Browse Source

Initial Steam Workshop code

pull/4186/head
FliesWithWind 2 years ago
parent
commit
3dc76a2434
  1. 7
      lgsm/config-default/config-lgsm/arma3server/_default.cfg
  2. 137
      lgsm/functions/command_workshop_install.sh
  3. 149
      lgsm/functions/command_workshop_update.sh
  4. 22
      lgsm/functions/core_functions.sh
  5. 11
      lgsm/functions/core_getopt.sh
  6. 398
      lgsm/functions/workshop_core.sh

7
lgsm/config-default/config-lgsm/arma3server/_default.cfg

@ -27,6 +27,11 @@ mods=""
## Server-side Mods
servermods=""
## Mods to be downloaded from Steam Workshop
# Use workshop ids
# workshopmods="450814997;2131302796"
workshopmods="450814997;2131302796"
## Path to BattlEye
# Leave empty for default
bepath=""
@ -134,6 +139,8 @@ sleeptime="0.5"
# Server appid
appid="233780"
steamcmdforcewindows="no"
# Game appid
gameappid="107410"
# SteamCMD Branch | https://docs.linuxgsm.com/steamcmd/branch
branch=""
betapassword=""

137
lgsm/functions/command_workshop_install.sh

@ -0,0 +1,137 @@
#!/bin/bash
# LinuxGSM command_workshop_install.sh module
# Author: Daniel Gibbs
# Contributors: http://linuxgsm.com/contrib
# Website: https://linuxgsm.com
# Description: List and installs available mods along with mods_list.sh and mods_core.sh.
commandname="WORKSHOP-INSTALL"
commandaction="Installing Steam Workshop mods"
functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
fn_firstcommand_set
check.sh
workshop_core.sh
fn_print_header
fn_workshop_download "450814997"
# # Displays a list of installed mods.
# fn_mods_installed_list
# if [ "${installedmodscount}" -gt "0" ]; then
# echo -e "Installed addons/mods"
# echo -e "================================="
# # Go through all available commands, get details and display them to the user.
# for ((llindex = 0; llindex < ${#installedmodslist[@]}; llindex++)); do
# # Current mod is the "llindex" value of the array we're going through.
# currentmod="${installedmodslist[llindex]}"
# fn_mod_get_info
# # Display mod info to the user.
# echo -e " * ${green}${modcommand}${default}${default}"
# done
# echo -e ""
# fi
# echo -e "Available addons/mods"
# echo -e "================================="
# # Display available mods from mods_list.sh.
# # Set and reset vars
# compatiblemodslistindex=0
# # As long as we're within index values.
# while [ "${compatiblemodslistindex}" -lt "${#compatiblemodslist[@]}" ]; do
# # Set values for convenience.
# displayedmodname="${compatiblemodslist[compatiblemodslistindex]}"
# displayedmodcommand="${compatiblemodslist[compatiblemodslistindex + 1]}"
# displayedmodsite="${compatiblemodslist[compatiblemodslistindex + 2]}"
# displayedmoddescription="${compatiblemodslist[compatiblemodslistindex + 3]}"
# # Output mods to the user.
