From 9f390f0fa2f4793a706aa117f7995baf5d1f1633 Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Wed, 27 Sep 2023 09:18:21 +0100 Subject: [PATCH] refactor: improve log directory creation messages - Changed the log directory creation messages to include square brackets around the directory paths. - Updated the console log and game log directory creation messages to use square brackets as well. - Modified the symlink creation messages for game logs and Steam logs to also include square brackets. This commit improves the readability of the log directory creation process by adding square brackets around the relevant paths. --- lgsm/modules/core_messages.sh | 4 ++-- lgsm/modules/install_logs.sh | 16 ++++++++-------- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/lgsm/modules/core_messages.sh b/lgsm/modules/core_messages.sh index 1d58d6b5a..0f1684296 100644 --- a/lgsm/modules/core_messages.sh +++ b/lgsm/modules/core_messages.sh @@ -526,12 +526,12 @@ fn_print_update_eol_nl() { # SKIP fn_print_skip_eol() { - echo -en " ${cyan}SKIP${default}" + echo -en " ... ${cyan}SKIP${default}" fn_sleep_time } fn_print_skip_eol_nl() { - echo -e " ${cyan}SKIP${default}" + echo -e " ... ${cyan}SKIP${default}" fn_sleep_time } diff --git a/lgsm/modules/install_logs.sh b/lgsm/modules/install_logs.sh index c0d69136c..2062e4314 100644 --- a/lgsm/modules/install_logs.sh +++ b/lgsm/modules/install_logs.sh @@ -14,7 +14,7 @@ if [ -z "${checklogs}" ]; then fn_sleep_time fi -echo -en "creating log directory ([${logdir} )" +echo -en "creating log directory [ ${logdir} ]" if [ ! -d "${logdir}" ]; then if ! mkdir -p "${logdir}"; then fn_print_fail_eol_nl @@ -26,7 +26,7 @@ else fn_print_skip_eol_nl fi -echo -en "creating script log directory ( ${lgsmlogdir} )" +echo -en "creating script log directory [ ${lgsmlogdir} ]" if [ ! -d "${lgsmlogdir}" ]; then if ! mkdir -p "${lgsmlogdir}"; then fn_print_fail_eol_nl @@ -38,7 +38,7 @@ else fn_print_skip_eol_nl fi -echo -en "creating script log ( ${lgsmlog} )" +echo -en "creating script log [ ${lgsmlog} ]" if [ ! -f "${lgsmlog}" ]; then if ! touch "${lgsmlog}"; then fn_print_fail_eol_nl @@ -50,7 +50,7 @@ else fn_print_skip_eol_nl fi -echo -en "creating console log directory ( ${consolelogdir} )" +echo -en "creating console log directory [ ${consolelogdir} ]" if [ ! -d "${consolelogdir}" ]; then if ! mkdir -p "${consolelogdir}"; then fn_print_fail_eol_nl @@ -62,7 +62,7 @@ else fn_print_skip_eol_nl fi -echo -en "creating console log ( ${consolelog} )" +echo -en "creating console log [ ${consolelog} ]" if [ ! -f "${consolelog}" ]; then if ! touch "${consolelog}"; then fn_print_fail_eol_nl @@ -75,7 +75,7 @@ else fi if [ -n "${gamelogdir}" ]; then - echo -en "creating game log directory ( ${gamelogdir} )" + echo -en "creating game log directory [ ${gamelogdir} ]" if [ ! -d "${gamelogdir}" ]; then if ! mkdir -p "${gamelogdir}"; then fn_print_fail_eol_nl @@ -93,7 +93,7 @@ fi # e.g serverfiles/log is not within log/: symlink created # log/server is in log/: symlink not created if [ -n "${gamelogdir}" ] && [ "${gamelogdir:0:${#logdir}}" != "${logdir}" ]; then - echo -en "creating symlink to game log dir ( ${logdir}/server -> ${gamelogdir} )" + echo -en "creating symlink to game log dir [ ${logdir}/server -> ${gamelogdir} )" # if path does not exist or does not match gamelogdir if [ ! -h "${logdir}/server" ] || [ "$(readlink -f "${logdir}/server")" != "${gamelogdir}" ]; then if ! ln -nfs "${gamelogdir}" "${logdir}/server"; then @@ -110,7 +110,7 @@ fi # If server uses SteamCMD create a symbolic link to the Steam logs. if [ -d "${HOME}/.steam/steam/logs" ]; then if [ ! -L "${logdir}/steam" ]; then - echo -en "creating symlink to steam log dir ( ${logdir}/steam -> ${HOME}/.steam/steam/logs )" + echo -en "creating symlink to steam log dir [ ${logdir}/steam -> ${HOME}/.steam/steam/logs )" if ! ln -nfs "${HOME}/.steam/steam/logs" "${logdir}/steam"; then fn_print_fail_eol_nl core_exit.sh