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-- Welcome to the JC2-MP server configuration file! |
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--[[ |
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SERVER OPTIONS |
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Server-related options. |
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--]] |
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Server = |
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{ |
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-- The maximum number of players that can be on the server at any |
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-- given time. Make sure your connection and server can handle it! |
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-- Default value: 5000 |
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MaxPlayers = 5000, |
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-- Used to control what IP this server binds to. Unless you're a dedicated |
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-- game host, you don't need to worry about this. |
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-- Default value: "" |
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BindIP = "8.8.8.8", |
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-- The port the server uses. |
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-- Default value: 7777 |
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BindPort = 7777, |
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-- The time before a player is timed out after temporarily losing |
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-- connection, or crashing without properly disconnecting. |
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-- Default value (in milliseconds): 10000 |
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Timeout = 10000, |
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-- The name of the server, as seen by players and the server browser. |
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-- Default value: "JC2-MP Server" |
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Name = "JC2-MP Server", |
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-- The server description, as seen by players and the server browser. |
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-- Default value: "No description available" |
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Description = "No description available.", |
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-- The server password. |
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-- Default value: "" |
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Password = "", |
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-- Controls whether the server announces its presence to the master server |
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-- and therefore to the server browser. |
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-- Default value: true |
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Announce = true, |
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-- Controls how often synchronization packets are broadcast by the server |
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-- in milliseconds |
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-- Default value (in milliseconds): 180 |
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SyncUpdate = 180, |
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-- CAUTION: Setting this variable to true unlocks a number of potentially |
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-- unsafe operations, which include: |
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-- * Native Lua packages (.dll, .so) |
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-- * Execution of Lua from arbitrary paths (Access to loadfile/dofile) |
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-- * Unbound io functions, allowing for access to the entire file-system |
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-- Default value: false |
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IKnowWhatImDoing = false |
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} |
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--[[ |
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SYNCRATE OPTIONS |
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Sync rate options. These values control how often synchronization |
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packets are sent by the clients, in milliseconds. This lets you |
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control how frequent the sync comes in, which may result in a |
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smoother or less laggy experience |
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--]] |
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SyncRates = |
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{ |
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-- Default value (in milliseconds): 75 |
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Vehicle = 75, |
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-- Default value (in milliseconds): 120 |
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OnFoot = 120, |
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-- Default value (in milliseconds): 1000 |
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Passenger = 1000, |
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-- Default value (in milliseconds): 250 |
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MountedGun = 250, |
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-- Default value (in milliseconds): 350 |
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StuntPosition = 350 |
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} |
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--[[ |
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STREAMER OPTIONS |
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Streamer-related options. The streamer is responsible for controlling the |
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visibility of objects (including players and vehicles) for other players. |
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What this means is that if you want to extend the distance at which objects |
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remain visible for players, you need to change the StreamDistance. |
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--]] |
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Streamer = |
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{ |
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-- The default distance before objects are streamed out. |
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-- Default value (in metres): 500 |
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StreamDistance = 500 |
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} |
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--[[ |
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VEHICLE OPTIONS |
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Vehicle-related options. |
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--]] |
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Vehicle = |
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{ |
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-- The number of seconds required for a vehicle to respawn after |
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-- vehicle death. |
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-- Default value (in seconds): 10 |
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-- For instant respawn: 0 |
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-- For no respawning: nil |
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DeathRespawnTime = 10, |
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-- Controls whether to remove the vehicle if respawning is turned off, |
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-- and the vehicle dies. |
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-- Default value: false |
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DeathRemove = false, |
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-- The number of seconds required for a vehicle to respawn after it is |
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-- left unoccupied. |
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-- Default value (in seconds): 45 |
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-- For instant respawn: 0 |
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-- For no respawning: nil |
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UnoccupiedRespawnTime = 45, |
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-- Controls whether to remove the vehicle if respawning is turned off, |
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-- and the vehicle is left unoccupied. |
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-- Default value: false |
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UnoccupiedRemove = false, |
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} |
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--[[ |
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PLAYER OPTIONS |
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Player-related options. |
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--]] |
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Player = |
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{ |
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-- The default spawn position for players. If you do not use a script |
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-- to handle spawns, such as the freeroam script, then this spawn position |
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-- will be used. |
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-- Default value: Vector3( -6550, 209, -3290 ) |
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SpawnPosition = Vector3( -6550, 209, -3290 ) |
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} |
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--[[ |
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MODULE OPTIONS |
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Lua module-related options. |
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--]] |
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Module = |
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{ |
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--[[ |
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To prevent a large number of errors building up, modules are automatically |
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unloaded after a certain number of errors in a given timespan. Each error |
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adds to a counter, which is decremented if there has not been an error |
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in a certain amount of time. |
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This allows you to adjust the number of errors before the module is unloaded, |
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as well as the time since the last error for the counter to be decremented. |
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--]] |
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-- The maximum number of errors before a module is unloaded. |
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-- Default value: 5 |
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MaxErrorCount = 5, |
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-- The time from the last error necessary for the error counter to be decremented. |
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-- Default value (in milliseconds): 500 |
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ErrorDecrementTime = 500 |
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} |
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--[[ |
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WORLD OPTIONS |
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Default settings for worlds. |
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--]] |
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World = |
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{ |
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-- The default time of day at world creation. |
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-- Default value (in hours): 0.0 |
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Time = 0.0, |
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-- The increment added to the time of day each second. |
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-- Default value (in minutes): 1 |
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TimeStep = 1, |
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-- The default weather severity at world creation. |
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-- Default value: 0 |
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WeatherSeverity = 0 |
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} |
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