Browse Source

chore: unify issue labeling automation and reduce false positives

chore(deps): bump webfactory/ssh-agent from 0.9.0 to 0.10.0 (#4910)

Bumps [webfactory/ssh-agent](https://github.com/webfactory/ssh-agent) from 0.9.0 to 0.10.0.
- [Release notes](https://github.com/webfactory/ssh-agent/releases)
- [Changelog](https://github.com/webfactory/ssh-agent/blob/master/CHANGELOG.md)
- [Commits](https://github.com/webfactory/ssh-agent/compare/v0.9.0...v0.10.0)

---
updated-dependencies:
- dependency-name: webfactory/ssh-agent
  dependency-version: 0.10.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
chore(deps): bump dessant/lock-threads from 5 to 6 (#4909)

Bumps [dessant/lock-threads](https://github.com/dessant/lock-threads) from 5 to 6.
- [Release notes](https://github.com/dessant/lock-threads/releases)
- [Changelog](https://github.com/dessant/lock-threads/blob/main/CHANGELOG.md)
- [Commits](https://github.com/dessant/lock-threads/compare/v5...v6)

---
updated-dependencies:
- dependency-name: dessant/lock-threads
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
feat: sync GitHub issue types with `type:` labels

feat: enable manual backfill for issue labels

This change introduces a `workflow_dispatch` triggered job that allows for manually re-evaluating and applying labels to existing issues.

The new job iterates through a specified set of issues (filtered by state and an optional limit), adds a temporary `maintenance: relabel-backfill` label, and immediately removes it. The primary `labeling-issues` workflow is updated to specifically *not* ignore these bot-generated label events when the temporary label is involved, thus forcing a re-evaluation of the issue by the current labeling logic.

This provides a mechanism to correct mislabeled issues or apply updated labeling rules to the entire issue backlog.

feat: enhance relabel backfill with detailed summary and update github-script

This change significantly improves the observability of the manual issue relabel backfill workflow by introducing:

- Detailed console logging for each issue being processed.
- A comprehensive `core.summary` output in the workflow run, providing tables for overall statistics, processed issues, and any encountered failures.

Additionally, the `actions/github-script` action is updated to v8.

chore: make issue type inference more robust by respecting existing labels

Previously, the automated issue type inference relied solely on the issue title. This could result in valid `type:` labels being removed if the title was ambiguous or didn't explicitly match a predefined pattern.

This change introduces a fallback mechanism where existing `type:` labels are considered if a type cannot be clearly inferred from the title. This reduces unnecessary label churn and improves the accuracy of automated labeling.

fix: backfill runs triage inline instead of label-toggle

GitHub does not fire new workflow runs when GITHUB_TOKEN creates label
events (built-in loop prevention). Replace the label-toggle backfill
approach with an inline version that mirrors the deterministic
reconciliation logic from issue-ai-maintenance directly: type labels,
command/distro labels, game/engine labels, Issue Type GraphQL sync,
and tmux false-positive cleanup. No AI call is made during backfill.

Also removes the now-unnecessary BACKFILL_TRIGGER_LABEL exemption from
the bot-loop guard in issue-ai-maintenance.

fix: track issue type + locked state in backfill summary

- Add 'Issue Type set' column to processed issues summary table
- Track issueTypeSet per issue (null when already correct/unchanged)
- Skip REST label mutations for locked issues (they return 403) with
  a console note; Issue Type GraphQL sync still runs for locked issues
- Show lock emoji in issue number column when issue is locked
- Track actual applied add/remove counts (not desired counts)

fix: allow backfill label updates on locked issues

Remove locked-issue skip branch in backfill so label add/remove operations
run for locked issues as well. Keep lock marker in summary for visibility.

fix: keep legacy server request issues classified correctly

Recognize 'server request' anywhere in issue titles (e.g. '[callofduty1] Server Request')
and prefer type: game server request over generic feature when both labels exist.
Apply this in both issue-ai-maintenance and backfill logic.

fix: classify legacy server-request titles in backfill and maintenance

Detect legacy server-request phrasing in issue titles:
- bracketed game/server titles ending with 'Creation'
- titles containing 'Server Creation'
- titles containing 'Server Support' or 'Support for ... server'

Apply the same heuristics in both issue-ai-maintenance and backfill
inferTypeFromTitle paths so old issues are not downgraded to feature.

feat: infer game labels from legacy issue text in relabel

When no structured Game form section is present, infer game labels/scripts
deterministically from title/body using serverlist alias mappings.
Apply this to both issue-ai-maintenance and backfill to improve
historical game labeling without relying on AI.

feat: add optional AI fallback for backfill game detection

Add workflow_dispatch input ai_game_fallback (default false).
In backfill mode, only call AI when deterministic game mapping finds no
match; accept only high-confidence results and map through known game
aliases/labels. Include AI usage stats in the run summary table.

fix: avoid pruning legacy game labels without structured game input

Only remove existing game:* labels when an issue has explicit structured
Game form selections. For legacy title/body inference (and AI fallback),
add matched game labels but do not remove other existing game labels.
This prevents edge cases like issue #1 from losing valid multi-game tags.

fix: require alias evidence for AI game fallback labels

Backfill AI game fallback now accepts a detected game only when the issue
text contains a literal alias token for the mapped game label. Add explicit
logs for AI accept/reject/unmapped outcomes to make attribution auditable
in job logs and prevent false positives like issue #17.

feat: annotate game label adds with detection source in backfill logs

Each game label add now shows its source in the per-issue log line:
  #240: added "game: Opposing Force" (text-match)
  #248: added "game: Counter-Strike: Global Offensive" (form-field)
  #N:   added "game: X" (ai-fallback)

Non-game labels (engine, type, needs, etc.) are unchanged.

fix: add missing hasAliasHitForLabel to backfill script context

Each github-script step runs in its own isolated JS context. The backfill
step was calling hasAliasHitForLabel (used by the AI alias-evidence gate)
but the function was only defined in the triage step, causing a ReferenceError
on any issue that triggered AI fallback.

fix: retry AI fallback once on HTTP 429 with Retry-After backoff

When the GitHub Models API rate-limits the backfill (429), read the
Retry-After header (capped at 60s), wait, then retry the request once.
If the retry also fails the issue is skipped as before.

fix: accept joined-token alias evidence in AI game fallback gate

Alias evidence now allows multi-token aliases to match when words are
joined in issue text (e.g. counterstrike vs counter strike), while
keeping exact token checks for single-word aliases.

fix: treat generic AI detections as non-game in backfill

When AI fallback returns generic platform/engine terms (e.g. srcds,
source dedicated server, steamcmd), treat them as non-game detections
instead of logging them as unmapped games. Also prompt the model to
return null for generic terms.

