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Countdown's for the server

pull/890/head
zunnu 9 years ago
committed by GitHub
parent
commit
57ffc521fb
  1. 20
      lgsm/functions/command_execute.sh
  2. 44
      lgsm/functions/command_restart_countdown.sh
  3. 42
      lgsm/functions/command_shutdown.sh
  4. 36
      lgsm/functions/command_update_countdown.sh

20
lgsm/functions/command_execute.sh

@ -0,0 +1,20 @@
#!/bin/bash
# LGSM command_execute.sh function
# Author: Juhani Aronen
# Website: https://gameservermanagers.com
lgsm_version="210516"
# Send message to server
local modulename="Execute"
function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
TMUX_BIN=tmux
check.sh
execute()
{
$TMUX_BIN send -t ${servicename} "$*" "enter"
echo "Command executed: '$*'"
}

44
lgsm/functions/command_restart_countdown.sh

@ -0,0 +1,44 @@
#!/bin/bash
# LGSM command_restart_countdown.sh function
# Author: Daniel Gibbs
# Website: https://gameservermanagers.com
lgsm_version="210516"
# Restart's server with countdown
local modulename="Restarting"
function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
check.sh
command_execute.sh
# checks if the server is already stopped before trying to stop.
check_status.sh
if [ "${status}" == "0" ]; then
fn_print_ok_nl "${servername} is already stopped"
fn_scriptlog "${servername} is already stopped"
command_start.sh
exit
fi
countdown(){
COUNTDOWN_TYPE=RESTART
if [ "$1" != "fast" ]
then
execute "say WARNING!!! SERVER $COUNTDOWN_TYPE in 1 minute!"
sleep 30
execute "say WARNING!!! SERVER $COUNTDOWN_TYPE in 30 seconds!"
sleep 20
fi
for SECONDS in 10 9 8 7 6 5 4 3 2 1
do
execute "say WARNING!!! SERVER $COUNTDOWN_TYPE in $SECONDS seconds!"
sleep 1
done
command_stop.sh
command_start.sh
}

42
lgsm/functions/command_shutdown.sh

@ -0,0 +1,42 @@
#!/bin/bash
# LGSM command_shutdown.sh function
# Author: Daniel Gibbs
# Website: https://gameservermanagers.com
lgsm_version="210516"
# Stop's the server with countdown
local modulename="Shutingdown"
function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
check.sh
command_execute.sh
# checks if the server is already stopped before trying to stop.
check_status.sh
if [ "${status}" == "0" ]; then
fn_print_ok_nl "${servername} is already stopped"
fn_scriptlog "${servername} is already stopped"
exit
fi
shutdown(){
COUNTDOWN_TYPE=SHUTDOWN
if [ "$1" != "fast" ]
then
execute "say WARNING!!! SERVER $COUNTDOWN_TYPE in 1 minute!"
sleep 30
execute "say WARNING!!! SERVER $COUNTDOWN_TYPE in 30 seconds!"
sleep 20
fi
for SECONDS in 10 9 8 7 6 5 4 3 2 1
do
execute "say WARNING!!! SERVER $COUNTDOWN_TYPE in $SECONDS seconds!"
sleep 1
done
command_stop.sh
}

36
lgsm/functions/command_update_countdown.sh

@ -0,0 +1,36 @@
#!/bin/bash
# LGSM command_update_countdown.sh function
# Author: Daniel Gibbs
# Website: https://gameservermanagers.com
lgsm_version="210516"
# Updates's the server with countdown
local modulename="Updating"
function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
check.sh
command_execute.sh
update_countdown_timer(){
COUNTDOWN_TYPE=UPDATE
if [ "$1" != "fast" ]
then
execute "say WARNING!!! SERVER $COUNTDOWN_TYPE in 1 minute!"
sleep 30
execute "say WARNING!!! SERVER $COUNTDOWN_TYPE in 30 seconds!"
sleep 20
fi
for SECONDS in 10 9 8 7 6 5 4 3 2 1
do
execute "say WARNING!!! SERVER $COUNTDOWN_TYPE in $SECONDS seconds!"
sleep 1
done
forceupdate=1;
update_check.sh
}
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