Browse Source

Merge remote-tracking branch 'refs/remotes/origin/master' into travis-test

Conflicts:
	tests/tests_ts3server.sh
pull/528/head
Daniel Gibbs 10 years ago
parent
commit
59e184d39b
  1. 119
      PiratesVikingandKnightsII/cfg/lgsm-default.cfg
  2. 98
      PiratesVikingandKnightsII/pvkiiserver
  3. 30
      functions/fn_check_steamuser
  4. 4
      functions/fn_debug
  5. 1
      functions/fn_details
  6. 378
      functions/fn_getopt
  7. 7
      functions/fn_install_config
  8. 4
      functions/fn_install_glibcfix
  9. 4
      functions/fn_install_gsquery
  10. 4
      functions/fn_install_retry
  11. 4
      functions/fn_install_serverfiles
  12. 6
      functions/fn_update_check
  13. 3
      tests/tests_jc2server.sh

119
PiratesVikingandKnightsII/cfg/lgsm-default.cfg

@ -0,0 +1,119 @@
// ****************************************************************************
// *
// Pirates, Vikings, and Knights II *
// Version 150815 *
// *
// ****************************************************************************
// ............................. Basic Settings ............................. //
// Hostname for server.
hostname "<hostname>"
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server password - for private servers.
sv_password ""
// Contact email for server sysop.
sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// ............................... Map Cycles ............................... //
// You can create your own custom mapcycle.
mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... //
// Time spend on a single map (in minutes) before switching to a new one automatically.
// Default: mp_timelimit 0
mp_timelimit 20
// Wait for the end of round before changing map.
// Default: mp_timelimit_waitroundend 0
mp_timelimit_waitroundend 1
// Round duration in minutes.
// Default: mp_roundtime 3
mp_roundtime 3
// Round limit in number of rounds.
// Default: mp_roundlimit 0
// Win limit in number of rounds.
// Default: mp_winlimit 0
mp_winlimit 0
// ........................ Server Specific Commands ........................ //
// Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// vanilla - he server runs the default settings.
// custom - the server runs custom gameplay settings or mods.
// example: sv_tags "custom, fastdl"
sv_tags ""
// Friendly fire - Allows team members to injure other members of their team.
// Default: mp_friendlyfire 0
mp_friendlyfire 0
// ............................. Communication ............................. //
// Enable communication over voice via microphone.
// Default: sv_voiceenable 1
sv_voiceenable 1
// Players can hear all other players, no team restrictions.
// Default: sv_alltalk 0
sv_alltalk 0
// ............................. Fast Download .............................. //
// info: Allows custom maps to be downloaded to the client.
// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
// Default: sv_allowdownload 1
sv_allowdownload 1
// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
// Example:
// server location: maps/custommap.bsp
// web server location: http://example.com/custom/maps/custommap.bsp
// sv_downloadurl "http://example.com/custom"
// Default: sv_downloadurl ""
sv_downloadurl ""
// ................................ Ban List ............................... //
// personal banlist based on user IDs.
exec banned_user.cfg
// personal banlist based on user IPs.
exec banned_ip.cfg
writeid
writeip
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
log on
// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1
// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1
// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0

