diff --git a/Arma3/cfg/lgsm-default.network.cfg b/Arma3/cfg/lgsm-default.network.cfg new file mode 100644 index 000000000..5bba89f8d --- /dev/null +++ b/Arma3/cfg/lgsm-default.network.cfg @@ -0,0 +1,77 @@ +// +// network.cfg - Defines network tuning parameters +// +// This file is to be passed to the -cfg parameter on the command line for the server +// See http://community.bistudio.com/wiki/basic.cfg +// The following settings are the suggested settings + +// BANDWIDTH SETTINGS + +// Bandwidth the server is guaranteed to have (in bps) +// General guideline is NumberOfPlayers * 256kb +// Default: 131072 +MinBandwidth=5120000; +// Bandwidth the server can never go above (in bps) +// For a single server, use full network speed; decrease when running multiple servers +MaxBandwidth=10240000; + +// PACKET SETTINGS + +// Maximum number of packets per frame. +// Increasing the value potentially decreases lag, but increases desync +// Default: 128 +MaxMsgSend=2048; +// Maximum payload of guaranteed packet (in b) +// Small messages are packed to larger packets +// Guaranteed packets are used for non-repetitive events, like shooting +// Lower value means more packets are sent, so less events will get combined +// Default: 512 +MaxSizeGuaranteed=512; +// Maximum payload of non-guaranteed packet (in b) +// Increasing this value may improve bandwidth requirement, but may also increase lag +// Largest factor in desync +// Guidance is half of MaxSizeGuaranteed +// Default: 256 +MaxSizeNonguaranteed=256; +// Maximal size of a packet sent over the network +// Only necessary if ISP forces lower packet size and there are connectivity issues +// Default: 1400 +// class sockets{maxPacketSize=1400}; + +// SMOOTHNESS SETTINGS + +// Minimal error required to send network updates for far units +// Smaller values will make for smoother movement at long ranges, but will increase network traffic +// Default: 0.003 +MinErrorToSend=0.01; +// Minimal error required to send network updates for near units +// Using larger value can reduce traffic sent for near units +// Also controls client to server traffic +// Default: 0.01 +MinErrorToSendNear=0.02; + +// GEOLOCATION SETTINGS + +// Server latitude +serverLatitude=52; +serverLatitudeAuto=52; + +// Server Longitude +serverLongitude=0; +serverLongitudeAuto=0; +// MISC +// View Distance (not sure if this actually works) +viewDistance=10000; + +// Maximum size (in b) for custom face or sound files +// Default: 0 +MaxCustomFileSize=0; +// Server language +language="English"; +steamLanguage="English"; +// Adapter +adapter=-1; +// Windowed mode +Windowed=0; + +3D_Performance=1.000000; \ No newline at end of file