Browse Source

Moved mods and cfg into gamedata dirs

pull/553/head
jballou 10 years ago
parent
commit
ce099bd0f8
  1. 135
      gamedata/games/arkserver/cfg/lgsm-default.ini
  2. 0
      gamedata/games/arkserver/gamedata
  3. 77
      gamedata/games/arma3server/cfg/lgsm-default.network.cfg
  4. 133
      gamedata/games/arma3server/cfg/lgsm-default.server.cfg
  5. 0
      gamedata/games/arma3server/gamedata
  6. 201
      gamedata/games/bb2server/cfg/lgsm-default.cfg
  7. 0
      gamedata/games/bb2server/gamedata
  8. 24
      gamedata/games/bmdmserver/cfg/lgsm-default.cfg
  9. 0
      gamedata/games/bmdmserver/gamedata
  10. 15
      gamedata/games/bsserver/cfg/lgsm-default.cfg
  11. 0
      gamedata/games/bsserver/gamedata
  12. 0
      gamedata/games/ccserver/gamedata
  13. 38
      gamedata/games/csczserver/cfg/lgsm-default.cfg
  14. 0
      gamedata/games/csczserver/gamedata
  15. 23
      gamedata/games/csgoserver/cfg/lgsm-default.cfg
  16. 0
      gamedata/games/csgoserver/gamedata
  17. 38
      gamedata/games/csserver/cfg/lgsm-default.cfg
  18. 0
      gamedata/games/csserver/gamedata
  19. 15
      gamedata/games/cssserver/cfg/lgsm-default.cfg
  20. 0
      gamedata/games/cssserver/gamedata
  21. 15
      gamedata/games/dabserver/cfg/lgsm-default.cfg
  22. 0
      gamedata/games/dabserver/gamedata
  23. 35
      gamedata/games/dmcserver/cfg/lgsm-default.cfg
  24. 0
      gamedata/games/dmcserver/gamedata
  25. 38
      gamedata/games/dodserver/cfg/lgsm-default.cfg
  26. 0
      gamedata/games/dodserver/gamedata
  27. 38
      gamedata/games/dodsserver/cfg/lgsm-default.cfg
  28. 0
      gamedata/games/dodsserver/gamedata
  29. 0
      gamedata/games/dstserver/gamedata
  30. 124
      gamedata/games/fofserver/cfg/lgsm-default.cfg
  31. 0
      gamedata/games/fofserver/gamedata
  32. 150
      gamedata/games/gesserver/cfg/lgsm-default.cfg
  33. 0
      gamedata/games/gesserver/gamedata
  34. 86
      gamedata/games/gmodserver/cfg/lgsm-default.cfg
  35. 0
      gamedata/games/gmodserver/gamedata
  36. 15
      gamedata/games/hl2dmserver/cfg/lgsm-default.cfg
  37. 0
      gamedata/games/hl2dmserver/gamedata
  38. 35
      gamedata/games/hldmserver/cfg/lgsm-default.cfg
  39. 0
      gamedata/games/hldmserver/gamedata
  40. 15
      gamedata/games/hldmsserver/cfg/lgsm-default.cfg
  41. 0
      gamedata/games/hldmsserver/gamedata
  42. 0
      gamedata/games/hwserver/gamedata
  43. 302
      gamedata/games/insserver/cfg/lgsm-default.cfg
  44. 0
      gamedata/games/insserver/gamedata
  45. 0
      gamedata/games/insserver/mods/dayofinfamy
  46. 179
      gamedata/games/jc2server/cfg/config.lua
  47. 0
      gamedata/games/jc2server/gamedata
  48. 0
      gamedata/games/kfserver/gamedata
  49. 15
      gamedata/games/l4d2server/cfg/lgsm-default.cfg
  50. 0
      gamedata/games/l4d2server/gamedata
  51. 15
      gamedata/games/l4dserver/cfg/lgsm-default.cfg
  52. 0
      gamedata/games/l4dserver/gamedata
  53. 0
      gamedata/games/mumbleserver/gamedata
  54. 121
      gamedata/games/nmrihserver/cfg/lgsm-default.cfg
  55. 0
      gamedata/games/nmrihserver/gamedata
  56. 0
      gamedata/games/ns2cserver/gamedata
  57. 0
      gamedata/games/ns2server/gamedata
  58. 35
      gamedata/games/opforserver/cfg/lgsm-default.cfg
  59. 0
      gamedata/games/opforserver/gamedata
  60. 119
      gamedata/games/pvkiiserver/cfg/lgsm-default.cfg
  61. 0
      gamedata/games/pvkiiserver/gamedata
  62. 46
      gamedata/games/pzserver/cfg/servertest.ini
  63. 0
      gamedata/games/pzserver/gamedata
  64. 0
      gamedata/games/qlserver/gamedata
  65. 35
      gamedata/games/ricochetserver/cfg/lgsm-default.cfg
  66. 0
      gamedata/games/ricochetserver/gamedata
  67. 0
      gamedata/games/roserver/gamedata
  68. 141
      gamedata/games/sbserver/cfg/sbboot.config
  69. 0
      gamedata/games/sbserver/gamedata
  70. 0
      gamedata/games/sdtdserver/gamedata
  71. 49
      gamedata/games/ss3sserver/cfg/lgsm-default.ini
  72. 0
      gamedata/games/ss3sserver/gamedata
  73. 0
      gamedata/games/svencoopserver/gamedata
  74. 68
      gamedata/games/terrariaserver/cfg/lgsm-default.txt
  75. 0
      gamedata/games/terrariaserver/gamedata
  76. 15
      gamedata/games/tf2server/cfg/lgsm-default.cfg
  77. 0
      gamedata/games/tf2server/gamedata
  78. 38
      gamedata/games/tfcserver/cfg/lgsm-default.cfg
  79. 0
      gamedata/games/tfcserver/gamedata
  80. 20
      gamedata/games/ts3server/cfg/lgsm-default.ini
  81. 0
      gamedata/games/ts3server/gamedata
  82. 7
      gamedata/games/twserver/cfg/ctf.cfg
  83. 7
      gamedata/games/twserver/cfg/dm.cfg
  84. 7
      gamedata/games/twserver/cfg/duel.cfg
  85. 26
      gamedata/games/twserver/cfg/lgsm-default.cfg
  86. 14
      gamedata/games/twserver/cfg/tdm.cfg
  87. 0
      gamedata/games/twserver/gamedata
  88. 0
      gamedata/games/ut2k4server/gamedata
  89. 0
      gamedata/games/ut99server/gamedata

135
gamedata/games/arkserver/cfg/lgsm-default.ini

@ -0,0 +1,135 @@
[ServerSettings]
AllowFlyerCarryPvE=False
AllowThirdPersonPlayer=False
AlwaysNotifyPlayerLeft=False
AutoSavePeriodMinutes=15.000000
ClampResourceHarvestDamage=False
DayCycleSpeedScale=1.000000
DayTimeSpeedScale=1.000000
DifficultyOffset=0.200000
DinoCharacterFoodDrainMultiplier=1.000000
DinoCharacterHealthRecoveryMultiplier=1.000000
DinoCharacterStaminaDrainMultiplier=1.000000
DinoCountMultiplier=1.000000
DinoDamageMultiplier=1.000000
DinoResistanceMultiplier=1.000000
DisableStructureDecayPvE=False
DontAlwaysNotifyPlayerJoined=False
EnablePvPGamma=False
GlobalVoiceChat=False
HarvestAmountMultiplier=1.000000
HarvestHealthMultiplier=1.000000
KickIdlePlayersPeriod=2400.000000
NewMaxStructuresInRange=6000.000000
NightTimeSpeedScale=1.000000
NoTributeDownloads=False
PlayerCharacterFoodDrainMultiplier=1.000000
PlayerCharacterHealthRecoveryMultiplier=1.000000
PlayerCharacterStaminaDrainMultiplier=1.000000
PlayerCharacterWaterDrainMultiplier=1.000000
PlayerDamageMultiplier=1.000000
PlayerResistanceMultiplier=1.000000
ProximityChat=False
ProximityVoiceChat=False
PvEStructureDecayDestructionPeriod=0.000000
PvEStructureDecayPeriodMultiplier=1.000000
RCONEnabled=True
RCONPort=32330
ResourcesRespawnPeriodMultiplier=1.000000
ServerAdminPassword=adminpassword
ServerCrosshair=False
ServerForceNoHUD=False
ServerHardcore=False
ServerPassword=
ServerPVE=False
ShowMapPlayerLocation=False
StructureDamageMultiplier=1.000000
StructureResistanceMultiplier=1.000000
TamedDinoDamageMultiplier=1.000000
TamedDinoResistanceMultiplier=1.000000
TamingSpeedMultiplier=1.000000
XPMultiplier=1.000000
[/Script/ShooterGame.ShooterGameUserSettings]
MasterAudioVolume=1.000000
MusicAudioVolume=1.000000
SFXAudioVolume=1.000000
VoiceAudioVolume=1.000000
CameraShakeScale=1.000000
bFirstPersonRiding=False
bThirdPersonPlayer=False
bShowStatusNotificationMessages=True
TrueSkyQuality=0.270000
FOVMultiplier=1.000000
GroundClutterDensity=1.000000
bFilmGrain=False
bMotionBlur=True
bUseDFAO=True
bUseSSAO=True
bShowChatBox=True
bCameraViewBob=True
bInvertLookY=False
bFloatingNames=True
bChatBubbles=True
bHideServerInfo=False
bJoinNotifications=False
bCraftablesShowAllItems=True
LookLeftRightSensitivity=1.000000
LookUpDownSensitivity=1.000000
GraphicsQuality=2
ActiveLingeringWorldTiles=10
ClientNetQuality=3
LastServerSearchType=0
LastServerSearchHideFull=False
LastServerSearchProtected=False
HideItemTextOverlay=False
bDistanceFieldShadowing=True
LODScalar=1.000000
HighQualityMaterials=True
HighQualitySurfaces=True
bTemperatureF=False
bDisableTorporEffect=False
bChatShowSteamName=False
bChatShowTribeName=True
EmoteKeyBind1=0
EmoteKeyBind2=0
bUseVSync=False
ResolutionSizeX=1280
ResolutionSizeY=720
LastUserConfirmedResolutionSizeX=1280
LastUserConfirmedResolutionSizeY=720
WindowPosX=-1
WindowPosY=-1
bUseDesktopResolutionForFullscreen=False
FullscreenMode=2
LastConfirmedFullscreenMode=2
Version=5
[ScalabilityGroups]
sg.ResolutionQuality=100
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=3
sg.ShadowQuality=3
sg.PostProcessQuality=3
sg.TextureQuality=3
sg.EffectsQuality=3
sg.TrueSkyQuality=3
sg.GroundClutterQuality=3
sg.IBLQuality=1
sg.HeightFieldShadowQuality=3
[SessionSettings]
SessionName=arkserver
QueryPort=27015
Port=7777
;MultiHome=INSERT_IPv4_HERE ;Example:192.168.0.9. If not just remove any line containing MultiHome.
[/Script/Engine.GameSession]
MaxPlayers=127
[MultiHome]
;MultiHome=True ;If MultiHome=IPv4 is filled in. If not just remove any line containing MultiHome.
[MessageOfTheDay]
Message=Welcome to ARK Server
Duration=5