98
PiratesVikingandKnightsII/pvkiiserver

@ -0,0 +1,98 @@
#!/bin/bash
# No More Room in Hell
# Server Management Script
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
version="051115"
#### Variables ####
# Notification Email
# (on|off)
emailnotification="off"
email="[email protected]"
# Steam login
steamuser="anonymous"
steampass=""
# Start Variables
defaultmap="bt_island"
maxplayers="24"
port="27015"
sourcetvport="27020"
clientport="27005"
ip="0.0.0.0"
updateonstart="off"
# https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server
fn_parms(){
parms="-game pvkii -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +map ${defaultmap} +servercfgfile ${servercfg} -maxplayers ${maxplayers}"
}
#### Advanced Variables ####
# Steam
appid="17575"
# Server Details
servicename="pvkii-server"
gamename="Pirates, Vikings, and Knights II"
engine="source"
# Directories
rootdir="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
selfname="$(basename $0)"
lockselfname=".${servicename}.lock"
filesdir="${rootdir}/serverfiles"
systemdir="${filesdir}/pvkii"
executabledir="${filesdir}"
executable="./srcds_run"
servercfg="${servicename}.cfg"
servercfgdir="${systemdir}/cfg"
servercfgfullpath="${servercfgdir}/${servercfg}"
servercfgdefault="${servercfgdir}/lgsm-default.cfg"
backupdir="${rootdir}/backups"
# Logging
logdays="7"
gamelogdir="${systemdir}/logs"
scriptlogdir="${rootdir}/log/script"
consolelogdir="${rootdir}/log/console"
scriptlog="${scriptlogdir}/${servicename}-script.log"
consolelog="${consolelogdir}/${servicename}-console.log"
emaillog="${scriptlogdir}/${servicename}-email.log"
scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log"
consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log"
##### Script #####
# Do not edit
fn_runfunction(){
# Functions are downloaded and run with this function
if [ ! -f "${rootdir}/functions/${functionfile}" ]; then
cd "${rootdir}"
if [ ! -d "functions" ]; then
mkdir functions
fi
cd functions
echo -e " loading ${functionfile}...\c"
wget -N /dev/null https://raw.githubusercontent.com/dgibbs64/linuxgsm/master/functions/${functionfile} 2>&1 | grep -F HTTP | cut -c45-
chmod +x "${functionfile}"
cd "${rootdir}"
fi
source "${rootdir}/functions/${functionfile}"
}
fn_functions(){
# Functions are defined in fn_functions.
functionfile="${FUNCNAME}"
fn_runfunction
}
fn_functions
getopt=$1
fn_getopt

30
functions/fn_check_steamuser

@ -4,18 +4,20 @@
# Website: http://gameservermanagers.com
# Version: 040715
if [ -z "${steamuser}" ]||[ "${steamuser}" == "username" ]; then
fn_printwarnnl "Steam login not set. Using anonymous login."
if [ -d ${scriptlogdir} ]; then
fn_scriptlog "Steam login not set. Using anonymous login."
fi
if [ "${steamuser}" == "username" ]; then
echo " * Change steamuser=\"username\" to a valid steam login."
if [ -d ${scriptlogdir} ]; then
fn_scriptlog "Change steamuser=\"username\" to a valid steam login."
fi
fi
steamuser="anonymous"
steampass=""
sleep 2
if [ "${steamuser}" == "username" ]; then
fn_printfailnl "Steam login not set. Update steamuser."
echo " * Change steamuser=\"username\" to a valid steam login."
if [ -d ${scriptlogdir} ]; then
fn_scriptlog "edit ${selfname}. change steamuser=\"username\" to a valid steam login."
exit 1
fi
fi
if [ -z "${steamuser}" ]; then
fn_printwarnnl "Steam login not set. Using anonymous login."
if [ -d ${scriptlogdir} ]; then
fn_scriptlog "Steam login not set. Using anonymous login."
fi
steamuser="anonymous"
steampass=""
sleep 2
fi

4
functions/fn_debug

@ -2,7 +2,7 @@
# LGSM fn_debug function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
# Version: 311015
# Version: 051115
# Description: Runs the server without tmux. Runs direct from the terminal.
@ -34,7 +34,7 @@ echo -e "Press CTRL+c to drop out of debug mode."
fn_printwarningnl "If ${servicename} is already running it will be stopped."
echo ""
while true; do
read -p "Continue? [y/N]" yn
read -e -i "y" -p "Continue? [Y/n]" yn
case $yn in
[Yy]* ) break;;
[Nn]* ) echo Exiting; return;;

1
functions/fn_details

@ -372,6 +372,7 @@ fn_details_statusbottom
}
fn_details_source(){
pid=$(tmux list-sessions 2>&1 | awk '{print $1}' | grep -Ec "^${servicename}:")
fn_check_ip
fn_parms
fn_details_config