chore: log AI rate-limit headers and 429 count in backfill

Capture Retry-After, X-RateLimit-* and request id on 429 responses,
log them on retry and final skip, and include total AI 429 hits in the
workflow summary table.

fix: disable AI fallback for run on long Retry-After cooldown

When GitHub Models returns 429 with a large Retry-After (over 300s),
stop AI fallback for the remainder of the backfill run instead of
sleeping and retrying per issue. Include disable reason in summary.

fix: prevent overlapping game alias double-matches in text detection

Prefer longest non-overlapping alias matches so titles like
"Killing Floor 2" do not also infer "Killing Floor" unless both
are explicitly present as separate mentions.

fix: prune stale broad game labels when specific game is inferred

For legacy issues without structured game selection, remove existing game
labels only when they are broader overlaps of a newly inferred specific
game label (e.g. remove Killing Floor when Killing Floor 2 is inferred).

fix: stop relabel backfill early when API rate limit is hit

Detect GitHub API rate limit errors during processing, stop the run
gracefully, and report header-derived rate limit details in logs and
summary instead of emitting repeated per-issue failures.

feat(labeler): implement Linux support verification for server requests

* Added checks for Linux support based on issue content and Steam API data.
* Integrated AI analysis for documentation to assess Linux compatibility.
* Automatically create or remove labels based on support verification results.
* Enhanced feedback for users regarding Linux server support status.

Co-authored-by: Copilot <[email protected]>

fix(labeler): broaden Linux support check triggers for server requests

fix(labeler): improve game detection logic for structured fields

* Refine fallback logic to avoid guessing from free text when a structured Game field exists.
* Ensure AI-detected game fallback only occurs when no structured Game field is present.

Co-authored-by: Copilot <[email protected]>

fix(labeler): update game section extraction logic

* Adjusted the extraction of the game field to accommodate both 'Game server' and 'Game' sections.
* This change improves compatibility with different input formats in server requests and bug reports.

Co-authored-by: Copilot <[email protected]>

feat(labeler): enhance Linux support detection logic

* Added handling for dedicated server tool AppIDs in Steam API checks.
* Introduced a checkbox confirmation mechanism for Linux support, improving evidence assessment.
* Updated verdict messaging to clarify Linux support status based on new checks.

Co-authored-by: Copilot <[email protected]>

feat(labeler): implement SteamCMD Linux support check

* Added a new function `runSteamCmdLinuxCheck` to assess Linux platform support using SteamCMD.
* Enhanced existing logic to incorporate SteamCMD results alongside Steam API checks.
* Updated comments to clarify the distinction between server tool AppIDs and client platform support.
* Improved error handling and logging for SteamCMD assessments.

Co-authored-by: Copilot <[email protected]>

feat(labeler): add confirmed Linux support label logic

* Introduced logic to determine and apply a `status: linux support confirmed` label based on AI assessment and Steam confirmation.
* Implemented error handling for label creation if it does not exist.
* Enhanced existing label management to ensure accurate representation of Linux support status.

Co-authored-by: Copilot <[email protected]>

fix(labeler): refine Steam support checks for dedicated servers

* Updated comments to clarify the purpose of Steam Store API checks.
* Removed unnecessary checks for Steam API results in determining Linux support.
* Enhanced logging and reasoning for server tool AppIDs.
* Improved clarity in the output messages regarding Linux support status.

Co-authored-by: Copilot <[email protected]>

feat(labeler): enhance Linux support check comment formatting

* Added conditional header for Linux support check comments.
* Included a block to indicate if the confirmed Linux label was applied.

Co-authored-by: Copilot <[email protected]>

fix: apply linux status labels directly instead of via deferred labelsToAdd set

chore: synced file(s) with dgibbs64/repo-sync (#4911)

* chore: synced local '.github/' with remote 'general/.github/'

* chore: synced local './' with remote 'bash/'
refactor: rename labeler.yml to issue-triage-automation.yml and consolidate sync-game-labels

- Rename 'labeler.yml' to 'issue-triage-automation.yml' to better reflect the workflow's expanded responsibilities (issue triage, game detection, AI analysis, Linux support verification, and label syncing)
- Consolidate 'sync-game-labels.yml' into the main workflow
- Add push trigger for serverlist.csv changes
- Add sync-game-labels job that runs on push events when serverlist.csv is modified
- Remove the separate sync-game-labels.yml workflow

This simplifies workflow organization by having all issue/PR maintenance logic in a single, well-named workflow.

refactor: standardize workflow filenames with action prefix

chore(sync): synced local '.github/' with remote 'general/.github/' (#4918)

Synced from dgibbs64/repo-sync@732370ff26a0d88345bb607f666e3110d343d997 — chore(workflow): add permissions section to action-sync.yml

* Added an empty `permissions` section to the workflow file.
* This change ensures that permissions are explicitly defined for the jobs.
master
Daniel Gibbs 1 month ago
parent
commit
c188059835
Failed to extract signature
  1. 56
      .devcontainer/devcontainer.json
  2. 81
      .github/ISSUE_TEMPLATE/bug_report.yml
  3. 3
      .github/ISSUE_TEMPLATE/config.yml
  4. 42
      .github/ISSUE_TEMPLATE/feature_request.yml
  5. 38
      .github/ISSUE_TEMPLATE/server_request.yml
  6. 29
      .github/instructions/pr-review.instructions.md
  7. 188
      .github/labeler.yml
  8. 28
      .github/pull_request_template.md
  9. 8
      .github/scripts/details-check-generate-matrix.sh
  10. 0
      .github/scripts/serverlist-validate-game-icons.sh
  11. 16
      .github/scripts/serverlist-validate.sh
  12. 87
      .github/scripts/sync-game-labels.sh
  13. 0
      .github/scripts/version-check.sh
  14. 0
      .github/workflows/action-add-to-project.yml
  15. 2
      .github/workflows/action-details-check.yml
  16. 2
      .github/workflows/action-git-sync.yml
  17. 2304
      .github/workflows/action-issue-triage-automation.yml
  18. 2
      .github/workflows/action-lock.yml
  19. 4
      .github/workflows/action-serverlist-validate.yml
  20. 6
      .github/workflows/action-super-linter.yml
  21. 0
      .github/workflows/action-trigger-docker-build.yml
  22. 0
      .github/workflows/action-update-check.yml
  23. 2
      .github/workflows/action-version-check.yml
  24. 32
      .github/workflows/labeler.yml
  25. 27
      .github/workflows/potential-duplicates.yml
  26. 29
      .github/workflows/update-copyright-years-in-license-file.yml
  27. 2
      .prettierrc.json
  28. 20
      .vscode/extensions.json
  29. 263
      CODE_OF_CONDUCT.md
  30. 2
      README.md