# echo -e "${displayedmodname} - ${displayedmoddescription} - ${displayedmodsite}"
# echo -e " * ${cyan}${displayedmodcommand}${default}"
# # Increment index from the amount of values we just displayed.
# let "compatiblemodslistindex+=4"
# ((totalmodsavailable++))
# done
# # If no mods are available for a specific game.
# if [ -z "${compatiblemodslist}" ]; then
# fn_print_fail_nl "No mods are currently available for ${gamename}."
# fn_script_log_info "No mods are currently available for ${gamename}."
# core_exit.sh
# fi
# fn_script_log_info "${totalmodsavailable} addons/mods are available for install"
# ## User selects a mod.
# echo -e ""
# while [[ ! " ${availablemodscommands[@]} " =~ " ${usermodselect} " ]]; do
# echo -en "Enter an ${cyan}addon/mod${default} to ${green}install${default} (or exit to abort): "
# read -r usermodselect
# # Exit if user says exit or abort.
# if [ "${usermodselect}" == "exit" ] || [ "${usermodselect}" == "abort" ]; then
# core_exit.sh
# # Supplementary output upon invalid user input.
# elif [[ ! " ${availablemodscommands[@]} " =~ " ${usermodselect} " ]]; then
# fn_print_error2_nl "${usermodselect} is not a valid addon/mod."
# fi
# done
# # Get mod info.
# currentmod="${usermodselect}"
# fn_mod_get_info
# echo -e ""
# echo -e "Installing ${modprettyname}"
# echo -e "================================="
# fn_script_log_info "${modprettyname} selected for install"
# # Check if the mod is already installed and warn the user.
# if [ -f "${modsinstalledlistfullpath}" ]; then
# if [ "$(sed -n "/^${modcommand}$/p" "${modsinstalledlistfullpath}")" ]; then
# fn_print_warning_nl "${modprettyname} is already installed"
# fn_script_log_warn "${modprettyname} is already installed"
# echo -e " * Any configs may be overwritten."
# if ! fn_prompt_yn "Continue?" Y; then
# core_exit.sh
# fi
# fn_script_log_info "User selected to continue"
# fi
# fi
# ## Installation.
# # If amxmodx check if metamod exists first
# if [ "${modcommand}" == "amxmodx" ]; then
# fn_mod_exist "metamod"
# fi
# if [ "${modcommand}" == "amxmodxcs" ] \
# || [ "${modcommand}" == "amxmodxdod" ] \
# || [ "${modcommand}" == "amxmodxtfc" ] \
# || [ "${modcommand}" == "amxmodxns" ] \
# || [ "${modcommand}" == "amxmodxts" ]; then
# fn_mod_exist "amxmodx"
# fi
# fn_create_mods_dir
# fn_mods_clear_tmp_dir
# fn_mods_create_tmp_dir
# fn_mod_install_files
# fn_mod_lowercase
# fn_mod_create_filelist
# fn_mod_copy_destination
# fn_mod_add_list
# fn_mod_tidy_files_list
# fn_mods_clear_tmp_dir
# # Create/modify existing liblist.gam file for Metamod
# if [ "${modcommand}" == "metamod" ]; then
# fn_mod_install_liblist_gam_file
# fi
# # Create/modify plugins.ini file for Metamod
# if [ "${modcommand}" == "amxmodx" ]; then
# fn_mod_install_amxmodx_file
# fi
# echo -e "${modprettyname} installed"
# fn_script_log_pass "${modprettyname} installed."
core_exit.sh

