Browse Source

Merge remote-tracking branch 'refs/remotes/origin/master' into ts3-password

# Conflicts:
#	functions/core_functions.sh
pull/614/head
Daniel Gibbs 9 years ago
parent
commit
64a8652709
  1. 183
      Insurgency/cfg/lgsm-default.cfg
  2. 10
      functions/check.sh
  3. 17
      functions/check_config.sh
  4. 19
      functions/command_details.sh
  5. 7
      functions/core_functions.sh
  6. 32
      functions/info_config.sh

183
Insurgency/cfg/lgsm-default.cfg

@ -1,7 +1,7 @@
// ****************************************************************************
// *
// Ingurgency - server.cfg *
// Version 150815 *
// Version 060116 *
// *
// ****************************************************************************
@ -10,9 +10,6 @@
// Hostname for server.
hostname "<hostname>"
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server password - for private servers.
sv_password ""
@ -23,10 +20,26 @@ sv_contact "[email protected]"
// Default: sv_lan 0
sv_lan 0
// Set maximum Server FPS
// Set maximum server FPS
// Default: fps_max 300
fps_max 300
// ........................... RCON Configuration .......................... //
// RCON - remote console password.
rcon_password "<rconpassword>"
// Number of minutes to ban users who fail rcon authentication
// min. 0
sv_rcon_banpenalty 10
// Enable/disable rcon logging
sv_rcon_log 1
// Max number of times a user can fail rcon authentication before being banned
// min. 1 max. 20
sv_rcon_maxfailures 5
// ......................... Matchmaking Playlists ......................... //
// info: Selecting a playlist will allow the server to show up in matchmaking.
// Playlists use predefined settings and mapcycle.
@ -59,6 +72,7 @@ sv_playlist "nwi/coop"
// "mapcycle_attackdefend.txt" - push & strike maps
// "mapcycle_checkpoint.txt" - all checkpoint maps
// "mapcycle_comp.txt" - firefight & elimination maps
// "mapcycle_conquer.txt" - conquer gamemode
// "mapcycle_cooperative.txt" - survival, coop, hunt maps
// "mapcycle_firefight.txt" - all firefight maps
// "mapcycle_flashpoint.txt" - all flashpoint maps
@ -78,6 +92,165 @@ sv_playlist "nwi/coop"
//
//mapcyclefile "mapcycle.txt"
// .......................... Coop Mode Settings ............................ //
// info: Settings for all cooperative gamemodes
// Set the maximum number of human players in Cooperative modes
// Maximum value: 8
// Default: mp_coop_lobbysize 6
//mp_coop_lobbysize 6
// Set the minimum number of bots
//mp_coop_min_bots 5
// Set the maximum number of bots
// Maximum value: maxplayers - mp_coop_lobbysize
//mp_coop_max_bots 18
// ........................... Voting Settings .............................. //
// Allow voting?
sv_allow_votes 1
// Is map voting enabled?
sv_map_voting 1
// Allow spectators to vote?
sv_vote_allow_spectators 0
// A vote that fails cannot be re-submitted for this long
sv_vote_failure_timer 300
// Can people hold votes to change AI count?
sv_vote_issue_botcount_allowed 1
// The voting population required to pass a bot count vote
// min. 0.1 max. 1
sv_vote_issue_botcount_min_population 0.55
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_issue_botcount_min_ratio 0.5
// Can people hold votes to change AI difficulty?
sv_vote_issue_botdifficulty_allowed 1
// The voting population required to pass an AI difficulty vote
// min. 0.1 max. 1
sv_vote_issue_botdifficulty_min_population 0.55
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_issue_botdifficulty_min_ratio 0.5
// Can people hold votes to change the gamemode?
sv_vote_issue_changegamemode_allowed 0
// Can people hold votes to change levels?
sv_vote_issue_changelevel_allowed 1
// If enabled, wait until the end of the round to change levels
sv_vote_issue_changelevel_wait 1
// Can people hold votes to kick players from the server?
sv_vote_issue_kick_allowed 1
// Can we kick the other team?
sv_vote_issue_kick_other_team 0
// Can people hold votes to set the next level?
sv_vote_issue_nextlevel_allowed 1
// Allow players to extend the current map?
sv_vote_issue_nextlevel_allowextend 0
// Present players with a list of maps to choose from?
sv_vote_issue_nextlevel_choicesmode 1
// Not allowed to vote for a nextlevel if one has already been set
sv_vote_issue_nextlevel_prevent_change 1
// How many rounds before map voting can begin
sv_vote_issue_nextlevel_round_count_delay 1
// The voting population required to pass a next level vote
// min. 0.1 max. 1
sv_vote_issue_nextlevel_min_population 0.55
// How strong does the yes vote need to be to win? (2.0 = 2x more voters)
// min. 1 max. 5
sv_vote_issue_nextlevel_min_ratio 0.5
// Can people hold votes to restart the game?
sv_vote_issue_restart_game_allowed 1
// Can people hold votes to restart the round?
sv_vote_issue_restart_round_allowed 1
// Can people hold votes to scramble the teams?
sv_vote_issue_scramble_teams_allowed 1
// Can people hold votes to switch the teams?
sv_vote_issue_switch_teams_allowed 1
// How long should a kick ban last for if a player is kicked for hacking? (minutes)
sv_vote_kick_ban_duration_cheating 240
// The voting population required to kick a person for hacking
// min. 0.1 max. 1
sv_vote_kick_hack_min_population 0.60
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_hack_min_ratio 0.66
// How long should a kick vote ban someone from the server? (in minutes)
sv_vote_kick_ban_duration_idle 0
// The voting population required to kick a person for being idle
// min. 0.1 max. 1
sv_vote_kick_idle_min_population 0.20
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_idle_min_ratio 0.5
// How long should a kick ban last for if a player is kicked for team killing? (minutes)
sv_vote_kick_ban_duration_teamkilling 10
// The voting population required to kick a person for team killing
// min. 0.1 max. 1
sv_vote_kick_tk_min_population 0.25
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_tk_min_ratio 0.66
// How long should a kick ban last for if a player is kicked for trolling? (minutes)
sv_vote_kick_ban_duration_trolling 60
// The voting population required to kick a person for trolling
// min. 0.1 max. 1
sv_vote_kick_troll_min_population 0.40
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_troll_min_ration 0.66
// The minimum number of players needed on the server to start a vote kick
sv_vote_kick_min_players 4
// Minimum number of vote attempts required to start an actual vote
sv_vote_kick_min_voters 3
// The voting population required
// min. 0 max. 1
sv_vote_min_population 0.55
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_min_ratio 0.55
// ............................. Fast Download .............................. //
// info: Allows custom maps to be downloaded to the client.