378
functions/fn_getopt

@ -2,227 +2,397 @@
# LGSM fn_getopt function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
# Version: 311015
# Version: 011115
# Description: getopt arguments.
fn_getopt_generic(){
case "$getopt" in
start)
st|start)
fn_start;;
stop)
sp|stop)
fn_stop;;
restart)
r|restart)
fn_restart;;
update)
u|update)
fn_update_check;;
force-update)
fu|force-update|update-restart)
forceupdate=1;
fn_update_check;;
update-restart)
forceupdate=1;
fn_update_check;;
update-functions)
uf|update-functions)
fn_update_functions;;
validate)
v|validate)
fn_validate;;
monitor)
m|monitor)
fn_monitor;;
email-test)
et|email-test)
fn_email_test;;
details)
d|details)
fn_details;;
backup)
b|backup)
fn_backup;;
console)
c|console)
fn_console;;
debug)
d|debug)
fn_debug;;
install)
i|install)
fn_install;;
auto-install)
ai|auto-install)
fn_autoinstall;;
depsdetect)
fn_deps_detect;;
dd|depsdetect)
fn_deps_detect;;
*)
echo "Usage: $0 {start|stop|restart|update|force-update|update-functions|validate|monitor|email-test|details|backup|console|debug|install|auto-install}"
esac
echo "Usage: $0 [option]"
echo "${gamename} - Linux Game Server Manager - Version ${version}"
echo "http://gameservermanagers.com/${selfname}"
echo -e ""
echo -e "\e[93mCommands\e[0m"
{
echo -e "\e[34mstart\t\e[0mStart the server."
echo -e "\e[34mstop\t\e[0mStop the server."
echo -e "\e[34mrestart\t\e[0mRestart the server."
echo -e "\e[34mupdate\t\e[0mChecks and applies updates from SteamCMD."
echo -e "\e[34mforce-update\t\e[0mBypasses the check and applies updates from SteamCMD."
echo -e "\e[34mupdate-functions\t\e[0mRemoves all functions so latest can be downloaded."
echo -e "\e[34mvalidate\t\e[0mValidate server files with SteamCMD."
echo -e "\e[34mmonitor\t\e[0mChecks that the server is running."
echo -e "\e[34memail-test\t\e[0mSends test monitor email."
echo -e "\e[34mdetails\t\e[0mDisplays useful infomation about the server."
echo -e "\e[34mbackup\t\e[0mCreate archive of the server."
echo -e "\e[34mconsole\t\e[0mConsole allows you to access the live view of a server."
echo -e "\e[34mdebug\t\e[0mSee the output of the server directly to your terminal."
echo -e "\e[34minstall\t\e[0mInstall the server."
echo -e "\e[34mauto-install\t\e[0mInstall the server, without prompts."
} | column -s $'\t' -t
esac
exit
}
fn_getopt_teamspeak3(){
case "$getopt" in
start)
st|start)
fn_start;;
stop)
sp|stop)
fn_stop;;
restart)
r|restart)
fn_restart;;
update)
u|update)
fn_update_check;;
update-functions)
uf|update-functions)
fn_update_functions;;
monitor)
m|monitor)
fn_monitor;;
email-test)
et|email-test)
fn_email_test;;
details)
d|details)
fn_details;;
backup)
b|backup)
fn_backup;;
install)
i|install)
fn_install;;
auto-install)
ai|auto-install)
fn_autoinstall;;
depsdetect)
fn_deps_detect;;
dd|depsdetect)
fn_deps_detect;;
*)
echo "Usage: $0 {start|stop|restart|update|update-functions|monitor|email-test|details|backup|install|auto-install}"
esac
echo "Usage: $0 [option]"
echo "${gamename} - Linux Game Server Manager - Version ${version}"
echo "http://gameservermanagers.com/${selfname}"
echo -e ""
echo -e "\e[93mCommands\e[0m"
{
