From dc42140d7186d75b27d8ba8d49342f85730853b8 Mon Sep 17 00:00:00 2001 From: Attila Date: Fri, 19 Oct 2018 12:37:14 +0200 Subject: [PATCH] gametype defined first, so it should come first in the params 1. game_type 2. game_mode It's not breaking, sequence doesn't matter, just for readability. The official docs has this way too. --- lgsm/config-default/config-lgsm/csgoserver/_default.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lgsm/config-default/config-lgsm/csgoserver/_default.cfg b/lgsm/config-default/config-lgsm/csgoserver/_default.cfg index ed790f3e1..1a90d62d1 100644 --- a/lgsm/config-default/config-lgsm/csgoserver/_default.cfg +++ b/lgsm/config-default/config-lgsm/csgoserver/_default.cfg @@ -41,7 +41,7 @@ wsstartmap="" ## Server Start Command | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters#additional-parameters fn_parms(){ -parms="-game csgo -usercon -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +sv_setsteamaccount ${gslt} -tickrate ${tickrate} +map ${defaultmap} +servercfgfile ${servercfg} -maxplayers_override ${maxplayers} +mapgroup ${mapgroup} +game_mode ${gamemode} +game_type ${gametype} +host_workshop_collection ${wscollectionid} +workshop_start_map ${wsstartmap} -authkey ${wsapikey} -nobreakpad" +parms="-game csgo -usercon -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +sv_setsteamaccount ${gslt} -tickrate ${tickrate} +map ${defaultmap} +servercfgfile ${servercfg} -maxplayers_override ${maxplayers} +mapgroup ${mapgroup} +game_type ${gametype} +game_mode ${gamemode} +host_workshop_collection ${wscollectionid} +workshop_start_map ${wsstartmap} -authkey ${wsapikey} -nobreakpad" } #### LinuxGSM Settings ####