56
.devcontainer/devcontainer.json

@ -1,30 +1,30 @@
{
"name": "BASH Dev Container",
"image": "mcr.microsoft.com/devcontainers/base:ubuntu",
"features": {
"ghcr.io/devcontainers-community/npm-features/prettier:1": {
"plugins": "prettier-plugin-sh"
},
"ghcr.io/devcontainers-extra/features/actionlint:1": {},
"ghcr.io/devcontainers-extra/features/checkov:1": {},
"ghcr.io/devcontainers-extra/features/markdownlint-cli:1": {},
"ghcr.io/devcontainers-extra/features/shellcheck:1": {},
"ghcr.io/devcontainers-extra/features/yamllint:2": {},
"ghcr.io/devcontainers/features/github-cli:1": {}
},
"customizations": {
"vscode": {
"extensions": [
"DavidAnson.vscode-markdownlint",
"editorconfig.editorconfig",
"esbenp.prettier-vscode",
"github.vscode-github-actions",
"GitHub.vscode-pull-request-github",
"redhat.vscode-yaml",
"timonwong.shellcheck",
"yzhang.markdown-all-in-one"
]
}
},
"postCreateCommand": "npm init -y >/dev/null 2>&1 || true && npm install --no-save prettier prettier-plugin-sh prettier-plugin-jinja-template"
"name": "BASH Dev Container",
"image": "mcr.microsoft.com/devcontainers/base:ubuntu",
"features": {
"ghcr.io/devcontainers-community/npm-features/prettier:1": {
"plugins": "prettier-plugin-sh"
},
"ghcr.io/devcontainers-extra/features/actionlint:1": {},
"ghcr.io/devcontainers-extra/features/checkov:1": {},
"ghcr.io/devcontainers-extra/features/markdownlint-cli:1": {},
"ghcr.io/devcontainers-extra/features/shellcheck:1": {},
"ghcr.io/devcontainers-extra/features/yamllint:2": {},
"ghcr.io/devcontainers/features/github-cli:1": {}
},
"customizations": {
"vscode": {
"extensions": [
"DavidAnson.vscode-markdownlint",
"editorconfig.editorconfig",
"esbenp.prettier-vscode",
"github.vscode-github-actions",
"GitHub.vscode-pull-request-github",
"redhat.vscode-yaml",
"timonwong.shellcheck",
"yzhang.markdown-all-in-one"
]
}
},
"postCreateCommand": "npm init -y >/dev/null 2>&1 || true && npm install --no-save prettier prettier-plugin-sh prettier-plugin-jinja-template && sudo apt-get update && sudo apt-get install -y ripgrep"
}

81
.github/ISSUE_TEMPLATE/bug_report.yml

@ -8,6 +8,51 @@ body:
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: dropdown
id: severity
attributes:
label: Severity
description: Triage metadata used for prioritization.
options:
- "severity: low"
- "severity: medium"
- "severity: high"
- "severity: critical"
validations:
required: true
- type: dropdown
id: reproducibility
attributes:
label: Reproducibility
description: Triage metadata used for prioritization.
options:
- "reproducible: always"
- "reproducible: sometimes"
- "reproducible: unable"
validations:
required: true
- type: dropdown
id: regression
attributes:
label: Regression
description: Triage metadata used for prioritization.
options:
- "regression: yes"
- "regression: no"
- "regression: unknown"
validations:
required: true
- type: dropdown
id: affects-latest
attributes:
label: Affects latest release
description: Triage metadata used for prioritization.
options:
- "latest-release: yes"
- "latest-release: no"
- "latest-release: unknown"
validations:
required: true
- type: input
id: user-story
attributes:
@ -16,6 +61,14 @@ body:
placeholder: As a [user description], I want [desired action] so that [desired outcome].
validations:
required: true
- type: input
id: script-name
attributes:
label: Script name
description: LinuxGSM script name in use.
placeholder: vhserver
validations:
required: true
- type: input
id: game
attributes:
@ -66,6 +119,22 @@ body:
- "command: send"
validations:
required: true
- type: textarea
id: expected-behavior
attributes:
label: Expected behavior
description: What should happen?
placeholder: Describe the expected result.
validations:
required: true
- type: textarea
id: actual-behavior
attributes:
label: Actual behavior
description: What actually happens?
placeholder: Describe the observed result.
validations:
required: true
- type: textarea
id: further-info
attributes:
@ -74,11 +143,19 @@ body:
placeholder: Tell us what you see!
validations:
required: true
- type: checkboxes
id: prechecks
attributes:
label: Pre-checks
description: Confirm standard troubleshooting has been completed.
options:
- label: I ran update and validate before reporting this issue.
required: true
- type: textarea
id: logs
attributes:
label: Relevant log output
description: Please copy and paste any relevant log output. This will be automatically formatted into code, so no need for backticks.
description: Include the exact command used and the full related output (debug/details if available). This will be automatically formatted into code.
render: shell
- type: textarea
id: steps
@ -90,3 +167,5 @@ body:
2. Click on '....'
3. Scroll down to '....'
4. See error
validations:
required: true

3
.github/ISSUE_TEMPLATE/config.yml

@ -6,3 +6,6 @@ contact_links:
- name: Discord Server
about: Join the LinuxGSM Discord community server. Discuss your LinuxGSM setup, get help and advice
url: https://linuxgsm.com/discord
- name: Report a security vulnerability
about: Please report security vulnerabilities privately, not in public issues.
url: https://github.com/GameServerManagers/LinuxGSM/security/advisories/new

42
.github/ISSUE_TEMPLATE/feature_request.yml

@ -8,6 +8,17 @@ body:
attributes:
value: |
Thanks for taking the time to fill out this feature request!
- type: dropdown
id: priority
attributes:
label: Priority
description: How important is this feature to you?
options:
- "priority: low"
- "priority: medium"
- "priority: high"
validations:
required: true
- type: input
id: user-story
attributes:
@ -64,12 +75,41 @@ body:
- "command: update-lgsm"
- "command: wipe"
- "command: send"
validations:
required: false
- type: textarea
id: problem-statement
attributes:
label: Problem statement
description: What is painful today, and why is this needed?
placeholder: Describe the current limitation or pain point.
validations:
required: true
- type: dropdown
id: scope-impact
attributes:
label: Scope and impact
description: Which area would this change impact?
options:
- "scope: single game"
- "scope: multiple games"
- "scope: all servers"
- "scope: documentation only"
- "scope: ci/cd or automation"
- "scope: other"
validations:
required: true
- type: textarea
id: further-info
attributes:
label: Further information
description: A clear description of what the feature is and any ideas on how to achieve this.
description: A clear description of the proposed solution and any implementation ideas.
validations:
required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives considered
description: Describe alternatives or workarounds you considered.
validations:
required: false

