89 changed files with 2509 additions and 0 deletions
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[ServerSettings] |
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AllowFlyerCarryPvE=False |
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AllowThirdPersonPlayer=False |
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AlwaysNotifyPlayerLeft=False |
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AutoSavePeriodMinutes=15.000000 |
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ClampResourceHarvestDamage=False |
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DayCycleSpeedScale=1.000000 |
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DayTimeSpeedScale=1.000000 |
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DifficultyOffset=0.200000 |
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DinoCharacterFoodDrainMultiplier=1.000000 |
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DinoCharacterHealthRecoveryMultiplier=1.000000 |
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DinoCharacterStaminaDrainMultiplier=1.000000 |
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DinoCountMultiplier=1.000000 |
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DinoDamageMultiplier=1.000000 |
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DinoResistanceMultiplier=1.000000 |
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DisableStructureDecayPvE=False |
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DontAlwaysNotifyPlayerJoined=False |
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EnablePvPGamma=False |
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GlobalVoiceChat=False |
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HarvestAmountMultiplier=1.000000 |
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HarvestHealthMultiplier=1.000000 |
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KickIdlePlayersPeriod=2400.000000 |
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NewMaxStructuresInRange=6000.000000 |
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NightTimeSpeedScale=1.000000 |
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NoTributeDownloads=False |
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PlayerCharacterFoodDrainMultiplier=1.000000 |
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PlayerCharacterHealthRecoveryMultiplier=1.000000 |
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PlayerCharacterStaminaDrainMultiplier=1.000000 |
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PlayerCharacterWaterDrainMultiplier=1.000000 |
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PlayerDamageMultiplier=1.000000 |
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PlayerResistanceMultiplier=1.000000 |
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ProximityChat=False |
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ProximityVoiceChat=False |
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PvEStructureDecayDestructionPeriod=0.000000 |
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PvEStructureDecayPeriodMultiplier=1.000000 |
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RCONEnabled=True |
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RCONPort=32330 |
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ResourcesRespawnPeriodMultiplier=1.000000 |
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ServerAdminPassword=adminpassword |
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ServerCrosshair=False |
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ServerForceNoHUD=False |
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ServerHardcore=False |
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ServerPassword= |
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ServerPVE=False |
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ShowMapPlayerLocation=False |
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StructureDamageMultiplier=1.000000 |
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StructureResistanceMultiplier=1.000000 |
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TamedDinoDamageMultiplier=1.000000 |
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TamedDinoResistanceMultiplier=1.000000 |
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TamingSpeedMultiplier=1.000000 |
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XPMultiplier=1.000000 |
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|
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[/Script/ShooterGame.ShooterGameUserSettings] |
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MasterAudioVolume=1.000000 |
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MusicAudioVolume=1.000000 |
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SFXAudioVolume=1.000000 |
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VoiceAudioVolume=1.000000 |
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CameraShakeScale=1.000000 |
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bFirstPersonRiding=False |
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bThirdPersonPlayer=False |
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bShowStatusNotificationMessages=True |
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TrueSkyQuality=0.270000 |
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FOVMultiplier=1.000000 |
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GroundClutterDensity=1.000000 |
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bFilmGrain=False |
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bMotionBlur=True |
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bUseDFAO=True |
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bUseSSAO=True |
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bShowChatBox=True |
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bCameraViewBob=True |
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bInvertLookY=False |
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bFloatingNames=True |
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bChatBubbles=True |
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bHideServerInfo=False |
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bJoinNotifications=False |
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bCraftablesShowAllItems=True |
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LookLeftRightSensitivity=1.000000 |
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LookUpDownSensitivity=1.000000 |
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GraphicsQuality=2 |
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ActiveLingeringWorldTiles=10 |
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ClientNetQuality=3 |
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LastServerSearchType=0 |
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LastServerSearchHideFull=False |
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LastServerSearchProtected=False |
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HideItemTextOverlay=False |
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bDistanceFieldShadowing=True |
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LODScalar=1.000000 |
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HighQualityMaterials=True |
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HighQualitySurfaces=True |
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bTemperatureF=False |
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bDisableTorporEffect=False |
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bChatShowSteamName=False |
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bChatShowTribeName=True |
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EmoteKeyBind1=0 |
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EmoteKeyBind2=0 |
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bUseVSync=False |
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ResolutionSizeX=1280 |
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ResolutionSizeY=720 |
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LastUserConfirmedResolutionSizeX=1280 |
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LastUserConfirmedResolutionSizeY=720 |
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WindowPosX=-1 |
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WindowPosY=-1 |
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bUseDesktopResolutionForFullscreen=False |
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FullscreenMode=2 |
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LastConfirmedFullscreenMode=2 |
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Version=5 |
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|
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[ScalabilityGroups] |
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sg.ResolutionQuality=100 |
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sg.ViewDistanceQuality=3 |
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sg.AntiAliasingQuality=3 |
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sg.ShadowQuality=3 |
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sg.PostProcessQuality=3 |
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sg.TextureQuality=3 |
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sg.EffectsQuality=3 |
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sg.TrueSkyQuality=3 |
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sg.GroundClutterQuality=3 |
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sg.IBLQuality=1 |
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sg.HeightFieldShadowQuality=3 |
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|
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[SessionSettings] |
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SessionName=arkserver |
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QueryPort=27015 |
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Port=7777 |
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;MultiHome=INSERT_IPv4_HERE ;Example:192.168.0.9. If not just remove any line containing MultiHome. |
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|
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[/Script/Engine.GameSession] |
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MaxPlayers=127 |
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|
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[MultiHome] |
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;MultiHome=True ;If MultiHome=IPv4 is filled in. If not just remove any line containing MultiHome. |
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|
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[MessageOfTheDay] |
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Message=Welcome to ARK Server |
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Duration=5 |
@ -0,0 +1,77 @@ |
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// |
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// network.cfg - Defines network tuning parameters |
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// |
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// This file is to be passed to the -cfg parameter on the command line for the server |
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// See http://community.bistudio.com/wiki/basic.cfg |
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// The following settings are the suggested settings |
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|
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// BANDWIDTH SETTINGS |
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|
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// Bandwidth the server is guaranteed to have (in bps) |
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// General guideline is NumberOfPlayers * 256kb |
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// Default: 131072 |
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MinBandwidth=5120000; |
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// Bandwidth the server can never go above (in bps) |
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// For a single server, use full network speed; decrease when running multiple servers |
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MaxBandwidth=10240000; |
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|
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// PACKET SETTINGS |
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|
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// Maximum number of packets per frame. |
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// Increasing the value potentially decreases lag, but increases desync |
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// Default: 128 |
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MaxMsgSend=2048; |
