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added unreal

pull/1477/head
Daniel Gibbs 8 years ago
parent
commit
51d9a7623b
  1. 14
      lgsm/functions/info_parms.sh

14
lgsm/functions/info_parms.sh

@ -52,14 +52,6 @@ fn_info_parms_hurtworld(){
maxplayers=${maxplayers:-"0"} maxplayers=${maxplayers:-"0"}
defaultmap=${defaultmap:-"NOT SET"} defaultmap=${defaultmap:-"NOT SET"}
creativemode=${creativemode:-"NOT SET"} creativemode=${creativemode:-"NOT SET"}
x64mode=${creativemode:-"NOT SET"}
admins=""
## Advanced Server Start Settings
# Rollback server state (remove after start command)
loadsave=""
# Use unstable 64 bit server executable (O/1)
x64mode="0"
} }
fn_info_parms_source(){ fn_info_parms_source(){
@ -83,15 +75,15 @@ fn_info_parms_spark(){
} }
fn_info_parms_unreal(){ fn_info_parms_unreal(){
: defaultmap=${defaultmap:-"NOT SET"}
} }
# ARK: Survival Evolved # ARK: Survival Evolved
if [ "${gamename}" == "ARK: Survival Evolved" ]; then if [ "${gamename}" == "ARK: Survival Evolved" ]; then
fn_info_parms_ark fn_info_parms_ark
# ARMA 3 # ARMA 3
elif [ "${engine}" == "realvirtuality" ]; then elif [ "${engine}" == "realvirtuality" ]; then
fn_info_parms_realvirtuality fn_info_parms_realvirtuality
# Call of Duty # Call of Duty
elif [ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]||[ "${engine}" == "iw2.0" ]||[ "${engine}" == "iw3.0" ]; then elif [ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]||[ "${engine}" == "iw2.0" ]||[ "${engine}" == "iw3.0" ]; then
fn_info_parms_cod fn_info_parms_cod

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