0
gamedata/games/arkserver → gamedata/games/arkserver/gamedata

77
gamedata/games/arma3server/cfg/lgsm-default.network.cfg

@ -0,0 +1,77 @@
//
// network.cfg - Defines network tuning parameters
//
// This file is to be passed to the -cfg parameter on the command line for the server
// See http://community.bistudio.com/wiki/basic.cfg
// The following settings are the suggested settings
// BANDWIDTH SETTINGS
// Bandwidth the server is guaranteed to have (in bps)
// General guideline is NumberOfPlayers * 256kb
// Default: 131072
MinBandwidth=5120000;
// Bandwidth the server can never go above (in bps)
// For a single server, use full network speed; decrease when running multiple servers
MaxBandwidth=10240000;
// PACKET SETTINGS
// Maximum number of packets per frame.
// Increasing the value potentially decreases lag, but increases desync
// Default: 128
MaxMsgSend=2048;
// Maximum payload of guaranteed packet (in b)
// Small messages are packed to larger packets
// Guaranteed packets are used for non-repetitive events, like shooting
// Lower value means more packets are sent, so less events will get combined
// Default: 512
MaxSizeGuaranteed=512;
// Maximum payload of non-guaranteed packet (in b)
// Increasing this value may improve bandwidth requirement, but may also increase lag
// Largest factor in desync
// Guidance is half of MaxSizeGuaranteed
// Default: 256
MaxSizeNonguaranteed=256;
// Maximal size of a packet sent over the network
// Only necessary if ISP forces lower packet size and there are connectivity issues
// Default: 1400
// class sockets{maxPacketSize=1400};
// SMOOTHNESS SETTINGS
// Minimal error required to send network updates for far units
// Smaller values will make for smoother movement at long ranges, but will increase network traffic
// Default: 0.003
MinErrorToSend=0.01;
// Minimal error required to send network updates for near units
// Using larger value can reduce traffic sent for near units
// Also controls client to server traffic
// Default: 0.01
MinErrorToSendNear=0.02;
// GEOLOCATION SETTINGS
// Server latitude
serverLatitude=52;
serverLatitudeAuto=52;
// Server Longitude
serverLongitude=0;
serverLongitudeAuto=0;
// MISC
// View Distance (not sure if this actually works)
viewDistance=10000;
// Maximum size (in b) for custom face or sound files
// Default: 0
MaxCustomFileSize=0;
// Server language
language="English";
steamLanguage="English";
// Adapter
adapter=-1;
// Windowed mode
Windowed=0;
3D_Performance=1.000000;

133
gamedata/games/arma3server/cfg/lgsm-default.server.cfg

@ -0,0 +1,133 @@
// ArmA 3 Server Config File
//
// More info about parameters:
// https://community.bistudio.com/wiki/server.cfg
// PORTS
// please specify the serverport as a parameter in arma3server executable
// it will automatically use the serverport including the next 3 for steam query & steam master.
// the fourth port ist not documented in https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding
// Server Port
// default: 2302.
// serverport=2302;
// Steam Master Port
// default: 2304.
// steamport=2304;
// Steam Query Port
// default: 2303.
//steamqueryport=2303;
// GENERAL SETTINGS
// Server Name
hostname = "arma3server";
// Server Password
//password = "arma3pass";
// Admin Password
passwordAdmin = "arma3adminpass";
// Server Slots
maxPlayers = 32;
// Logfile
logFile = "arma3server.log";
// Minimum Required Client Build
//requiredBuild = 95691
// Message of the Day (MOTD)
motd[]={
"Welcome to My Arma 3 Server",
"TS3 Server: teamspeak.somewhere.com",
"Web: www.example.com"
};
// MOTD Interval (Seconds)
motdInterval = 30;
// VOTING
// Server Mission Start
// minimum number of clients before server starts mission
voteMissionPlayers = 1;
// Accepted Vote Threshold
// 0.33 = 33% clients.
voteThreshold = 0.33;
// INGAME SETTINGS
// Disable Voice over Net (VoN)
// 0 = voice enabled.
// 1 = voice disabled.
disableVoN = 0;
// VoN Codec Quality
// 0-10 = 8kHz (narrowband).
// 11-20 = 16kHz (wideband).
// 21-30 = 32kHz (ultrawideband).
vonCodecQuality = 3;
//Persistent Battlefield
// 0 = disable.
// 1 = enable.
persistent = 1;
// Time Stamp Format
// none, short, full
timeStampFormat = "short";
// SERVER SECURITY/ANTI HACK
// Verify Signitures for Client Addons
// 0 = off.
// 1 = weak protection (depricated).
// 2 = full protection.
verifySignatures = 2;
// Secure Player ID
// 1 = Server warning message.
// 2 = Kick client.
requiredSecureId = 2;
// Kick Duplicate Player IDs
kickDuplicate = 1;
// BattlEye Anti-Cheat
// 0 = disable
// 1 = enable
BattlEye = 1;
// Allowed File Extentions
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"};
// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
// SIGNATURE VERIFICATION
// kick = kick (_this select 0)
// ban = ban (_this select 0)
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
// HEADLESS CLIENT SUPPORT
// specify ip-adresses of allowed headless clients
// if more than one:
// headlessClients[]={"127.0.0.1", "192.168.0.1"};
// localClient[]={"127.0.0.1", "192.168.0.1"};
headlessClients[]={"127.0.0.1"};
localClient[]={"127.0.0.1"};
battleyeLicense=1;

