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Added branch variable

Ability to opt in to different branches of a steamgame, e.g. iwillbackupmysave branch from Project Zomboid. To us this you have to add a variable named "branch" to your gameserverscript.
pull/789/head
DrCox1911 9 years ago
parent
commit
5e4728c8c8
  1. 4
      functions/install_serverfiles.sh

4
functions/install_serverfiles.sh

@ -39,13 +39,13 @@ while [ "${counter}" == "0" ]||[ "$(grep -wc 0x402 .finstall_serverfiles.sh.tmp)
if [ "${engine}" == "goldsource" ]; then
${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_set_config 90 mod ${appidmod} +app_update "${appid}" +quit |tee .finstall_serverfiles.sh.tmp
else
${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_update "${appid}" +quit |tee .finstall_serverfiles.sh.tmp
${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_update "${appid}" ${branch} +quit |tee .finstall_serverfiles.sh.tmp
fi
elif [ "${counter}" -ge "5" ]; then
if [ "${engine}" == "goldsource" ]; then
${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_set_config 90 mod ${appidmod} +app_update "${appid}" -validate +quit |tee .finstall_serverfiles.sh.tmp
else
${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_update "${appid}" -validate +quit |tee .finstall_serverfiles.sh.tmp
${unbuffer} ./steamcmd.sh +login "${steamuser}" "${steampass}" +force_install_dir "${filesdir}" +app_update "${appid}" ${branch} -validate +quit |tee .finstall_serverfiles.sh.tmp
fi
fi
elif [ "${counter}" -ge "11" ]; then

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