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// Maximum payload of guaranteed packet (in b) |
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// Small messages are packed to larger packets |
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// Guaranteed packets are used for non-repetitive events, like shooting |
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// Lower value means more packets are sent, so less events will get combined |
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// Default: 512 |
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MaxSizeGuaranteed=512; |
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// Maximum payload of non-guaranteed packet (in b) |
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// Increasing this value may improve bandwidth requirement, but may also increase lag |
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// Largest factor in desync |
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// Guidance is half of MaxSizeGuaranteed |
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// Default: 256 |
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MaxSizeNonguaranteed=256; |
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// Maximal size of a packet sent over the network |
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// Only necessary if ISP forces lower packet size and there are connectivity issues |
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// Default: 1400 |
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// class sockets{maxPacketSize=1400}; |
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|
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// SMOOTHNESS SETTINGS |
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|
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// Minimal error required to send network updates for far units |
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// Smaller values will make for smoother movement at long ranges, but will increase network traffic |
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// Default: 0.003 |
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MinErrorToSend=0.01; |
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// Minimal error required to send network updates for near units |
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// Using larger value can reduce traffic sent for near units |
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// Also controls client to server traffic |
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// Default: 0.01 |
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MinErrorToSendNear=0.02; |
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|
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// GEOLOCATION SETTINGS |
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|
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// Server latitude |
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serverLatitude=52; |
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serverLatitudeAuto=52; |
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|
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// Server Longitude |
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serverLongitude=0; |
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serverLongitudeAuto=0; |
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// MISC |
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// View Distance (not sure if this actually works) |
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viewDistance=10000; |
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|
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// Maximum size (in b) for custom face or sound files |
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// Default: 0 |
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MaxCustomFileSize=0; |
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// Server language |
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language="English"; |
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steamLanguage="English"; |
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// Adapter |
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adapter=-1; |
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// Windowed mode |
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Windowed=0; |
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|
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3D_Performance=1.000000; |
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// ArmA 3 Server Config File |
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// |
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// More info about parameters: |
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// https://community.bistudio.com/wiki/server.cfg |
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|
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|
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// PORTS |
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// please specify the serverport as a parameter in arma3server executable |
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// it will automatically use the serverport including the next 3 for steam query & steam master. |
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// the fourth port ist not documented in https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding |
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// Server Port |
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// default: 2302. |
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// serverport=2302; |
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|
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// Steam Master Port |
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// default: 2304. |
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// steamport=2304; |
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|
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// Steam Query Port |
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// default: 2303. |
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//steamqueryport=2303; |
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|
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|
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// GENERAL SETTINGS |
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|
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// Server Name |
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hostname = "arma3server"; |
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|
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// Server Password |
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//password = "arma3pass"; |
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|
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// Admin Password |
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passwordAdmin = "arma3adminpass"; |
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|
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// Server Slots |
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maxPlayers = 32; |
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|
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// Logfile |
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logFile = "arma3server.log"; |
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|
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// Minimum Required Client Build |
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//requiredBuild = 95691 |
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|
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// Message of the Day (MOTD) |
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motd[]={ |
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"Welcome to My Arma 3 Server", |
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"TS3 Server: teamspeak.somewhere.com", |
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"Web: www.example.com" |
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}; |
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|
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// MOTD Interval (Seconds) |
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motdInterval = 30; |
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|
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|
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// VOTING |
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|
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// Server Mission Start |
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// minimum number of clients before server starts mission |
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voteMissionPlayers = 1; |
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|
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// Accepted Vote Threshold |
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// 0.33 = 33% clients. |
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voteThreshold = 0.33; |
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|
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// INGAME SETTINGS |
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|
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// Disable Voice over Net (VoN) |
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// 0 = voice enabled. |
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// 1 = voice disabled. |
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disableVoN = 0; |
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|
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// VoN Codec Quality |
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// 0-10 = 8kHz (narrowband). |
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// 11-20 = 16kHz (wideband). |
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// 21-30 = 32kHz (ultrawideband). |
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vonCodecQuality = 3; |
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|
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//Persistent Battlefield |
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// 0 = disable. |
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// 1 = enable. |
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persistent = 1; |
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|
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// Time Stamp Format |
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// none, short, full |
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timeStampFormat = "short"; |
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|
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|
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// SERVER SECURITY/ANTI HACK |
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|
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// Verify Signitures for Client Addons |
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// 0 = off. |
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// 1 = weak protection (depricated). |
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// 2 = full protection. |
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verifySignatures = 2; |
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|
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// Secure Player ID |
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// 1 = Server warning message. |
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// 2 = Kick client. |
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requiredSecureId = 2; |
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|
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// Kick Duplicate Player IDs |
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kickDuplicate = 1; |
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|
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// BattlEye Anti-Cheat |
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// 0 = disable |
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// 1 = enable |
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BattlEye = 1; |
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|
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// Allowed File Extentions |
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allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; |
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allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; |
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allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; |
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|
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// SCRIPTING ISSUES |
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onUserConnected = ""; // |
