@ -95,11 +95,11 @@ fn_alert_monitor_query() {
fn_alert_update( ) {
# If previousbuild is set show transition, else fallback to single version.
if [ -n " ${ previousbuild :- } " ] && [ -n " ${ localbuild :- } " ] ; then
fn_script_log_info " Sending alert: ${ selfname } updated ${ previousbuild } -> ${ localbuild } "
alertmessage = " ${ selfname } has been updated: ${ previousbuild } -> ${ localbuild } . "
fn_script_log_info " Sending alert: ${ selfname } updated: ${ previousbuild } -> ${ localbuild } "
alertmessage = " ${ selfname } updated: ${ previousbuild } -> ${ localbuild } . "
else
fn_script_log_info " Sending alert: ${ selfname } has received a game server update: ${ localbuild } "
alertmessage = " ${ selfname } has received a game server update: ${ localbuild } . "
fn_script_log_info " Sending alert: ${ selfname } updated to ${ localbuild } "
alertmessage = " ${ selfname } updated to ${ localbuild } . "
fi
alertaction = "Updated"
alertemoji = "🎉"
@ -114,22 +114,22 @@ fn_alert_update_failed() {
# Expect updatefailureexpected (target version) and updatefailuregot (actual localbuild) if set
local expected = " ${ updatefailureexpected :- ${ remotebuild :- unknown } } "
local got = " ${ updatefailuregot :- ${ localbuild :- unknown } } "
fn_script_log_error " Sending alert: ${ selfname } update failed expected ${ expected } got ${ got } "
fn_script_log_error " Sending alert: ${ selfname } update failed: expected ${ expected } , got ${ got } "
alertaction = "Update Failed"
alertemoji = "❌"
alertsound = "2"
alertmessage = " ${ selfname } update failed. E xpected ${ expected } but is still ${ got } . Manual intervention required. "
alertmessage = " ${ selfname } update failed: e xpected ${ expected } , got ${ got } . Manual intervention required. "
# Red
alertcolourhex = "#cd0000"
alertcolourdec = "13434880"
}
fn_alert_update_request( ) {
fn_script_log_info " Sending alert: ${ selfname } has requested an update and needs to be restarted. "
alertaction = "Updating "
fn_alert_update_restart_re quest( ) {
fn_script_log_info " Sending alert: ${ selfname } restart requested "
alertaction = "Restart Requested "
alertemoji = "🎉"
alertsound = "1"
alertmessage = " ${ selfname } has requested an update and needs to be restarted . "
alertmessage = " ${ selfname } has requested a restart for an update to be applied. Restarting now . "
# Blue
alertcolourhex = "#1e90ff"
alertcolourdec = "2003199"
@ -137,7 +137,7 @@ fn_alert_update_request() {
fn_alert_check_update( ) {
fn_script_log_info " Sending alert: ${ gamename } update available: ${ localbuild } -> ${ remotebuild } "
alertaction = "Update a vailable"
alertaction = "Update A vailable"
alertemoji = "🎉"
alertsound = "1"
alertmessage = " ${ gamename } update available: ${ localbuild } -> ${ remotebuild } "
@ -147,7 +147,7 @@ fn_alert_check_update() {
}
fn_alert_update_linuxgsm( ) {
fn_script_log_info " Sending alert: ${ selfname } has received an LinuxGSM update "
fn_script_log_info " Sending alert: ${ selfname } has received a LinuxGSM update "
alertaction = "Updated"
alertemoji = "🎉"
alertsound = "1"
@ -230,8 +230,8 @@ elif [ "${alert}" == "update" ]; then
fn_alert_update
elif [ " ${ alert } " = = "update-failed" ] ; then
fn_alert_update_failed
elif [ " ${ alert } " = = "update-request" ] ; then
fn_alert_update_request
elif [ " ${ alert } " = = "update-restart-re quest" ] ; then
fn_alert_update_restart_re quest
elif [ " ${ alert } " = = "check-update" ] ; then
fn_alert_check_update
elif [ " ${ alert } " = = "config" ] ; then