5 changed files with 346 additions and 32 deletions
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#!/bin/bash |
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# BrainBread 2 |
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# Server Management Script |
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# Author: Daniel Gibbs |
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# Website: http://gameservermanagers.com |
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if [ -f ".dev-debug" ]; then |
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exec 5>dev-debug.log |
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BASH_XTRACEFD="5" |
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set -x |
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fi |
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version="090116" |
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#### Variables #### |
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# Notification Email |
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# (on|off) |
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emailnotification="off" |
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email="[email protected]" |
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|
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# Steam login |
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steamuser="username" |
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steampass="password" |
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# Start Variables |
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defaultmap="bba_barracks" |
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maxplayers="20" |
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port="27015" |
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sourcetvport="27020" |
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clientport="27005" |
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ip="0.0.0.0" |
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updateonstart="off" |
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|
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# https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server |
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fn_parms(){ |
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parms="-game brainbread2 -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +map ${defaultmap} +servercfgfile ${servercfg} -maxplayers ${maxplayers}" |
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} |
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#### Advanced Variables #### |
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# Github Branch Select |
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# Allows for the use of different function files |
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# from a different repo and/or branch. |
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githubuser="dgibbs64" |
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githubrepo="linuxgsm" |
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githubbranch="master" |
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# Steam |
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appid="346330" |
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# Server Details |
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servicename="bb2-server" |
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gamename="BrainBread 2" |
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engine="source" |
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|
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# Directories |
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rootdir="$(dirname $(readlink -f "${BASH_SOURCE[0]}"))" |
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selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))" |
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lockselfname=".${servicename}.lock" |
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filesdir="${rootdir}/serverfiles" |
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systemdir="${filesdir}/brainbread2" |
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executabledir="${filesdir}" |
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executable="./srcds_run" |
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servercfg="${servicename}.cfg" |
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servercfgdir="${systemdir}/cfg" |
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servercfgfullpath="${servercfgdir}/${servercfg}" |
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servercfgdefault="${servercfgdir}/lgsm-default.cfg" |
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backupdir="${rootdir}/backups" |
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# Logging |
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logdays="7" |
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gamelogdir="${systemdir}/logs" |
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scriptlogdir="${rootdir}/log/script" |
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consolelogdir="${rootdir}/log/console" |
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scriptlog="${scriptlogdir}/${servicename}-script.log" |
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consolelog="${consolelogdir}/${servicename}-console.log" |
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emaillog="${scriptlogdir}/${servicename}-email.log" |
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scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log" |
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consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log" |
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##### Script ##### |
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# Do not edit |
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fn_getgithubfile(){ |
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filename=$1 |
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exec=$2 |
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fileurl=${3:-$filename} |
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filepath="${rootdir}/${filename}" |
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filedir=$(dirname "${filepath}") |
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# If the function file is missing, then download |
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if [ ! -f "${filepath}" ]; then |
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if [ ! -d "${filedir}" ]; then |
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mkdir "${filedir}" |
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fi |
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githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${fileurl}" |
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echo -e " fetching ${filename}...\c" |
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if [ "$(command -v curl)" ]||[ "$(which curl >/dev/null 2>&1)" ]||[ -f "/usr/bin/curl" ]||[ -f "/bin/curl" ]; then |
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: |
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else |
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echo -e "\e[0;31mFAIL\e[0m\n" |
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echo "Curl is not installed!" |
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echo -e "" |
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exit |
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fi |
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curl=$(curl --fail -o "${filepath}" "${githuburl}" 2>&1) |
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if [ $? -ne 0 ]; then |
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echo -e "\e[0;31mFAIL\e[0m\n" |
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echo "${curl}" |
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echo -e "${githuburl}\n" |
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exit |
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else |
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echo -e "\e[0;32mOK\e[0m" |
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fi |
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if [ "${exec}" ]; then |
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chmod +x "${filepath}" |
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fi |
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fi |
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if [ "${exec}" ]; then |
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source "${filepath}" |
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fi |
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} |
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fn_runfunction(){ |
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fn_getgithubfile "functions/${functionfile}" 1 |
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} |
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core_functions.sh(){ |
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# Functions are defined in core_functions.sh. |
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functionfile="${FUNCNAME}" |
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fn_runfunction |
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} |
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core_functions.sh |
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getopt=$1 |
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core_getopt.sh |
@ -0,0 +1,200 @@ |
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// **************************************************************************** |
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// * |
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// BrainBread 2 - server.cfg * |
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// Version 080116 * |
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// * |
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// **************************************************************************** |
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// ............................. Basic Settings ............................. // |
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// Hostname for server. |
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hostname "<hostname>" |
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// RCON - remote console password. |
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rcon_password "<rconpassword>" |
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// Server password - for private servers. |
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sv_password "" |
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// Contact email for server sysop. |
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sv_contact "[email protected]" |
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// LAN Mode - If set the server will not show on the internet. |
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// Default: sv_lan 0 |
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sv_lan 0 |