0
gamedata/games/arma3server → gamedata/games/arma3server/gamedata

201
gamedata/games/bb2server/cfg/lgsm-default.cfg

@ -0,0 +1,201 @@
// ****************************************************************************
// *
// BrainBread 2 - server.cfg *
// Version 080116 *
// *
// ****************************************************************************
// ............................. Basic Settings ............................. //
// Hostname for server.
hostname "<hostname>"
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server password - for private servers.
sv_password ""
// Contact email for server sysop.
sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// Cheats - Allows cheats on the server. Steam achievements and stats are disabled.
// Default: 0
sv_cheats 0
// Friendly Fire - Allows team members to injure other members of their team.
// 0 = Friendly fire off.
// 1 = Friendly fire on.
// Default: 0
mp_friendlyfire 0
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Mercy Value - Sets how many deaths until the players become human once again.
// Default: bb2_allow_mercy 0
bb2_allow_mercy 3
// Late Joining - Allows players to spawn late.
// default bb2_allow_latejoin 0
bb2_allow_latejoin 1
// Player Spawn Protection - Time in seconds after Spawn.
// default bb2_spawn_protection 1
bb2_spawn_protection 15
// Profile System - Allow players to save and load there skills.
// 0 = Disabled, skills are not saved.
// 1 = Global, players can load there global skills.
// 2 = Server, players save there skills to the server. Steam achievements and stats are disabled.
// Default 1
bb2_allow_profile_system 1
// Allow NPC to score - Allow friendly npcs to affect scoring. For example for quests.
// Default 1
bb2_allow_npc_to_score 0
// Vote Settings
// Voting: Passing Votes - Percentage of players that are required to pass a vote.
// Minimum: 0
// Maximum: 100
// Default 50
bb2_votes_required 50
// Voting: Ban Time - Number of minutes a player be banned if a vaote ban passes.
// minimum: 0 (permanent)
// default 30
bb2_ban_time 30
// Arena Settings
// Arena: Respawn Interval Time (Seconds).
// Minimum: 20
// Default 40
bb2_arena_respawn_time 25
// Arena: Number of Reinforcements.
// Minimum: 0
// Maximum: 100
// Default 14
bb2_arena_reinforcement_count 14
// Classic Mode Settings
// Classic: Zombie No Team Change.
// 0 = Players can become zombies.
// 1 = Players cannot become zombies.
// Default 0
bb2_classic_zombie_noteamchange 1
// Elimination Settings
// Elimination: Team Fraglimit - Number of frags for a team to win a game.
// Minimum: 10
// Default 200
bb2_elimination_fraglimit 200
// Elimination: Respawn Time (Seconds).
// Minimum: 1
// Maximum: 30
// Default 4
bb2_elimination_respawn_time 5
// Elimination: Respawn Time Scale - Increase the respawn timer in seconds when a player joins.
// Example: respawn_timer + (joined_players x time_scale) = new_respawn_timer. 14 + (20 x 2) = 54.
// Minimum: 0
// Maximum: 10
// Default 1
bb2_elimination_respawn_time_scale 1
// Elimination: Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team.
// Minimum: 0
// Maximum: 50
// Default 25
bb2_elimination_score_from_extermination 25
// Elimination: Zombie Score - Number of point a zombie gets for a kill.
// Minimum: 2
// Maximum: 10
// Default 5
bb2_elimination_score_zombies 5
// Elimination: Team Perk Duration - Number of seconds a team perk lasts.
// Minimum: 5
// Maximum: 60
// Default 30
bb2_elimination_teamperk_duration 30
// Elimination: Team Perk Required Kills - Number of kills a team need to get in order to activate a team perk.
// Minimum: 25
// Maximum: 500
// Default 50
bb2_elimination_teamperk_kills_required 50
// Zombie Settings
// Zombie Lifespan - Number of minutes a regular zombie will last before dying.
// Minimum: 1
// Default 5
bb2_zombie_lifespan 2
// Max Zombies - Maximum number of zombies allowed in the game.
// Minimum: 1
// Maximum: 128
// Default 50
bb2_zombie_max 45
// M1A1 Abrams Settings
// M1A1 Abrams: Main Cannon Damage.
// Minimum: 100
// Maximum: 10000
// Default 3000
bb2_m1a1_damage 200
// M1A1 Abrams: Machinegun Damage.
// Minimum: 25
// Maximum: 1000
// Default 30
bb2_m1a1_damage_machinegun 25
// M1A1 Abrams: Friendly Fire (Including NPC's).
// Minimum: 0
// Maximum: 1
// Default 1
bb2_m1a1_friendly 1
// M1A1 Abrams: Machinegun Rate of Fire.
// Minimum: 0.01
// Maximum: 1
// Default 0.08
bb2_m1a1_machinegun_firerate 1
// M1A1 Abrams: Explosion Radius.
// Minimum: 200
// Maximum: 10000
// Default 500
bb2_m1a1_radius 500
// M1A1 Abrams: Max Sight Range.
// Minimum: 500
// Maximum: 10000
// Default 2000
bb2_m1a1_range_max 1000
// M1A1 Abrams: Min Sight Range.
// Minimum: 250
// Maximum: 5000
// Default 400
bb2_m1a1_range_min 250

0
gamedata/games/bb2server → gamedata/games/bb2server/gamedata

24
gamedata/games/bmdmserver/cfg/lgsm-default.cfg

@ -0,0 +1,24 @@
// Black Mesa server.cfg file
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
mp_timelimit 900
mp_warmup_time 30
// sv_lan 0
// mp_flashlight 1
// mp_forcerespawn 0
// mp_friendlyfire 0
// mp_fraglimit 45

0
gamedata/games/bmdmserver → gamedata/games/bmdmserver/gamedata

15
gamedata/games/bsserver/cfg/lgsm-default.cfg

@ -0,0 +1,15 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

0
gamedata/games/bsserver → gamedata/games/bsserver/gamedata

0
gamedata/games/ccserver → gamedata/games/ccserver/gamedata

38
gamedata/games/csczserver/cfg/lgsm-default.cfg

@ -0,0 +1,38 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// disable autoaim
sv_aim 0
// disable clients' ability to pause the server
pausable 0
// maximum client movement speed
sv_maxspeed 320
// 20 minute timelimit
mp_timelimit 20
// cheats off
sv_cheats 0
// load ban files
exec listip.cfg
exec banned.cfg

0
gamedata/games/csczserver → gamedata/games/csczserver/gamedata

23
gamedata/games/csgoserver/cfg/lgsm-default.cfg

@ -0,0 +1,23 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip

0
gamedata/games/csgoserver → gamedata/games/csgoserver/gamedata

38
gamedata/games/csserver/cfg/lgsm-default.cfg

@ -0,0 +1,38 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// disable autoaim
sv_aim 0
// disable clients' ability to pause the server
pausable 0
// maximum client movement speed
sv_maxspeed 320
// 20 minute timelimit
mp_timelimit 20
// cheats off
sv_cheats 0
// load ban files
exec listip.cfg
exec banned.cfg

0
gamedata/games/csserver → gamedata/games/csserver/gamedata

15
gamedata/games/cssserver/cfg/lgsm-default.cfg

@ -0,0 +1,15 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

0
gamedata/games/cssserver → gamedata/games/cssserver/gamedata

15
gamedata/games/dabserver/cfg/lgsm-default.cfg

@ -0,0 +1,15 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

0
gamedata/games/dabserver → gamedata/games/dabserver/gamedata

35
gamedata/games/dmcserver/cfg/lgsm-default.cfg

@ -0,0 +1,35 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// disable autoaim
sv_aim 0
// disable clients' ability to pause the server
pausable 0
// maximum client movement speed
sv_maxspeed 320
// 20 minute timelimit
mp_timelimit 20
// cheats off
sv_cheats 0
// load ban files
exec listip.cfg
exec banned.cfg

0
gamedata/games/dmcserver → gamedata/games/dmcserver/gamedata

38
gamedata/games/dodserver/cfg/lgsm-default.cfg

@ -0,0 +1,38 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// disable autoaim
sv_aim 0
// disable clients' ability to pause the server
pausable 0
// maximum client movement speed
sv_maxspeed 320
// 20 minute timelimit
mp_timelimit 20
// cheats off
sv_cheats 0
// load ban files
exec listip.cfg
exec banned.cfg

0
gamedata/games/dodserver → gamedata/games/dodserver/gamedata

38
gamedata/games/dodsserver/cfg/lgsm-default.cfg

@ -0,0 +1,38 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// disable autoaim
sv_aim 0
// disable clients' ability to pause the server
pausable 0
// maximum client movement speed
sv_maxspeed 320
// 20 minute timelimit
mp_timelimit 20
// cheats off
sv_cheats 0
// load ban files
exec listip.cfg
exec banned.cfg

0
gamedata/games/dodsserver → gamedata/games/dodsserver/gamedata

0
gamedata/games/dstserver → gamedata/games/dstserver/gamedata

124
gamedata/games/fofserver/cfg/lgsm-default.cfg

@ -0,0 +1,124 @@
// ****************************************************************************
// *
// Fistful of Frags - server.cfg *
// Version 100116 *
// *
// ****************************************************************************
// ............................. Basic Settings ............................. //
// Hostname for server.
hostname "<hostname>"
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server password - for private servers.
sv_password ""
// Contact email for server sysop.
sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps
// "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_tp.txt" - All Teamplay maps
// "mapcycle_gt.txt" - All Ghost Town maps
mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... //
// Time spend on a single map (in minutes) before switching to a new one automatically.
// Default: mp_timelimit 0
mp_timelimit 15
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Game Modes
// 1 = Shootout/2 Team Shootout/4 Team Shootout/Ghost Town
// 2 = Teamplay
// 3 = Break Bad
// 4 = Elimination
fof_sv_currentmode 1
// Teamplay
// 0 = Free-for-all
// 1 = Team Deathmatch
mp_teamplay 0
// Team numbers
// 2 = Vigilantes & Desperados
// 3 = Vigilantes, Desperados & Bandidos
// 4 = Vigilantes, Desperados, Bandidos & Rangers
fof_sv_maxteams 4
// Friendly fire - Allows team members to injure other members of their team.
// 0 = Friendly fire disabled
// 1 = Friendly fire enabled
mp_friendlyfire 0
// ............................. Communication ............................. //
// Enable communication over voice via microphone.
// Default: sv_voiceenable 1
sv_voiceenable 1
// Players can hear all other players, no team restrictions.
// Default: sv_alltalk 0
sv_alltalk 1
// ............................. Fast Download .............................. //
// info: Allows custom maps to be downloaded to the client.
// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
// Default: sv_allowdownload 1
sv_allowdownload 1
// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
// Example:
// server location: maps/custommap.bsp
// web server location: http://example.com/custom/maps/custommap.bsp
// sv_downloadurl "http://example.com/custom"
// Default: sv_downloadurl ""
sv_downloadurl ""
// ................................ Ban List ............................... //
// personal banlist based on user IDs.
exec banned_user.cfg
// personal banlist based on user IPs.
exec banned_ip.cfg
writeid
writeip
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
log on
// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1
// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1
// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0