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onUserDisconnected = ""; // |
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doubleIdDetected = ""; // |
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|
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// SIGNATURE VERIFICATION |
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// kick = kick (_this select 0) |
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// ban = ban (_this select 0) |
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onUnsignedData = "kick (_this select 0)"; |
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onHackedData = "kick (_this select 0)"; |
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onDifferentData = ""; |
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|
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// HEADLESS CLIENT SUPPORT |
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// specify ip-adresses of allowed headless clients |
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// if more than one: |
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// headlessClients[]={"127.0.0.1", "192.168.0.1"}; |
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// localClient[]={"127.0.0.1", "192.168.0.1"}; |
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headlessClients[]={"127.0.0.1"}; |
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localClient[]={"127.0.0.1"}; |
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battleyeLicense=1; |
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// **************************************************************************** |
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// * |
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// BrainBread 2 - server.cfg * |
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// Version 080116 * |
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// * |
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// **************************************************************************** |
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|
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// ............................. Basic Settings ............................. // |
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|
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// Hostname for server. |
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hostname "<hostname>" |
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|
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// RCON - remote console password. |
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rcon_password "<rconpassword>" |
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|
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// Server password - for private servers. |
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sv_password "" |
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|
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// Contact email for server sysop. |
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sv_contact "[email protected]" |
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|
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// LAN Mode - If set the server will not show on the internet. |
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// Default: sv_lan 0 |
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sv_lan 0 |
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|
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// Cheats - Allows cheats on the server. Steam achievements and stats are disabled. |
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// Default: 0 |
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sv_cheats 0 |
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|
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// Friendly Fire - Allows team members to injure other members of their team. |
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// 0 = Friendly fire off. |
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// 1 = Friendly fire on. |
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// Default: 0 |
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mp_friendlyfire 0 |
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|
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// ........................ Game Specific Commands ........................ // |
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// info: any commands that only apply to this game. |
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// Mercy Value - Sets how many deaths until the players become human once again. |
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// Default: bb2_allow_mercy 0 |
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bb2_allow_mercy 3 |
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|
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// Late Joining - Allows players to spawn late. |
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// default bb2_allow_latejoin 0 |
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bb2_allow_latejoin 1 |
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|
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// Player Spawn Protection - Time in seconds after Spawn. |
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// default bb2_spawn_protection 1 |
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bb2_spawn_protection 15 |
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|
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// Profile System - Allow players to save and load there skills. |
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// 0 = Disabled, skills are not saved. |
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// 1 = Global, players can load there global skills. |
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// 2 = Server, players save there skills to the server. Steam achievements and stats are disabled. |
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// Default 1 |
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bb2_allow_profile_system 1 |
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|
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// Allow NPC to score - Allow friendly npcs to affect scoring. For example for quests. |
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// Default 1 |
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bb2_allow_npc_to_score 0 |
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|
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// Vote Settings |
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|
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// Voting: Passing Votes - Percentage of players that are required to pass a vote. |
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// Minimum: 0 |
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// Maximum: 100 |
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// Default 50 |
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bb2_votes_required 50 |
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|
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// Voting: Ban Time - Number of minutes a player be banned if a vaote ban passes. |
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// minimum: 0 (permanent) |
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// default 30 |
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bb2_ban_time 30 |
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|
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|
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// Arena Settings |
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|
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// Arena: Respawn Interval Time (Seconds). |
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// Minimum: 20 |
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// Default 40 |
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bb2_arena_respawn_time 25 |
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|
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// Arena: Number of Reinforcements. |
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// Minimum: 0 |
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// Maximum: 100 |
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// Default 14 |
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bb2_arena_reinforcement_count 14 |
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|
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|
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// Classic Mode Settings |
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|
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// Classic: Zombie No Team Change. |
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// 0 = Players can become zombies. |
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// 1 = Players cannot become zombies. |
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// Default 0 |
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bb2_classic_zombie_noteamchange 1 |
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|
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|
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// Elimination Settings |
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|
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// Elimination: Team Fraglimit - Number of frags for a team to win a game. |
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// Minimum: 10 |
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// Default 200 |
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bb2_elimination_fraglimit 200 |
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|
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// Elimination: Respawn Time (Seconds). |
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// Minimum: 1 |
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// Maximum: 30 |
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// Default 4 |
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bb2_elimination_respawn_time 5 |
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|
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// Elimination: Respawn Time Scale - Increase the respawn timer in seconds when a player joins. |
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// Example: respawn_timer + (joined_players x time_scale) = new_respawn_timer. 14 + (20 x 2) = 54. |
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// Minimum: 0 |
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// Maximum: 10 |
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// Default 1 |
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bb2_elimination_respawn_time_scale 1 |
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|
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// Elimination: Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team. |
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// Minimum: 0 |
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// Maximum: 50 |
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// Default 25 |
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bb2_elimination_score_from_extermination 25 |
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|
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// Elimination: Zombie Score - Number of point a zombie gets for a kill. |
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// Minimum: 2 |
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// Maximum: 10 |
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// Default 5 |
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bb2_elimination_score_zombies 5 |
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|
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// Elimination: Team Perk Duration - Number of seconds a team perk lasts. |
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// Minimum: 5 |
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// Maximum: 60 |
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// Default 30 |
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bb2_elimination_teamperk_duration 30 |
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|
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// Elimination: Team Perk Required Kills - Number of kills a team need to get in order to activate a team perk. |
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// Minimum: 25 |
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// Maximum: 500 |
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// Default 50 |
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bb2_elimination_teamperk_kills_required 50 |
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|
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|
