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Fixed ts3server logs issue #378

Also optimsed this function.
pull/393/head
Daniel Gibbs 10 years ago
parent
commit
795fdb38d8
  1. 47
      functions/fn_check_logs

47
functions/fn_check_logs

@ -2,11 +2,11 @@
# LGSM fn_check_logs function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
# Version: 160515
# Version: 190515
# Description: Checks that log files exist on server start
# Create dir's for the script and console logs
if [ ! -f "${scriptlog}" ]; then
if [ ! -f "${scriptlogdir}" ]; then
fn_printdots "Checking for log files"
sleep 1
fn_printinfo "Checking for log files: Creating log files"
@ -15,61 +15,34 @@ if [ ! -f "${scriptlog}" ]; then
mkdir -v "${rootdir}/log"
mkdir -v "${scriptlogdir}"
touch "${scriptlog}"
mkdir -v "${consolelogdir}"
touch "${consolelog}"
# If a server is Project Zomboid create a symbolic link to the game server logs
if [ "${engine}" == "projectzomboid" ]; then
ln -nfsv "${gamelogdir}" "${rootdir}/log/server"
if [ -n "${consolelogdir}" ]; then
mkdir -v "${consolelogdir}"
touch "${consolelog}"
fi
# If a server is source or goldsource create a symbolic link to the game server logs
if [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]; then
# If a server is source or goldsource, Teamspeak 3, Starbound, Project Zomhoid create a symbolic link to the game server logs.
if [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]||[ "${gamename}" == "Teamspeak 3" ]||[ "${engine}" == "starbound" ]||[ "${engine}" == "projectzomboid" ]; then
if [ ! -h "${rootdir}/log/server" ]; then
ln -nfsv "${gamelogdir}" "${rootdir}/log/server"
else
echo "Symbolic link ${gamelogdir} => ${rootdir}/log/server already exists!"
fi
fi
# If a server is unreal2 or unity3d create a dir
# If a server is unreal2 or unity3d create a dir.
if [ "${engine}" == "unreal2" ]||[ "${engine}" == "unity3d" ]; then
mkdir -pv "${gamelogdir}"
fi
# If a server is 7 Days to Die
# If a server is 7 Days to Die.
if [ "${gamename}" == "7 Days To Die" ]; then
if [ ! -h "${gamelogdir}/output_log.txt" ]; then
ln -nfsv "${filesdir}/7DaysToDie_Data/output_log.txt" "${gamelogdir}/output_log.txt"
fi
fi
# If a server is starbound create a symbolic link to the game server logs
if [ "${engine}" == "starbound" ]; then
if [ ! -h "${rootdir}/log/server" ]; then
ln -nfsv "${gamelogdir}" "${rootdir}/log/server"
else
echo "Symbolic link ${gamelogdir} => ${rootdir}/log/server already exists!"
fi
fi
# If server uses SteamCMD create a symbolic link to the Steam logs
# If server uses SteamCMD create a symbolic link to the Steam logs.
if [ -d "${rootdir}/Steam/logs" ]; then
if [ ! -h "${rootdir}/log/steamcmd" ]; then
ln -nfsv "${rootdir}/Steam/logs" "${rootdir}/log/steamcmd"
else
echo "Symbolic link ${rootdir}/Steam/logs => ${rootdir}/log/steamcmd already exists!"
fi
fi
# If server is Teamspeak 3
if [ "${engine}" == "Teamspeak 3" ]; then
if [ ! -d "${scriptlogdir}" ];then
mkdir "${rootdir}/log"
mkdir "${scriptlogdir}"
fi
if [ ! -h "${rootdir}/log/server" ]; then
ln -sv "${gamelogdir}" "${rootdir}/log/server"
fi
fi
sleep 1

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