38
.github/ISSUE_TEMPLATE/server_request.yml

@ -7,7 +7,7 @@ body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this game server!
Thanks for taking the time to fill out this game server request!
- type: input
id: game-server
attributes:
@ -15,11 +15,19 @@ body:
description: What game server would you like to add?
validations:
required: true
- type: checkboxes
id: dedicated-server
attributes:
label: Dedicated server
description: Confirm this is a dedicated server request and not client hosting.
options:
- label: "Yes, this is a dedicated server (not client hosting)."
required: true
- type: checkboxes
id: on-linux
attributes:
label: Linux support
description: Does this game server have Linux support? (not wine)
description: Does this game server have native Linux server support? (not wine)
options:
- label: "Yes"
validations:
@ -38,20 +46,40 @@ body:
id: steam-id
attributes:
label: Steam appid
description: What is the Steam appid of the game server? Use SteamDB to get the appid. (https://steamdb.info).
description: What is the Steam appid of the dedicated server? Required when Steam is Yes. Use SteamDB to get the appid (https://steamdb.info).
placeholder: "892970"
validations:
required: false
- type: textarea
id: official-docs
attributes:
label: Official dedicated server documentation
description: Provide official documentation links for installing/running the dedicated server.
placeholder: |
https://example.com/docs/server-setup
https://example.com/docs/dedicated-server
validations:
required: true
- type: textarea
id: linux-binary-proof
attributes:
label: Linux binary proof
description: Provide evidence that Linux server binaries are available (official docs/download links/version notes).
placeholder: |
https://example.com/downloads/linux-dedicated-server
https://example.com/release-notes/linux-server
validations:
required: true
- type: textarea
id: guides
attributes:
label: Guides
description: Links to guides on how to install the game server
description: Links to community or third-party guides on how to install the game server.
- type: checkboxes
id: terms
attributes:
label: Code of Conduct
description: By submitting this issue, you agree to follow our [Code of Conduct](https://example.com)
description: By submitting this issue, you agree to follow our [Code of Conduct](https://github.com/GameServerManagers/LinuxGSM/blob/master/CODE_OF_CONDUCT.md)
options:
- label: I agree to follow this project's Code of Conduct
required: true

29
.github/instructions/pr-review.instructions.md

@ -0,0 +1,29 @@
---
title: "LinuxGSM PR Review Guidance"
applyTo: "**"
description: "Use when reviewing pull requests in LinuxGSM; prioritize regressions, behavior changes, shell safety, and missing tests over style-only feedback."
---
Focus review effort on correctness and operational safety first.
Primary priorities:
- Identify behavior regressions and compatibility risks.
- Flag unsafe shell patterns (`rm -rf`, unquoted vars, unchecked command failures).
- Verify workflow changes do not weaken permissions or secret handling.
- Check for missing tests/validation when logic changes.
- Confirm labels, templates, and automation rules stay internally consistent.
Feedback expectations:
- Give concrete, actionable findings with file and reason.
- Prefer high-signal issues over style nits.
- If no defects are found, state that clearly and mention residual risk areas.
- Suggest minimal, low-risk fixes before proposing broad refactors.
LinuxGSM-specific checks:
- Shell scripts should preserve robust defaults (`set -euo pipefail` where appropriate).
- Label/workflow updates should avoid duplicate or stale taxonomy.
- Automation should fail safe (log and continue for advisory AI; block on true CI errors).
- Keep issue/PR automation rules aligned with templates and existing labels.