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// Zombie Settings |
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|
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// Zombie Lifespan - Number of minutes a regular zombie will last before dying. |
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// Minimum: 1 |
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// Default 5 |
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bb2_zombie_lifespan 2 |
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|
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// Max Zombies - Maximum number of zombies allowed in the game. |
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// Minimum: 1 |
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// Maximum: 128 |
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// Default 50 |
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bb2_zombie_max 45 |
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|
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|
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// M1A1 Abrams Settings |
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|
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// M1A1 Abrams: Main Cannon Damage. |
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// Minimum: 100 |
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// Maximum: 10000 |
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// Default 3000 |
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bb2_m1a1_damage 200 |
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|
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// M1A1 Abrams: Machinegun Damage. |
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// Minimum: 25 |
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// Maximum: 1000 |
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// Default 30 |
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bb2_m1a1_damage_machinegun 25 |
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|
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// M1A1 Abrams: Friendly Fire (Including NPC's). |
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// Minimum: 0 |
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// Maximum: 1 |
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// Default 1 |
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bb2_m1a1_friendly 1 |
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|
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// M1A1 Abrams: Machinegun Rate of Fire. |
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// Minimum: 0.01 |
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// Maximum: 1 |
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// Default 0.08 |
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bb2_m1a1_machinegun_firerate 1 |
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|
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// M1A1 Abrams: Explosion Radius. |
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// Minimum: 200 |
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// Maximum: 10000 |
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// Default 500 |
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bb2_m1a1_radius 500 |
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|
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// M1A1 Abrams: Max Sight Range. |
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// Minimum: 500 |
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// Maximum: 10000 |
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// Default 2000 |
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bb2_m1a1_range_max 1000 |
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|
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// M1A1 Abrams: Min Sight Range. |
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// Minimum: 250 |
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// Maximum: 5000 |
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// Default 400 |
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bb2_m1a1_range_min 250 |
@ -0,0 +1,24 @@ |
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// Black Mesa server.cfg file |
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// Server Name |
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hostname "<hostname>" |
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|
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// RCON Password |
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rcon_password "<rconpassword>" |
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|
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// Server Password |
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sv_password "" |
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|
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// Server Logging |
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log on |
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sv_logbans 1 |
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sv_logecho 1 |
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sv_logfile 1 |
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sv_log_onefile 0 |
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|
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mp_timelimit 900 |
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mp_warmup_time 30 |
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// sv_lan 0 |
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// mp_flashlight 1 |
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// mp_forcerespawn 0 |
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// mp_friendlyfire 0 |
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// mp_fraglimit 45 |
@ -0,0 +1,15 @@ |
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// Server Name |
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hostname "<hostname>" |
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|
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// RCON Password |
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rcon_password "<rconpassword>" |
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|
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// Server Password |
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sv_password "" |
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|
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// Server Logging |
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log on |
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sv_logbans 1 |
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sv_logecho 1 |
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sv_logfile 1 |
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sv_log_onefile 0 |
@ -0,0 +1,38 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
|||
|
|||
// disable autoaim |
|||
sv_aim 0 |
|||
|
|||
// disable clients' ability to pause the server |
|||
pausable 0 |
|||
|
|||
// maximum client movement speed |
|||
sv_maxspeed 320 |
|||
|
|||
// 20 minute timelimit |
|||
mp_timelimit 20 |
|||
|
|||
// cheats off |
|||
sv_cheats 0 |
|||
|
|||
// load ban files |
|||
exec listip.cfg |
|||
exec banned.cfg |
|||
|
|||
|
|||
|
|||
|
@ -0,0 +1,23 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
|||
|
|||
exec banned_user.cfg |
|||
exec banned_ip.cfg |
|||
writeid |
|||
writeip |
|||
|
|||
|
|||
|
@ -0,0 +1,38 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
|||
|
|||
// disable autoaim |
|||
sv_aim 0 |
|||
|
|||
// disable clients' ability to pause the server |
|||
pausable 0 |
|||
|
|||
// maximum client movement speed |
|||
sv_maxspeed 320 |
|||
|
|||
// 20 minute timelimit |
|||
mp_timelimit 20 |
|||
|
|||
// cheats off |
|||
sv_cheats 0 |
|||
|
|||
// load ban files |
|||
exec listip.cfg |
|||
exec banned.cfg |
|||
|
|||
|
|||
|
|||
|
@ -0,0 +1,15 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
@ -0,0 +1,15 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
@ -0,0 +1,35 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
|||
|
|||
// disable autoaim |
|||
sv_aim 0 |
|||
|
|||
// disable clients' ability to pause the server |
|||
pausable 0 |
|||
|
|||
// maximum client movement speed |
|||
sv_maxspeed 320 |
|||
|
|||
// 20 minute timelimit |
|||
mp_timelimit 20 |
|||
|
|||
// cheats off |
|||
sv_cheats 0 |
|||
|
|||
// load ban files |
|||
exec listip.cfg |
|||
exec banned.cfg |
|||
|
@ -0,0 +1,38 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
|||
|
|||
// disable autoaim |
|||
sv_aim 0 |
|||
|
|||
// disable clients' ability to pause the server |
|||
pausable 0 |
|||
|
|||
// maximum client movement speed |
|||
sv_maxspeed 320 |
|||
|
|||
// 20 minute timelimit |
|||
mp_timelimit 20 |
|||
|
|||
// cheats off |
|||
sv_cheats 0 |
|||
|
|||
// load ban files |
|||
exec listip.cfg |
|||
exec banned.cfg |
|||
|
|||
|
|||
|
|||
|
@ -0,0 +1,38 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
|||
|
|||
// disable autoaim |
|||
sv_aim 0 |
|||
|
|||
// disable clients' ability to pause the server |
|||
pausable 0 |
|||
|
|||
// maximum client movement speed |
|||
sv_maxspeed 320 |
|||
|
|||
// 20 minute timelimit |
|||
mp_timelimit 20 |
|||
|
|||
// cheats off |
|||
sv_cheats 0 |
|||
|
|||
// load ban files |
|||
exec listip.cfg |
|||
exec banned.cfg |
|||
|
|||
|
|||
|
|||
|
@ -0,0 +1,124 @@ |
|||
// **************************************************************************** |
|||
// * |
|||
// Fistful of Frags - server.cfg * |
|||
// Version 100116 * |
|||
// * |
|||
// **************************************************************************** |
|||
|
|||
// ............................. Basic Settings ............................. // |
|||
|
|||
// Hostname for server. |
|||
hostname "<hostname>" |
|||
|
|||
// RCON - remote console password. |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server password - for private servers. |
|||
sv_password "" |
|||
|
|||
// Contact email for server sysop. |
|||
sv_contact "[email protected]" |
|||
|
|||
// LAN Mode - If set the server will not show on the internet. |
|||
// Default: sv_lan 0 |
|||
sv_lan 0 |
|||
|
|||
// ............................... Map Cycles ............................... // |
|||
// info: There are several predefined mapcycles available that are listed below. |
|||
// You can also create your own custom mapcycle. |
|||
|
|||
// "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps |
|||
// "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout |
|||
// "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout |
|||
// "mapcycle_tp.txt" - All Teamplay maps |
|||
// "mapcycle_gt.txt" - All Ghost Town maps |
|||
mapcyclefile "mapcycle.txt" |
|||
|
|||
// ....................... Time Limits/Round Settings ....................... // |
|||
|
|||
// Time spend on a single map (in minutes) before switching to a new one automatically. |
|||
// Default: mp_timelimit 0 |
|||
mp_timelimit 15 |
|||
|
|||
// ........................ Game Specific Commands ........................ // |
|||
// info: any commands that only apply to this game. |
|||
|
|||
// Game Modes |
|||
// 1 = Shootout/2 Team Shootout/4 Team Shootout/Ghost Town |
|||
// 2 = Teamplay |
|||
// 3 = Break Bad |
|||
// 4 = Elimination |
|||
fof_sv_currentmode 1 |
|||
|
|||
// Teamplay |
|||
// 0 = Free-for-all |
|||
// 1 = Team Deathmatch |
|||
mp_teamplay 0 |
|||
|
|||
// Team numbers |
|||
// 2 = Vigilantes & Desperados |
|||
// 3 = Vigilantes, Desperados & Bandidos |
|||
// 4 = Vigilantes, Desperados, Bandidos & Rangers |
|||
fof_sv_maxteams 4 |
|||
|
|||
// Friendly fire - Allows team members to injure other members of their team. |
|||
// 0 = Friendly fire disabled |
|||
// 1 = Friendly fire enabled |
|||
mp_friendlyfire 0 |
|||
|
|||
// ............................. Communication ............................. // |
|||
|
|||
// Enable communication over voice via microphone. |
|||
// Default: sv_voiceenable 1 |
|||
sv_voiceenable 1 |
|||
|
|||
// Players can hear all other players, no team restrictions. |
|||
// Default: sv_alltalk 0 |
|||
sv_alltalk 1 |
|||
|
|||
// ............................. Fast Download .............................. // |
|||
// info: Allows custom maps to be downloaded to the client. |
|||
|
|||
// Allows clients to download custom maps and textures etc. from the server at 20 kbps. |
|||
// Default: sv_allowdownload 1 |
|||
sv_allowdownload 1 |
|||
|
|||
// Allows clients to download custom maps, textures etc. from a web server with no transfer limit. |
|||
// Example: |
|||
// server location: maps/custommap.bsp |
|||
// web server location: http://example.com/custom/maps/custommap.bsp |
|||
// sv_downloadurl "http://example.com/custom" |
|||
// Default: sv_downloadurl "" |
|||
sv_downloadurl "" |
|||
|
|||
// ................................ Ban List ............................... // |
|||
|
|||
// personal banlist based on user IDs. |
|||
