From 8e7574a0393bb3716e56f1fa17a54cbf7068a7e8 Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Sun, 13 Nov 2016 21:46:16 +0000 Subject: [PATCH] Removed this config as not required --- tests/config.lua | 180 ----------------------------------------------- 1 file changed, 180 deletions(-) delete mode 100644 tests/config.lua diff --git a/tests/config.lua b/tests/config.lua deleted file mode 100644 index ade07d0ee..000000000 --- a/tests/config.lua +++ /dev/null @@ -1,180 +0,0 @@ --- Welcome to the JC2-MP server configuration file! - ---[[ -SERVER OPTIONS - -Server-related options. ---]] -Server = -{ - -- The maximum number of players that can be on the server at any - -- given time. Make sure your connection and server can handle it! - -- Default value: 5000 - MaxPlayers = 5000, - -- Used to control what IP this server binds to. Unless you're a dedicated - -- game host, you don't need to worry about this. - -- Default value: "" - BindIP = "8.8.8.8", - -- The port the server uses. - -- Default value: 7777 - BindPort = 7777, - -- The time before a player is timed out after temporarily losing - -- connection, or crashing without properly disconnecting. - -- Default value (in milliseconds): 10000 - Timeout = 10000, - - -- The name of the server, as seen by players and the server browser. - -- Default value: "JC2-MP Server" - Name = "JC2-MP Server", - -- The server description, as seen by players and the server browser. - -- Default value: "No description available" - Description = "No description available.", - -- The server password. - -- Default value: "" - Password = "", - - -- Controls whether the server announces its presence to the master server - -- and therefore to the server browser. - -- Default value: true - Announce = true, - - -- Controls how often synchronization packets are broadcast by the server - -- in milliseconds - -- Default value (in milliseconds): 180 - SyncUpdate = 180, - - -- CAUTION: Setting this variable to true unlocks a number of potentially - -- unsafe operations, which include: - -- * Native Lua packages (.dll, .so) - -- * Execution of Lua from arbitrary paths (Access to loadfile/dofile) - -- * Unbound io functions, allowing for access to the entire file-system - -- Default value: false - IKnowWhatImDoing = false -} - ---[[ -SYNCRATE OPTIONS - -Sync rate options. These values control how often synchronization -packets are sent by the clients, in milliseconds. This lets you -control how frequent the sync comes in, which may result in a -smoother or less laggy experience ---]] -SyncRates = -{ - -- Default value (in milliseconds): 75 - Vehicle = 75, - -- Default value (in milliseconds): 120 - OnFoot = 120, - -- Default value (in milliseconds): 1000 - Passenger = 1000, - -- Default value (in milliseconds): 250 - MountedGun = 250, - -- Default value (in milliseconds): 350 - StuntPosition = 350 -} - ---[[ -STREAMER OPTIONS - -Streamer-related options. The streamer is responsible for controlling the -visibility of objects (including players and vehicles) for other players. - -What this means is that if you want to extend the distance at which objects -remain visible for players, you need to change the StreamDistance. ---]] -Streamer = -{ - -- The default distance before objects are streamed out. - -- Default value (in metres): 500 - StreamDistance = 500 -} - ---[[ -VEHICLE OPTIONS - -Vehicle-related options. ---]] -Vehicle = -{ - -- The number of seconds required for a vehicle to respawn after - -- vehicle death. - -- Default value (in seconds): 10 - -- For instant respawn: 0 - -- For no respawning: nil - DeathRespawnTime = 10, - -- Controls whether to remove the vehicle if respawning is turned off, - -- and the vehicle dies. - -- Default value: false - DeathRemove = false, - - -- The number of seconds required for a vehicle to respawn after it is - -- left unoccupied. - -- Default value (in seconds): 45 - -- For instant respawn: 0 - -- For no respawning: nil - UnoccupiedRespawnTime = 45, - -- Controls whether to remove the vehicle if respawning is turned off, - -- and the vehicle is left unoccupied. - -- Default value: false - UnoccupiedRemove = false, -} - ---[[ -PLAYER OPTIONS - -Player-related options. ---]] -Player = -{ - -- The default spawn position for players. If you do not use a script - -- to handle spawns, such as the freeroam script, then this spawn position - -- will be used. - -- Default value: Vector3( -6550, 209, -3290 ) - SpawnPosition = Vector3( -6550, 209, -3290 ) -} - ---[[ -MODULE OPTIONS - -Lua module-related options. ---]] -Module = -{ - --[[ - To prevent a large number of errors building up, modules are automatically - unloaded after a certain number of errors in a given timespan. Each error - adds to a counter, which is decremented if there has not been an error - in a certain amount of time. - - This allows you to adjust the number of errors before the module is unloaded, - as well as the time since the last error for the counter to be decremented. - --]] - - -- The maximum number of errors before a module is unloaded. - -- Default value: 5 - MaxErrorCount = 5, - -- The time from the last error necessary for the error counter to be decremented. - -- Default value (in milliseconds): 500 - ErrorDecrementTime = 500 -} - ---[[ -WORLD OPTIONS - -Default settings for worlds. ---]] -World = -{ - -- The default time of day at world creation. - -- Default value (in hours): 0.0 - Time = 0.0, - - -- The increment added to the time of day each second. - -- Default value (in minutes): 1 - TimeStep = 1, - - -- The default weather severity at world creation. - -- Default value: 0 - WeatherSeverity = 0 -} \ No newline at end of file