From cf88de832556d75f6fa2bc37b1bb2838dc1da201 Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Sun, 29 Oct 2023 19:59:30 +0000 Subject: [PATCH] fix --- lgsm/config-default/config-lgsm/tfserver/_default.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lgsm/config-default/config-lgsm/tfserver/_default.cfg b/lgsm/config-default/config-lgsm/tfserver/_default.cfg index 714622821..baf077aa1 100644 --- a/lgsm/config-default/config-lgsm/tfserver/_default.cfg +++ b/lgsm/config-default/config-lgsm/tfserver/_default.cfg @@ -33,7 +33,7 @@ servertags="LinuxGSM" steamsocket="0" # Use Steam Socket. 0 = off; 1 = on. Use Steam Servers for network penetration. Enable this if you don't have a public IP but you want to allow players from outside your network to join your server. If disabled, only you and other players on your LAN can join. If you have a public IP, you do not need to enable this. ## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters -startparameters="ProjectWar_Start?DedicatedServer?MaxPlayers=${maxplayers} -server -game -log-Port=${port} -QueryPort=${queryport} -BeaconPort=${beaconport} -ShutDownServicePort=${shutdownport} -ConfigServerName='${selfname}' -OutIPAddress=${ip} -ServerTags='${servertags}' -UseSteamSocket=${steamsocket} -UserDir='${serverfiles}/${selfname}' -ServerName='${servername}' -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=${maxqueuesize} -QueueValidTime=${queuevalidtime} -QueueThreshold=${maxplayers} -ServerFightModeType=${gamemode} -IsCanSelfDamage=${damageself} -IsCanFriendDamage=${damageallies} -SaveWorldInterval=${saveinterval} -GMOverlapRatio=2 -GreenHand=${greenhand} -SensitiveWords=${allowsensitivewords} -UseACE=${anticheat} -ServerAdminAccounts='${serveradmins}' -IsShowGmTitle=${adminlabel} -ServerPassword='${serverpassword}'" +startparameters="ProjectWar_Start?DedicatedServer?MaxPlayers=${maxplayers} -server -game -log -Port=${port} -QueryPort=${queryport} -BeaconPort=${beaconport} -ShutDownServicePort=${shutdownport} -ConfigServerName='${selfname}' -OutIPAddress=${ip} -ServerTags='${servertags}' -UseSteamSocket=${steamsocket} -UserDir='${serverfiles}/${selfname}' -ServerName='${servername}' -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=${maxqueuesize} -QueueValidTime=${queuevalidtime} -QueueThreshold=${maxplayers} -ServerFightModeType=${gamemode} -IsCanSelfDamage=${damageself} -IsCanFriendDamage=${damageallies} -SaveWorldInterval=${saveinterval} -GMOverlapRatio=2 -GreenHand=${greenhand} -SensitiveWords=${allowsensitivewords} -UseACE=${anticheat} -ServerAdminAccounts='${serveradmins}' -IsShowGmTitle=${adminlabel} -ServerPassword='${serverpassword}'" #### LinuxGSM Settings ####