exec banned_user.cfg |
|||
|
|||
// personal banlist based on user IPs. |
|||
exec banned_ip.cfg |
|||
|
|||
writeid |
|||
writeip |
|||
|
|||
// ............................. Server Logging ............................. // |
|||
|
|||
//Enables logging to file, console, and udp < on | off >. |
|||
log on |
|||
|
|||
// Log server bans in the server logs. |
|||
// Default: sv_logbans 1 |
|||
sv_logbans 1 |
|||
|
|||
// Echo log information to the console. |
|||
// Default: sv_logecho 1 |
|||
sv_logecho 1 |
|||
|
|||
// Log server information in the log file. |
|||
// Default: sv_logfile 1 |
|||
sv_logfile 1 |
|||
|
|||
// Log server information to only one file. |
|||
// Default: sv_log_onefile 0 |
|||
sv_log_onefile 0 |
@ -0,0 +1,150 @@ |
|||
// *********** SERVER & PASSWORD INFO *************** |
|||
// Change it to 1 if you want a LAN only Server |
|||
// NOTE: You must do "changelevel [levelname]" AFTER starting the server for |
|||
// a lan-only server to begin broadcasting |
|||
sv_lan 0 |
|||
|
|||
// Change the number to the region you live in! |
|||
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world |
|||
sv_region 0 |
|||
|
|||
// Give your server a name here |
|||
hostname "<hostname>" |
|||
|
|||
// Rcon password is used to give your server orders by using console, so think of a good password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// If you want your server to be private, fill in a password and delete the // in front of sv_password |
|||
// sv_password "mi6" |
|||
|
|||
// All talk allows clients to talk to each other via voice even if they are dead, |
|||
// spectating, or on the other team |
|||
sv_alltalk 1 |
|||
|
|||
// *********** GOLDENEYE: SOURCE SPECIFIC ********* |
|||
|
|||
// Radar will show on clients if enabled. Some gameplay scenarios |
|||
// force the radar to be visible |
|||
ge_allowradar 1 |
|||
ge_radar_showenemyteam 1 |
|||
|
|||
// Paintball mode (for fun!) |
|||
ge_paintball 0 |
|||
|
|||
// Teamplay can be overriden by the current gameplay, but |
|||
// this sets our "desired" teamplay state |
|||
ge_teamplay 0 |
|||
|
|||
// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT *************** |
|||
|
|||
// Allow the use of a flashlight (discouraged for GE:S) |
|||
mp_flashlight 0 |
|||
|
|||
// Disable footstep sounds by uncommenting below |
|||
// mp_footsteps 0 |
|||
|
|||
// 1 enables falling damage, 0 disables it |
|||
mp_falldamage 1 |
|||
|
|||
// 1 = Forces the engine to use light physics for better server preformance |
|||
sv_turbophysics 0 |
|||
|
|||
// Server round, map, and delay times are defined in Valve.rc |
|||
// If you want these times to be reset every map change copy them |
|||
// to this file instead (Valve.rc is only executed once on server start) |
|||
|
|||
|
|||
// ********************************************************** |
|||
// *********** Load Specific Server Type Settings *********** |
|||
// ********************************************************** |
|||
|
|||
// Uncomment ONE server type to load. This takes care of all settings, map cycles, and gameplay types |
|||
|
|||
//-- Normal server, recommended settings |
|||
exec server_normal.cfg |
|||
|
|||
//-- N64 Classic Mode ( DM|YOLT|MWGG|LD|LTK, NO Jump ) |
|||
// **Use with -maxplayers 4 |
|||
//exec server_n64_classic.cfg |
|||
|
|||
//-- For server with > 24 players |
|||
//exec server_large.cfg |
|||
|
|||
//-- For servers with < 10 players |
|||
//exec server_small.cfg |
|||
|
|||
//-- Vanilla DM only w/ auto teamplay |
|||
// **Should be used in conjunction with one of the sizes above |
|||
//exec server_dm_only.cfg |
|||
|
|||
//-- Advanced game modes (LALD, LD, CTK) only |
|||
// **Should be used in conjunction with one of the sizes above |
|||
//exec server_adv_gamemode.cfg |
|||
|
|||
//-- Teamplay only! (No MWGG or LALD) |
|||
// **Should be used in conjunction with one of the sizes above |
|||
//exec server_teamplay.cfg |
|||
|
|||
//-- Tournament Use Only (Tournament DM) |
|||
// **Should be used ALONE only! |
|||
//exec server_tournament.cfg |
|||
|
|||
|
|||
// *********** Rates *********** |
|||
|
|||
// Max bandwidth rate allowed on server, 0=unlimited, max=20000 |
|||
sv_maxrate 20000 |
|||
|
|||
// Min bandwidth rate allowed on server, 0=unlimited, 4000=dialup limit |
|||
|
|||
// 10000=any modern connection, CAL minimum rate. |
|||
sv_minrate 10000 |
|||
|
|||
// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max |
|||
|
|||
// 66 max, 50 min rate clamping reduces hit-reg problems. |
|||
|
|||
// Permitting lower rates only can help dialup players and not by much. |
|||
sv_maxcmdrate 66 |
|||
sv_maxupdaterate 66 |
|||
sv_mincmdrate 50 |
|||
sv_minupdaterate 50 |
|||
|
|||
// Enforce symmetrical rates. |
|||
sv_client_cmdrate_difference 17 |
|||
|
|||
// Ensure client interpolation functions appropriately. |
|||
|
|||
// Improves hit registration for bullet weapons. |
|||
sv_client_max_interp_ratio 3 |
|||
sv_client_min_interp_ratio 2 |
|||
|
|||
// *********** server logging *********** |
|||
log on |
|||
sv_logbans 0 |
|||
sv_logecho 0 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
|||
|
|||
|
|||
// *********** DOWNLOAD *********** |
|||
|
|||
// Allow clients to download files |
|||
sv_allowdownload 1 |
|||
|
|||
// Allow clients to upload customizations files |
|||
sv_allowupload 1 |
|||
|
|||
// VOICE enabled, if you want VOICE disabled then change 1 to 0 |
|||
sv_voiceenable 1 |
|||
|
|||
// *********** CHEATS *********** |
|||
|
|||
// Enables the use of cheats. ex. "impulse 101" "noclip" |
|||
sv_cheats 0 |
|||
|
|||
// disable clients' ability to pause the server |
|||
sv_pausable 0 |
|||
|
|||
// Forces prediction on the client, protects clients from themselves. |
|||
sv_client_predict 1 |
@ -0,0 +1,86 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
|||
lua_log_sv 0 |
|||
|
|||
sv_rcon_banpenalty 0 |
|||
sv_rcon_maxfailures 20 |
|||
sv_rcon_minfailures 20 |
|||
sv_rcon_minfailuretime 20 |
|||
|
|||
// Network Settings |
|||
sv_downloadurl "" |
|||
sv_loadingurl "" |
|||
net_maxfilesize 64 |
|||
sv_maxrate 40000 |
|||
sv_minrate 40000 |
|||
sv_maxupdaterate 66 |
|||
sv_minupdaterate 10 |
|||
sv_maxcmdrate 60 |
|||
sv_mincmdrate 10 |
|||
|
|||
// Server Settings |
|||
sv_airaccelerate 100 |
|||
sv_gravity 600 |
|||
sv_allow_wait_command 0 |
|||
sv_allow_voice_from_file 0 |
|||
sv_turbophysics 0 |
|||
sv_max_usercmd_future_ticks 12 |
|||
gmod_physiterations 2 |
|||
sv_client_min_interp_ratio 1 |
|||
sv_client_max_interp_ratio 2 |
|||
think_limit 20 |
|||
sv_region 0 |
|||
sv_noclipspeed 5 |
|||
sv_noclipaccelerate 5 |
|||
sv_lan 0 |
|||
sv_alltalk 1 |
|||
sv_contact [email protected] |
|||
sv_cheats 0 |
|||
sv_allowcslua 0 |
|||
sv_pausable 0 |
|||
sv_filterban 1 |
|||
sv_forcepreload 1 |
|||
sv_footsteps 1 |
|||
sv_voiceenable 1 |
|||
sv_voicecodec vaudio_speex |
|||
sv_timeout 120 |
|||
sv_deltaprint 0 |
|||
sv_allowupload 0 |
|||
sv_allowdownload 0 |
|||
|
|||
// Sandbox Settings |
|||
sbox_noclip 0 |
|||
sbox_godmode 0 |
|||
sbox_weapons 0 |
|||
sbox_playershurtplayers 0 |
|||
sbox_maxprops 100 |
|||
sbox_maxragdolls 50 |
|||
sbox_maxnpcs 10 |
|||
sbox_maxballoons 10 |
|||
sbox_maxeffects 0 |
|||
sbox_maxdynamite 0 |
|||
sbox_maxlamps 5 |
|||
sbox_maxthrusters 20 |
|||
sbox_maxwheels 20 |
|||
sbox_maxhoverballs 20 |
|||
sbox_maxvehicles 1 |
|||
sbox_maxbuttons 20 |
|||
sbox_maxemitters 0 |
|||
|
|||
// Misc Config |
|||
exec banned_user.cfg |
|||
exec banned_ip.cfg |
|||
heartbeat |
@ -0,0 +1,15 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
@ -0,0 +1,35 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
|||
|
|||
// disable autoaim |
|||
sv_aim 0 |
|||
|
|||
// disable clients' ability to pause the server |
|||
pausable 0 |
|||
|
|||
// maximum client movement speed |
|||
sv_maxspeed 320 |
|||
|
|||
// 20 minute timelimit |
|||
mp_timelimit 20 |
|||
|
|||
// cheats off |
|||
sv_cheats 0 |
|||
|
|||
// load ban files |
|||
exec listip.cfg |
|||
exec banned.cfg |
|||
|
@ -0,0 +1,15 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
@ -0,0 +1,302 @@ |
|||
// **************************************************************************** |
|||
// * |
|||
// Ingurgency - server.cfg * |
|||
// Version 060116 * |
|||
// * |
|||
// **************************************************************************** |
|||
|
|||
// ............................. Basic Settings ............................. // |
|||
|
|||
// Hostname for server. |
|||
hostname "<hostname>" |
|||
|
|||
// Server password - for private servers. |
|||
sv_password "" |
|||
|
|||
// Contact email for server sysop. |
|||
sv_contact "[email protected]" |
|||
|
|||
// LAN Mode - If set the server will not show on the internet. |
|||
// Default: sv_lan 0 |
|||
sv_lan 0 |
|||
|
|||
// Set maximum server FPS |
|||
// Default: fps_max 300 |
|||
fps_max 300 |
|||
|
|||
// ........................... RCON Configuration .......................... // |
|||
|
|||
// RCON - remote console password. |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Number of minutes to ban users who fail rcon authentication |
|||
// min. 0 |
|||
sv_rcon_banpenalty 10 |
|||
|
|||
// Enable/disable rcon logging |
|||
sv_rcon_log 1 |
|||
|
|||
// Max number of times a user can fail rcon authentication before being banned |
|||
// min. 1 max. 20 |
|||
sv_rcon_maxfailures 5 |
|||
|
|||
// ......................... Matchmaking Playlists ......................... // |
|||
// info: Selecting a playlist will allow the server to show up in matchmaking. |
|||
// Playlists use predefined settings and mapcycle. |
|||
|
|||
// You do not need to select a mapcycle as the server will cycle though the |
|||
// predefined playlist mapcycle. |
|||
// |
|||
// If you want to change the predefined playlist mapcycle you can create a |
|||
// custom mapcycle but only with maps from the playlist mapcycle. |
|||
// |
|||
// You can also create your own custom playlists. |
|||
// http://steamcommunity.com/sharedfiles/filedetails/?id=461776759 |
|||
|
|||
// "nwi/comp" |
|||
// "nwi/coop" |
|||
// "nwi/coop_elite" |
|||
// "nwi/coop_hardcore" |
|||
// "nwi/pvp_sustained" |
|||
// "nwi/pvp_tactical" |
|||
// |
|||
sv_playlist "nwi/coop" |
|||
|
|||
// ............................... Map Cycles ............................... // |
|||
// info: There are several predefined mapcycles available that are listed below. |
|||
// You can also create your own custom mapcycle. |
|||
|
|||
// "mapcycle.txt" - by default this contains the most popular options |
|||
// "mapcycle_all.txt" - all possible map/mode combinations for PvP |
|||
// "mapcycle_ambush.txt" - all ambush (VIP) maps |
|||
// "mapcycle_attackdefend.txt" - push & strike maps |
|||
// "mapcycle_checkpoint.txt" - all checkpoint maps |
|||
// "mapcycle_comp.txt" - firefight & elimination maps |
|||
// "mapcycle_conquer.txt" - conquer gamemode |
|||
// "mapcycle_cooperative.txt" - survival, coop, hunt maps |
|||
// "mapcycle_firefight.txt" - all firefight maps |
|||
// "mapcycle_flashpoint.txt" - all flashpoint maps |
|||
// "mapcycle_hunt.txt" - all hunt maps |
|||
// "mapcycle_infiltrate.txt" - all infiltrate (CTF) maps |
|||
// "mapcycle_objrespawn.txt" - all firefight & flashpoint featuring respawning for completing objectives |
|||
// "mapcycle_occupy.txt" - all occupy maps |
|||
// "mapcycle_practice.txt" |
|||
// "mapcycle_push.txt" - all push maps |
|||
// "mapcycle_singlelife.txt" - strike & ambush single life modes |
|||
// "mapcycle_skirmish.txt" - all skirmish maps |
|||
// "mapcycle_strike.txt" - all strike maps |
|||
// "mapcycle_survival.txt" - all survival maps |
|||
// "mapcycle_sustained_combat.txt" |
|||
// "mapcycle_tactical_operations.txt" |
|||
// "mapcycle_workshop.txt" - used by Workshop system |
|||
// |
|||
//mapcyclefile "mapcycle.txt" |
|||
|
|||
// .......................... Coop Mode Settings ............................ // |
|||
// info: Settings for all cooperative gamemodes |
|||
|
|||
// Set the maximum number of human players in Cooperative modes |
|||
// Maximum value: 8 |
|||
// Default: mp_coop_lobbysize 6 |
|||
//mp_coop_lobbysize 6 |
|||
|
|||
// Set the minimum number of bots |
|||
//mp_coop_min_bots 5 |
|||
|
|||
// Set the maximum number of bots |
|||
// Maximum value: maxplayers - mp_coop_lobbysize |
|||
//mp_coop_max_bots 18 |
|||
|
|||
// ........................... Voting Settings .............................. // |
|||
|
|||
// Allow voting? |
|||
sv_allow_votes 1 |
|||
|
|||
// Is map voting enabled? |
|||
sv_map_voting 1 |
|||
|
|||
// Allow spectators to vote? |
|||
sv_vote_allow_spectators 0 |
|||
|
|||
// A vote that fails cannot be re-submitted for this long |
|||
sv_vote_failure_timer 300 |
|||
|
|||
// Can people hold votes to change AI count? |
|||
sv_vote_issue_botcount_allowed 1 |
|||
|
|||
// The voting population required to pass a bot count vote |
|||
// min. 0.1 max. 1 |
|||
sv_vote_issue_botcount_min_population 0.55 |
|||
|
|||
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) |
|||
// min. 0 max. 1 |
|||