0
gamedata/games/fofserver → gamedata/games/fofserver/gamedata

150
gamedata/games/gesserver/cfg/lgsm-default.cfg

@ -0,0 +1,150 @@
// *********** SERVER & PASSWORD INFO ***************
// Change it to 1 if you want a LAN only Server
// NOTE: You must do "changelevel [levelname]" AFTER starting the server for
// a lan-only server to begin broadcasting
sv_lan 0
// Change the number to the region you live in!
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world
sv_region 0
// Give your server a name here
hostname "<hostname>"
// Rcon password is used to give your server orders by using console, so think of a good password
rcon_password "<rconpassword>"
// If you want your server to be private, fill in a password and delete the // in front of sv_password
// sv_password "mi6"
// All talk allows clients to talk to each other via voice even if they are dead,
// spectating, or on the other team
sv_alltalk 1
// *********** GOLDENEYE: SOURCE SPECIFIC *********
// Radar will show on clients if enabled. Some gameplay scenarios
// force the radar to be visible
ge_allowradar 1
ge_radar_showenemyteam 1
// Paintball mode (for fun!)
ge_paintball 0
// Teamplay can be overriden by the current gameplay, but
// this sets our "desired" teamplay state
ge_teamplay 0
// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************
// Allow the use of a flashlight (discouraged for GE:S)
mp_flashlight 0
// Disable footstep sounds by uncommenting below
// mp_footsteps 0
// 1 enables falling damage, 0 disables it
mp_falldamage 1
// 1 = Forces the engine to use light physics for better server preformance
sv_turbophysics 0
// Server round, map, and delay times are defined in Valve.rc
// If you want these times to be reset every map change copy them
// to this file instead (Valve.rc is only executed once on server start)
// **********************************************************
// *********** Load Specific Server Type Settings ***********
// **********************************************************
// Uncomment ONE server type to load. This takes care of all settings, map cycles, and gameplay types
//-- Normal server, recommended settings
exec server_normal.cfg
//-- N64 Classic Mode ( DM|YOLT|MWGG|LD|LTK, NO Jump )
// **Use with -maxplayers 4
//exec server_n64_classic.cfg
//-- For server with > 24 players
//exec server_large.cfg
//-- For servers with < 10 players
//exec server_small.cfg
//-- Vanilla DM only w/ auto teamplay
// **Should be used in conjunction with one of the sizes above
//exec server_dm_only.cfg
//-- Advanced game modes (LALD, LD, CTK) only
// **Should be used in conjunction with one of the sizes above
//exec server_adv_gamemode.cfg
//-- Teamplay only! (No MWGG or LALD)
// **Should be used in conjunction with one of the sizes above
//exec server_teamplay.cfg
//-- Tournament Use Only (Tournament DM)
// **Should be used ALONE only!
//exec server_tournament.cfg
// *********** Rates ***********
// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 20000
// Min bandwidth rate allowed on server, 0=unlimited, 4000=dialup limit
// 10000=any modern connection, CAL minimum rate.
sv_minrate 10000
// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
// 66 max, 50 min rate clamping reduces hit-reg problems.
// Permitting lower rates only can help dialup players and not by much.
sv_maxcmdrate 66
sv_maxupdaterate 66
sv_mincmdrate 50
sv_minupdaterate 50
// Enforce symmetrical rates.
sv_client_cmdrate_difference 17
// Ensure client interpolation functions appropriately.
// Improves hit registration for bullet weapons.
sv_client_max_interp_ratio 3
sv_client_min_interp_ratio 2
// *********** server logging ***********
log on
sv_logbans 0
sv_logecho 0
sv_logfile 1
sv_log_onefile 0
// *********** DOWNLOAD ***********
// Allow clients to download files
sv_allowdownload 1
// Allow clients to upload customizations files
sv_allowupload 1
// VOICE enabled, if you want VOICE disabled then change 1 to 0
sv_voiceenable 1
// *********** CHEATS ***********
// Enables the use of cheats. ex. "impulse 101" "noclip"
sv_cheats 0
// disable clients' ability to pause the server
sv_pausable 0
// Forces prediction on the client, protects clients from themselves.
sv_client_predict 1

0
gamedata/games/gesserver → gamedata/games/gesserver/gamedata

86
gamedata/games/gmodserver/cfg/lgsm-default.cfg

@ -0,0 +1,86 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
lua_log_sv 0
sv_rcon_banpenalty 0
sv_rcon_maxfailures 20
sv_rcon_minfailures 20
sv_rcon_minfailuretime 20
// Network Settings
sv_downloadurl ""
sv_loadingurl ""
net_maxfilesize 64
sv_maxrate 40000
sv_minrate 40000
sv_maxupdaterate 66
sv_minupdaterate 10
sv_maxcmdrate 60
sv_mincmdrate 10
// Server Settings
sv_airaccelerate 100
sv_gravity 600
sv_allow_wait_command 0
sv_allow_voice_from_file 0
sv_turbophysics 0
sv_max_usercmd_future_ticks 12
gmod_physiterations 2
sv_client_min_interp_ratio 1
sv_client_max_interp_ratio 2
think_limit 20
sv_region 0
sv_noclipspeed 5
sv_noclipaccelerate 5
sv_lan 0
sv_alltalk 1
sv_contact [email protected]
sv_cheats 0
sv_allowcslua 0
sv_pausable 0
sv_filterban 1
sv_forcepreload 1
sv_footsteps 1
sv_voiceenable 1
sv_voicecodec vaudio_speex
sv_timeout 120
sv_deltaprint 0
sv_allowupload 0
sv_allowdownload 0
// Sandbox Settings
sbox_noclip 0
sbox_godmode 0
sbox_weapons 0
sbox_playershurtplayers 0
sbox_maxprops 100
sbox_maxragdolls 50
sbox_maxnpcs 10
sbox_maxballoons 10
sbox_maxeffects 0
sbox_maxdynamite 0
sbox_maxlamps 5
sbox_maxthrusters 20
sbox_maxwheels 20
sbox_maxhoverballs 20
sbox_maxvehicles 1
sbox_maxbuttons 20
sbox_maxemitters 0
// Misc Config
exec banned_user.cfg
exec banned_ip.cfg
heartbeat

0
gamedata/games/gmodserver → gamedata/games/gmodserver/gamedata

15
gamedata/games/hl2dmserver/cfg/lgsm-default.cfg

@ -0,0 +1,15 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

0
gamedata/games/hl2dmserver → gamedata/games/hl2dmserver/gamedata

35
gamedata/games/hldmserver/cfg/lgsm-default.cfg

@ -0,0 +1,35 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// disable autoaim
sv_aim 0
// disable clients' ability to pause the server
pausable 0
// maximum client movement speed
sv_maxspeed 320
// 20 minute timelimit
mp_timelimit 20
// cheats off
sv_cheats 0
// load ban files
exec listip.cfg
exec banned.cfg

