committed by
GitHub
6 changed files with 475 additions and 16 deletions
@ -0,0 +1,29 @@ |
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--- |
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title: "LinuxGSM PR Review Guidance" |
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applyTo: "**" |
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description: "Use when reviewing pull requests in LinuxGSM; prioritize regressions, behavior changes, shell safety, and missing tests over style-only feedback." |
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--- |
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|
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Focus review effort on correctness and operational safety first. |
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|
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Primary priorities: |
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- Identify behavior regressions and compatibility risks. |
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- Flag unsafe shell patterns (`rm -rf`, unquoted vars, unchecked command failures). |
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- Verify workflow changes do not weaken permissions or secret handling. |
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- Check for missing tests/validation when logic changes. |
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- Confirm labels, templates, and automation rules stay internally consistent. |
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Feedback expectations: |
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- Give concrete, actionable findings with file and reason. |
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- Prefer high-signal issues over style nits. |
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- If no defects are found, state that clearly and mention residual risk areas. |
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- Suggest minimal, low-risk fixes before proposing broad refactors. |
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LinuxGSM-specific checks: |
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- Shell scripts should preserve robust defaults (`set -euo pipefail` where appropriate). |
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- Label/workflow updates should avoid duplicate or stale taxonomy. |
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- Automation should fail safe (log and continue for advisory AI; block on true CI errors). |
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- Keep issue/PR automation rules aligned with templates and existing labels. |
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@ -0,0 +1,87 @@ |
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#!/usr/bin/env bash |
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# sync-game-labels.sh |
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# Reads lgsm/data/serverlist.csv and ensures a "game: <name>" label exists in |
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# the GitHub repo for every unique game name. Safe to run multiple times. |
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# |
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# Requires: gh CLI authenticated with issues:write scope. |
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# Usage: .github/scripts/sync-game-labels.sh [OWNER/REPO] |
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# |
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# The OWNER/REPO argument is optional; if omitted gh uses the current repo. |
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set -euo pipefail |
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REPO="${1:-}" |
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SERVERLIST="lgsm/data/serverlist.csv" |
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LABEL_COLOR="5b21b6" |
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LABEL_PREFIX="game: " |
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normalize_label() { |
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printf '%s' "$1" | tr '[:upper:]' '[:lower:]' |
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} |
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if [[ ! -f "${SERVERLIST}" ]]; then |
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echo "ERROR: ${SERVERLIST} not found. Run from the repository root." |
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exit 1 |
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fi |
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|
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declare -A EXISTING_COLORS=() |
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declare -A EXISTING_DESCRIPTIONS=() |
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declare -A EXISTING_NAMES=() |
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# Fetch all existing game label metadata once (up to 1000) and cache locally. |
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echo "Fetching existing labels..." |
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while IFS=$'\t' read -r NAME COLOR DESCRIPTION; do |
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[[ -n "${NAME}" ]] || continue |
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EXISTING_COLORS["${NAME}"]="${COLOR}" |
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EXISTING_DESCRIPTIONS["${NAME}"]="${DESCRIPTION}" |
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EXISTING_NAMES["$(normalize_label "${NAME}")"]="${NAME}" |
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done < <( |
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gh label list --limit 1000 --json name,color,description ${REPO:+--repo "$REPO"} \ |
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| jq -r '.[] | select(.name | startswith("game: ")) | [.name, .color, (.description // "")] | @tsv' |
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) |
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# Parse unique game names from the CSV (column 3, skip header). |
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mapfile -t GAMES < <( |
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tail -n +2 "${SERVERLIST}" \ |
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| cut -d',' -f3 \ |
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| sort -u |
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) |
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CREATED=0 |
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UPDATED=0 |
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UNCHANGED=0 |
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for GAME in "${GAMES[@]}"; do |
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LABEL="${LABEL_PREFIX}${GAME}" |
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DESCRIPTION="Issues related to ${GAME}" |
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NORMALIZED_LABEL="$(normalize_label "${LABEL}")" |
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if [[ -v EXISTING_NAMES["${NORMALIZED_LABEL}"] ]]; then |
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CURRENT_LABEL="${EXISTING_NAMES["${NORMALIZED_LABEL}"]}" |
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CURRENT_COLOR="${EXISTING_COLORS["${CURRENT_LABEL}"]}" |
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CURRENT_DESCRIPTION="${EXISTING_DESCRIPTIONS["${CURRENT_LABEL}"]}" |
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if [[ "${CURRENT_LABEL}" != "${LABEL}" || "${CURRENT_COLOR}" != "${LABEL_COLOR}" || "${CURRENT_DESCRIPTION}" != "${DESCRIPTION}" ]]; then |
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echo " update ${LABEL}" |
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gh label edit "${CURRENT_LABEL}" \ |
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--name "${LABEL}" \ |
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--color "${LABEL_COLOR}" \ |
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--description "${DESCRIPTION}" \ |
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${REPO:+--repo "$REPO"} |
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(( UPDATED++ )) || true |
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else |