149
lgsm/functions/command_workshop_update.sh

@ -0,0 +1,149 @@
#!/bin/bash
# LinuxGSM command_workshop_install.sh module
# Author: Daniel Gibbs
# Contributors: http://linuxgsm.com/contrib
# Website: https://linuxgsm.com
# Description: List and installs available mods along with mods_list.sh and mods_core.sh.
commandname="WORKSHOP-INSTALL"
commandaction="Installing Steam Workshop mods"
functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
fn_firstcommand_set
check.sh
workshop_core.sh
fn_print_header
fn_workshop_get_list
for modid in "${workshoplist[@]}"; do
modname="$(fn_workshop_get_mod_name $modid)"
if fn_workshop_check_mod_update $modid; then
echo "Mod ${modname} is not up to date."
fn_workshop_download $modid
else
echo "Mod $modname is up to date."
fi
done
#fn_workshop_download "450814997"
# # Displays a list of installed mods.
# fn_mods_installed_list
# if [ "${installedmodscount}" -gt "0" ]; then
# echo -e "Installed addons/mods"
# echo -e "================================="
# # Go through all available commands, get details and display them to the user.
# for ((llindex = 0; llindex < ${#installedmodslist[@]}; llindex++)); do
# # Current mod is the "llindex" value of the array we're going through.
# currentmod="${installedmodslist[llindex]}"
# fn_mod_get_info
# # Display mod info to the user.
# echo -e " * ${green}${modcommand}${default}${default}"
# done
# echo -e ""
# fi
# echo -e "Available addons/mods"
# echo -e "================================="
# # Display available mods from mods_list.sh.
# # Set and reset vars
# compatiblemodslistindex=0
# # As long as we're within index values.
# while [ "${compatiblemodslistindex}" -lt "${#compatiblemodslist[@]}" ]; do
# # Set values for convenience.
# displayedmodname="${compatiblemodslist[compatiblemodslistindex]}"
# displayedmodcommand="${compatiblemodslist[compatiblemodslistindex + 1]}"
# displayedmodsite="${compatiblemodslist[compatiblemodslistindex + 2]}"
# displayedmoddescription="${compatiblemodslist[compatiblemodslistindex + 3]}"
# # Output mods to the user.
# echo -e "${displayedmodname} - ${displayedmoddescription} - ${displayedmodsite}"
# echo -e " * ${cyan}${displayedmodcommand}${default}"
# # Increment index from the amount of values we just displayed.
# let "compatiblemodslistindex+=4"
# ((totalmodsavailable++))
# done
# # If no mods are available for a specific game.
# if [ -z "${compatiblemodslist}" ]; then
# fn_print_fail_nl "No mods are currently available for ${gamename}."
# fn_script_log_info "No mods are currently available for ${gamename}."
# core_exit.sh
# fi
# fn_script_log_info "${totalmodsavailable} addons/mods are available for install"
# ## User selects a mod.
# echo -e ""
# while [[ ! " ${availablemodscommands[@]} " =~ " ${usermodselect} " ]]; do
# echo -en "Enter an ${cyan}addon/mod${default} to ${green}install${default} (or exit to abort): "
# read -r usermodselect
# # Exit if user says exit or abort.
# if [ "${usermodselect}" == "exit" ] || [ "${usermodselect}" == "abort" ]; then
# core_exit.sh
# # Supplementary output upon invalid user input.
# elif [[ ! " ${availablemodscommands[@]} " =~ " ${usermodselect} " ]]; then
# fn_print_error2_nl "${usermodselect} is not a valid addon/mod."
# fi
# done
# # Get mod info.
# currentmod="${usermodselect}"
# fn_mod_get_info
# echo -e ""
# echo -e "Installing ${modprettyname}"
# echo -e "================================="
# fn_script_log_info "${modprettyname} selected for install"
# # Check if the mod is already installed and warn the user.
# if [ -f "${modsinstalledlistfullpath}" ]; then
# if [ "$(sed -n "/^${modcommand}$/p" "${modsinstalledlistfullpath}")" ]; then
# fn_print_warning_nl "${modprettyname} is already installed"
# fn_script_log_warn "${modprettyname} is already installed"
# echo -e " * Any configs may be overwritten."
# if ! fn_prompt_yn "Continue?" Y; then
# core_exit.sh
# fi
# fn_script_log_info "User selected to continue"
# fi
# fi
# ## Installation.
# # If amxmodx check if metamod exists first
# if [ "${modcommand}" == "amxmodx" ]; then
# fn_mod_exist "metamod"
# fi
# if [ "${modcommand}" == "amxmodxcs" ] \
# || [ "${modcommand}" == "amxmodxdod" ] \
# || [ "${modcommand}" == "amxmodxtfc" ] \
# || [ "${modcommand}" == "amxmodxns" ] \
# || [ "${modcommand}" == "amxmodxts" ]; then
# fn_mod_exist "amxmodx"
# fi
# fn_create_mods_dir
# fn_mods_clear_tmp_dir
# fn_mods_create_tmp_dir
# fn_mod_install_files
# fn_mod_lowercase
# fn_mod_create_filelist
# fn_mod_copy_destination
# fn_mod_add_list
# fn_mod_tidy_files_list
# fn_mods_clear_tmp_dir
# # Create/modify existing liblist.gam file for Metamod
# if [ "${modcommand}" == "metamod" ]; then
# fn_mod_install_liblist_gam_file
# fi
# # Create/modify plugins.ini file for Metamod
# if [ "${modcommand}" == "amxmodx" ]; then
# fn_mod_install_amxmodx_file
# fi
# echo -e "${modprettyname} installed"
# fn_script_log_pass "${modprettyname} installed."
core_exit.sh