10
functions/check.sh

@ -2,7 +2,7 @@
# LGSM fn_check function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
lgsm_version="271215"
lgsm_version="060116"
# Description: Overall function for managing checks.
# Runs checks that will either halt on or fix an issue.
@ -59,4 +59,12 @@ do
if [ "${allowed_command}" == "${function_selfname}" ]; then
check_tmux.sh
fi
done
local allowed_commands_array=( command_console.sh command_debug.sh command_details.sh command_monitor.sh command_start.sh command_stop.sh )
for allowed_command in "${allowed_commands_array[@]}"
do
if [ "${allowed_command}" == "${function_selfname}" ]; then
check_config.sh
fi
done

17
functions/check_config.sh

@ -0,0 +1,17 @@
#!/bin/bash
# LGSM check_config.sh function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
lgsm_version="060116"
# Description: If server config missing warn user.
if [ ! -e "${servercfgfullpath}" ]; then
if [ "${gamename}" != "Hurtworld" ]; then
fn_printwarnnl "Config file missing!"
echo "${servercfgfullpath}"
fn_scriptlog "Configuration file missing!"
fn_scriptlog "${servercfgfullpath}"
sleep 2
fi
fi

19
functions/command_details.sh

@ -2,7 +2,7 @@
# LGSM command_details.sh function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
lgsm_version="271215"
lgsm_version="060116"
# Description: Displays server infomation.
@ -581,23 +581,6 @@ fn_details_statusbottom
# Run checks and gathers details to display.
check.sh
if [ ! -e "${servercfgfullpath}" ]; then
if [ "${gamename}" != "Hurtworld" ]; then
echo ""
fn_printwarnnl "\e[0;31mCONFIGURATION FILE MISSING!\e[0m"
echo "${servercfgfullpath}"
echo "Some details cannot be displayed"
echo -en ".\r"
sleep 1
echo -en "..\r"
sleep 1
echo -en "...\r"
sleep 1
echo -en " \r"
fi
fi
info_config.sh
info_distro.sh
info_glibc.sh