sv_vote_issue_botcount_min_ratio 0.5 |
|||
|
|||
// Can people hold votes to change AI difficulty? |
|||
sv_vote_issue_botdifficulty_allowed 1 |
|||
|
|||
// The voting population required to pass an AI difficulty vote |
|||
// min. 0.1 max. 1 |
|||
sv_vote_issue_botdifficulty_min_population 0.55 |
|||
|
|||
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) |
|||
// min. 0 max. 1 |
|||
sv_vote_issue_botdifficulty_min_ratio 0.5 |
|||
|
|||
// Can people hold votes to change the gamemode? |
|||
sv_vote_issue_changegamemode_allowed 0 |
|||
|
|||
// Can people hold votes to change levels? |
|||
sv_vote_issue_changelevel_allowed 1 |
|||
|
|||
// If enabled, wait until the end of the round to change levels |
|||
sv_vote_issue_changelevel_wait 1 |
|||
|
|||
// Can people hold votes to kick players from the server? |
|||
sv_vote_issue_kick_allowed 1 |
|||
|
|||
// Can we kick the other team? |
|||
sv_vote_issue_kick_other_team 0 |
|||
|
|||
// Can people hold votes to set the next level? |
|||
sv_vote_issue_nextlevel_allowed 1 |
|||
|
|||
// Allow players to extend the current map? |
|||
sv_vote_issue_nextlevel_allowextend 0 |
|||
|
|||
// Present players with a list of maps to choose from? |
|||
sv_vote_issue_nextlevel_choicesmode 1 |
|||
|
|||
// Not allowed to vote for a nextlevel if one has already been set |
|||
sv_vote_issue_nextlevel_prevent_change 1 |
|||
|
|||
// How many rounds before map voting can begin |
|||
sv_vote_issue_nextlevel_round_count_delay 1 |
|||
|
|||
// The voting population required to pass a next level vote |
|||
// min. 0.1 max. 1 |
|||
sv_vote_issue_nextlevel_min_population 0.55 |
|||
|
|||
// How strong does the yes vote need to be to win? (2.0 = 2x more voters) |
|||
// min. 1 max. 5 |
|||
sv_vote_issue_nextlevel_min_ratio 0.5 |
|||
|
|||
// Can people hold votes to restart the game? |
|||
sv_vote_issue_restart_game_allowed 1 |
|||
|
|||
// Can people hold votes to restart the round? |
|||
sv_vote_issue_restart_round_allowed 1 |
|||
|
|||
// Can people hold votes to scramble the teams? |
|||
sv_vote_issue_scramble_teams_allowed 1 |
|||
|
|||
// Can people hold votes to switch the teams? |
|||
sv_vote_issue_switch_teams_allowed 1 |
|||
|
|||
// How long should a kick ban last for if a player is kicked for hacking? (minutes) |
|||
sv_vote_kick_ban_duration_cheating 240 |
|||
|
|||
// The voting population required to kick a person for hacking |
|||
// min. 0.1 max. 1 |
|||
sv_vote_kick_hack_min_population 0.60 |
|||
|
|||
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) |
|||
// min. 0 max. 1 |
|||
sv_vote_kick_hack_min_ratio 0.66 |
|||
|
|||
// How long should a kick vote ban someone from the server? (in minutes) |
|||
sv_vote_kick_ban_duration_idle 0 |
|||
|
|||
// The voting population required to kick a person for being idle |
|||
// min. 0.1 max. 1 |
|||
sv_vote_kick_idle_min_population 0.20 |
|||
|
|||
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) |
|||
// min. 0 max. 1 |
|||
sv_vote_kick_idle_min_ratio 0.5 |
|||
|
|||
// How long should a kick ban last for if a player is kicked for team killing? (minutes) |
|||
sv_vote_kick_ban_duration_teamkilling 10 |
|||
|
|||
// The voting population required to kick a person for team killing |
|||
// min. 0.1 max. 1 |
|||
sv_vote_kick_tk_min_population 0.25 |
|||
|
|||
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) |
|||
// min. 0 max. 1 |
|||
sv_vote_kick_tk_min_ratio 0.66 |
|||
|
|||
// How long should a kick ban last for if a player is kicked for trolling? (minutes) |
|||
sv_vote_kick_ban_duration_trolling 60 |
|||
|
|||
// The voting population required to kick a person for trolling |
|||
// min. 0.1 max. 1 |
|||
sv_vote_kick_troll_min_population 0.40 |
|||
|
|||
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) |
|||
// min. 0 max. 1 |
|||
sv_vote_kick_troll_min_ration 0.66 |
|||
|
|||
// The minimum number of players needed on the server to start a vote kick |
|||
sv_vote_kick_min_players 4 |
|||
|
|||
// Minimum number of vote attempts required to start an actual vote |
|||
sv_vote_kick_min_voters 3 |
|||
|
|||
// The voting population required |
|||
// min. 0 max. 1 |
|||
sv_vote_min_population 0.55 |
|||
|
|||
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) |
|||
// min. 0 max. 1 |
|||
sv_vote_min_ratio 0.55 |
|||
|
|||
// ............................. Fast Download .............................. // |
|||
// info: Allows custom maps to be downloaded to the client. |
|||
|
|||
// Allows clients to download custom maps and textures etc. from the server at 20 kbps. |
|||
// Default: sv_allowdownload 1 |
|||
sv_allowdownload 1 |
|||
|
|||
// Allows clients to download custom maps, textures etc. from a web server with no transfer limit. |
|||
// Example: |
|||
// server location: maps/custommap.bsp |
|||
// web server location: http://example.com/custom/maps/custommap.bsp |
|||
// sv_downloadurl "http://example.com/custom" |
|||
// Default: sv_downloadurl "" |
|||
sv_downloadurl "" |
|||
|
|||
// ................................ Ban List ............................... // |
|||
|
|||
// sv_nwi_banlist is the official banlist. |
|||
sv_nwi_banlist 1 |
|||
|
|||
// personal banlist based on user IDs. |
|||
exec banned_user.cfg |
|||
|
|||
// personal banlist based on user IPs. |
|||
exec banned_ip.cfg |
|||
|
|||
writeid |
|||
writeip |
|||
|
|||
// ............................. Server Logging ............................. // |
|||
|
|||
//Enables logging to file, console, and udp < on | off >. |
|||
log on |
|||
|
|||
// Log server bans in the server logs. |
|||
// Default: sv_logbans 1 |
|||
sv_logbans 1 |
|||
|
|||
// Echo log information to the console. |
|||
// Default: sv_logecho 1 |
|||
sv_logecho 1 |
|||
|
|||
// Log server information in the log file. |
|||
// Default: sv_logfile 1 |
|||
sv_logfile 1 |
|||
|
|||
// Log server information to only one file. |
|||
// Default: sv_log_onefile 0 |
|||
sv_log_onefile 0 |
@ -0,0 +1,179 @@ |
|||
-- Welcome to the JC2-MP server configuration file! |
|||
|
|||
--[[ |
|||
SERVER OPTIONS |
|||
|
|||
Server-related options. |
|||
--]] |
|||
Server = |
|||
{ |
|||
-- The maximum number of players that can be on the server at any |
|||
-- given time. Make sure your connection and server can handle it! |
|||
-- Default value: 5000 |
|||
MaxPlayers = 5000, |
|||
-- Used to control what IP this server binds to. Unless you're a dedicated |
|||
-- game host, you don't need to worry about this. |
|||
-- Default value: "" |
|||
BindIP = "", |
|||
-- The port the server uses. |
|||
-- Default value: 7777 |
|||
BindPort = 7777, |
|||
-- The time before a player is timed out after temporarily losing |
|||
-- connection, or crashing without properly disconnecting. |
|||
-- Default value (in milliseconds): 10000 |
|||
Timeout = 10000, |
|||
|
|||
-- The name of the server, as seen by players and the server browser. |
|||
-- Default value: "JC2-MP Server" |
|||
Name = "JC2-MP Server", |
|||
-- The server description, as seen by players and the server browser. |
|||
-- Default value: "No description available" |
|||
Description = "No description available.", |
|||
-- The server password. |
|||
-- Default value: "" |
|||
Password = "", |
|||
|
|||
-- Controls whether the server announces its presence to the master server |
|||
-- and therefore to the server browser. |
|||
-- Default value: true |
|||
Announce = true, |
|||
|
|||
-- Controls how often synchronization packets are broadcast by the server |
|||
-- in milliseconds |
|||
-- Default value (in milliseconds): 180 |
|||
SyncUpdate = 180, |
|||
|
|||
-- CAUTION: Setting this variable to true unlocks a number of potentially |
|||
-- unsafe operations, which include: |
|||
-- * Native Lua packages (.dll, .so) |
|||
-- * Execution of Lua from arbitrary paths (Access to loadfile/dofile) |
|||
-- * Unbound io functions, allowing for access to the entire file-system |
|||
-- Default value: false |
|||
IKnowWhatImDoing = false |
|||
} |
|||
|
|||
--[[ |
|||
SYNCRATE OPTIONS |
|||
|
|||
Sync rate options. These values control how often synchronization |
|||
packets are sent by the clients, in milliseconds. This lets you |
|||
control how frequent the sync comes in, which may result in a |
|||
smoother or less laggy experience |
|||
--]] |
|||
SyncRates = |
|||
{ |
|||
-- Default value (in milliseconds): 75 |
|||
Vehicle = 75, |
|||
-- Default value (in milliseconds): 120 |
|||
OnFoot = 120, |
|||
-- Default value (in milliseconds): 1000 |
|||
Passenger = 1000, |
|||
-- Default value (in milliseconds): 250 |
|||
MountedGun = 250, |
|||
-- Default value (in milliseconds): 350 |
|||
StuntPosition = 350 |
|||
} |
|||
|
|||
--[[ |
|||
STREAMER OPTIONS |
|||
|
|||
Streamer-related options. The streamer is responsible for controlling the |
|||
visibility of objects (including players and vehicles) for other players. |
|||
|
|||
What this means is that if you want to extend the distance at which objects |
|||
remain visible for players, you need to change the StreamDistance. |
|||
--]] |
|||
Streamer = |
|||
{ |
|||
-- The default distance before objects are streamed out. |
|||
-- Default value (in metres): 500 |
|||
StreamDistance = 500 |
|||
} |
|||
|
|||
--[[ |
|||
VEHICLE OPTIONS |
|||
|
|||
Vehicle-related options. |
|||
--]] |
|||
Vehicle = |
|||
{ |
|||
-- The number of seconds required for a vehicle to respawn after |
|||
-- vehicle death. |
|||
-- Default value (in seconds): 10 |
|||
-- For instant respawn: 0 |
|||
-- For no respawning: nil |
|||
DeathRespawnTime = 10, |
|||
-- Controls whether to remove the vehicle if respawning is turned off, |
|||
-- and the vehicle dies. |
|||
-- Default value: false |
|||
DeathRemove = false, |
|||
|
|||
-- The number of seconds required for a vehicle to respawn after it is |
|||
-- left unoccupied. |
|||
-- Default value (in seconds): 45 |
|||
-- For instant respawn: 0 |
|||
-- For no respawning: nil |
|||
UnoccupiedRespawnTime = 45, |
|||
-- Controls whether to remove the vehicle if respawning is turned off, |
|||
-- and the vehicle is left unoccupied. |
|||
-- Default value: false |
|||
UnoccupiedRemove = false, |
|||
} |
|||
|
|||
--[[ |
|||
PLAYER OPTIONS |
|||
|
|||
Player-related options. |
|||
--]] |
|||
Player = |
|||
{ |
|||
-- The default spawn position for players. If you do not use a script |
|||
-- to handle spawns, such as the freeroam script, then this spawn position |
|||
-- will be used. |
|||
-- Default value: Vector3( -6550, 209, -3290 ) |
|||
SpawnPosition = Vector3( -6550, 209, -3290 ) |
|||
} |
|||
|
|||
--[[ |
|||
MODULE OPTIONS |
|||
|
|||
Lua module-related options. |
|||
--]] |
|||
Module = |
|||
{ |
|||
--[[ |
|||
To prevent a large number of errors building up, modules are automatically |
|||
unloaded after a certain number of errors in a given timespan. Each error |
|||
adds to a counter, which is decremented if there has not been an error |
|||
in a certain amount of time. |
|||
|
|||
This allows you to adjust the number of errors before the module is unloaded, |
|||
as well as the time since the last error for the counter to be decremented. |
|||
--]] |
|||
|
|||
-- The maximum number of errors before a module is unloaded. |
|||
-- Default value: 5 |
|||
MaxErrorCount = 5, |
|||
-- The time from the last error necessary for the error counter to be decremented. |
|||
-- Default value (in milliseconds): 500 |
|||
ErrorDecrementTime = 500 |
|||
} |
|||
|
|||
--[[ |
|||
WORLD OPTIONS |
|||
|
|||
Default settings for worlds. |
|||
--]] |
|||
World = |
|||
{ |
|||
-- The default time of day at world creation. |
|||
-- Default value (in hours): 0.0 |
|||
Time = 0.0, |
|||
|
|||
-- The increment added to the time of day each second. |
|||
-- Default value (in minutes): 1 |
|||
TimeStep = 1, |
|||
|
|||
-- The default weather severity at world creation. |
|||
-- Default value: 0 |
|||
WeatherSeverity = 0 |
@ -0,0 +1,15 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
@ -0,0 +1,15 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
@ -0,0 +1,121 @@ |
|||
// **************************************************************************** |
|||
// * |
|||
// No More Room in Hell - server.cfg * |
|||
// Version 100116 * |
|||
// * |
|||
// **************************************************************************** |
|||
|
|||
// ............................. Basic Settings ............................. // |
|||
|
|||
// Hostname for server. |
|||
hostname "<hostname>" |
|||
|
|||
// RCON - remote console password. |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server password - for private servers. |
|||
sv_password "" |
|||
|
|||
// Contact email for server sysop. |
|||
sv_contact "[email protected]" |
|||
|
|||
// LAN Mode - If set the server will not show on the internet. |
|||
// Default: sv_lan 0 |
|||
sv_lan 0 |
|||
|
|||
// ............................... Map Cycles ............................... // |
|||
// info: There are several predefined mapcycles available that are listed below. |
|||
// You can also create your own custom mapcycle. |
|||
|
|||
// "mapcycle.txt" - all maps |