echo -e "\e[34mstart\t\e[0mStart the server."
echo -e "\e[34mstop\t\e[0mStop the server."
echo -e "\e[34mrestart\t\e[0mRestart the server."
echo -e "\e[34mupdate\t\e[0mChecks and applies updates from teamspeak.com."
echo -e "\e[34mupdate-functions\t\e[0mRemoves all functions so latest can be downloaded."
echo -e "\e[34mmonitor\t\e[0mChecks that the server is running."
echo -e "\e[34memail-test\t\e[0mSends test monitor email."
echo -e "\e[34mdetails\t\e[0mDisplays useful infomation about the server."
echo -e "\e[34mbackup\t\e[0mCreate archive of the server."
echo -e "\e[34minstall\t\e[0mInstall the server."
echo -e "\e[34mauto-install\t\e[0mInstall the server, without prompts."
} | column -s $'\t' -t
esac
exit
}
fn_getopt_mumble(){
case "$getopt" in
start)
st|start)
fn_start;;
stop)
sp|stop)
fn_stop;;
restart)
r|restart)
fn_restart;;
update-functions)
uf|update-functions)
fn_update_functions;;
monitor)
m|monitor)
fn_monitor;;
email-test)
et|email-test)
fn_email_test;;
backup)
b|backup)
fn_backup;;
console)
fn_console;;
debug)
d|debug)
fn_debug;;
depsdetect)
fn_deps_detect;;
dd|depsdetect)
fn_deps_detect;;
*)
echo "Usage: $0 {start|stop|restart|update-functions|monitor|email-test|backup|console|debug}"
esac
echo "Usage: $0 [option]"
echo "${gamename} - Linux Game Server Manager - Version ${version}"
echo "http://gameservermanagers.com/${selfname}"
echo -e ""
echo -e "\e[93mCommands\e[0m"
{
echo -e "\e[34mstart\t\e[0mStart the server."
echo -e "\e[34mstop\t\e[0mStop the server."
echo -e "\e[34mrestart\t\e[0mRestart the server."
echo -e "\e[34mupdate-functions\t\e[0mRemoves all functions so latest can be downloaded."
echo -e "\e[34mmonitor\t\e[0mChecks that the server is running."
echo -e "\e[34memail-test\t\e[0mSends test monitor email."
echo -e "\e[34mbackup\t\e[0mCreate archive of the server."
echo -e "\e[34mconsole\t\e[0mConsole allows you to access the live view of a server."
echo -e "\e[34mdebug\t\e[0mSee the output of the server directly to your terminal."
} | column -s $'\t' -t
esac
exit
}
fn_getopt_gmodserver(){
case "$getopt" in
st|start)
fn_start;;
sp|stop)
fn_stop;;
r|restart)
fn_restart;;
u|update)
fn_update_check;;
fu|force-update|update-restart)
forceupdate=1;
fn_update_check;;
uf|update-functions)
fn_update_functions;;
v|validate)
fn_validate;;
m|monitor)
fn_monitor;;
et|email-test)
fn_email_test;;
d|details)
fn_details;;
b|backup)
fn_backup;;
c|console)
fn_console;;
d|debug)
fn_debug;;
i|install)
fn_install;;
ai|auto-install)
fn_autoinstall;;
dd|depsdetect)
fn_deps_detect;;
gc|gmod-content)
fn_content_gmod;;
*)
echo "Usage: $0 [option]"
echo "${gamename} - Linux Game Server Manager - Version ${version}"
echo "http://gameservermanagers.com/${selfname}"
echo -e ""
echo -e "\e[93mCommands\e[0m"
{
echo -e "\e[34mstart\t\e[0mStart the server."
echo -e "\e[34mstop\t\e[0mStop the server."
echo -e "\e[34mrestart\t\e[0mRestart the server."
echo -e "\e[34mupdate\t\e[0mChecks and applies updates from SteamCMD."
echo -e "\e[34mforce-update\t\e[0mBypasses the check and applies updates from SteamCMD."
echo -e "\e[34mupdate-functions\t\e[0mRemoves all functions so latest can be downloaded."