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echo " ok ${LABEL}" |
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(( UNCHANGED++ )) || true |
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fi |
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else |
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echo " create ${LABEL}" |
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gh label create "${LABEL}" \ |
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--color "${LABEL_COLOR}" \ |
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--description "${DESCRIPTION}" \ |
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${REPO:+--repo "$REPO"} |
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(( CREATED++ )) || true |
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fi |
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done |
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|
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echo "" |
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echo "Done. Created: ${CREATED} Updated: ${UPDATED} Unchanged: ${UNCHANGED}" |
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@ -0,0 +1,229 @@ |
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name: AI Issue Triage |
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on: |
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issues: |
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types: |
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- opened |
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- edited |
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|
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permissions: |
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issues: write |
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contents: read |
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jobs: |
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ai-triage: |
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if: github.repository_owner == 'GameServerManagers' |
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runs-on: ubuntu-latest |
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steps: |
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- name: Triage issue with GitHub Models |
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uses: actions/github-script@v7 |
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env: |
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |
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with: |
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script: | |
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const title = context.payload.issue.title || ''; |
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const body = context.payload.issue.body || ''; |
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const number = context.payload.issue.number; |
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const owner = context.repo.owner; |
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const repo = context.repo.repo; |
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const AI_MARKER = '<!-- ai-triage -->'; |
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function parseTriageResponse(raw) { |
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const input = (raw || '').trim(); |
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if (!input) return {}; |
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const candidates = [input]; |
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const fenced = input.match(/```(?:json)?\s*([\s\S]*?)```/i); |
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if (fenced?.[1]) candidates.push(fenced[1].trim()); |
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const firstBrace = input.indexOf('{'); |
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const lastBrace = input.lastIndexOf('}'); |
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if (firstBrace !== -1 && lastBrace > firstBrace) { |
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candidates.push(input.slice(firstBrace, lastBrace + 1)); |
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} |
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for (const candidate of candidates) { |
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try { |
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return JSON.parse(candidate); |
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} catch (_err) { |
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// Continue trying fallbacks. |
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} |
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} |
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return {}; |
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} |
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// For short bodies, apply "needs: more info" label directly. |
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// Skip the AI call but still label the issue. |
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const isShortBody = body.trim().length < 80; |
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if (isShortBody) { |
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try { |
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await github.rest.issues.addLabels({ |
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owner, repo, issue_number: number, |
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labels: ['needs: more info'], |
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}); |
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} catch (err) { |
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console.log('Could not apply label for short body:', err.message); |
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} |
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return; |
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} |
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// ── Call GitHub Models ──────────────────────────────────────── |
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let triage; |
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try { |
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const res = await fetch( |
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'https://models.inference.ai.azure.com/chat/completions', |
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{ |
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method: 'POST', |
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headers: { |
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'Authorization': `Bearer ${process.env.GITHUB_TOKEN}`, |
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'Content-Type': 'application/json', |
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}, |
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body: JSON.stringify({ |
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model: 'gpt-4o-mini', |
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temperature: 0.1, |
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max_tokens: 400, |
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messages: [ |
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{ |
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role: 'system', |
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content: |
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'You are a triage assistant for LinuxGSM, an open-source ' + |
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'Linux game server manager. Your role is to:\n' + |
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'1. Analyze issue quality (completeness, clarity)\n' + |
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'2. Extract game names mentioned in the issue, even if misspelled or abbreviated\n' + |
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'3. Suggest corrections for likely typos using fuzzy matching\n' + |
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'4. Respond ONLY with a valid JSON object — no markdown fences.\n\n' + |
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'Common game name variations and typos you should recognize:\n' + |