0
gamedata/games/hldmserver → gamedata/games/hldmserver/gamedata

15
gamedata/games/hldmsserver/cfg/lgsm-default.cfg

@ -0,0 +1,15 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

0
gamedata/games/hldmsserver → gamedata/games/hldmsserver/gamedata

0
gamedata/games/hwserver → gamedata/games/hwserver/gamedata

302
gamedata/games/insserver/cfg/lgsm-default.cfg

@ -0,0 +1,302 @@
// ****************************************************************************
// *
// Ingurgency - server.cfg *
// Version 060116 *
// *
// ****************************************************************************
// ............................. Basic Settings ............................. //
// Hostname for server.
hostname "<hostname>"
// Server password - for private servers.
sv_password ""
// Contact email for server sysop.
sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// Set maximum server FPS
// Default: fps_max 300
fps_max 300
// ........................... RCON Configuration .......................... //
// RCON - remote console password.
rcon_password "<rconpassword>"
// Number of minutes to ban users who fail rcon authentication
// min. 0
sv_rcon_banpenalty 10
// Enable/disable rcon logging
sv_rcon_log 1
// Max number of times a user can fail rcon authentication before being banned
// min. 1 max. 20
sv_rcon_maxfailures 5
// ......................... Matchmaking Playlists ......................... //
// info: Selecting a playlist will allow the server to show up in matchmaking.
// Playlists use predefined settings and mapcycle.
// You do not need to select a mapcycle as the server will cycle though the
// predefined playlist mapcycle.
//
// If you want to change the predefined playlist mapcycle you can create a
// custom mapcycle but only with maps from the playlist mapcycle.
//
// You can also create your own custom playlists.
// http://steamcommunity.com/sharedfiles/filedetails/?id=461776759
// "nwi/comp"
// "nwi/coop"
// "nwi/coop_elite"
// "nwi/coop_hardcore"
// "nwi/pvp_sustained"
// "nwi/pvp_tactical"
//
sv_playlist "nwi/coop"
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - by default this contains the most popular options
// "mapcycle_all.txt" - all possible map/mode combinations for PvP
// "mapcycle_ambush.txt" - all ambush (VIP) maps
// "mapcycle_attackdefend.txt" - push & strike maps
// "mapcycle_checkpoint.txt" - all checkpoint maps
// "mapcycle_comp.txt" - firefight & elimination maps
// "mapcycle_conquer.txt" - conquer gamemode
// "mapcycle_cooperative.txt" - survival, coop, hunt maps
// "mapcycle_firefight.txt" - all firefight maps
// "mapcycle_flashpoint.txt" - all flashpoint maps
// "mapcycle_hunt.txt" - all hunt maps
// "mapcycle_infiltrate.txt" - all infiltrate (CTF) maps
// "mapcycle_objrespawn.txt" - all firefight & flashpoint featuring respawning for completing objectives
// "mapcycle_occupy.txt" - all occupy maps
// "mapcycle_practice.txt"
// "mapcycle_push.txt" - all push maps
// "mapcycle_singlelife.txt" - strike & ambush single life modes
// "mapcycle_skirmish.txt" - all skirmish maps
// "mapcycle_strike.txt" - all strike maps
// "mapcycle_survival.txt" - all survival maps
// "mapcycle_sustained_combat.txt"
// "mapcycle_tactical_operations.txt"
// "mapcycle_workshop.txt" - used by Workshop system
//
//mapcyclefile "mapcycle.txt"
// .......................... Coop Mode Settings ............................ //
// info: Settings for all cooperative gamemodes
// Set the maximum number of human players in Cooperative modes
// Maximum value: 8
// Default: mp_coop_lobbysize 6
//mp_coop_lobbysize 6
// Set the minimum number of bots
//mp_coop_min_bots 5
// Set the maximum number of bots
// Maximum value: maxplayers - mp_coop_lobbysize
//mp_coop_max_bots 18
// ........................... Voting Settings .............................. //
// Allow voting?
sv_allow_votes 1
// Is map voting enabled?
sv_map_voting 1
// Allow spectators to vote?
sv_vote_allow_spectators 0
// A vote that fails cannot be re-submitted for this long
sv_vote_failure_timer 300
// Can people hold votes to change AI count?
sv_vote_issue_botcount_allowed 1
// The voting population required to pass a bot count vote
// min. 0.1 max. 1
sv_vote_issue_botcount_min_population 0.55
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_issue_botcount_min_ratio 0.5
// Can people hold votes to change AI difficulty?
sv_vote_issue_botdifficulty_allowed 1
// The voting population required to pass an AI difficulty vote
// min. 0.1 max. 1
sv_vote_issue_botdifficulty_min_population 0.55
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_issue_botdifficulty_min_ratio 0.5
// Can people hold votes to change the gamemode?
sv_vote_issue_changegamemode_allowed 0
// Can people hold votes to change levels?
sv_vote_issue_changelevel_allowed 1
// If enabled, wait until the end of the round to change levels
sv_vote_issue_changelevel_wait 1
// Can people hold votes to kick players from the server?
sv_vote_issue_kick_allowed 1
// Can we kick the other team?
sv_vote_issue_kick_other_team 0
// Can people hold votes to set the next level?
sv_vote_issue_nextlevel_allowed 1
// Allow players to extend the current map?
sv_vote_issue_nextlevel_allowextend 0
// Present players with a list of maps to choose from?
sv_vote_issue_nextlevel_choicesmode 1
// Not allowed to vote for a nextlevel if one has already been set
sv_vote_issue_nextlevel_prevent_change 1
// How many rounds before map voting can begin
sv_vote_issue_nextlevel_round_count_delay 1
// The voting population required to pass a next level vote
// min. 0.1 max. 1
sv_vote_issue_nextlevel_min_population 0.55
// How strong does the yes vote need to be to win? (2.0 = 2x more voters)
// min. 1 max. 5
sv_vote_issue_nextlevel_min_ratio 0.5
// Can people hold votes to restart the game?
sv_vote_issue_restart_game_allowed 1
// Can people hold votes to restart the round?
sv_vote_issue_restart_round_allowed 1
// Can people hold votes to scramble the teams?
sv_vote_issue_scramble_teams_allowed 1
// Can people hold votes to switch the teams?
sv_vote_issue_switch_teams_allowed 1
// How long should a kick ban last for if a player is kicked for hacking? (minutes)
sv_vote_kick_ban_duration_cheating 240
// The voting population required to kick a person for hacking
// min. 0.1 max. 1
sv_vote_kick_hack_min_population 0.60
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_hack_min_ratio 0.66
// How long should a kick vote ban someone from the server? (in minutes)
sv_vote_kick_ban_duration_idle 0
// The voting population required to kick a person for being idle
// min. 0.1 max. 1
sv_vote_kick_idle_min_population 0.20
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_idle_min_ratio 0.5
// How long should a kick ban last for if a player is kicked for team killing? (minutes)
sv_vote_kick_ban_duration_teamkilling 10
// The voting population required to kick a person for team killing
// min. 0.1 max. 1
sv_vote_kick_tk_min_population 0.25
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_tk_min_ratio 0.66
// How long should a kick ban last for if a player is kicked for trolling? (minutes)
sv_vote_kick_ban_duration_trolling 60
// The voting population required to kick a person for trolling
// min. 0.1 max. 1
sv_vote_kick_troll_min_population 0.40
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_troll_min_ration 0.66
// The minimum number of players needed on the server to start a vote kick
sv_vote_kick_min_players 4
// Minimum number of vote attempts required to start an actual vote
sv_vote_kick_min_voters 3
// The voting population required
// min. 0 max. 1
sv_vote_min_population 0.55
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_min_ratio 0.55
// ............................. Fast Download .............................. //
// info: Allows custom maps to be downloaded to the client.
// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
// Default: sv_allowdownload 1
sv_allowdownload 1
// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
// Example:
// server location: maps/custommap.bsp
// web server location: http://example.com/custom/maps/custommap.bsp
// sv_downloadurl "http://example.com/custom"
// Default: sv_downloadurl ""
sv_downloadurl ""
// ................................ Ban List ............................... //
// sv_nwi_banlist is the official banlist.
sv_nwi_banlist 1
// personal banlist based on user IDs.
exec banned_user.cfg
// personal banlist based on user IPs.
exec banned_ip.cfg
writeid
writeip
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
log on
// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1
// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1
// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0

0
gamedata/games/insserver → gamedata/games/insserver/gamedata

0
gamedata/mods/insserver/dayofinfamy → gamedata/games/insserver/mods/dayofinfamy

179
gamedata/games/jc2server/cfg/config.lua

@ -0,0 +1,179 @@
-- Welcome to the JC2-MP server configuration file!
--[[
SERVER OPTIONS
Server-related options.
--]]
Server =
{
-- The maximum number of players that can be on the server at any
-- given time. Make sure your connection and server can handle it!
-- Default value: 5000
MaxPlayers = 5000,
-- Used to control what IP this server binds to. Unless you're a dedicated
-- game host, you don't need to worry about this.
-- Default value: ""
BindIP = "",
-- The port the server uses.
-- Default value: 7777
BindPort = 7777,
-- The time before a player is timed out after temporarily losing
-- connection, or crashing without properly disconnecting.
-- Default value (in milliseconds): 10000
Timeout = 10000,
-- The name of the server, as seen by players and the server browser.
-- Default value: "JC2-MP Server"
Name = "JC2-MP Server",
-- The server description, as seen by players and the server browser.
-- Default value: "No description available"
Description = "No description available.",
-- The server password.
-- Default value: ""
Password = "",
-- Controls whether the server announces its presence to the master server
-- and therefore to the server browser.
-- Default value: true
Announce = true,
-- Controls how often synchronization packets are broadcast by the server
-- in milliseconds
-- Default value (in milliseconds): 180
SyncUpdate = 180,
-- CAUTION: Setting this variable to true unlocks a number of potentially
-- unsafe operations, which include:
-- * Native Lua packages (.dll, .so)
-- * Execution of Lua from arbitrary paths (Access to loadfile/dofile)
-- * Unbound io functions, allowing for access to the entire file-system
-- Default value: false
IKnowWhatImDoing = false
}
--[[
SYNCRATE OPTIONS
Sync rate options. These values control how often synchronization
packets are sent by the clients, in milliseconds. This lets you
control how frequent the sync comes in, which may result in a
smoother or less laggy experience
--]]
SyncRates =
{
-- Default value (in milliseconds): 75
Vehicle = 75,
-- Default value (in milliseconds): 120
OnFoot = 120,
-- Default value (in milliseconds): 1000
Passenger = 1000,
-- Default value (in milliseconds): 250
MountedGun = 250,
-- Default value (in milliseconds): 350
StuntPosition = 350
}
--[[
STREAMER OPTIONS
Streamer-related options. The streamer is responsible for controlling the
visibility of objects (including players and vehicles) for other players.
What this means is that if you want to extend the distance at which objects
remain visible for players, you need to change the StreamDistance.
--]]
Streamer =
{
-- The default distance before objects are streamed out.
-- Default value (in metres): 500
StreamDistance = 500
}
--[[
VEHICLE OPTIONS
Vehicle-related options.
--]]
Vehicle =
{
-- The number of seconds required for a vehicle to respawn after
-- vehicle death.
-- Default value (in seconds): 10
-- For instant respawn: 0
-- For no respawning: nil
DeathRespawnTime = 10,
-- Controls whether to remove the vehicle if respawning is turned off,
-- and the vehicle dies.
-- Default value: false
DeathRemove = false,
-- The number of seconds required for a vehicle to respawn after it is
-- left unoccupied.
-- Default value (in seconds): 45
-- For instant respawn: 0
-- For no respawning: nil
UnoccupiedRespawnTime = 45,
-- Controls whether to remove the vehicle if respawning is turned off,
-- and the vehicle is left unoccupied.
-- Default value: false
UnoccupiedRemove = false,
}
--[[
PLAYER OPTIONS
Player-related options.
--]]
Player =
{
-- The default spawn position for players. If you do not use a script
-- to handle spawns, such as the freeroam script, then this spawn position
-- will be used.
-- Default value: Vector3( -6550, 209, -3290 )
SpawnPosition = Vector3( -6550, 209, -3290 )
}
--[[
MODULE OPTIONS
Lua module-related options.
--]]
Module =
{
--[[
To prevent a large number of errors building up, modules are automatically
unloaded after a certain number of errors in a given timespan. Each error
adds to a counter, which is decremented if there has not been an error
in a certain amount of time.
This allows you to adjust the number of errors before the module is unloaded,
as well as the time since the last error for the counter to be decremented.
--]]
-- The maximum number of errors before a module is unloaded.
-- Default value: 5
MaxErrorCount = 5,
-- The time from the last error necessary for the error counter to be decremented.
-- Default value (in milliseconds): 500
ErrorDecrementTime = 500
}
--[[
WORLD OPTIONS
Default settings for worlds.
--]]
World =
{
-- The default time of day at world creation.
-- Default value (in hours): 0.0
Time = 0.0,
-- The increment added to the time of day each second.
-- Default value (in minutes): 1
TimeStep = 1,
-- The default weather severity at world creation.
-- Default value: 0
WeatherSeverity = 0

