5 changed files with 238 additions and 4 deletions
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# This file does not include all possible commands but it includes the most common/useful ones. |
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# If you want to see all possible comands, in the server console type: find . |
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# Before some variables are a # symbol. This means it is disabled. Remove the # symbol to enable them. |
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######################################### |
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# Important Settings You Need To Change # |
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######################################### |
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# A text description of your server. For a new line add: \n |
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server.description "LGSM Server\nRust support : UltimateByte" |
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|
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# A URL to the image which shows up on the server details screen (dimensions are 512x256). |
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server.headerimage "https://github.com/dgibbs64/linuxgsm/raw/master/images/logo/lgsm-full-light.png" |
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# The URL to your servers website. |
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server.url "http://gameservermanagers.com/" |
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#################################### |
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# Optional Settings You Can Change # |
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#################################### |
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# A value of false makes text chat location based only (players need to be close to each other). |
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# Values: true, false |
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#server.globalchat true |
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|
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# Controls if player vs player damage is allowed. If your server is primarily for building, you'll want to set this to false |
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# Values: true, false |
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#server.pve false |
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# Controls fall damage. |
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# Values: true, false |
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#falldamage.enabled true |
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# Helicopter bullet accuracy. Higher numbers are less accurate. |
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#heli.bulletAccuracy 2 |
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################################################ |
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# Settings That Will Lag Server Is Set Too Low # |
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################################################ |
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|
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# Changes how often resources respawn. |
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#spawn.min_rate 0.1 |
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#spawn.max_rate 1 |
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# Changes how close resources spawn to each other. |
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#spawn.min_density 0.1 |
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#spawn.max_density 1 |
@ -0,0 +1,147 @@ |
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#!/bin/bash |
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# Rust |
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# Server Management Script |
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# Author: Daniel Gibbs |
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# Contributor: UltimateByte (LGSM adaptation), Wulf (Information) |
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# Website: http://gameservermanagers.com |
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if [ -f ".dev-debug" ]; then |
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exec 5>dev-debug.log |
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BASH_XTRACEFD="5" |
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set -x |
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fi |
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version="230215" |
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|
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#### Variables #### |
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|
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# Notification Email |
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# (on|off) |
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emailnotification="off" |
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email="[email protected]" |
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|
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# Steam login (not required) |
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steamuser="anonymous" |
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steampass="" |
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|
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# Server settings |
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# More settings available after install in serverfiles/server/rust-server/server.cfg |
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servername="Rust LGSM Server" |
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ip="0.0.0.0" |
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port="28015" |
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rconport="28016" |
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rconpassword="CHANGE_ME" # Don't let it blank but change it |
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maxplayers="50" |
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|
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# Advanced |
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worldsize="4000" # default 4000; min : 2000 max : 8000 |
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saveinterval="300" # Auto-save in seconds |
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tickrate="30" # default 30; min acceptable 15 , max 100 or 128 |
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|
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# https://developer.valvesoftware.com/wiki/Rust_Dedicated_Server |
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fn_parms(){ |
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parms="-batchmode +server.ip ${ip} +server.port ${port} +server.tickrate ${tickrate} +server.hostname \"${servername}\" +server.identity \"${servicename}\" +server.maxplayers ${maxplayers} +server.worldsize ${worldsize} +server.saveinterval ${saveinterval} +rcon.ip ${ip} +rcon.port ${rconport} +rcon.password \"${rconpassword}\" -logfile ${gamelogfile}" |
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} |
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|
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#### Advanced Variables #### |
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|
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# Github Branch Select |
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# Allows for the use of different function files |
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# from a different repo and/or branch. |
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githubuser="dgibbs64" |
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githubrepo="linuxgsm" |
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githubbranch="rust" |
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|
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# Steam |
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appid="258550" |
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# Server Details |
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servicename="rust-server" |
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gamename="Rust" |
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engine="unity3d" |
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|
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# Directories |
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rootdir="$(dirname $(readlink -f "${BASH_SOURCE[0]}"))" |
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selfname=$(basename $(readlink -f "${BASH_SOURCE[0]}")) |
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lockselfname=".${servicename}.lock" |
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filesdir="${rootdir}/serverfiles" |
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systemdir="${filesdir}" |
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executabledir="${filesdir}" |
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executable="./RustDedicated" |
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serveridentitydir="${systemdir}/server/${servicename}" |
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servercfg="server.cfg" |
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servercfgdir="${serveridentitydir}/cfg" |
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servercfgfullpath="${servercfgdir}/${servercfg}" |
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servercfgdefault="${servercfgdir}/lgsm-default.cfg" |
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backupdir="${rootdir}/backups" |
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# Logging |
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logdays="7" |
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gamelogdir="${rootdir}/log/server" |
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scriptlogdir="${rootdir}/log/script" |
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consolelogdir="${rootdir}/log/console" |
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gamelog="${gamelogdir}/${servicename}-game.log" |
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scriptlog="${scriptlogdir}/${servicename}-script.log" |
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consolelog="${consolelogdir}/${servicename}-console.log" |
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emaillog="${scriptlogdir}/${servicename}-email.log" |
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gamelogfile="\"gamelog-$(date '+%Y-%m-%d-%H-%M-%S').log\"" |
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scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log" |
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consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log" |
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##### Script ##### |
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# Do not edit |
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fn_getgithubfile(){ |
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filename=$1 |
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exec=$2 |
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fileurl=${3:-$filename} |
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filepath="${rootdir}/${filename}" |
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filedir=$(dirname "${filepath}") |
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# If the function file is missing, then download |
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if [ ! -f "${filepath}" ]; then |
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if [ ! -d "${filedir}" ]; then |
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mkdir "${filedir}" |
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fi |
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githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${fileurl}" |
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echo -e " fetching ${filename}...\c" |
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if [ "$(command -v curl)" ]||[ "$(which curl >/dev/null 2>&1)" ]||[ -f "/usr/bin/curl" ]||[ -f "/bin/curl" ]; then |
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: |
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else |
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echo -e "\e[0;31mFAIL\e[0m\n" |
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echo "Curl is not installed!" |
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echo -e "" |
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exit |
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fi |
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curl=$(curl --fail -o "${filepath}" "${githuburl}" 2>&1) |
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if [ $? -ne 0 ]; then |
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echo -e "\e[0;31mFAIL\e[0m\n" |
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echo " ${curl}"|grep "curl:" |
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echo -e "${githuburl}\n" |
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exit |
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else |
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echo -e "\e[0;32mOK\e[0m" |
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fi |
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if [ "${exec}" ]; then |
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chmod +x "${filepath}" |
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fi |
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fi |
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if [ "${exec}" ]; then |
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source "${filepath}" |
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fi |
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} |
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fn_runfunction(){ |
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fn_getgithubfile "functions/${functionfile}" 1 |
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} |
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core_functions.sh(){ |
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# Functions are defined in core_functions.sh. |
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functionfile="${FUNCNAME}" |
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fn_runfunction |
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} |
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core_functions.sh |
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getopt=$1 |
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core_getopt.sh |
Loading…
Reference in new issue