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'- "Valhiem" → "Valheim"\n' + |
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'- "Rrust" → "Rust"\n' + |
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'- "Conterstrike" / "CS" / "CSGO" → "Counter-Strike: Global Offensive"\n' + |
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'- "Garrys" / "GMod" → "Garrys Mod"\n' + |
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'- "ARK" / "Ark" → "ARK: Survival Evolved"\n' + |
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'- "DayZ" / "Dayz" → "DayZ"\n' + |
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'- "Insurgency Sandstorm" / "Insurgency 2" → "Insurgency: Sandstorm"', |
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}, |
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{ |
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role: 'user', |
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content: |
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`Title: ${title}\n\nBody:\n${body.slice(0, 3000)}\n\n` + |
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'Respond with this JSON schema:\n' + |
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'{\n' + |
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' "quality": "good" | "ok" | "poor",\n' + |
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' "missing_info": ["list of specific missing fields"],\n' + |
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' "detected_game": "canonical game name if one is mentioned, or null",\n' + |
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' "game_confidence": "high" | "medium" | "low" | null,\n' + |
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' "game_note": "correction suggestion if the user misspelled a game name, or empty string",\n' + |
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' "comment": "one or two sentence note to the reporter, or empty string"\n' + |
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'}', |
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}, |
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], |
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}), |
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} |
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); |
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if (!res.ok) { |
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console.log(`GitHub Models returned ${res.status} — skipping AI triage.`); |
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return; |
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} |
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const data = await res.json(); |
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const raw = data.choices?.[0]?.message?.content || '{}'; |
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triage = parseTriageResponse(raw); |
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} catch (err) { |
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// Never fail the workflow if the AI call errors — it's advisory only. |
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console.log('AI triage skipped:', err.message); |
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return; |
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} |
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if (!triage || typeof triage !== 'object') { |
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triage = {}; |
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} |
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// ── Act on the result ──────────────────────────────────────── |
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const isPoor = triage.quality === 'poor'; |
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const missing = Array.isArray(triage.missing_info) ? triage.missing_info : []; |
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const hasIssues = isPoor || missing.length > 0; |
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|
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// Prepare labels to apply |
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const labelsToApply = []; |
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// Check if a game was detected with high confidence |
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const detectedGame = triage.detected_game; |
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const gameConfidence = triage.game_confidence; |
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if (detectedGame && gameConfidence === 'high') { |
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labelsToApply.push(`game: ${detectedGame}`); |
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} |
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// Apply "needs: more info" label if quality issues detected |
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if (hasIssues) { |
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labelsToApply.push('needs: more info'); |
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} |
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// Apply labels one-by-one so a single failure does not block all labels. |
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const uniqueLabels = [...new Set(labelsToApply)]; |
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for (const label of uniqueLabels) { |
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try { |
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await github.rest.issues.addLabels({ |
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owner, |
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repo, |
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issue_number: number, |
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labels: [label], |
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}); |
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} catch (err) { |
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console.log(`Could not apply label "${label}":`, err.message); |
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} |
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} |
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// Post a comment only when there is something specific to say |
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const gameNote = triage.game_note || ''; |
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const reporterComment = triage.comment || ''; |
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if (!hasIssues && !gameNote) return; |
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const missingBlock = missing.length > 0 |
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? `\n\n**Missing information:**\n${missing.map(m => `- ${m}`).join('\n')}` |
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: ''; |
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const gameBlock = gameNote |
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? `\n\n**Game name note:** ${gameNote}` |
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: ''; |
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const triageCommentBody = |
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`${AI_MARKER}\n` + |
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`Thanks for opening this issue! 👋\n\n` + |
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`${reporterComment}` + |
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`${missingBlock}` + |
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`${gameBlock}\n\n` + |
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`_This note was generated automatically by AI triage and may not be perfect. ` + |
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`A maintainer will review shortly._`; |
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|
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try { |
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const comments = await github.rest.issues.listComments({ |
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owner, |
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repo, |
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issue_number: number, |