188
.github/labeler.yml

@ -1,17 +1,17 @@
"command: backup":
- "/(backup)/i"
- "/(command:\\s*backup)/i"
"command: console":
- "/(console|tmux)/i"
- "/(command:\\s*console)/i"
"command: debug":
- "/(command: debug)/i"
"command: details":
- "/(command: details)/i"
"command: fast-dl":
- "/(fast-dl|fastdl)/i"
- "/(command:\\s*fast-?dl)/i"
"command: install":
- "/(install)/i"
- "/(command:\\s*install)/i"
"command: mods":
- "/(command: mods)/i"
- "/(command:\\s*mods(?:-install|-update|-remove)?)/i"
"command: monitor":
- "/(command: monitor)/i"
"command: post-details":
@ -27,136 +27,108 @@
"command: stop":
- "/(command: stop)/i"
"command: update-lgsm":
- "/(update-lgsm)/i"
- "/(command:\\s*update-lgsm)/i"
"command: update":
- "/(command: update)/i"
- "/(command:\\s*update(?!-lgsm)\\b)/i"
"command: validate":
- "/(validate)/i"
- "/(command:\\s*validate)/i"
"command: wipe":
- "/(wipe)/i"
- "/(command:\\s*wipe)/i"
# Distros
"distro: AlmaLinux":
- "/(Alma)/i"
- "/\\bAlmaLinux(?:\\s+\\d+)?\\b/i"
"distro: Arch Linux":
- "/(Arch Linux)/i"
- "/\\bArch Linux\\b/i"
"distro: CentOS":
- "/(CentOS)/i"
- "/\\bCentOS(?:\\s+\\d+)?\\b/i"
"distro: Debian":
- "/(Debian)/i"
- "/\\bDebian(?:\\s+\\d+)?\\b/i"
"distro: Fedora":
- "/(Fedora)/i"
- "/\\bFedora(?:\\s+\\d+)?\\b/i"
"distro: openSUSE":
- "/(openSUSE|suse)/i"
- "/\\bopenSUSE\\b/i"
"distro: Rocky Linux":
- "/(Rocky)/i"
- "/\\bRocky(?:\\s+Linux)?(?:\\s+\\d+)?\\b/i"
"distro: Slackware":
- "/(Slackware)/i"
- "/\\bSlackware(?:\\s+\\d+)?\\b/i"
"distro: Ubuntu":
- "/(Ubuntu)/i"
# Games
"game: 7 Days to Die":
- "/(7 Days to Die|sdtd)/i"
"game: Ark: Survival Evolved":
- "/(Ark: Survival Evolved|Ark)/i"
"game: ARMA 3":
- "/(ARMA 3|ARMA3)/i"
"game: Assetto Corsa":
- "/(Assetto Corsa)/i"
"game: Avorion":
- "/(Avorion)/i"
"game: Ballistic Overkill":
- "/(Ballistic Overkill)/i"
"game: BATTALION: Legacy":
- "/(BATTALION: Legacy)/i"
"game: Barotrauma":
- "/(Barotrauma)/i"
"game: Counter-Strike: Global Offensive":
- "/(Counter-Strike: Global Offensive|CS:GO|csgo)/i"
"game: Counter-Strike 2":
- "/(Counter-Strike 2|CS2)/i"
"game: Counter-Strike: Source":
- "/(Counter-Strike: Source|CS:S)/i"
"game: Counter-Strike 1.6":
- "/(Counter-Strike 1.6|Counter Strike 1.6|CS 1.6|cs1.6)/i"
"game: Dayz":
- "/(Dayz)/i"
"game: Don't Starve Together":
- "/(Don't Starve Together|Dont Starve Together|DST)/i"
"game: Eco":
- "/(^Eco$)/i"
"game: Factorio":
- "/(Factorio)/i"
"game: Garry's Mod":
- "/(Garry's Mod|Garrys Mod|GMod)/i"
"game: Insurgency: Sandstorm":
- "/(Insurgency: Sandstorm|Insurgency)/i"
"game: Killing Floor 2":
- "/(Killing Floor 2|KF2)/i"
"game: Left 4 Dead 2":
- "/(Left 4 Dead 2|L4D2)/i"
"game: Minecraft":
- "/(Minecraft)((?!bedrock).)*$/i"
"game: Minecraft Bedrock":
- "/(Bedrock)/i"
"game: Mumble":
- "/(Mumble)/i"
"game: Project Zomboid":
- "/(Project Zomboid|PZ)/i"
"game: Quake 3":
- "/(Quake 3|Q3A|q3)/i"
"game: Rising World":
- "/(Rising World)/i"
"game: Satisfactory":
- "/(Satisfactory)/i"
"game: Squad":
- "/(Squad)/i"
"game: Starbound":
- "/(Starbound)/i"
"game: Stationeers":
- "/(Stationeers)/i"
"game: Teamspeak 3":
- "/(Teamspeak 3|ts3)/i"
"game: Rust":
- "/(Rust)/i"
"game: Unturned":
- "/(Unturned)/i"
"game: Unreal Tournament 99":
- "/(Unreal Tournament 99|ut99)/i"
"game: Unreal Tournament 2004":
- "/(Unreal Tournament 2004|ut2k4)/i"
"game: Unreal Tournament 3":
- "/(Unreal Tournament 3|ut3)/i"
"game: Valheim":
- "/(Valheim)/i"
- "/\\bUbuntu(?:\\s+\\d+(?:\\.\\d+)?)?\\b/i"
# Info
"info: alerts":
- "/(alert)/i"
- "/(alert_(discord|email|gotify|ifttt|ntfy|pushbullet|pushover|rocketchat|slack|telegram)|command:\\s*test-alert)/i"
"info: dependency":
- "/(dependency|deps)/i"
- "/\\b(dependency|dependencies|deps)\\b/i"
"info: docker":
- "/(docker)/i"
- "/\\bdocker\\b/i"
"info: docs":
- "/(documentation|^docs$)/i"
- "/(^docs$)/i"
"info: email":
- "/(postfix|sendmail|exim|smtp)/i"
- "/\\b(postfix|sendmail|exim|smtp)\\b/i"
"info: query":
- "/(gamedig|gsquery)/i"
- "/\\b(gamedig|gsquery)\\b/i"
"info: steamcmd":
- "/(steamcmd)/i"
- "/\\bsteamcmd\\b/i"
"info: systemd":
- "/(systemd)/i"
- "/\\bsystemd\\b/i"
"info: tmux":
- "/(tmux)/i"
- "/(tmuxception|check_tmuxception)/i"
"info: website":
- "/(website)/i"
- "/\\bwebsite\\b/i"
# Type
"type: game server request":
- "/(Server Request)/i"
- "/(^\\[server request\\]|^server request:|type:\\s*game server request)/im"
"type: bug":
- "/(bug)/i"
"type: feature request":
- "/(feature)/i"
- "/(\\[bug\\]|bug report|type: bug)/i"
"type: bugfix":
- "/(^fix(\\(.+\\))?:|\\[x\\] Bug fix)/im"
"type: feature":
- "/(feature request|new feature|^feat(\\(.+\\))?:|\\[x\\] New feature)/im"
"type: docs":
- "/(^docs(\\(.+\\))?:|\\[x\\] Comment update)/im"
"type: refactor":
- "/(^refactor(\\(.+\\))?:|\\[x\\] Refactor)/im"
"type: chore":
- "/(^chore(\\(.+\\))?:|^ci(\\(.+\\))?:)/im"
# Severity (bug reports)
"severity: low":
- "/(severity: low)/i"
"severity: medium":
- "/(severity: medium)/i"
"severity: high":
- "/(severity: high)/i"
"severity: critical":
- "/(severity: critical)/i"
# Reproducibility (bug reports)
"reproducible: always":
- "/(reproducible: always)/i"
"reproducible: sometimes":
- "/(reproducible: sometimes)/i"
"reproducible: unable":
- "/(reproducible: unable)/i"
# Regression (bug reports)
"regression: yes":
- "/(regression: yes)/i"
# Priority (feature requests)
"priority: low":
- "/(priority: low)/i"
"priority: medium":
- "/(priority: medium)/i"
"priority: high":
- "/(priority: high)/i"
# Scope (feature requests)
"scope: single game":
- "/(scope: single game)/i"
"scope: multiple games":
- "/(scope: multiple games)/i"
"scope: all servers":
- "/(scope: all servers)/i"
"scope: documentation":
- "/(scope: documentation|scope: documentation only)/i"

28
.github/pull_request_template.md

@ -12,18 +12,40 @@ Fixes #[issue]
- [ ] Refactor (restructures existing code).
- [ ] Comment update (typo, spelling, explanation, examples, etc).
## Testing
Please list the exact validation you performed and the outcome.
- Commands/tests run:
- Result:
- Environment used (distro/version):
## Risk and rollback
- Risk level: low / medium / high
- Rollback plan:
## Breaking changes
- [ ] No breaking changes.
- [ ] Breaking changes included (describe below).
## Documentation impact
- [ ] No documentation update required.
- [ ] User documentation update required.
- [ ] Developer documentation update required.
## Checklist
PR will not be merged until all steps are complete.
- [ ] This pull request links to an issue.
- [ ] This pull request uses the `develop` branch as its base.
- [ ] This pull request uses the develop branch as its base.
- [ ] This pull request subject follows the Conventional Commits standard.
- [ ] This code follows the style guidelines of this project.
- [ ] I have performed a self-review of my code.
- [ ] I have checked that this code is commented where required.
- [ ] I have provided a detailed enough description of this PR.
- [ ] I have checked if documentation needs updating.
## Documentation

8
.github/workflows/details-check-generate-matrix.sh → .github/scripts/details-check-generate-matrix.sh

@ -15,10 +15,10 @@ while read -r line; do
distro=$(echo "$line" | awk -F, '{ print $4 }')
export distro
{
echo -n "{";
echo -n "\"shortname\":";
echo -n "\"${shortname}\"";
echo -n "},";
echo -n "{"
echo -n "\"shortname\":"
echo -n "\"${shortname}\""
echo -n "},"
} >> "shortnamearray.json"
done < <(tail -n +2 serverlist.csv)
sed -i '$ s/.$//' "shortnamearray.json"