0
gamedata/games/jc2server → gamedata/games/jc2server/gamedata

0
gamedata/games/kfserver → gamedata/games/kfserver/gamedata

15
gamedata/games/l4d2server/cfg/lgsm-default.cfg

@ -0,0 +1,15 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

0
gamedata/games/l4d2server → gamedata/games/l4d2server/gamedata

15
gamedata/games/l4dserver/cfg/lgsm-default.cfg

@ -0,0 +1,15 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

0
gamedata/games/l4dserver → gamedata/games/l4dserver/gamedata

0
gamedata/games/mumbleserver → gamedata/games/mumbleserver/gamedata

121
gamedata/games/nmrihserver/cfg/lgsm-default.cfg

@ -0,0 +1,121 @@
// ****************************************************************************
// *
// No More Room in Hell - server.cfg *
// Version 100116 *
// *
// ****************************************************************************
// ............................. Basic Settings ............................. //
// Hostname for server.
hostname "<hostname>"
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server password - for private servers.
sv_password ""
// Contact email for server sysop.
sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - all maps
// "mapcycle_objective.txt" - objective maps only
// "mapcycle_survival.txt" - survival maps only
//
mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... //
// Time spend on a single map (in minutes) before switching to a new one automatically.
// Default: mp_timelimit 1
mp_timelimit 45
// Maximum number of rounds to spend on a map before moving to the next one.
// Default: mp_maxrounds 2
mp_maxrounds 2
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Difficulty
// info: http://git.io/v35eI
// "casual" - casual difficulty.
// "classic" - classic difficulty.
sv_difficulty "classic"
// Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// vanilla - he server runs the default settings.
// custom - the server runs custom gameplay settings or mods.
// example: sv_tags "custom, fastdl"
sv_tags ""
// Friendly fire - Allows team members to injure other members of their team.
// Default: mp_friendlyfire 0
mp_friendlyfire 0
// ............................. Communication ............................. //
// Enable communication over voice via microphone.
// Default: sv_voiceenable 1
sv_voiceenable 1
// Players can hear all other players, no team restrictions.
// Default: sv_alltalk 0
sv_alltalk 1
// ............................. Fast Download .............................. //
// info: Allows custom maps to be downloaded to the client.
// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
// Default: sv_allowdownload 1
sv_allowdownload 1
// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
// Example:
// server location: maps/custommap.bsp
// web server location: http://example.com/custom/maps/custommap.bsp
// sv_downloadurl "http://example.com/custom"
// Default: sv_downloadurl ""
sv_downloadurl ""
// ................................ Ban List ............................... //
// personal banlist based on user IDs.
exec banned_user.cfg
// personal banlist based on user IPs.
exec banned_ip.cfg
writeid
writeip
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
log on
// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1
// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1
// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0

0
gamedata/games/nmrihserver → gamedata/games/nmrihserver/gamedata

0
gamedata/games/ns2cserver → gamedata/games/ns2cserver/gamedata

0
gamedata/games/ns2server → gamedata/games/ns2server/gamedata

35
gamedata/games/opforserver/cfg/lgsm-default.cfg

@ -0,0 +1,35 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// disable autoaim
sv_aim 0
// disable clients' ability to pause the server
pausable 0
// maximum client movement speed
sv_maxspeed 320
// 20 minute timelimit
mp_timelimit 20
// cheats off
sv_cheats 0
// load ban files
exec listip.cfg
exec banned.cfg

0
gamedata/games/opforserver → gamedata/games/opforserver/gamedata

119
gamedata/games/pvkiiserver/cfg/lgsm-default.cfg

@ -0,0 +1,119 @@
// ****************************************************************************
// *
// Pirates, Vikings, and Knights II *
// Version 100116 *
// *
// ****************************************************************************
// ............................. Basic Settings ............................. //
// Hostname for server.
hostname "<hostname>"
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server password - for private servers.
sv_password ""
// Contact email for server sysop.
sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// ............................... Map Cycles ............................... //
// You can create your own custom mapcycle.
mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... //
// Time spend on a single map (in minutes) before switching to a new one automatically.
// Default: mp_timelimit 0
mp_timelimit 20
// Wait for the end of round before changing map.
// Default: mp_timelimit_waitroundend 0
mp_timelimit_waitroundend 1
// Round duration in minutes.
// Default: mp_roundtime 3
mp_roundtime 3
// Round limit in number of rounds.
// Default: mp_roundlimit 0
// Win limit in number of rounds.
// Default: mp_winlimit 0
mp_winlimit 0
// ........................ Game Specific Commands ........................ //
// Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// vanilla - he server runs the default settings.
// custom - the server runs custom gameplay settings or mods.
// example: sv_tags "custom, fastdl"
sv_tags ""
// Friendly fire - Allows team members to injure other members of their team.
// Default: mp_friendlyfire 0
mp_friendlyfire 0
// ............................. Communication ............................. //
// Enable communication over voice via microphone.
// Default: sv_voiceenable 1
sv_voiceenable 1
// Players can hear all other players, no team restrictions.
// Default: sv_alltalk 0
sv_alltalk 0
// ............................. Fast Download .............................. //
// info: Allows custom maps to be downloaded to the client.
// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
// Default: sv_allowdownload 1
sv_allowdownload 1
// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
// Example:
// server location: maps/custommap.bsp
// web server location: http://example.com/custom/maps/custommap.bsp
// sv_downloadurl "http://example.com/custom"
// Default: sv_downloadurl ""
sv_downloadurl ""
// ................................ Ban List ............................... //
// personal banlist based on user IDs.
exec banned_user.cfg
// personal banlist based on user IPs.
exec banned_ip.cfg
writeid
writeip
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
log on
// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1
// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1
// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0

0
gamedata/games/pvkiiserver → gamedata/games/pvkiiserver/gamedata

46
gamedata/games/pzserver/cfg/servertest.ini

@ -0,0 +1,46 @@
nightlengthmodifier=1.0
PVP=true
PauseEmpty=false
GlobalChat=true
Open=true
ServerWelcomeMessage= <RGB:1,0,0> Welcome to Project Zomboid MP ! to chat locally press "t", to global chat press "y" or add "/all" before chatting <LINE> Press /help to have a list of server commands <LINE> <RGB:1,1,1>
LogLocalChat=false
AutoCreateUserInWhiteList=false
DisplayUserName=true
SpawnPoint=0,0,0
SafetySystem=true
ShowSafety=true
SafetyToggleTimer=100
SafetyCooldownTimer=120
SpawnItems=
DefaultPort=16261
ResetID=834499345
Mods=
Map=Muldraugh, KY
SpawnRegions=servertest_spawnregions.lua
DoLuaChecksum=true
Public=false
PublicName=pzserver
PublicDescription=
MaxPlayers=64
PingFrequency=10
PingLimit=400
HoursForLootRespawn=0
MaxItemsForLootRespawn=4
ConstructionPreventsLootRespawn=true
DropOffWhiteListAfterDeath=false
NoFireSpread=false
NoFire=false
AnnounceDeath=false
MinutesPerPage=1.0
HoursForCorpseRemoval=0
SaveWorldEveryMinutes=0
PlayerSafehouse=false
AdminSafehouse=false
SafehouseAllowTrepass=true
SafehouseAllowFire=true
SafehouseAllowLoot=true
SafehouseAllowRespawn=false
SafehouseDaySurvivedToClaim=0
SafeHouseRemovalTime=144
AllowDestructionBySledgehammer=true

0
gamedata/games/pzserver → gamedata/games/pzserver/gamedata

0
gamedata/games/qlserver → gamedata/games/qlserver/gamedata

35
gamedata/games/ricochetserver/cfg/lgsm-default.cfg

@ -0,0 +1,35 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// disable autoaim
sv_aim 0
// disable clients' ability to pause the server
pausable 0
// maximum client movement speed
sv_maxspeed 320
// 20 minute timelimit
mp_timelimit 20
// cheats off
sv_cheats 0
// load ban files
exec listip.cfg
exec banned.cfg