22
lgsm/functions/core_functions.sh

@ -151,6 +151,21 @@ command_mods_remove.sh() {
fn_fetch_function
}
command_workshop_install.sh() {
functionfile="${FUNCNAME[0]}"
fn_fetch_function
}
command_workshop_update.sh() {
functionfile="${FUNCNAME[0]}"
fn_fetch_function
}
command_workshop_remove.sh() {
functionfile="${FUNCNAME[0]}"
fn_fetch_function
}
command_fastdl.sh() {
functionfile="${FUNCNAME[0]}"
fn_fetch_function
@ -287,6 +302,13 @@ mods_core.sh() {
fn_fetch_function
}
# Steam Workshop
workshop_core.sh() {
functionfile="${FUNCNAME[0]}"
fn_fetch_function
}
# Dev
command_dev_clear_functions.sh() {

11
lgsm/functions/core_getopt.sh

@ -37,6 +37,10 @@ cmd_validate=("v;validate" "command_validate.sh" "Validate server files with Ste
cmd_mods_install=("mi;mods-install" "command_mods_install.sh" "View and install available mods/addons.")
cmd_mods_remove=("mr;mods-remove" "command_mods_remove.sh" "View and remove an installed mod/addon.")
cmd_mods_update=("mu;mods-update" "command_mods_update.sh" "Update installed mods/addons.")
# Server with Steam Workshop
cmd_workshop_install=("wi;workshop-install" "command_workshop_install.sh" "View and install mods/addons from Steam Workshop.")
cmd_workshop_remove=("wr;workshop-remove" "command_workshop_remove.sh" "View and remove an installed mod/addon from Steam Workshop.")
cmd_workshop_update=("wu;workshop-update" "command_workshop_update.sh" "Update installed mods/addons from Steam Workshop.")
# Server specific.
cmd_change_password=("pw;change-password" "command_ts3_server_pass.sh" "Change TS3 serveradmin password.")
cmd_install_default_resources=("ir;install-default-resources" "command_install_resources_mta.sh" "Install the MTA default resources.")
@ -133,10 +137,15 @@ if [ "${shortname}" == "squad" ]; then
fi
## Mods commands.
if [ "${engine}" == "source" ] || [ "${shortname}" == "rust" ] || [ "${shortname}" == "hq" ] || [ "${shortname}" == "sdtd" ] || [ "${shortname}" == "cs" ] || [ "${shortname}" == "dod" ] || [ "${shortname}" == "tfc" ] || [ "${shortname}" == "ns" ] || [ "${shortname}" == "ts" ] || [ "${shortname}" == "hldm" ] || [ "${shortname}" == "vh" ]; then
if [ "${engine}" == "source" ] || [ "${shortname}" == "rust" ] || [ "${shortname}" == "hq" ] || [ "${shortname}" == "sdtd" ] || [ "${shortname}" == "cs" ] || [ "${shortname}" == "dod" ] || [ "${shortname}" == "tfc" ] || [ "${shortname}" == "ns" ] || [ "${shortname}" == "ts" ] || [ "${shortname}" == "hldm" ] || [ "${shortname}" == "vh" ] || [ "${shortname}" == "realvirtuality" ]; then
currentopt+=("${cmd_mods_install[@]}" "${cmd_mods_remove[@]}" "${cmd_mods_update[@]}")
fi
## Workshop commands.
if [ "${engine}" == "realvirtuality" ]; then
currentopt+=("${cmd_workshop_install[@]}" "${cmd_workshop_remove[@]}" "${cmd_workshop_update[@]}")
fi
## Installer.
currentopt+=("${cmd_install[@]}" "${cmd_auto_install[@]}")