7
functions/core_functions.sh

@ -2,7 +2,7 @@
# LGSM core_functions.sh function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
lgsm_version="050116"
lgsm_version="060116"
# Description: Defines all functions to allow download and execution of functions using fn_runfunction.
# This function is called first before any other function. Without this file other functions would not load.
@ -106,6 +106,11 @@ functionfile="${FUNCNAME}"
fn_runfunction
}
check_config.sh(){
functionfile="${FUNCNAME}"
fn_runfunction
}
check_ip.sh(){
functionfile="${FUNCNAME}"
fn_runfunction

32
functions/info_config.sh

@ -2,7 +2,7 @@
# LGSM info_config.sh function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
lgsm_version="271215"
lgsm_version="060116"
# Description: Gets specific details from config files.
@ -12,12 +12,6 @@ lgsm_version="271215"
# tr -d '=\"; ' remove selected charectors =\";
# grep -v "foo" filter out lines that contain foo
fn_servercfgfullpath(){
if [ ! -f "${servercfgfullpath}" ]; then
servercfgfullpath="\e[0;31mMISSING!\e[0m ${servercfgfullpath}"
fi
}
## Just Cause 2
if [ "${engine}" == "avalanche" ]; then
@ -68,8 +62,6 @@ if [ "${engine}" == "avalanche" ]; then
port="0"
fi
fn_servercfgfullpath
## Dont Starve Together
elif [ "${engine}" == "dontstarve" ]; then
@ -131,8 +123,6 @@ elif [ "${engine}" == "dontstarve" ]; then
port="0"
fi
fn_servercfgfullpath
## Project Zomboid
elif [ "${engine}" == "projectzomboid" ]; then
@ -164,8 +154,6 @@ elif [ "${engine}" == "projectzomboid" ]; then
port="0"
fi
fn_servercfgfullpath
# ARMA 3
elif [ "${engine}" == "realvirtuality" ]; then
@ -233,8 +221,6 @@ elif [ "${engine}" == "realvirtuality" ]; then
masterport="0"
fi
fn_servercfgfullpath
# Serious Sam
elif [ "${engine}" == "seriousengine35" ]; then
@ -294,8 +280,6 @@ elif [ "${engine}" == "seriousengine35" ]; then
queryport="0"
fi
fn_servercfgfullpath
# Source Engine Games
elif [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]; then
@ -329,8 +313,6 @@ elif [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]; then
rconpassword="\e[0;31mUNAVAILABLE\e[0m"
fi
fn_servercfgfullpath
# Spark (NS2: Combat)
elif [ "${engine}" == "spark" ]; then
@ -342,8 +324,6 @@ elif [ "${engine}" == "spark" ]; then
queryport="0"
fi
fn_servercfgfullpath
# Teamspeak 3
elif [ "${gamename}" == "Teamspeak 3" ]; then
@ -390,8 +370,6 @@ elif [ "${gamename}" == "Teamspeak 3" ]; then
fileport="30033"
fi
fn_servercfgfullpath
# Teeworlds
elif [ "${engine}" == "teeworlds" ]; then
@ -443,8 +421,6 @@ elif [ "${engine}" == "teeworlds" ]; then
slots="12"
fi
fn_servercfgfullpath
# Terraria
elif [ "${engine}" == "terraria" ]; then
@ -591,8 +567,6 @@ elif [ "${gamename}" == "7 Days To Die" ]; then
queryport="0"
fi
fn_servercfgfullpath
# Hurtworld (unity3d)
elif [ "${gamename}" == "Hurtworld" ]; then
@ -763,8 +737,6 @@ elif [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then
fi
fn_servercfgfullpath
# ARK: Survivaial Evolved
elif [ "${gamename}" == "ARK: Survivial Evolved" ]; then
@ -832,6 +804,4 @@ elif [ "${gamename}" == "ARK: Survivial Evolved" ]; then
queryport="0"
fi
fn_servercfgfullpath
fi

Loading…
Cancel
Save