|||
// "mapcycle_objective.txt" - objective maps only |
|||
// "mapcycle_survival.txt" - survival maps only |
|||
// |
|||
mapcyclefile "mapcycle.txt" |
|||
|
|||
// ....................... Time Limits/Round Settings ....................... // |
|||
|
|||
// Time spend on a single map (in minutes) before switching to a new one automatically. |
|||
// Default: mp_timelimit 1 |
|||
mp_timelimit 45 |
|||
|
|||
// Maximum number of rounds to spend on a map before moving to the next one. |
|||
// Default: mp_maxrounds 2 |
|||
mp_maxrounds 2 |
|||
|
|||
// ........................ Game Specific Commands ........................ // |
|||
// info: any commands that only apply to this game. |
|||
|
|||
// Difficulty |
|||
// info: http://git.io/v35eI |
|||
// "casual" - casual difficulty. |
|||
// "classic" - classic difficulty. |
|||
sv_difficulty "classic" |
|||
|
|||
// Server tags - Tags show up on the in-game server browser. This helps |
|||
// users filter servers. |
|||
// vanilla - he server runs the default settings. |
|||
// custom - the server runs custom gameplay settings or mods. |
|||
// example: sv_tags "custom, fastdl" |
|||
sv_tags "" |
|||
|
|||
// Friendly fire - Allows team members to injure other members of their team. |
|||
// Default: mp_friendlyfire 0 |
|||
mp_friendlyfire 0 |
|||
|
|||
// ............................. Communication ............................. // |
|||
|
|||
// Enable communication over voice via microphone. |
|||
// Default: sv_voiceenable 1 |
|||
sv_voiceenable 1 |
|||
|
|||
// Players can hear all other players, no team restrictions. |
|||
// Default: sv_alltalk 0 |
|||
sv_alltalk 1 |
|||
|
|||
// ............................. Fast Download .............................. // |
|||
// info: Allows custom maps to be downloaded to the client. |
|||
|
|||
// Allows clients to download custom maps and textures etc. from the server at 20 kbps. |
|||
// Default: sv_allowdownload 1 |
|||
sv_allowdownload 1 |
|||
|
|||
// Allows clients to download custom maps, textures etc. from a web server with no transfer limit. |
|||
// Example: |
|||
// server location: maps/custommap.bsp |
|||
// web server location: http://example.com/custom/maps/custommap.bsp |
|||
// sv_downloadurl "http://example.com/custom" |
|||
// Default: sv_downloadurl "" |
|||
sv_downloadurl "" |
|||
|
|||
// ................................ Ban List ............................... // |
|||
|
|||
// personal banlist based on user IDs. |
|||
exec banned_user.cfg |
|||
|
|||
// personal banlist based on user IPs. |
|||
exec banned_ip.cfg |
|||
|
|||
writeid |
|||
writeip |
|||
|
|||
// ............................. Server Logging ............................. // |
|||
|
|||
//Enables logging to file, console, and udp < on | off >. |
|||
log on |
|||
|
|||
// Log server bans in the server logs. |
|||
// Default: sv_logbans 1 |
|||
sv_logbans 1 |
|||
|
|||
// Echo log information to the console. |
|||
// Default: sv_logecho 1 |
|||
sv_logecho 1 |
|||
|
|||
// Log server information in the log file. |
|||
// Default: sv_logfile 1 |
|||
sv_logfile 1 |
|||
|
|||
// Log server information to only one file. |
|||
// Default: sv_log_onefile 0 |
|||
sv_log_onefile 0 |
@ -0,0 +1,35 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
|||
|
|||
// disable autoaim |
|||
sv_aim 0 |
|||
|
|||
// disable clients' ability to pause the server |
|||
pausable 0 |
|||
|
|||
// maximum client movement speed |
|||
sv_maxspeed 320 |
|||
|
|||
// 20 minute timelimit |
|||
mp_timelimit 20 |
|||
|
|||
// cheats off |
|||
sv_cheats 0 |
|||
|
|||
// load ban files |
|||
exec listip.cfg |
|||
exec banned.cfg |
|||
|
@ -0,0 +1,119 @@ |
|||
// **************************************************************************** |
|||
// * |
|||
// Pirates, Vikings, and Knights II * |
|||
// Version 100116 * |
|||
// * |
|||
// **************************************************************************** |
|||
|
|||
// ............................. Basic Settings ............................. // |
|||
|
|||
// Hostname for server. |
|||
hostname "<hostname>" |
|||
|
|||
// RCON - remote console password. |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server password - for private servers. |
|||
sv_password "" |
|||
|
|||
// Contact email for server sysop. |
|||
sv_contact "[email protected]" |
|||
|
|||
// LAN Mode - If set the server will not show on the internet. |
|||
// Default: sv_lan 0 |
|||
sv_lan 0 |
|||
|
|||
// ............................... Map Cycles ............................... // |
|||
// You can create your own custom mapcycle. |
|||
mapcyclefile "mapcycle.txt" |
|||
|
|||
// ....................... Time Limits/Round Settings ....................... // |
|||
|
|||
// Time spend on a single map (in minutes) before switching to a new one automatically. |
|||
// Default: mp_timelimit 0 |
|||
mp_timelimit 20 |
|||
|
|||
// Wait for the end of round before changing map. |
|||
// Default: mp_timelimit_waitroundend 0 |
|||
mp_timelimit_waitroundend 1 |
|||
|
|||
// Round duration in minutes. |
|||
// Default: mp_roundtime 3 |
|||
mp_roundtime 3 |
|||
|
|||
// Round limit in number of rounds. |
|||
// Default: mp_roundlimit 0 |
|||
|
|||
// Win limit in number of rounds. |
|||
// Default: mp_winlimit 0 |
|||
mp_winlimit 0 |
|||
|
|||
// ........................ Game Specific Commands ........................ // |
|||
|
|||
// Server tags - Tags show up on the in-game server browser. This helps |
|||
// users filter servers. |
|||
// vanilla - he server runs the default settings. |
|||
// custom - the server runs custom gameplay settings or mods. |
|||
// example: sv_tags "custom, fastdl" |
|||
sv_tags "" |
|||
|
|||
// Friendly fire - Allows team members to injure other members of their team. |
|||
// Default: mp_friendlyfire 0 |
|||
mp_friendlyfire 0 |
|||
|
|||
// ............................. Communication ............................. // |
|||
|
|||
// Enable communication over voice via microphone. |
|||
// Default: sv_voiceenable 1 |
|||
sv_voiceenable 1 |
|||
|
|||
// Players can hear all other players, no team restrictions. |
|||
// Default: sv_alltalk 0 |
|||
sv_alltalk 0 |
|||
|
|||
// ............................. Fast Download .............................. // |
|||
// info: Allows custom maps to be downloaded to the client. |
|||
|
|||
// Allows clients to download custom maps and textures etc. from the server at 20 kbps. |
|||
// Default: sv_allowdownload 1 |
|||
sv_allowdownload 1 |
|||
|
|||
// Allows clients to download custom maps, textures etc. from a web server with no transfer limit. |
|||
// Example: |
|||
// server location: maps/custommap.bsp |
|||
// web server location: http://example.com/custom/maps/custommap.bsp |
|||
// sv_downloadurl "http://example.com/custom" |
|||
// Default: sv_downloadurl "" |
|||
sv_downloadurl "" |
|||
|
|||
// ................................ Ban List ............................... // |
|||
|
|||
// personal banlist based on user IDs. |
|||
exec banned_user.cfg |
|||
|
|||
// personal banlist based on user IPs. |
|||
exec banned_ip.cfg |
|||
|
|||
writeid |
|||
writeip |
|||
|
|||
// ............................. Server Logging ............................. // |
|||
|
|||
//Enables logging to file, console, and udp < on | off >. |
|||
log on |
|||
|
|||
// Log server bans in the server logs. |
|||
// Default: sv_logbans 1 |
|||
sv_logbans 1 |
|||
|
|||
// Echo log information to the console. |
|||
// Default: sv_logecho 1 |
|||
sv_logecho 1 |
|||
|
|||
// Log server information in the log file. |
|||
// Default: sv_logfile 1 |
|||
sv_logfile 1 |
|||
|
|||
// Log server information to only one file. |
|||
// Default: sv_log_onefile 0 |
|||
sv_log_onefile 0 |
@ -0,0 +1,46 @@ |
|||
nightlengthmodifier=1.0 |
|||
PVP=true |
|||
PauseEmpty=false |
|||
GlobalChat=true |
|||
Open=true |
|||
ServerWelcomeMessage= <RGB:1,0,0> Welcome to Project Zomboid MP ! to chat locally press "t", to global chat press "y" or add "/all" before chatting <LINE> Press /help to have a list of server commands <LINE> <RGB:1,1,1> |
|||
LogLocalChat=false |
|||
AutoCreateUserInWhiteList=false |
|||
DisplayUserName=true |
|||
SpawnPoint=0,0,0 |
|||
SafetySystem=true |
|||
ShowSafety=true |
|||
SafetyToggleTimer=100 |
|||
SafetyCooldownTimer=120 |
|||
SpawnItems= |
|||
DefaultPort=16261 |
|||
ResetID=834499345 |
|||
Mods= |
|||
Map=Muldraugh, KY |
|||
SpawnRegions=servertest_spawnregions.lua |
|||
DoLuaChecksum=true |
|||
Public=false |
|||
PublicName=pzserver |
|||
PublicDescription= |
|||
MaxPlayers=64 |
|||
PingFrequency=10 |
|||
PingLimit=400 |
|||
HoursForLootRespawn=0 |
|||
MaxItemsForLootRespawn=4 |
|||
ConstructionPreventsLootRespawn=true |
|||
DropOffWhiteListAfterDeath=false |
|||
NoFireSpread=false |
|||
NoFire=false |
|||
AnnounceDeath=false |
|||
MinutesPerPage=1.0 |
|||
HoursForCorpseRemoval=0 |
|||
SaveWorldEveryMinutes=0 |
|||
PlayerSafehouse=false |
|||
AdminSafehouse=false |
|||
SafehouseAllowTrepass=true |
|||
SafehouseAllowFire=true |
|||
SafehouseAllowLoot=true |
|||
SafehouseAllowRespawn=false |
|||
SafehouseDaySurvivedToClaim=0 |
|||
SafeHouseRemovalTime=144 |
|||
AllowDestructionBySledgehammer=true |
@ -0,0 +1,35 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
|||
|
|||
// disable autoaim |
|||
sv_aim 0 |
|||
|
|||
// disable clients' ability to pause the server |
|||
pausable 0 |
|||
|
|||
// maximum client movement speed |
|||
sv_maxspeed 320 |
|||
|
|||
// 20 minute timelimit |
|||
mp_timelimit 20 |
|||
|
|||
// cheats off |
|||
sv_cheats 0 |
|||
|
|||
// load ban files |
|||
exec listip.cfg |
|||
exec banned.cfg |
|||
|
@ -0,0 +1,141 @@ |
|||
{ |
|||
"handleFatalSignals" : true, |
|||
"handleInterruptSignal" : true, |
|||
"rootMaintenanceSleep" : 5000, |
|||
"logFileBackups" : 5, |
|||
"assetSources" : [ |
|||
"../assets/packed.pak", |
|||
"../assets/user" |
|||
], |
|||
"modSource" : "../giraffe_storage/mods/", |
|||
"storageDirectory" : "../giraffe_storage/", |
|||
"defaultConfiguration" : { |
|||
"gameServerPort" : 21025, |
|||
"gameServerBind" : "*", |
|||
|
|||
"serverUsers" : {}, |
|||
"allowAnonymousConnections" : true, |
|||
|
|||
"bannedUuids" : [], |
|||
"bannedIPs" : [], |
|||
|
|||
"serverName" : "A Starbound Server", |
|||
"maxPlayers" : 8, |
|||
"upnpPortForwarding" : true, |
|||
|
|||
"checkAssetsDigest" : false, |
|||
|
|||
"allowAdminCommands" : true, |
|||
"allowAdminCommandsFromAnyone" : false, |
|||
"anonymousConnectionsAreAdmin" : false, |
|||
|
|||
"runQueryServer" : false, |
|||
"queryServerPort" : 21025, |
|||
"queryServerBind" : "*", |
|||
|
|||
"runRconServer" : false, |
|||
"rconServerPort" : 21026, |
|||
"rconServerBind" : "*", |
|||
"rconServerPassword" : "", |
|||
"rconServerTimeout" : 1000, |
|||
|
|||
"windowTitle" : "Starbound - Beta", |
|||
"vsync" : true, |
|||
"renderSleep" : true, |
|||
"maxFrameSkip" : 10, |
|||
"sampleRate" : 44100, |
|||
"audioChannels" : 2, |
|||
"audioChannelSeparation" : [-25, 25], |
|||
|
|||
"clearUniverseFiles" : false, |
|||
"clearPlayerFiles" : false, |
|||
"playerBackupFileCount" : 3, |
|||
|
|||
"sfxVol" : 100, |
|||
"musicVol" : 100, |
|||
"windowedResolution" : [1000, 600], |
|||
"maximizedResolution" : [1000, 600], |
|||
"fullscreenResolution" : [1920, 1080], |
|||
"fullscreen" : false, |
|||
"maximized" : true, |
|||
"zoomLevel" : 3.0, |
|||
"speechBubbles" : true, |
|||
|
|||
"crafting.filterHaveMaterials" : false, |
|||
"title.connectionString" : "", |
|||
|
|||
"bindings" : { |
|||
"PlayerUp" : [ { "type" : "key", "value" : "W", "mods" : [] } ], |
|||
"PlayerDown" : [ { "type" : "key", "value" : "S", "mods" : [] } ], |
|||
"PlayerLeft" : [ { "type" : "key", "value" : "A", "mods" : [] } ], |
|||
"PlayerRight" : [ { "type" : "key", "value" : "D", "mods" : [] } ], |
|||
"PlayerJump" : [ { "type" : "key", "value" : "Space", "mods" : [] } ], |
|||
"PlayerDropItem" : [ { "type" : "key", "value" : "Q", "mods" : [] } ], |
|||
"PlayerInteract" : [ { "type" : "key", "value" : "E", "mods" : [] } ], |
|||
"PlayerShifting" : [ { "type" : "key", "value" : "RShift", "mods" : [] }, { "type" : "key", "value" : "LShift", "mods" : [] } ], |
|||
"PlayerTechAction1" : [ { "type" : "key", "value" : "F", "mods" : [] } ], |
|||
"PlayerTechAction2" : [ { "type" : "key", "value" : "G", "mods" : [] } ], |
|||
"PlayerTechAction3" : [ { "type" : "key", "value" : "H", "mods" : [] } ], |
|||
"EmoteBlabbering" : [ { "type" : "key", "value" : "Right", "mods" : ["LCt rl", "LShift"] } ], |
|||
"EmoteShouting" : [ { "type" : "key", "value" : "Up", "mods" : ["LCtrl", "LAlt"] } ], |
|||
"EmoteHappy" : [ { "type" : "key", "value" : "Up", "mods" : [] } ], |
|||
"EmoteSad" : [ { "type" : "key", "value" : "Down", "mods" : [] } ], |
|||
"EmoteNeutral" : [ { "type" : "key", "value" : "Left", "mods" : [] } ], |
|||
"EmoteLaugh" : [ { "type" : "key", "value" : "Left", "mods" : [ "LCtrl" ] } ], |
|||
"EmoteAnnoyed" : [ { "type" : "key", "value" : "Right", "mods" : [] } ], |
|||
"EmoteOh" : [ { "type" : "key", "value" : "Right", "mods" : [ "LCtrl" ] } ], |
|||