0
gamedata/games/ricochetserver → gamedata/games/ricochetserver/gamedata

0
gamedata/games/roserver → gamedata/games/roserver/gamedata

141
gamedata/games/sbserver/cfg/sbboot.config

@ -0,0 +1,141 @@
{
"handleFatalSignals" : true,
"handleInterruptSignal" : true,
"rootMaintenanceSleep" : 5000,
"logFileBackups" : 5,
"assetSources" : [
"../assets/packed.pak",
"../assets/user"
],
"modSource" : "../giraffe_storage/mods/",
"storageDirectory" : "../giraffe_storage/",
"defaultConfiguration" : {
"gameServerPort" : 21025,
"gameServerBind" : "*",
"serverUsers" : {},
"allowAnonymousConnections" : true,
"bannedUuids" : [],
"bannedIPs" : [],
"serverName" : "A Starbound Server",
"maxPlayers" : 8,
"upnpPortForwarding" : true,
"checkAssetsDigest" : false,
"allowAdminCommands" : true,
"allowAdminCommandsFromAnyone" : false,
"anonymousConnectionsAreAdmin" : false,
"runQueryServer" : false,
"queryServerPort" : 21025,
"queryServerBind" : "*",
"runRconServer" : false,
"rconServerPort" : 21026,
"rconServerBind" : "*",
"rconServerPassword" : "",
"rconServerTimeout" : 1000,
"windowTitle" : "Starbound - Beta",
"vsync" : true,
"renderSleep" : true,
"maxFrameSkip" : 10,
"sampleRate" : 44100,
"audioChannels" : 2,
"audioChannelSeparation" : [-25, 25],
"clearUniverseFiles" : false,
"clearPlayerFiles" : false,
"playerBackupFileCount" : 3,
"sfxVol" : 100,
"musicVol" : 100,
"windowedResolution" : [1000, 600],
"maximizedResolution" : [1000, 600],
"fullscreenResolution" : [1920, 1080],
"fullscreen" : false,
"maximized" : true,
"zoomLevel" : 3.0,
"speechBubbles" : true,
"crafting.filterHaveMaterials" : false,
"title.connectionString" : "",
"bindings" : {
"PlayerUp" : [ { "type" : "key", "value" : "W", "mods" : [] } ],
"PlayerDown" : [ { "type" : "key", "value" : "S", "mods" : [] } ],
"PlayerLeft" : [ { "type" : "key", "value" : "A", "mods" : [] } ],
"PlayerRight" : [ { "type" : "key", "value" : "D", "mods" : [] } ],
"PlayerJump" : [ { "type" : "key", "value" : "Space", "mods" : [] } ],
"PlayerDropItem" : [ { "type" : "key", "value" : "Q", "mods" : [] } ],
"PlayerInteract" : [ { "type" : "key", "value" : "E", "mods" : [] } ],
"PlayerShifting" : [ { "type" : "key", "value" : "RShift", "mods" : [] }, { "type" : "key", "value" : "LShift", "mods" : [] } ],
"PlayerTechAction1" : [ { "type" : "key", "value" : "F", "mods" : [] } ],
"PlayerTechAction2" : [ { "type" : "key", "value" : "G", "mods" : [] } ],
"PlayerTechAction3" : [ { "type" : "key", "value" : "H", "mods" : [] } ],
"EmoteBlabbering" : [ { "type" : "key", "value" : "Right", "mods" : ["LCt rl", "LShift"] } ],
"EmoteShouting" : [ { "type" : "key", "value" : "Up", "mods" : ["LCtrl", "LAlt"] } ],
"EmoteHappy" : [ { "type" : "key", "value" : "Up", "mods" : [] } ],
"EmoteSad" : [ { "type" : "key", "value" : "Down", "mods" : [] } ],
"EmoteNeutral" : [ { "type" : "key", "value" : "Left", "mods" : [] } ],
"EmoteLaugh" : [ { "type" : "key", "value" : "Left", "mods" : [ "LCtrl" ] } ],
"EmoteAnnoyed" : [ { "type" : "key", "value" : "Right", "mods" : [] } ],
"EmoteOh" : [ { "type" : "key", "value" : "Right", "mods" : [ "LCtrl" ] } ],
"EmoteOooh" : [ { "type" : "key", "value" : "Down", "mods" : [ "LCtrl" ] } ],
"EmoteBlink" : [ { "type" : "key", "value" : "Up", "mods" : [ "LCtrl" ] } ],
"EmoteWink" : [ { "type" : "key", "value" : "Up", "mods" : ["LCtrl", "LSh ift"] } ],
"EmoteEat" : [ { "type" : "key", "value" : "Down", "mods" : ["LCtrl", "LS hift"] } ],
"EmoteSleep" : [ { "type" : "key", "value" : "Left", "mods" : ["LCtrl", " LShift"] } ],
"ShowLabels" : [ { "type" : "key", "value" : "RAlt", "mods" : [] }, { "ty pe" : "key", "value" : "LAlt", "mods" : [] } ],
"CameraShift" : [ { "type" : "key", "value" : "RCtrl", "mods" : [] }, { " type" : "key", "value" : "LCtrl", "mods" : [] } ],
"CockpitUp" : [ { "type" : "key", "value" : "W", "mods" : [] }, { "type" : "key", "value" : "Up", "mods" : [] } ],
"CockpitDown" : [ { "type" : "key", "value" : "S", "mods" : [] }, { "type " : "key", "value" : "Down", "mods" : [] } ],
"CockpitLeft" : [ { "type" : "key", "value" : "Left", "mods" : [] }, { "t ype" : "key", "value" : "A", "mods" : [] } ],
"CockpitRight" : [ { "type" : "key", "value" : "Right", "mods" : [] }, { "type" : "key", "value" : "D", "mods" : [] } ],
"TitleBack" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ],
"CinematicSkip" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ],
"CinematicNext" : [ { "type" : "key", "value" : "Right", "mods" : [] }, { "type" : "key", "value" : "Return", "mods" : [] } ],
"GuiClose" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ],
"GuiShifting" : [ { "type" : "key", "value" : "RShift", "mods" : [] }, { "type" : "key", "value" : "LShift", "mods" : [] } ],
"KeybindingCancel" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ] ,
"KeybindingClear" : [ { "type" : "key", "value" : "Del", "mods" : [] }, { "type" : "key", "value" : "Backspace", "mods" : [] } ],
"ChatPageUp" : [ { "type" : "key", "value" : "PageUp", "mods" : [] } ],
"ChatPageDown" : [ { "type" : "key", "value" : "PageDown", "mods" : [] } ],
"ChatPreviousLine" : [ { "type" : "key", "value" : "Up", "mods" : [] } ],
"ChatNextLine" : [ { "type" : "key", "value" : "Down", "mods" : [] } ],
"ChatSendLine" : [ { "type" : "key", "value" : "Return", "mods" : [] } ],
"ChatBegin" : [ { "type" : "key", "value" : "Return", "mods" : [] } ],
"ChatBeginCommand" : [ { "type" : "key", "value" : "/", "mods" : [] } ],
"ChatStop" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ],
"InterfaceShowHelp" : [ { "type" : "key", "value" : "F1", "mods" : [] } ] ,
"InterfaceHideHud" : [ { "type" : "key", "value" : "Z", "mods" : [ "LAlt" ] } ],
"InterfaceSwapHands" : [ { "type" : "key", "value" : "Z", "mods" : [] } ] ,
"InterfaceDeselectHands" : [ { "type" : "key", "value" : "X", "mods" : [] } ],
"InterfaceBar1" : [ { "type" : "key", "value" : "1", "mods" : [] } ],
"InterfaceBar2" : [ { "type" : "key", "value" : "2", "mods" : [] } ],
"InterfaceBar3" : [ { "type" : "key", "value" : "3", "mods" : [] } ],
"InterfaceBar4" : [ { "type" : "key", "value" : "4", "mods" : [] } ],
"InterfaceBar5" : [ { "type" : "key", "value" : "5", "mods" : [] } ],
"InterfaceBar6" : [ { "type" : "key", "value" : "6", "mods" : [] } ],
"InterfaceBar7" : [ { "type" : "key", "value" : "7", "mods" : [] } ],
"InterfaceBar8" : [ { "type" : "key", "value" : "8", "mods" : [] } ],
"InterfaceBar9" : [ { "type" : "key", "value" : "9", "mods" : [] } ],
"InterfaceBar10" : [ { "type" : "key", "value" : "0", "mods" : [] } ],
"EssentialBar1" : [ { "type" : "key", "value" : "R", "mods" : [] } ],
"EssentialBar2" : [ { "type" : "key", "value" : "T", "mods" : [] } ],
"EssentialBar3" : [ { "type" : "key", "value" : "Y", "mods" : [] } ],
"InterfaceBarNPos" : [ { "type" : "key", "value" : "-", "mods" : [] }, { "type" : "key", "value" : "`", "mods" : [] } ],
"InterfaceRepeatCommand" : [ { "type" : "key", "value" : "P", "mods" : [] } ],
"InterfaceToggleFullscreen" : [ { "type" : "key", "value" : "F11", "mods" : [] } ],
"InterfaceEscapeMenu" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ],
"InterfaceInventory" : [ { "type" : "key", "value" : "I", "mods" : [] } ] ,
"InterfaceCodex" : [ { "type" : "key", "value" : "L", "mods" : [] } ],
"InterfaceQuest" : [ { "type" : "key", "value" : "J", "mods" : [] } ],
"InterfaceCrafting" : [ { "type" : "key", "value" : "C", "mods" : [] } ],
"InterfaceInspectCursor" : [ { "type" : "key", "value" : "N", "mods" : [] } ]
}
}
}