echo -e "\e[34mvalidate\t\e[0mValidate server files with SteamCMD."
echo -e "\e[34mmonitor\t\e[0mChecks that the server is running."
echo -e "\e[34memail-test\t\e[0mSends test monitor email."
echo -e "\e[34mdetails\t\e[0mDisplays useful infomation about the server."
echo -e "\e[34mbackup\t\e[0mCreate archive of the server."
echo -e "\e[34mconsole\t\e[0mConsole allows you to access the live view of a server."
echo -e "\e[34mdebug\t\e[0mSee the output of the server directly to your terminal."
echo -e "\e[34minstall\t\e[0mInstall the server."
echo -e "\e[34mauto-install\t\e[0mInstall the server, without prompts."
echo -e "\e[34mgmod-content\t\e[0mDownload gmod add-on content."
} | column -s $'\t' -t
esac
exit
}
fn_getopt_unreal(){
case "$getopt" in
start)
st|start)
fn_start;;
stop)
sp|stop)
fn_stop;;
restart)
r|restart)
fn_restart;;
update-functions)
uf|update-functions)
fn_update_functions;;
monitor)
m|monitor)
fn_monitor;;
email-test)
et|email-test)
fn_email_test;;
details)
d|details)
fn_details;;
backup)
b|backup)
fn_backup;;
console)
c|console)
fn_console;;
debug)
d|debug)
fn_debug;;
install)
i|install)
fn_install;;
map-compressor)
mc|map-compressor)
fn_compress_ut99maps;;
depsdetect)
dd|depsdetect)
fn_deps_detect;;
*)
echo "Usage: $0 {start|stop|restart|update-functions|monitor|email-test|details|backup|console|debug|install|map-compressor}"
esac
echo "Usage: $0 [option]"
echo "${gamename} - Linux Game Server Manager - Version ${version}"
echo "http://gameservermanagers.com/${selfname}"
echo -e ""
echo -e "\e[93mCommands\e[0m"
{
echo -e "\e[34mstart\t\e[0mStart the server."
echo -e "\e[34mstop\t\e[0mStop the server."
echo -e "\e[34mrestart\t\e[0mRestart the server."
echo -e "\e[34mupdate-functions\t\e[0mRemoves all functions so latest can be downloaded."
echo -e "\e[34mmonitor\t\e[0mChecks that the server is running."
echo -e "\e[34memail-test\t\e[0mSends test monitor email."
echo -e "\e[34mdetails\t\e[0mDisplays useful infomation about the server."
echo -e "\e[34mbackup\t\e[0mCreate archive of the server."
echo -e "\e[34mconsole\t\e[0mConsole allows you to access the live view of a server."
echo -e "\e[34mdebug\t\e[0mSee the output of the server directly to your terminal."
echo -e "\e[34minstall\t\e[0mInstall the server."
echo -e "\e[34mmap-compressor\t\e[0mCompresses all ${gamename} server maps."
} | column -s $'\t' -t
esac
exit
}
fn_getopt_unreal2(){
case "$getopt" in
start)
st|start)
fn_start;;
stop)
sp|stop)
fn_stop;;
restart)
r|restart)
fn_restart;;
update)
fn_update_check;;
force-update)
forceupdate=1;
u|update)
fn_update_check;;
update-restart)
fu|force-update|update-restart)
forceupdate=1;
fn_update_check;;
update-functions)
uf|update-functions)
fn_update_functions;;
validate)
v|validate)
fn_validate;;
monitor)
m|monitor)
fn_monitor;;
email-test)
et|email-test)
fn_email_test;;
details)
d|details)
fn_details;;
backup)
b|backup)
fn_backup;;
console)
c|console)
fn_console;;
debug)
d|debug)
fn_debug;;
install)
i|install)
fn_install;;
auto-install)
ai|auto-install)
fn_autoinstall;;
map-compressor)
dd|depsdetect)
fn_deps_detect;;
mc|map-compressor)
fn_compress_unreal2maps;;
depsdetect)
fn_deps_detect;;
*)
