diff --git a/lgsm/config-default/config-lgsm/tfserver/_default.cfg b/lgsm/config-default/config-lgsm/tfserver/_default.cfg index fbce96a44..53fde059d 100644 --- a/lgsm/config-default/config-lgsm/tfserver/_default.cfg +++ b/lgsm/config-default/config-lgsm/tfserver/_default.cfg @@ -33,7 +33,7 @@ servertags="LinuxGSM" steamsocket="0" # Use Steam Socket. 0 = off; 1 = on. Use Steam Servers for network penetration. Enable this if you don't have a public IP but you want to allow players from outside your network to join your server. If disabled, only you and other players on your LAN can join. If you have a public IP, you do not need to enable this. ## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters -startparameters="ProjectWar_Start?DedicatedServer?MaxPlayers=${maxplayers} -server -game -log -MultiHome=${ip} -Port=${port} -QueryPort=${queryport} -BeaconPort=${beaconport} -ShutDownServicePort=${shutdownport} -ConfigServerName='${selfname}' -OutIPAddress=${publicip} -ServerTags='${servertags}' -UseSteamSocket=${steamsocket} -UserDir='${serverfiles}/${selfname}' -ServerName='${servername}' -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=${maxqueuesize} -QueueValidTime=${queuevalidtime} -QueueThreshold=${maxplayers} -ServerFightModeType=${gamemode} -IsCanSelfDamage=${damageself} -IsCanFriendDamage=${damageallies} -SaveWorldInterval=${saveinterval} -GMOverlapRatio=2 -GreenHand=${greenhand} -SensitiveWords=${allowsensitivewords} -UseACE=${anticheat} -ServerAdminAccounts='${serveradmins}' -IsShowGmTitle=${adminlabel} -ServerPassword='${serverpassword}'" +startparameters="ProjectWar_Start?DedicatedServer?MaxPlayers=${maxplayers} -server -game -log -MultiHome=${ip} -Port=${port} -QueryPort=${queryport} -BeaconPort=${beaconport} -ShutDownServicePort=${shutdownport} -ConfigServerName='${selfname}' -OutIPAddress=${publicip} -ServerTags='${servertags}' -UseSteamSocket=${steamsocket} -UserDir='${serverfiles}/${selfname}' -ServerName='${servername}' -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=${maxqueuesize} -QueueValidTime=${queuevalidtime} -QueueThreshold=${maxplayers} -ServerFightModeType=${gamemode} -IsCanSelfDamage=${damageself} -IsCanFriendDamage=${damageallies} -SaveWorldInterval=${saveinterval} -GMOverlapRatio=2 -GreenHand=${greenhand} -SensitiveWords=${allowsensitivewords} -UseEAC=${anticheat} -ServerAdminAccounts='${serveradmins}' -IsShowGmTitle=${adminlabel} -ServerPassword='${serverpassword}'" #### LinuxGSM Settings #### diff --git a/lgsm/modules/info_game.sh b/lgsm/modules/info_game.sh index 3bae60f0b..77dfa11ee 100644 --- a/lgsm/modules/info_game.sh +++ b/lgsm/modules/info_game.sh @@ -710,7 +710,7 @@ fn_info_game_tf() { queryport="${queryport:-"0"}" saveinterval="${saveinterval:-"0"}" servername="${servername:-"NOT SET"}" - serverpassword="${serverpassword:-"NOT SET"}" + #serverpassword="${serverpassword:-"NOT SET"}" shutdownport="${shutdownport:-"0"}" } diff --git a/lgsm/modules/info_messages.sh b/lgsm/modules/info_messages.sh index 09576e861..4c75f30e5 100644 --- a/lgsm/modules/info_messages.sh +++ b/lgsm/modules/info_messages.sh @@ -1625,7 +1625,7 @@ fn_info_messages_tf() { { fn_port "header" fn_port "Game" port udp - fn_port "Query" queryport tcp + fn_port "Query" queryport udp fn_port "Beacon" beaconport udp fn_port "Shutdown" shutdownport tcp } | column -s $'\t' -t