398
lgsm/functions/workshop_core.sh

@ -0,0 +1,398 @@
#!/bin/bash
# LinuxGSM workshop_core.sh module
# Author: Daniel Gibbs
# Contributors: http://linuxgsm.com/contrib
# Website: https://linuxgsm.com
# Description: Core functions for mods list/install/update/remove
functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
# Files and Directories.
steam="${steamcmd}/steam"
workhshopmodsdir="${serverfiles}/mods"
keysdir="${serverfiles}/keys"
workshopmodsdldir="${lgsmdir}/workshop"
workshopmodslist="workshop-mods.txt"
workshopmodslistfullpath="${configdir}/${workshopmodslist}"
workshopmoddownloaddir="${steam}/steamapps/workshop/content/${appid}"
## Installation.
core_steamcmd.sh
fn_check_steamcmd_exec
# # Download management.
# For Workshop Mod Downloads, we need to use game app id, not the server app id.
fn_workshop_download() {
local modid=$1
local workshopmodsrcdir="${workshopmoddownloaddir}/${modid}"
if [ -d "${steamcmddir}" ]; then
cd "${steamcmddir}" || exit
fi
# Unbuffer will allow the output of steamcmd not buffer allowing a smooth output.
# unbuffer us part of the expect package.
if [ "$(command -v unbuffer)" ]; then
unbuffer="unbuffer"
fi
# To do error checking for SteamCMD the output of steamcmd will be saved to a log.
steamcmdlog="${lgsmlogdir}/${selfname}-steamcmd.log"
# clear previous steamcmd log
if [ -f "${steamcmdlog}" ]; then
rm -f "${steamcmdlog:?}"
fi
counter=0
while [ "${counter}" == "0" ] || [ "${exitcode}" != "0" ]; do
counter=$((counter + 1))
# Select SteamCMD parameters
${unbuffer} ${steamcmdcommand} +force_install_dir "${workshopmodsdldir}" +login "${steamuser}" "${steampass}" +workshop_download_item "${gameappid}" "${modid}" +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
# Error checking for SteamCMD. Some errors will loop to try again and some will just exit.
# Check also if we have more errors than retries to be sure that we do not loop to many times and error out.
exitcode=$?
if [ -n "$(grep -i "Error!" "${steamcmdlog}" | tail -1)" ] && [ "$(grep -ic "Error!" "${steamcmdlog}")" -ge "${counter}" ]; then
# Not enough space.
if [ -n "$(grep "0x202" "${steamcmdlog}" | tail -1)" ]; then
fn_print_failure_nl "${commandaction} ${selfname}: ${remotelocation}: Not enough disk space to download workshop mod"
fn_script_log_fatal "${commandaction} ${selfname}: ${remotelocation}: Not enough disk space to download workshop mod"
core_exit.sh
# Not enough space.
elif [ -n "$(grep "0x212" "${steamcmdlog}" | tail -1)" ]; then
fn_print_failure_nl "${commandaction} ${selfname}: ${remotelocation}: Not enough disk space to download workshop mod"
fn_script_log_fatal "${commandaction} ${selfname}: ${remotelocation}: Not enough disk space to download workshop mod"
core_exit.sh
# Need tp purchase game.
elif [ -n "$(grep "No subscription" "${steamcmdlog}" | tail -1)" ]; then
fn_print_failure_nl "${commandaction} ${selfname}: ${remotelocation}: Steam account does not have a license for the required game"
fn_script_log_fatal "${commandaction} ${selfname}: ${remotelocation}: Steam account does not have a license for the required game"
core_exit.sh
# Two-factor authentication failure
elif [ -n "$(grep "Two-factor code mismatch" "${steamcmdlog}" | tail -1)" ]; then
fn_print_failure_nl "${commandaction} ${selfname}: ${remotelocation}: Two-factor authentication failure"
fn_script_log_fatal "${commandaction} ${selfname}: ${remotelocation}: Two-factor authentication failure"
core_exit.sh