echo "Usage: $0 {start|stop|restart|update|update-functions|validate|monitor|email-test|details|backup|console|debug|install|auto-install|map-compressor}"
esac
echo "Usage: $0 [option]"
echo "${gamename} - Linux Game Server Manager - Version ${version}"
echo "http://gameservermanagers.com/${selfname}"
echo -e ""
echo -e "\e[93mCommands\e[0m"
{
echo -e "\e[34mstart\t\e[0mStart the server."
echo -e "\e[34mstop\t\e[0mStop the server."
echo -e "\e[34mrestart\t\e[0mRestart the server."
echo -e "\e[34mupdate\t\e[0mChecks and applies updates from SteamCMD."
echo -e "\e[34mforce-update\t\e[0mBypasses the check and applies updates from SteamCMD."
echo -e "\e[34mupdate-functions\t\e[0mRemoves all functions so latest can be downloaded."
echo -e "\e[34mvalidate\t\e[0mValidate server files with SteamCMD."
echo -e "\e[34mmonitor\t\e[0mChecks that the server is running."
echo -e "\e[34memail-test\t\e[0mSends test monitor email."
echo -e "\e[34mdetails\t\e[0mDisplays useful infomation about the server."
echo -e "\e[34mbackup\t\e[0mCreate archive of the server."
echo -e "\e[34mconsole\t\e[0mConsole allows you to access the live view of a server."
echo -e "\e[34mdebug\t\e[0mSee the output of the server directly to your terminal."
echo -e "\e[34minstall\t\e[0mInstall the server."
echo -e "\e[34mauto-install\t\e[0mInstall the server, without prompts."
echo -e "\e[34mmap-compressor\t\e[0mCompresses all ${gamename} server maps."
} | column -s $'\t' -t
esac
exit
}
fn_getopt_ut2k4(){
case "$getopt" in
start)
st|start)
fn_start;;
stop)
sp|stop)
fn_stop;;
restart)
r|restart)
fn_restart;;
update-functions)
uf|update-functions)
fn_update_functions;;
monitor)
m|monitor)
fn_monitor;;
email-test)
et|email-test)
fn_email_test;;
details)
d|details)
fn_details;;
backup)
b|backup)
fn_backup;;
console)
c|console)
fn_console;;
debug)
d|debug)
fn_debug;;
install)
i|install)
fn_install;;
map-compressor)
fn_compress_unreal2maps;;
depsdetect)
mc|map-compressor)
fn_compress_ut99maps;;
dd|depsdetect)
fn_deps_detect;;
*)
echo "Usage: $0 {start|stop|restart|update-functions|monitor|email-test|details|backup|console|debug|install|map-compressor}"
esac
echo "Usage: $0 [option]"
echo "${gamename} - Linux Game Server Manager - Version ${version}"
echo "http://gameservermanagers.com/${selfname}"
echo -e ""
echo -e "\e[93mCommands\e[0m"
{
echo -e "\e[34mstart\t\e[0mStart the server."
echo -e "\e[34mstop\t\e[0mStop the server."
echo -e "\e[34mrestart\t\e[0mRestart the server."
echo -e "\e[34mupdate-functions\t\e[0mRemoves all functions so latest can be downloaded."
echo -e "\e[34mmonitor\t\e[0mChecks that the server is running."
echo -e "\e[34memail-test\t\e[0mSends test monitor email."
echo -e "\e[34mdetails\t\e[0mDisplays useful infomation about the server."
echo -e "\e[34mbackup\t\e[0mCreate archive of the server."
echo -e "\e[34mconsole\t\e[0mConsole allows you to access the live view of a server."
echo -e "\e[34mdebug\t\e[0mSee the output of the server directly to your terminal."
echo -e "\e[34minstall\t\e[0mInstall the server."
echo -e "\e[34mmap-compressor\t\e[0mCompresses all ${gamename} server maps."
} | column -s $'\t' -t
esac
exit
}

