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// **************************************************************************** |
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// * |
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// Pirates, Vikings, and Knights II * |
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// Version 150815 * |
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// * |
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// **************************************************************************** |
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// ............................. Basic Settings ............................. // |
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// Hostname for server. |
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hostname "<hostname>" |
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// RCON - remote console password. |
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rcon_password "<rconpassword>" |
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// Server password - for private servers. |
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sv_password "" |
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// Contact email for server sysop. |
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sv_contact "[email protected]" |
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// LAN Mode - If set the server will not show on the internet. |
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// Default: sv_lan 0 |
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sv_lan 0 |
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// ............................... Map Cycles ............................... // |
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// You can create your own custom mapcycle. |
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mapcyclefile "mapcycle.txt" |
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// ....................... Time Limits/Round Settings ....................... // |
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// Time spend on a single map (in minutes) before switching to a new one automatically. |
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// Default: mp_timelimit 0 |
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mp_timelimit 20 |
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// Wait for the end of round before changing map. |
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// Default: mp_timelimit_waitroundend 0 |
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mp_timelimit_waitroundend 1 |
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// Round duration in minutes. |
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// Default: mp_roundtime 3 |
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mp_roundtime 3 |
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// Round limit in number of rounds. |
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// Default: mp_roundlimit 0 |
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// Win limit in number of rounds. |
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// Default: mp_winlimit 0 |
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mp_winlimit 0 |
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// ........................ Server Specific Commands ........................ // |
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// Server tags - Tags show up on the in-game server browser. This helps |
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// users filter servers. |
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// vanilla - he server runs the default settings. |
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// custom - the server runs custom gameplay settings or mods. |
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// example: sv_tags "custom, fastdl" |
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sv_tags "" |
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// Friendly fire - Allows team members to injure other members of their team. |
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// Default: mp_friendlyfire 0 |
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mp_friendlyfire 0 |
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// ............................. Communication ............................. // |
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// Enable communication over voice via microphone. |
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// Default: sv_voiceenable 1 |
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sv_voiceenable 1 |
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// Players can hear all other players, no team restrictions. |
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// Default: sv_alltalk 0 |
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sv_alltalk 0 |
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// ............................. Fast Download .............................. // |
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// info: Allows custom maps to be downloaded to the client. |
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// Allows clients to download custom maps and textures etc. from the server at 20 kbps. |
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// Default: sv_allowdownload 1 |
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sv_allowdownload 1 |
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// Allows clients to download custom maps, textures etc. from a web server with no transfer limit. |
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// Example: |
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// server location: maps/custommap.bsp |
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// web server location: http://example.com/custom/maps/custommap.bsp |
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// sv_downloadurl "http://example.com/custom" |
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// Default: sv_downloadurl "" |
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sv_downloadurl "" |
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// ................................ Ban List ............................... // |
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// personal banlist based on user IDs. |
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exec banned_user.cfg |
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// personal banlist based on user IPs. |
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exec banned_ip.cfg |
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writeid |
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writeip |
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// ............................. Server Logging ............................. // |
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//Enables logging to file, console, and udp < on | off >. |
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log on |
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// Log server bans in the server logs. |
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// Default: sv_logbans 1 |
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sv_logbans 1 |
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// Echo log information to the console. |
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// Default: sv_logecho 1 |
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sv_logecho 1 |
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// Log server information in the log file. |
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// Default: sv_logfile 1 |
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sv_logfile 1 |
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// Log server information to only one file. |
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// Default: sv_log_onefile 0 |
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sv_log_onefile 0 |
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#!/bin/bash |
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# No More Room in Hell |
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# Server Management Script |
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# Author: Daniel Gibbs |
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# Website: http://gameservermanagers.com |
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version="051115" |
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#### Variables #### |
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# Notification Email |
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# (on|off) |
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emailnotification="off" |
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email="[email protected]" |
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# Steam login |
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steamuser="anonymous" |
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steampass="" |
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# Start Variables |
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defaultmap="bt_island" |
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maxplayers="24" |
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port="27015" |
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sourcetvport="27020" |
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clientport="27005" |
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ip="0.0.0.0" |
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updateonstart="off" |
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# https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server |
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fn_parms(){ |
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parms="-game pvkii -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +map ${defaultmap} +servercfgfile ${servercfg} -maxplayers ${maxplayers}" |
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} |
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#### Advanced Variables #### |
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# Steam |
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appid="17575" |
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# Server Details |
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servicename="pvkii-server" |
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gamename="Pirates, Vikings, and Knights II" |
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engine="source" |
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# Directories |
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rootdir="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" |
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selfname="$(basename $0)" |
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lockselfname=".${servicename}.lock" |
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filesdir="${rootdir}/serverfiles" |
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systemdir="${filesdir}/pvkii" |
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executabledir="${filesdir}" |
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executable="./srcds_run" |
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servercfg="${servicename}.cfg" |
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servercfgdir="${systemdir}/cfg" |
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servercfgfullpath="${servercfgdir}/${servercfg}" |
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servercfgdefault="${servercfgdir}/lgsm-default.cfg" |
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backupdir="${rootdir}/backups" |
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# Logging |
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logdays="7" |
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gamelogdir="${systemdir}/logs" |
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scriptlogdir="${rootdir}/log/script" |
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consolelogdir="${rootdir}/log/console" |
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scriptlog="${scriptlogdir}/${servicename}-script.log" |
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consolelog="${consolelogdir}/${servicename}-console.log" |
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emaillog="${scriptlogdir}/${servicename}-email.log" |
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scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log" |
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consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log" |
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##### Script ##### |
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# Do not edit |
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fn_runfunction(){ |
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# Functions are downloaded and run with this function |
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if [ ! -f "${rootdir}/functions/${functionfile}" ]; then |
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cd "${rootdir}" |
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if [ ! -d "functions" ]; then |
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mkdir functions |
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fi |
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cd functions |
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echo -e " loading ${functionfile}...\c" |
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wget -N /dev/null https://raw.githubusercontent.com/dgibbs64/linuxgsm/master/functions/${functionfile} 2>&1 | grep -F HTTP | cut -c45- |
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chmod +x "${functionfile}" |
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cd "${rootdir}" |
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fi |
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source "${rootdir}/functions/${functionfile}" |
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} |
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fn_functions(){ |
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# Functions are defined in fn_functions. |
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functionfile="${FUNCNAME}" |
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fn_runfunction |
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} |
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|
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fn_functions |
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|
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getopt=$1 |
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fn_getopt |
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