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per_page: 100, |
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}); |
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const existingAiComment = comments.data.find( |
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(comment) => comment.user?.type === 'Bot' && comment.body?.includes(AI_MARKER) |
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); |
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|
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if (existingAiComment) { |
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await github.rest.issues.updateComment({ |
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owner, |
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repo, |
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comment_id: existingAiComment.id, |
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body: triageCommentBody, |
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}); |
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} else { |
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await github.rest.issues.createComment({ |
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owner, |
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repo, |
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issue_number: number, |
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body: triageCommentBody, |
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}); |
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} |
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} catch (err) { |
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console.log('Could not post comment:', err.message); |
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} |
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@ -4,14 +4,24 @@ on: |
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types: |
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- opened |
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- edited |
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pull_request: |
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types: |
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- opened |
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- edited |
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- synchronize |
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- reopened |
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|
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permissions: |
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issues: write |
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pull-requests: write |
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contents: read |
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|
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env: |
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FORCE_JAVASCRIPT_ACTIONS_TO_NODE24: "true" |
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|
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jobs: |
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issue-labeler: |
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if: github.repository_owner == 'GameServerManagers' |
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if: github.repository_owner == 'GameServerManagers' && github.event_name == 'issues' |
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runs-on: ubuntu-latest |
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steps: |
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- name: Issue Labeler |
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@ -21,12 +31,28 @@ jobs: |
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configuration-path: .github/labeler.yml |
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enable-versioned-regex: 0 |
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include-title: 1 |
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sync-labels: 1 |
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|
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pr-labeler: |
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if: github.repository_owner == 'GameServerManagers' && github.event_name == 'pull_request' |
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runs-on: ubuntu-latest |
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steps: |
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- name: PR Labeler |
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uses: github/[email protected] |
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with: |
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repo-token: "${{ secrets.GITHUB_TOKEN }}" |
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configuration-path: .github/labeler.yml |
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enable-versioned-regex: 0 |
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include-title: 1 |
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include-body: 0 |
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sync-labels: 1 |
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|
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is-sponsor-label: |
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if: github.repository_owner == 'GameServerManagers' |
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if: github.repository_owner == 'GameServerManagers' && github.event_name == 'issues' |
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runs-on: ubuntu-latest |
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steps: |
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- name: Is Sponsor Label |
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uses: JasonEtco/is-sponsor-label-action@v2 |
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if: github.event.action == 'opened' |
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uses: JasonEtco/is-sponsor-label-action@v3 |
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env: |
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |
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|
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@ -0,0 +1,28 @@ |
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name: Sync Game Labels |
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on: |
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push: |
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branches: |
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- master |
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- develop |
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paths: |
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- "lgsm/data/serverlist.csv" |
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workflow_dispatch: {} |
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|
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permissions: |
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issues: write |
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contents: read |
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|
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jobs: |
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sync-game-labels: |
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if: github.repository_owner == 'GameServerManagers' |
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runs-on: ubuntu-latest |
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steps: |
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- name: Checkout |
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uses: actions/checkout@v5 |
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|
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- name: Sync game labels from serverlist |
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env: |
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} |
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run: | |
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chmod +x .github/scripts/sync-game-labels.sh |
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.github/scripts/sync-game-labels.sh |
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Loading…
Reference in new issue