7
functions/fn_install_config

@ -2,7 +2,7 @@
# LGSM fn_install_config function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
# Version: 291015
# Version: 051115
fn_defaultconfig(){
echo "creating ${servercfg} config file."
@ -281,6 +281,11 @@ elif [ "${gamename}" == "Natural Selection 2" ]; then
echo -e "no configs required."
sleep 1
echo ""
elif [ "${gamename}" == "Pirates, Vikings, and Knights II" ]; then
echo -e "downloading lgsm-default.cfg...\c"
wget -N /dev/null ${githuburl}/PiratesVikingandKnightsII/cfg/lgsm-default.cfg 2>&1 | grep -F HTTP | cut -c45- | uniq
sleep 1
fn_sourceconfig
elif [ "${gamename}" == "Red Orchestra: Ostfront 41-45" ]; then
fn_unreal2config
elif [ "${gamename}" == "Serious Sam 3: BFE" ]; then

4
functions/fn_install_glibcfix

@ -2,7 +2,7 @@
# LGSM fn_install_glibcfix function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
# Version: 301015
# Version: 051115
fn_glibcfixmsg(){
echo ""
@ -40,7 +40,7 @@ if [ -z $(command -v ldd) ]; then
sleep 1
echo ""
while true; do
read -p "Continue install? [y/N]" yn
read -e -i "y" -p "Continue install? [Y/n]" yn
case $yn in
[Yy]* ) break;;
[Nn]* ) echo Exiting; exit;;

4
functions/fn_install_gsquery

@ -2,7 +2,7 @@
# LGSM fn_install_gsquery function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
# Version: 070715
# Version: 051115
fn_dlgsquery(){
cd "${rootdir}"
@ -17,7 +17,7 @@ if [ "${engine}" == "avalanche" ]||[ "${engine}" == "goldsource" ]||[ "${engine}
echo "============================"
if [ -z ${autoinstall} ]; then
while true; do
read -p "Do you want to install GameServerQuery? [y/N]" yn
read -e -i "y" -p "Do you want to install GameServerQuery? [Y/n]" yn
case $yn in
[Yy]* ) fn_dlgsquery;break;;
[Nn]* ) echo ""; echo "Not installing GameServerQuery.";break;;

4
functions/fn_install_retry

@ -2,10 +2,10 @@
# LGSM fn_install_retry function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
# Version: 210115
# Version: 051115
while true; do
read -p "Retry install? [y/N]" yn
read -e -i "y" -p "Retry install? [Y/n]" yn
case $yn in
[Yy]* ) fn_install; exit;;
[Nn]* ) echo Exiting; exit;;

4
functions/fn_install_serverfiles

@ -2,7 +2,7 @@
# LGSM fn_install_serverfiles function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
# Version: 040715
# Version: 051115
fn_steaminstallcommand(){
fn_check_steamuser
@ -78,7 +78,7 @@ if [ -z "${autoinstall}" ]; then
echo ""
echo "================================="
while true; do
read -p "Was the install successful? [y/N]" yn
read -e -i "y" -p "Was the install successful? [Y/n]" yn
case $yn in
[Yy]* ) break;;
[Nn]* ) fn_install_retry;;

6
functions/fn_update_check

@ -2,7 +2,7 @@
# LGSM fn_update_check function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
# Version: 311015
# Version: 011115
# Description: Checks if a server update is available.
@ -53,7 +53,7 @@ if [ "${appmanifestfilewc}" -ge "2" ]; then
fn_update_check
fi
elif [ "${appmanifestfilewc}" -eq "0" ]; then
if [ "${forceupdate}" -eq "1" ]; then
if [ "${forceupdate}" == "1" ]; then
fn_printfail "Still no appmanifest_${appid}.acf found: Unable to update"
fn_scriptlog "Warning! Still no appmanifest_${appid}.acf found: Unable to update"
exit 1
@ -135,7 +135,7 @@ else
sleep 1
fi
if [ "${currentbuild}" -ne "${availablebuild}" ]; then
if [ "${currentbuild}" != "${availablebuild}" ]; then
echo -e "\n"
echo -e "Update available:"
sleep 1

3
tests/tests_jc2server.sh

@ -148,6 +148,7 @@ echo "Using: ${gamename}"
echo "================================="
echo ""
sleep 1
mkdir ${rootfdir}
@ -440,4 +441,4 @@ sleep 1
fn_printinfo "Tidying up directories."
sleep 1
rm -rfv ${serverfiles}
echo "END"
echo "END"

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