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// Cheats - Allows cheats on the server. Steam achievements and stats are disabled. |
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// Default: 0 |
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sv_cheats 0 |
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// Friendly Fire - Allows team members to injure other members of their team. |
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// 0 = Friendly fire off. |
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// 1 = Friendly fire on. |
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// Default: 0 |
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mp_friendlyfire 0 |
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// ........................ Game Specific Commands ........................ // |
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// info: any commands that only apply to this game. |
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// Mercy Value - Sets how many deaths until the players become human once again. |
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// Default: bb2_allow_mercy 0 |
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bb2_allow_mercy 3 |
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// Late Joining - Allows players to spawn late. |
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// default bb2_allow_latejoin 0 |
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bb2_allow_latejoin 1 |
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// Player Spawn Protection - Time in seconds after Spawn. |
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// default bb2_spawn_protection 1 |
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bb2_spawn_protection 15 |
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// Profile System - Allow players to save and load there skills. |
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// 0 = Disabled, skills are not saved. |
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// 1 = Global, players can load there global skills. |
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// 2 = Server, players save there skills to the server. Steam achievements and stats are disabled. |
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// Default 1 |
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bb2_allow_profile_system 1 |
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// Allow NPC to score - Allow friendly npcs to affect scoring. For example for quests. |
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// Default 1 |
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bb2_allow_npc_to_score 0 |
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// Vote Settings |
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// Voting: Passing Votes - Percentage of players that are required to pass a vote. |
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// Minimum: 0 |
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// Maximum: 100 |
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// Default 50 |
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bb2_votes_required 50 |
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// Voting: Ban Time - Number of minutes a player be banned if a vaote ban passes. |
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// minimum: 0 (permanent) |
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// default 30 |
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bb2_ban_time 30 |
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// Arena Settings |
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// Arena: Respawn Interval Time (Seconds). |
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// Minimum: 20 |
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// Default 40 |
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bb2_arena_respawn_time 25 |
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// Arena: Number of Reinforcements. |
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// Minimum: 0 |
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// Maximum: 100 |
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// Default 14 |
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bb2_arena_reinforcement_count 14 |
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// Classic Mode Settings |
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// Classic: Zombie No Team Change. |
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// 0 = Players can become zombies. |
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// 1 = Players cannot become zombies. |
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// Default 0 |
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bb2_classic_zombie_noteamchange 1 |
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// Elimination Settings |
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// Elimination: Team Fraglimit - Number of frags for a team to win a game. |
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// Minimum: 10 |
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// Default 200 |
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bb2_elimination_fraglimit 200 |
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// Elimination: Respawn Time (Seconds). |
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// Minimum: 1 |
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// Maximum: 30 |
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// Default 4 |
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bb2_elimination_respawn_time 5 |
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// Elimination: Respawn Time Scale - Increase the respawn time by this many seconds for the teams. |
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// Minimum: 0 |
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// Maximum: 10 |
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// Default 1 |
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bb2_elimination_respawn_time_scale 1 |
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// Elimination: Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team. |
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// Minimum: 0 |
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// Maximum: 50 |
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// Default 25 |
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bb2_elimination_score_from_extermination 25 |
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// Elimination: Zombie Score - Number of point a zombie gets for a kill. |
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// Minimum: 2 |
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// Maximum: 10 |
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// Default 5 |
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bb2_elimination_score_zombies 5 |
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// Elimination: Team Perk Duration - Number of seconds a team perk lasts. |
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// Minimum: 5 |
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// Maximum: 60 |
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// Default 30 |
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bb2_elimination_teamperk_duration 30 |
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// Elimination: Team Perk Required Kills - Number of kills a team need to get in order to activate a team perk. |
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// Minimum: 25 |
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// Maximum: 500 |
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// Default 50 |
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bb2_elimination_teamperk_kills_required 50 |
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// Zombie Settings |
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// Zombie Lifespan - Number of minutes a regular zombie will last before dying. |
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// Minimum: 1 |
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// Default 5 |
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bb2_zombie_lifespan 2 |
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// Max Zombies - Maximum number of zombies allowed in the game. |
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// Minimum: 1 |
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// Maximum: 128 |
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// Default 50 |
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bb2_zombie_max 45 |
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// M1A1 Abrams Settings |
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// M1A1 Abrams: Main Cannon Damage. |
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// Minimum: 100 |
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// Maximum: 10000 |
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// Default 3000 |
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bb2_m1a1_damage 200 |
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// M1A1 Abrams: Machinegun Damage. |
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// Minimum: 25 |
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// Maximum: 1000 |
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// Default 30 |
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bb2_m1a1_damage_machinegun 25 |
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// M1A1 Abrams: Friendly Fire (Including NPC's). |
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// Minimum: 0 |
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// Maximum: 1 |
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// Default 1 |
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bb2_m1a1_friendly 1 |
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// M1A1 Abrams: Machinegun Rate of Fire. |
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// Minimum: 0.01 |
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// Maximum: 1 |
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// Default 0.08 |
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bb2_m1a1_machinegun_firerate 1 |
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// M1A1 Abrams: Explosion Radius. |
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// Minimum: 200 |
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// Maximum: 10000 |
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// Default 500 |
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bb2_m1a1_radius 500 |
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// M1A1 Abrams: Max Sight Range. |
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// Minimum: 500 |
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// Maximum: 10000 |
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// Default 2000 |
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bb2_m1a1_range_max 1000 |
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// M1A1 Abrams: Min Sight Range. |
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// Minimum: 250 |
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// Maximum: 5000 |
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// Default 400 |
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bb2_m1a1_range_min 250 |
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Reference in new issue