0
.github/workflows/serverlist-validate-game-icons.sh → .github/scripts/serverlist-validate-game-icons.sh

16
.github/workflows/serverlist-validate.sh → .github/scripts/serverlist-validate.sh

@ -22,20 +22,4 @@ for csv in "${csvlist[@]}"; do
fi
done
# Compare all game servers listed in serverlist.csv to $shortname-icon.png files in ${datadir}/gameicons
# if the game server is listed in serverlist.csv then it will have a $shortname-icon.png file
# loop though shortname in serverlist.csv
echo ""
echo "Checking that all the game servers listed in serverlist.csv have a shortname-icon.png file"
for shortname in $(tail -n +2 serverlist.csv | cut -d ',' -f1); do
# check if $shortname-icon.png exists
if [ ! -f "gameicons/${shortname}-icon.png" ]; then
echo "ERROR: gameicons/${shortname}-icon.png does not exist"
exitcode=1
else
echo "OK: gameicons/${shortname}-icon.png exists"
fi
done
exit "${exitcode}"

87
.github/scripts/sync-game-labels.sh

@ -0,0 +1,87 @@
#!/usr/bin/env bash
# sync-game-labels.sh
# Reads lgsm/data/serverlist.csv and ensures a "game: <name>" label exists in
# the GitHub repo for every unique game name. Safe to run multiple times.
#
# Requires: gh CLI authenticated with issues:write scope.
# Usage: .github/scripts/sync-game-labels.sh [OWNER/REPO]
#
# The OWNER/REPO argument is optional; if omitted gh uses the current repo.
set -euo pipefail
REPO="${1:-}"
SERVERLIST="lgsm/data/serverlist.csv"
LABEL_COLOR="5b21b6"
LABEL_PREFIX="game: "
normalize_label() {
printf '%s' "$1" | tr '[:upper:]' '[:lower:]'
}
if [[ ! -f "${SERVERLIST}" ]]; then
echo "ERROR: ${SERVERLIST} not found. Run from the repository root."
exit 1
fi
declare -A EXISTING_COLORS=()
declare -A EXISTING_DESCRIPTIONS=()
declare -A EXISTING_NAMES=()
# Fetch all existing game label metadata once (up to 1000) and cache locally.
echo "Fetching existing labels..."
while IFS=$'\t' read -r NAME COLOR DESCRIPTION; do
[[ -n "${NAME}" ]] || continue
EXISTING_COLORS["${NAME}"]="${COLOR}"
EXISTING_DESCRIPTIONS["${NAME}"]="${DESCRIPTION}"
EXISTING_NAMES["$(normalize_label "${NAME}")"]="${NAME}"
done < <(
gh label list --limit 1000 --json name,color,description ${REPO:+--repo "$REPO"} \
| jq -r '.[] | select(.name | startswith("game: ")) | [.name, .color, (.description // "")] | @tsv'
)
# Parse unique game names from the CSV (column 3, skip header).
mapfile -t GAMES < <(
tail -n +2 "${SERVERLIST}" \
| cut -d',' -f3 \
| sort -u
)
CREATED=0
UPDATED=0
UNCHANGED=0
for GAME in "${GAMES[@]}"; do
LABEL="${LABEL_PREFIX}${GAME}"
DESCRIPTION="Issues related to ${GAME}"
NORMALIZED_LABEL="$(normalize_label "${LABEL}")"
if [[ -v EXISTING_NAMES["${NORMALIZED_LABEL}"] ]]; then
CURRENT_LABEL="${EXISTING_NAMES["${NORMALIZED_LABEL}"]}"
CURRENT_COLOR="${EXISTING_COLORS["${CURRENT_LABEL}"]}"
CURRENT_DESCRIPTION="${EXISTING_DESCRIPTIONS["${CURRENT_LABEL}"]}"
if [[ "${CURRENT_LABEL}" != "${LABEL}" || "${CURRENT_COLOR}" != "${LABEL_COLOR}" || "${CURRENT_DESCRIPTION}" != "${DESCRIPTION}" ]]; then
echo " update ${LABEL}"
gh label edit "${CURRENT_LABEL}" \
--name "${LABEL}" \
--color "${LABEL_COLOR}" \
--description "${DESCRIPTION}" \
${REPO:+--repo "$REPO"}
((UPDATED++)) || true
else
echo " ok ${LABEL}"
((UNCHANGED++)) || true
fi
else
echo " create ${LABEL}"
gh label create "${LABEL}" \
--color "${LABEL_COLOR}" \
--description "${DESCRIPTION}" \
${REPO:+--repo "$REPO"}
((CREATED++)) || true
fi
done
echo ""
echo "Done. Created: ${CREATED} Updated: ${UPDATED} Unchanged: ${UNCHANGED}"

0
.github/workflows/version-check.sh → .github/scripts/version-check.sh

0
.github/workflows/add-to-project.yml → .github/workflows/action-add-to-project.yml

2
.github/workflows/details-check.yml → .github/workflows/action-details-check.yml

@ -24,7 +24,7 @@ jobs:
uses: actions/checkout@v4
- name: Generate matrix with generate-matrix.sh
run: chmod +x .github/workflows/details-check-generate-matrix.sh; .github/workflows/details-check-generate-matrix.sh
run: .github/scripts/details-check-generate-matrix.sh
- name: Set Matrix
id: set-matrix

2
.github/workflows/git-sync.yml → .github/workflows/action-git-sync.yml

@ -15,7 +15,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: SSH Agent
uses: webfactory/ssh-agent@v0.9.0
uses: webfactory/ssh-agent@v0.10.0
with:
ssh-private-key: ${{ secrets.BITBUCKET_SECRET }}

2304
.github/workflows/action-issue-triage-automation.yml

File diff suppressed because it is too large

2
.github/workflows/lock.yml → .github/workflows/action-lock.yml

@ -15,7 +15,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Lock Threads
uses: dessant/lock-threads@v5
uses: dessant/lock-threads@v6
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
issue-comment: >

4
.github/workflows/serverlist-validate.yml → .github/workflows/action-serverlist-validate.yml

@ -15,7 +15,7 @@ jobs:
uses: actions/checkout@v4
- name: Compare Versions
run: chmod +x .github/workflows/serverlist-validate.sh; .github/workflows/serverlist-validate.sh
run: .github/scripts/serverlist-validate.sh
- name: Validate Game Icons
run: chmod +x .github/workflows/serverlist-validate-game-icons.sh; .github/workflows/serverlist-validate-game-icons.sh
run: .github/scripts/serverlist-validate-game-icons.sh