0
gamedata/games/sbserver → gamedata/games/sbserver/gamedata

0
gamedata/games/sdtdserver → gamedata/games/sdtdserver/gamedata

49
gamedata/games/ss3sserver/cfg/lgsm-default.ini

@ -0,0 +1,49 @@
-- Generated with Server GUI 3
-- http://mrag.nl/sgui3/
-- General
rcts_strWelcomeNote = "Server RCON MOTD";
rcts_strAdminPassword = "rconpassword";
prj_strLogFile = "";
net_strLocalHost = "";
gam_idGameMode = "Cooperative";
ser_iMaxClientBPS = 11000;
prj_iDedicatedFPS = 100;
gam_ctMaxPlayers = 12;
prj_uwPort = 27015;
prj_strMultiplayerSessionName = "Serious Sam 3 Server";
-- Options
gam_bAllowJoinInProgress = 1;
gam_bAllowPowerupItems = 1;
gam_bAllowArmorItems = 1;
gam_bWeaponsStay = 1;
gam_bAmmoStays = 1;
gam_bArmorStays = 1;
gam_bHealthStays = 1;
gam_bAllowHealthItems = 1;
gam_bInfiniteAmmo = 0;
-- Levels
local mapList = "";
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\01_CairoSquare\01_CairoSquare.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\02_CairoMuseum\02_CairoMuseum.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\03_IbnTulun\03_IbnTulun.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\04_IbnTulun\04_Medina.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\05_CairoTown\05_CairoTown.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\06_Pyramids\06_Pyramids.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\07_Karnak1\07_Karnak1.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\08_Karnak2\08_Karnak2.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\09_Luxor\09_Luxor.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\10_LostNubianTemples\10_LostNubianTemples.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\11_Ramesseum\11_Ramesseum.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\01_BFE\12_HatshepsutTemple\12_HatshepsutTemple.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\02_DLC\01_Philae\01_Philae.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\02_DLC\02_AbuSimbel\02_AbuSimbel.wld;";
mapList = mapList .. "Content\SeriousSam3\Levels\02_DLC\03_TempleOfSethirkopshef\03_TempleOfSethirkopshef.wld;";
prj_StrMapList = mapList;
-- Scripts
-- Custom

0
gamedata/games/ss3sserver → gamedata/games/ss3sserver/gamedata

0
gamedata/games/svencoopserver → gamedata/games/svencoopserver/gamedata

68
gamedata/games/terrariaserver/cfg/lgsm-default.txt

@ -0,0 +1,68 @@
#this is an example config file for TerrariaServer.exe
#use the command 'TerrariaServer.exe -config serverconfig.txt' to use this configuration or run start-server.bat
#please report crashes by emailing crashlog.txt to [email protected]
#the following is a list of available command line parameters:
#-config <config file> Specifies the configuration file to use.
#-port <port number> Specifies the port to listen on.
#-players <number> / -maxplayers <number> Sets the max number of players
#-pass <password> / -password <password> Sets the server password
#-world <world file> Load a world and automatically start the server.
#-autocreate <#> Creates a world if none is found in the path specified by -world. World size is specified by: 1(small), 2(medium), and 3(large).
#-banlist <path> Specifies the location of the banlist. Defaults to "banlist.txt" in the working directory.
#-worldname <world name> Sets the name of the world when using -autocreate.
#-secure Adds addition cheat protection to the server.
#-noupnp Disables automatic port forwarding
#-steam Enables Steam Support
#-lobby <friends> or <private> Allows friends to join the server or sets it to private if Steam is enabled
#-ip <ip address> Sets the IP address for the server to listen on
#-forcepriority <priority> Sets the process priority for this task. If this is used the "priority" setting below will be ignored.
#remove the # in front of commands to enable them.
#Load a world and automatically start the server.
#world=C:\Users\YOUR_USERNAME_HERE\My Documents\My Games\Terraria\Worlds\world1.wld
#Creates a new world if none is found. World size is specified by: 1(small), 2(medium), and 3(large).
#autocreate=1
#Sets the name of the world when using autocreate
#worldname=Terraria
#Sets the difficulty of the world when using autocreate 0(normal), 1(expert)
#difficulty=1
#Sets the max number of players allowed on a server. Value must be between 1 and 255
#maxplayers=8
#Set the port number
#port=7777
#Set the server password
#password=p@55w0rd
#Set the message of the day
#motd=Please don’t cut the purple trees!
#Sets the folder where world files will be stored
#worldpath=C:\Users\Defaults\My Documents\My Games\Terraria\Worlds\
#The location of the banlist. Defaults to "banlist.txt" in the working directory.
#banlist=banlist.txt
#Adds addition cheat protection.
#secure=1
#Sets the server language 1:English, 2:German, 3:Italian, 4:French, 5:Spanish
#lang=1
#Automatically forward ports with uPNP
#upnp=1
#Reduces enemy skipping but increases bandwidth usage. The lower the number the less skipping will happen, but more data is sent. 0 is off.
#npcstream=60
#Default system priority 0:Realtime, 1:High, 2:AboveNormal, 3:Normal, 4:BelowNormal, 5:Idle
#priority=1

0
gamedata/games/terrariaserver → gamedata/games/terrariaserver/gamedata

15
gamedata/games/tf2server/cfg/lgsm-default.cfg

@ -0,0 +1,15 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

0
gamedata/games/tf2server → gamedata/games/tf2server/gamedata

38
gamedata/games/tfcserver/cfg/lgsm-default.cfg

@ -0,0 +1,38 @@
// Server Name
hostname "<hostname>"
// RCON Password
rcon_password "<rconpassword>"
// Server Password
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// disable autoaim
sv_aim 0
// disable clients' ability to pause the server
pausable 0
// maximum client movement speed
sv_maxspeed 320
// 20 minute timelimit
mp_timelimit 20
// cheats off
sv_cheats 0
// load ban files
exec listip.cfg
exec banned.cfg

0
gamedata/games/tfcserver → gamedata/games/tfcserver/gamedata

20
gamedata/games/ts3server/cfg/lgsm-default.ini

@ -0,0 +1,20 @@
machine_id=
default_voice_port=9987
voice_ip=0.0.0.0
licensepath=
filetransfer_port=30033
filetransfer_ip=0.0.0.0
query_port=10011
query_ip=0.0.0.0
query_ip_whitelist=query_ip_whitelist.txt
query_ip_blacklist=query_ip_blacklist.txt
dbplugin=ts3db_sqlite3
dbpluginparameter=
dbsqlpath=sql/
dbsqlcreatepath=create_sqlite/
dbconnections=10
logpath=logs
logquerycommands=0
dbclientkeepdays=30
logappend=0
query_skipbruteforcecheck=0

0
gamedata/games/ts3server → gamedata/games/ts3server/gamedata

7
gamedata/games/twserver/cfg/ctf.cfg

@ -0,0 +1,7 @@
sv_gametype ctf
sv_powerups 1
sv_scorelimit 500
sv_spectator_slots 0
sv_timelimit 0
sv_tournament_mode 0
sv_map_reload 1

7
gamedata/games/twserver/cfg/dm.cfg

@ -0,0 +1,7 @@
sv_gametype dm
sv_powerups 1
sv_scorelimit 20
sv_spectator_slots 0
sv_timelimit 0
sv_tournament_mode 0
sv_map_reload 1

7
gamedata/games/twserver/cfg/duel.cfg

@ -0,0 +1,7 @@
sv_gametype tdm
sv_powerups 0
sv_scorelimit 10
sv_spectator_slots 10
sv_timelimit 5
sv_tournament_mode 1
sv_map_reload 1

26
gamedata/games/twserver/cfg/lgsm-default.cfg

@ -0,0 +1,26 @@
sv_name "<hostname>"
sv_rcon_password "<rconpassword>"
password "<password>"
sv_max_clients 12
sv_port 8303
sv_register 1
sv_spamprotection 0
sv_vote_map 1
sv_warmup 10
logfile "<logfile>"
addvote restart 10
addvote exec dm.cfg
addvote exec ctf.cfg
addvote exec duel.cfg
addvote exec tdm.cfg
addvote "change_map ctf1"
addvote "change_map ctf2"
addvote "change_map ctf3"
addvote "change_map ctf4"
addvote "change_map ctf5"
addvote "change_map dm1"
addvote "change_map dm2"
addvote "change_map dm6"
addvote "change_map dm7"
addvote "change_map dm8"
addvote "change_map dm9"

14
gamedata/games/twserver/cfg/tdm.cfg

@ -0,0 +1,14 @@
// ****************************************************************************
// *
// TeeWorlds - tdm.cfg *
// Version 281015 *
// *
// ****************************************************************************
sv_gametype tdm
sv_powerups 1
sv_scorelimit 50
sv_spectator_slots 0
sv_timelimit 0
sv_tournament_mode 0
sv_map_reload 1

0
gamedata/games/twserver → gamedata/games/twserver/gamedata

0
gamedata/games/ut2k4server → gamedata/games/ut2k4server/gamedata

0
gamedata/games/ut99server → gamedata/games/ut99server/gamedata

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