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changed Quake Live engine to idtech3_ql

Quake live uses modified version of idtech3 that has config and query
differences.
pull/1123/head
Daniel Gibbs 9 years ago
parent
commit
fda09fb22e
  1. 2
      QuakeLive/qlserver
  2. 2
      lgsm/functions/command_details.sh
  3. 2
      lgsm/functions/monitor_gsquery.sh

2
QuakeLive/qlserver

@ -67,7 +67,7 @@ branch=""
# Server Details
servicename="ql-server"
gamename="Quake Live"
engine="idtech3"
engine="idtech3_ql"
# Directories
rootdir="$(dirname $(readlink -f "${BASH_SOURCE[0]}"))"

2
lgsm/functions/command_details.sh

@ -290,7 +290,7 @@ fn_details_ports(){
parmslocation="${red}UNKNOWN${default}"
# engines that require editing in the config file
local ports_edit_array=( "avalanche" "dontstarve" "idtech3" "lwjgl2" "projectzomboid" "refractor" "realvirtuality" "seriousengine35" "teeworlds" "terraria" "unreal" "unreal2" "TeamSpeak 3" "Mumble" "7 Days To Die" )
local ports_edit_array=( "avalanche" "dontstarve" "idtech3" "lwjgl2" "projectzomboid" "idtech3_ql" "refractor" "realvirtuality" "seriousengine35" "teeworlds" "terraria" "unreal" "unreal2" "TeamSpeak 3" "Mumble" "7 Days To Die" )
for port_edit in "${ports_edit_array[@]}"
do
if [ "${engine}" == "${port_edit}" ]||[ "${gamename}" == "${port_edit}" ]; then

2
lgsm/functions/monitor_gsquery.sh

@ -29,6 +29,8 @@ if [ "${gsquery}" == "yes" ]; then
port=$((port + 1))
elif [ "${engine}" == "spark" ]; then
port=$((port + 1))
elif [ "${engine}" == "idtech3_ql" ]; then
engine="quakelive"
fi
if [ -n "${queryport}" ]; then

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