6
.github/workflows/action-super-linter.yml

@ -27,9 +27,9 @@ jobs:
- name: Checkout code
uses: actions/checkout@v6
with:
# Full clone required so super-linter can resolve GITHUB_BEFORE_SHA.
# super-linter needs the full git history to get the
# list of files that changed across commits
fetch-depth: 0
fetch-tags: false
persist-credentials: false
- name: Install Prettier plugins (for summary formatting)
@ -41,7 +41,6 @@ jobs:
env:
# To report GitHub Actions status checks
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
DEFAULT_BRANCH: ${{ github.ref_name }}
VALIDATE_BIOME_FORMAT: false
VALIDATE_BIOME_LINT: false
VALIDATE_GITHUB_ACTIONS_ZIZMOR: false
@ -49,7 +48,6 @@ jobs:
VALIDATE_JSON_PRETTIER: false
VALIDATE_MARKDOWN_PRETTIER: false
VALIDATE_NATURAL_LANGUAGE: false
VALIDATE_PYTHON_RUFF_FORMAT: false
VALIDATE_SHELL_SHFMT: false
VALIDATE_TRIVY: false
VALIDATE_YAML_PRETTIER: false

0
.github/workflows/trigger-docker-build.yml → .github/workflows/action-trigger-docker-build.yml

0
.github/workflows/update-check.yml → .github/workflows/action-update-check.yml

2
.github/workflows/version-check.yml → .github/workflows/action-version-check.yml

@ -14,4 +14,4 @@ jobs:
uses: actions/checkout@v4
- name: Version Check
run: chmod +x .github/workflows/version-check.sh; .github/workflows/version-check.sh
run: .github/scripts/version-check.sh

32
.github/workflows/labeler.yml

@ -1,32 +0,0 @@
name: Issue Labeler
on:
issues:
types:
- opened
- edited
permissions:
issues: write
contents: read
jobs:
issue-labeler:
if: github.repository_owner == 'GameServerManagers'
runs-on: ubuntu-latest
steps:
- name: Issue Labeler
uses: github/[email protected]
with:
repo-token: "${{ secrets.GITHUB_TOKEN }}"
configuration-path: .github/labeler.yml
enable-versioned-regex: 0
include-title: 1
is-sponsor-label:
if: github.repository_owner == 'GameServerManagers'
runs-on: ubuntu-latest
steps:
- name: Is Sponsor Label
uses: JasonEtco/is-sponsor-label-action@v2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

27
.github/workflows/potential-duplicates.yml

@ -1,27 +0,0 @@
name: Potential Duplicates
on:
issues:
types:
- opened
permissions:
issues: write
jobs:
potential-duplicates:
if: github.repository_owner == 'GameServerManagers'
runs-on: ubuntu-latest
steps:
- name: Potential Duplicates
uses: wow-actions/potential-duplicates@v1
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
filter: ""
exclude: ""
label: potential-duplicate
state: all
threshold: 0.8
comment: >
Potential duplicates: {{#issues}}
- [#{{ number }}] {{ title }} ({{ accuracy }}%)
{{/issues}}

29
.github/workflows/update-copyright-years-in-license-file.yml

@ -1,29 +0,0 @@
name: Update copyright year(s) in license file
on:
workflow_dispatch:
schedule:
- cron: "0 3 1 1 *" # 03:00 AM on January 1
permissions:
contents: write
pull-requests: write
jobs:
update-license-year:
if: github.repository_owner == 'GameServerManagers'
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Action Update License Year
uses: FantasticFiasco/action-update-license-year@v3
with:
token: ${{ secrets.GITHUB_TOKEN }}
path: LICENSE.md
- name: Merge pull request
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
gh pr merge --merge --delete-branch

2
.prettierrc.json

@ -1,3 +1,3 @@
{
"plugins": ["prettier-plugin-sh"]
"plugins": ["prettier-plugin-sh"]
}

20
.vscode/extensions.json

@ -1,12 +1,12 @@
{
"recommendations": [
"DavidAnson.vscode-markdownlint",
"editorconfig.editorconfig",
"esbenp.prettier-vscode",
"github.vscode-github-actions",
"GitHub.vscode-pull-request-github",
"redhat.vscode-yaml",
"timonwong.shellcheck",
"yzhang.markdown-all-in-one"
]
"recommendations": [
"DavidAnson.vscode-markdownlint",
"editorconfig.editorconfig",
"esbenp.prettier-vscode",
"github.vscode-github-actions",
"GitHub.vscode-pull-request-github",
"redhat.vscode-yaml",
"timonwong.shellcheck",
"yzhang.markdown-all-in-one"
]
}

