diff --git a/Arma3/CONFIG_Vanilla.cfg b/Arma3/CONFIG_Vanilla.cfg new file mode 100644 index 000000000..1c8b88354 --- /dev/null +++ b/Arma3/CONFIG_Vanilla.cfg @@ -0,0 +1,61 @@ +// +// server.cfg +// +// comments are written with "//" in front of them. + +// STEAM + +steamport =8766; //default 8766, needs to be unique if multiple serves on same box +steamqueryport =27016; //default 27016, needs to be unique if multiple servers on same box + +// GLOBAL SETTINGS + +hostname = "arma3server"; // The name of the server that shall be displayed in the public server list +//password = "ServerAccessPassword"; // Password for joining, eg connecting to the server +passwordAdmin = "AdminPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' +reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly +logFile = "arma3server.log"; +verifySignatures = 2; +equalModRequired = 0; // kick if data/mods aren't equal +requiredSecureId = 2; // was used to define type of secureID + +// WELCOME MESSAGE ("message of the day") +// It can be several lines, separated by comma +// Empty messages "" will not be displayed at all but are only for increasing the interval + +motd[]={ + "Welcome to My Arma 3 Server", + "TS3 Server: teamspeak.somewhere.com", + "Web: www.example.com" +}; +motdInterval = 30; // Time interval (in seconds) between each message + +// JOINING RULES +maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. +kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked +//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect + + +// VOTING +voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. +voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective +//voteMissionPlayers = 0; + +// INGAME SETTINGS +disableVoN = 1; // If set to 1, Voice over Net will not be available +vonCodecQuality = 0; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband) +persistent = 1; // If 1, missions still run on even after the last player disconnected. +timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". +BattlEye = 1; // Server to use BattlEye system +allowedLoadFileExtensions[] = {"txt","hpp"}; // only allow files with ".txt" and ".hpp" extension to be loaded via loadFile command (since Arma 3 1.19.124216) + + +// SCRIPTING ISSUES +onUserConnected = ""; // +onUserDisconnected = ""; // +doubleIdDetected = ""; // + +// SIGNATURE VERIFICATION +onUnsignedData = "kick (_this select 0)"; // unsigned data detected +onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected +onDifferentData = ""; \ No newline at end of file