"EmoteOooh" : [ { "type" : "key", "value" : "Down", "mods" : [ "LCtrl" ] } ], |
|||
"EmoteBlink" : [ { "type" : "key", "value" : "Up", "mods" : [ "LCtrl" ] } ], |
|||
"EmoteWink" : [ { "type" : "key", "value" : "Up", "mods" : ["LCtrl", "LSh ift"] } ], |
|||
"EmoteEat" : [ { "type" : "key", "value" : "Down", "mods" : ["LCtrl", "LS hift"] } ], |
|||
"EmoteSleep" : [ { "type" : "key", "value" : "Left", "mods" : ["LCtrl", " LShift"] } ], |
|||
"ShowLabels" : [ { "type" : "key", "value" : "RAlt", "mods" : [] }, { "ty pe" : "key", "value" : "LAlt", "mods" : [] } ], |
|||
"CameraShift" : [ { "type" : "key", "value" : "RCtrl", "mods" : [] }, { " type" : "key", "value" : "LCtrl", "mods" : [] } ], |
|||
"CockpitUp" : [ { "type" : "key", "value" : "W", "mods" : [] }, { "type" : "key", "value" : "Up", "mods" : [] } ], |
|||
"CockpitDown" : [ { "type" : "key", "value" : "S", "mods" : [] }, { "type " : "key", "value" : "Down", "mods" : [] } ], |
|||
"CockpitLeft" : [ { "type" : "key", "value" : "Left", "mods" : [] }, { "t ype" : "key", "value" : "A", "mods" : [] } ], |
|||
"CockpitRight" : [ { "type" : "key", "value" : "Right", "mods" : [] }, { "type" : "key", "value" : "D", "mods" : [] } ], |
|||
"TitleBack" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ], |
|||
"CinematicSkip" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ], |
|||
"CinematicNext" : [ { "type" : "key", "value" : "Right", "mods" : [] }, { "type" : "key", "value" : "Return", "mods" : [] } ], |
|||
"GuiClose" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ], |
|||
"GuiShifting" : [ { "type" : "key", "value" : "RShift", "mods" : [] }, { "type" : "key", "value" : "LShift", "mods" : [] } ], |
|||
"KeybindingCancel" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ] , |
|||
"KeybindingClear" : [ { "type" : "key", "value" : "Del", "mods" : [] }, { "type" : "key", "value" : "Backspace", "mods" : [] } ], |
|||
"ChatPageUp" : [ { "type" : "key", "value" : "PageUp", "mods" : [] } ], |
|||
"ChatPageDown" : [ { "type" : "key", "value" : "PageDown", "mods" : [] } ], |
|||
"ChatPreviousLine" : [ { "type" : "key", "value" : "Up", "mods" : [] } ], |
|||
"ChatNextLine" : [ { "type" : "key", "value" : "Down", "mods" : [] } ], |
|||
"ChatSendLine" : [ { "type" : "key", "value" : "Return", "mods" : [] } ], |
|||
"ChatBegin" : [ { "type" : "key", "value" : "Return", "mods" : [] } ], |
|||
"ChatBeginCommand" : [ { "type" : "key", "value" : "/", "mods" : [] } ], |
|||
"ChatStop" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ], |
|||
"InterfaceShowHelp" : [ { "type" : "key", "value" : "F1", "mods" : [] } ] , |
|||
"InterfaceHideHud" : [ { "type" : "key", "value" : "Z", "mods" : [ "LAlt" ] } ], |
|||
"InterfaceSwapHands" : [ { "type" : "key", "value" : "Z", "mods" : [] } ] , |
|||
"InterfaceDeselectHands" : [ { "type" : "key", "value" : "X", "mods" : [] } ], |
|||
"InterfaceBar1" : [ { "type" : "key", "value" : "1", "mods" : [] } ], |
|||
"InterfaceBar2" : [ { "type" : "key", "value" : "2", "mods" : [] } ], |
|||
"InterfaceBar3" : [ { "type" : "key", "value" : "3", "mods" : [] } ], |
|||
"InterfaceBar4" : [ { "type" : "key", "value" : "4", "mods" : [] } ], |
|||
"InterfaceBar5" : [ { "type" : "key", "value" : "5", "mods" : [] } ], |
|||
"InterfaceBar6" : [ { "type" : "key", "value" : "6", "mods" : [] } ], |
|||
"InterfaceBar7" : [ { "type" : "key", "value" : "7", "mods" : [] } ], |
|||
"InterfaceBar8" : [ { "type" : "key", "value" : "8", "mods" : [] } ], |
|||
"InterfaceBar9" : [ { "type" : "key", "value" : "9", "mods" : [] } ], |
|||
"InterfaceBar10" : [ { "type" : "key", "value" : "0", "mods" : [] } ], |
|||
"EssentialBar1" : [ { "type" : "key", "value" : "R", "mods" : [] } ], |
|||
"EssentialBar2" : [ { "type" : "key", "value" : "T", "mods" : [] } ], |
|||
"EssentialBar3" : [ { "type" : "key", "value" : "Y", "mods" : [] } ], |
|||
"InterfaceBarNPos" : [ { "type" : "key", "value" : "-", "mods" : [] }, { "type" : "key", "value" : "`", "mods" : [] } ], |
|||
"InterfaceRepeatCommand" : [ { "type" : "key", "value" : "P", "mods" : [] } ], |
|||
"InterfaceToggleFullscreen" : [ { "type" : "key", "value" : "F11", "mods" : [] } ], |
|||
"InterfaceEscapeMenu" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ], |
|||
"InterfaceInventory" : [ { "type" : "key", "value" : "I", "mods" : [] } ] , |
|||
"InterfaceCodex" : [ { "type" : "key", "value" : "L", "mods" : [] } ], |
|||
"InterfaceQuest" : [ { "type" : "key", "value" : "J", "mods" : [] } ], |
|||
"InterfaceCrafting" : [ { "type" : "key", "value" : "C", "mods" : [] } ], |
|||
"InterfaceInspectCursor" : [ { "type" : "key", "value" : "N", "mods" : [] } ] |
|||
} |
|||
} |
|||
} |
@ -0,0 +1,49 @@ |
|||
-- Generated with Server GUI 3 |
|||
-- http://mrag.nl/sgui3/ |
|||
|
|||
-- General |
|||
rcts_strWelcomeNote = "Server RCON MOTD"; |
|||
rcts_strAdminPassword = "rconpassword"; |
|||
prj_strLogFile = ""; |
|||
net_strLocalHost = ""; |
|||
gam_idGameMode = "Cooperative"; |
|||
ser_iMaxClientBPS = 11000; |
|||
prj_iDedicatedFPS = 100; |
|||
gam_ctMaxPlayers = 12; |
|||
prj_uwPort = 27015; |
|||
prj_strMultiplayerSessionName = "Serious Sam 3 Server"; |
|||
|
|||
-- Options |
|||
gam_bAllowJoinInProgress = 1; |
|||
gam_bAllowPowerupItems = 1; |
|||
gam_bAllowArmorItems = 1; |
|||
gam_bWeaponsStay = 1; |
|||
gam_bAmmoStays = 1; |
|||
gam_bArmorStays = 1; |
|||
gam_bHealthStays = 1; |
|||
gam_bAllowHealthItems = 1; |
|||
gam_bInfiniteAmmo = 0; |
|||
|
|||
-- Levels |
|||
local mapList = ""; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\01_CairoSquare\01_CairoSquare.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\02_CairoMuseum\02_CairoMuseum.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\03_IbnTulun\03_IbnTulun.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\04_IbnTulun\04_Medina.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\05_CairoTown\05_CairoTown.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\06_Pyramids\06_Pyramids.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\07_Karnak1\07_Karnak1.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\08_Karnak2\08_Karnak2.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\09_Luxor\09_Luxor.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\10_LostNubianTemples\10_LostNubianTemples.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\11_Ramesseum\11_Ramesseum.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\12_HatshepsutTemple\12_HatshepsutTemple.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\02_DLC\01_Philae\01_Philae.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\02_DLC\02_AbuSimbel\02_AbuSimbel.wld;"; |
|||
mapList = mapList .. "Content\SeriousSam3\Levels\02_DLC\03_TempleOfSethirkopshef\03_TempleOfSethirkopshef.wld;"; |
|||
prj_StrMapList = mapList; |
|||
|
|||
-- Scripts |
|||
|
|||
-- Custom |
|||
|
@ -0,0 +1,68 @@ |
|||
#this is an example config file for TerrariaServer.exe |
|||
#use the command 'TerrariaServer.exe -config serverconfig.txt' to use this configuration or run start-server.bat |
|||
#please report crashes by emailing crashlog.txt to [email protected] |
|||
|
|||
#the following is a list of available command line parameters: |
|||
|
|||
#-config <config file> Specifies the configuration file to use. |
|||
#-port <port number> Specifies the port to listen on. |
|||
#-players <number> / -maxplayers <number> Sets the max number of players |
|||
#-pass <password> / -password <password> Sets the server password |
|||
#-world <world file> Load a world and automatically start the server. |
|||
#-autocreate <#> Creates a world if none is found in the path specified by -world. World size is specified by: 1(small), 2(medium), and 3(large). |
|||
#-banlist <path> Specifies the location of the banlist. Defaults to "banlist.txt" in the working directory. |
|||
#-worldname <world name> Sets the name of the world when using -autocreate. |
|||
#-secure Adds addition cheat protection to the server. |
|||
#-noupnp Disables automatic port forwarding |
|||
#-steam Enables Steam Support |
|||
#-lobby <friends> or <private> Allows friends to join the server or sets it to private if Steam is enabled |
|||
#-ip <ip address> Sets the IP address for the server to listen on |
|||
#-forcepriority <priority> Sets the process priority for this task. If this is used the "priority" setting below will be ignored. |
|||
|
|||
#remove the # in front of commands to enable them. |
|||
|
|||
#Load a world and automatically start the server. |
|||
#world=C:\Users\YOUR_USERNAME_HERE\My Documents\My Games\Terraria\Worlds\world1.wld |
|||
|
|||
#Creates a new world if none is found. World size is specified by: 1(small), 2(medium), and 3(large). |
|||
#autocreate=1 |
|||
|
|||
#Sets the name of the world when using autocreate |
|||
#worldname=Terraria |
|||
|
|||
#Sets the difficulty of the world when using autocreate 0(normal), 1(expert) |
|||
#difficulty=1 |
|||
|
|||
#Sets the max number of players allowed on a server. Value must be between 1 and 255 |
|||
#maxplayers=8 |
|||
|
|||
#Set the port number |
|||
#port=7777 |
|||
|
|||
#Set the server password |
|||
#password=p@55w0rd |
|||
|
|||
#Set the message of the day |
|||
#motd=Please don’t cut the purple trees! |
|||
|
|||
#Sets the folder where world files will be stored |
|||
#worldpath=C:\Users\Defaults\My Documents\My Games\Terraria\Worlds\ |
|||
|
|||
#The location of the banlist. Defaults to "banlist.txt" in the working directory. |
|||
#banlist=banlist.txt |
|||
|
|||
#Adds addition cheat protection. |
|||
#secure=1 |
|||
|
|||
#Sets the server language 1:English, 2:German, 3:Italian, 4:French, 5:Spanish |
|||
#lang=1 |
|||
|
|||
#Automatically forward ports with uPNP |
|||
#upnp=1 |
|||
|
|||
#Reduces enemy skipping but increases bandwidth usage. The lower the number the less skipping will happen, but more data is sent. 0 is off. |
|||
#npcstream=60 |
|||
|
|||
#Default system priority 0:Realtime, 1:High, 2:AboveNormal, 3:Normal, 4:BelowNormal, 5:Idle |
|||
#priority=1 |
|||
|
@ -0,0 +1,15 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
@ -0,0 +1,38 @@ |
|||
// Server Name |
|||
hostname "<hostname>" |
|||
|
|||
// RCON Password |
|||
rcon_password "<rconpassword>" |
|||
|
|||
// Server Password |
|||
sv_password "" |
|||
|
|||
// Server Logging |
|||
log on |
|||
sv_logbans 1 |
|||
sv_logecho 1 |
|||
sv_logfile 1 |
|||
sv_log_onefile 0 |
|||
|
|||
// disable autoaim |
|||
sv_aim 0 |
|||
|
|||
// disable clients' ability to pause the server |
|||
pausable 0 |
|||
|
|||
// maximum client movement speed |
|||
sv_maxspeed 320 |
|||
|
|||
// 20 minute timelimit |
|||
mp_timelimit 20 |
|||
|
|||
// cheats off |
|||
sv_cheats 0 |
|||
|
|||
// load ban files |
|||
exec listip.cfg |
|||
exec banned.cfg |
|||
|
|||
|
|||
|
|||
|
@ -0,0 +1,20 @@ |
|||
machine_id= |
|||
default_voice_port=9987 |
|||
voice_ip=0.0.0.0 |
|||
licensepath= |
|||
filetransfer_port=30033 |
|||
filetransfer_ip=0.0.0.0 |
|||
query_port=10011 |
|||
query_ip=0.0.0.0 |
|||
query_ip_whitelist=query_ip_whitelist.txt |
|||
query_ip_blacklist=query_ip_blacklist.txt |
|||
dbplugin=ts3db_sqlite3 |
|||
dbpluginparameter= |
|||
dbsqlpath=sql/ |
|||
dbsqlcreatepath=create_sqlite/ |
|||
dbconnections=10 |
|||
logpath=logs |
|||
logquerycommands=0 |
|||
dbclientkeepdays=30 |
|||
logappend=0 |
|||
query_skipbruteforcecheck=0 |
@ -0,0 +1,7 @@ |
|||
sv_gametype ctf |
|||
sv_powerups 1 |
|||
sv_scorelimit 500 |
|||
sv_spectator_slots 0 |
|||
sv_timelimit 0 |
|||
sv_tournament_mode 0 |
|||
sv_map_reload 1 |
@ -0,0 +1,7 @@ |
|||
sv_gametype dm |
|||
sv_powerups 1 |
|||
sv_scorelimit 20 |
|||
sv_spectator_slots 0 |
|||
sv_timelimit 0 |
|||
sv_tournament_mode 0 |
|||
sv_map_reload 1 |
@ -0,0 +1,7 @@ |
|||
sv_gametype tdm |
|||
sv_powerups 0 |
|||
sv_scorelimit 10 |
|||
sv_spectator_slots 10 |
|||
sv_timelimit 5 |
|||
sv_tournament_mode 1 |
|||
sv_map_reload 1 |
@ -0,0 +1,26 @@ |
|||
sv_name "<hostname>" |
|||
sv_rcon_password "<rconpassword>" |
|||
password "<password>" |
|||
sv_max_clients 12 |
|||
sv_port 8303 |
|||
sv_register 1 |
|||
sv_spamprotection 0 |
|||
sv_vote_map 1 |
|||
sv_warmup 10 |
|||
logfile "<logfile>" |
|||
addvote restart 10 |
|||
addvote exec dm.cfg |
|||
addvote exec ctf.cfg |
|||
addvote exec duel.cfg |
|||
addvote exec tdm.cfg |
|||
addvote "change_map ctf1" |
|||
addvote "change_map ctf2" |
|||
addvote "change_map ctf3" |
|||
addvote "change_map ctf4" |
|||
addvote "change_map ctf5" |
|||
addvote "change_map dm1" |
|||
addvote "change_map dm2" |
|||
addvote "change_map dm6" |
|||
addvote "change_map dm7" |
|||
addvote "change_map dm8" |
|||
addvote "change_map dm9" |
@ -0,0 +1,14 @@ |
|||
// **************************************************************************** |
|||
// * |
|||
// TeeWorlds - tdm.cfg * |
|||
// Version 281015 * |
|||
// * |
|||
// **************************************************************************** |
|||
|
|||
sv_gametype tdm |
|||
sv_powerups 1 |
|||
sv_scorelimit 50 |
|||
sv_spectator_slots 0 |
|||
sv_timelimit 0 |
|||
sv_tournament_mode 0 |
|||
sv_map_reload 1 |
Loading…
Reference in new issue