263
CODE_OF_CONDUCT.md

@ -2,131 +2,158 @@
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, caste, color, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
- Demonstrating empathy and kindness toward other people
- Being respectful of differing opinions, viewpoints, and experiences
- Giving and gracefully accepting constructive feedback
- Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
- Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
- The use of sexualized language or imagery, and sexual attention or
advances of any kind
- Trolling, insulting or derogatory comments, and personal or political attacks
- Public or private harassment
- Publishing others' private information, such as a physical or email
address, without their explicit permission
- Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
We pledge to make our community welcoming, safe, and equitable for all.
We are committed to fostering an environment that respects and promotes the
dignity, rights, and contributions of all individuals, regardless of characteristics
including race, ethnicity, caste, color, age, physical characteristics,
neurodiversity, disability, sex or gender, gender identity or expression, sexual
orientation, language, philosophy or religion, national or social origin,
socio-economic position, level of education, or other status. The same privileges of
participation are extended to everyone who participates in good faith and in
accordance with this Covenant.
## Encouraged Behaviors
While acknowledging differences in social norms, we all strive to meet our
community's expectations for positive behavior. We also understand that our words
and actions may be interpreted differently than we intend based on culture,
background, or native language.
With these considerations in mind, we agree to behave mindfully toward each other
and act in ways that center our shared values, including:
1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
2. Engaging **kindly and honestly** with others.
3. Respecting **different viewpoints** and experiences.
4. **Taking responsibility** for our actions and contributions.
5. Gracefully giving and accepting **constructive feedback**.
6. Committing to **repairing harm** when it occurs.
7. Behaving in other ways that promote and sustain the **well-being of our community**.
## Restricted Behaviors
We agree to restrict the following behaviors in our community. Instances,
threats, and promotion of these behaviors are violations of this Code of Conduct.
1. **Harassment.** Violating explicitly expressed boundaries or engaging in
unnecessary personal attention after any clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative comments
directed at a community member or group of people.
3. **Stereotyping or discrimination.** Characterizing anyone's personality or
behavior on the basis of immutable identities or traits.
4. **Sexualization.** Behaving in a way that would generally be considered
inappropriately intimate in the context or purpose of the community.
5. **Violating confidentiality.** Sharing or acting on someone's personal or
private information without their permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm
toward any person or group.
7. Behaving in other ways that **threaten the well-being** of our community.
### Other Restrictions
1. **Misleading identity.** Impersonating someone else for any reason, or
pretending to be someone else to evade enforcement actions.
2. **Failing to credit sources.** Not properly crediting the sources of content
you contribute.
3. **Promotional materials.** Sharing marketing or other commercial content in a
way that is outside the norms of the community.
4. **Irresponsible communication.** Failing to responsibly present content which
includes, links or describes any other restricted behaviors.
## Reporting an Issue
Tensions can occur between community members even when they are trying their best
to collaborate. Not every conflict represents a code of conduct violation, and this
Code of Conduct reinforces encouraged behaviors and norms that can help avoid
conflicts and minimize harm.
When an incident does occur, it is important to report it promptly. To report a
possible violation, please use one of the following methods:
- **GitHub (private):** [Submit a private security advisory](https://github.com/GameServerManagers/LinuxGSM/security/advisories/new)
- **Discord:** Contact a moderator via the [LinuxGSM Discord server](https://linuxgsm.com/discord)
Community Moderators take reports of violations seriously and will make every
effort to respond in a timely manner. They will investigate all reports of code of
conduct violations, reviewing messages, logs, and recordings, or interviewing
witnesses and other participants. Community Moderators will keep investigation and
enforcement actions as transparent as possible while prioritizing safety and
confidentiality. In order to honor these values, enforcement actions are carried out
in private with the involved parties, but communicating to the whole community may
be part of a mutually agreed upon resolution.
## Addressing and Repairing Harm
If an investigation by the Community Moderators finds that this Code of Conduct
has been violated, the following enforcement ladder may be used to determine how
best to repair harm, based on the incident's impact on the individuals involved
and the community as a whole. Depending on the severity of a violation, lower
rungs on the ladder may be skipped.
1. **Warning**
1. Event: A violation involving a single incident or series of incidents.
2. Consequence: A private, written warning from the Community Moderators.
3. Repair: Examples of repair include a private written apology, acknowledgement
of responsibility, and seeking clarification on expectations.
2. **Temporarily Limited Activities**
1. Event: A repeated incidence of a violation that previously resulted in a
warning, or the first incidence of a more serious violation.
2. Consequence: A private, written warning with a time-limited cooldown period
designed to underscore the seriousness of the situation and give the community
members involved time to process the incident. The cooldown period may be
limited to particular communication channels or interactions with particular
community members.
3. Repair: Examples of repair may include making an apology, using the cooldown
period to reflect on actions and impact, and being thoughtful about
re-entering community spaces after the period is over.
3. **Temporary Suspension**
1. Event: A pattern of repeated violation which the Community Moderators have
tried to address with warnings, or a single serious violation.
2. Consequence: A private written warning with conditions for return from
suspension. In general, temporary suspensions give the person being suspended
time to reflect upon their behavior and possible corrective actions.
3. Repair: Examples of repair include respecting the spirit of the suspension,
meeting the specified conditions for return, and being thoughtful about how to
reintegrate with the community when the suspension is lifted.
4. **Permanent Ban**
1. Event: A pattern of repeated code of conduct violations that other steps on
the ladder have failed to resolve, or a violation so serious that the Community
Moderators determine there is no way to keep the community safe with this
person as a member.
2. Consequence: Access to all community spaces, tools, and communication channels
is removed. In general, permanent bans should be rarely used, should have
strong reasoning behind them, and should only be resorted to if working through
other remedies has failed to change the behavior.
3. Repair: There is no possible repair in cases of this severity.
This enforcement ladder is intended as a guideline. It does not limit the ability
of Community Moderators to use their discretion and judgment, in keeping with the
best interests of our community.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
This Code of Conduct applies within all community spaces, and also applies when an
individual is officially representing the community in public or other spaces.
Examples of representing our community include using an official email address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
[INSERT CONTACT METHOD].
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.1, available at
[https://www.contributor-covenant.org/version/2/1/code_of_conduct.html][v2.1].
Community Impact Guidelines were inspired by
[Mozilla's code of conduct enforcement ladder][mozilla coc].
This Code of Conduct is adapted from the Contributor Covenant, version 3.0,
permanently available at <https://www.contributor-covenant.org/version/3/0/>.
For answers to common questions about this code of conduct, see the FAQ at
[https://www.contributor-covenant.org/faq][faq]. Translations are available
at [https://www.contributor-covenant.org/translations][translations].
Contributor Covenant is stewarded by the Organization for Ethical Source and
licensed under CC BY-SA 4.0. To view a copy of this license, visit
<https://creativecommons.org/licenses/by-sa/4.0/>.
[homepage]: https://www.contributor-covenant.org
[v2.1]: https://www.contributor-covenant.org/version/2/1/code_of_conduct.html
[mozilla coc]: https://github.com/mozilla/diversity
[faq]: https://www.contributor-covenant.org/faq
[translations]: https://www.contributor-covenant.org/translations
For answers to common questions about Contributor Covenant, see the FAQ at
<https://www.contributor-covenant.org/faq>. Translations are provided at
<https://www.contributor-covenant.org/translations>. Additional enforcement and
community guideline resources can be found at
<https://www.contributor-covenant.org/resources>. The enforcement ladder was
inspired by the work of [Mozilla's code of conduct team](https://github.com/mozilla/inclusion).

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README.md

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<p align="center">
<a href="https://linuxgsm.com"><img src="https://i.imgur.com/Eoh1jsi.jpg" alt="LinuxGSM">
<a href="https://www.codacy.com/gh/GameServerManagers/LinuxGSM/dashboard"><img src="https://img.shields.io/codacy/grade/d19c5234dc3743d8a8a14093711ca52d?style=flat-square&logo=codacy&logoColor=white" alt="Codacy grade"></a>
<a href="https://bitbucket.org/GameServerManagers/linuxgsm"><img alt="GitHub Workflow Status" src="https://img.shields.io/github/actions/workflow/status/GameServerManagers/LinuxGSM/git-sync.yml?color=0052CC&logo=bitbucket&style=flat-square"></a>
<a href="https://bitbucket.org/GameServerManagers/linuxgsm"><img alt="GitHub Workflow Status" src="https://img.shields.io/github/actions/workflow/status/GameServerManagers/LinuxGSM/action-git-sync.yml?color=0052CC&logo=bitbucket&style=flat-square"></a>
<a href="https://linuxgsm.com/discord"><img alt="Discord" src="https://img.shields.io/discord/127498813903601664?color=5865F2&label=%20&logo=discord&logoColor=ffffff&style=flat-square"></a>
<a href="https://developer.valvesoftware.com/wiki/SteamCMD"><img src="https://img.shields.io/badge/SteamCMD-000000?style=flat-square&amp;logo=Steam&amp;logoColor=white" alt="SteamCMD"></a>
<a href="https://github.com/GameServerManagers/LinuxGSM/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/gameservermanagers/LinuxGSM?style=flat-square" alt="MIT License"></a>

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