# Incorrect Branch password
elif [ -n "$(grep "Password check for AppId" "${steamcmdlog}" | tail -1)" ]; then
fn_print_failure_nl "${commandaction} ${selfname}: ${remotelocation}: betapassword is incorrect"
fn_script_log_fatal "${commandaction} ${selfname}: ${remotelocation}: betapassword is incorrect"
core_exit.sh
# Update did not finish.
elif [ -n "$(grep "0x402" "${steamcmdlog}" | tail -1)" ] || [ -n "$(grep "0x602" "${steamcmdlog}" | tail -1)" ]; then
fn_print_error2_nl "${commandaction} ${selfname}: ${remotelocation}: Update required but not completed - check network"
fn_script_log_error "${commandaction} ${selfname}: ${remotelocation}: Update required but not completed - check network"
else
fn_print_error2_nl "${commandaction} ${selfname}: ${remotelocation}: Unknown error occured"
echo -en "Please provide content log to LinuxGSM developers https://linuxgsm.com/steamcmd-error"
fn_script_log_error "${commandaction} ${selfname}: ${remotelocation}: Unknown error occured"
fi
elif [ "${exitcode}" != "0" ]; then
fn_print_error2_nl "${commandaction} ${selfname}: ${remotelocation}: Exit code: ${exitcode}"
fn_script_log_error "${commandaction} ${selfname}: ${remotelocation}: Exit code: ${exitcode}"
else
fn_print_complete_nl "${commandaction} ${selfname}: ${remotelocation}"
fn_script_log_pass "${commandaction} ${selfname}: ${remotelocation}"
fi
if [ "${counter}" -gt "10" ]; then
fn_print_failure_nl "${commandaction} ${selfname}: ${remotelocation}: Did not complete the download, too many retrys"
fn_script_log_fatal "${commandaction} ${selfname}: ${remotelocation}: Did not complete the download, too many retrys"
core_exit.sh
fi
done
# if [ -f "${workshopmodsrcdir}/meta.cpp" ]; then
# echo "Mod $modid downloaded"
# modsrcdirs[$modid]="$modsrcdir"
# return 0
# else
# echo "Mod $modid was not successfully downloaded"
# return 1
# fi
}
fn_workshop_get_list() {
workshoplist=($(echo $workshopmods | tr ";" "\n"))
}
fn_workshop_get_latest_mod_version() {
local modid="$1"
local serverresp="$(curl -s -d "itemcount=1&publishedfileids[0]=${modid}" "http://api.steampowered.com/ISteamRemoteStorage/GetPublishedFileDetails/v1")"
local remupd=
if [[ "$serverresp" =~ \"hcontent_file\":[[:space:]]*([^,]*) ]]; then
remupd="${BASH_REMATCH[1]}"
fi
echo "$remupd" | tr -d '"'
}
fn_workshop_check_mod_update() {
local modid="$1"
if [ ! -f "${workshopmodsdldir}/steamapps/workshop/appworkshop_${gameappid}.acf" ]; then return 0; fi
local instmft="$(sed -n '/^\t"WorkshopItemsInstalled"$/,/^\t[}]$/{/^\t\t"'"${modid}"'"$/,/^\t\t[}]$/{s|^\t\t\t"manifest"\t\t"\(.*\)"$|\1|p}}' <"${workshopmodsdldir}/steamapps/workshop/appworkshop_${gameappid}.acf")"
if [ -z "$instmft" ]; then return 0; fi
local remmft="$(fn_workshop_get_latest_mod_version "$modid")"
if [[ -n "${remmft}" && "${instmft}" != "${remmft}" ]]; then
return 0 # true
fi
return 1 # false
}
fn_workshop_is_mod_copy_needed(){
local modid="$1"
local modsrc="${workshopmodsdldir}/steamapps/workshop/content/${gameappid}/${modid}"
if [ ! -f "${workhshopmodsdir}/${modid}/meta.cpp" ]; then return 0; fi
local instmft="$(grep "timestamp" ${workhshopmodsdir}/${modid}/meta.cpp)"
if [ -z "$instmft" ]; then return 0; fi
local remmft="$(grep "timestamp" $modsrc/meta.cpp)"
if [[ -n "${remmft}" && "${instmft}" != "${remmft}" ]]; then
return 0 # true
fi
return 1
}
fn_workshop_get_mod_name(){
local modid="$1"
#echo "$(grep -Po '(?<=name = ").+?(?=")' ${workshopmodsdir}/steamapps/workshop/content/${gameappid}/${modid}/mod.cpp)"
echo "$(grep -Po '(?<=name = ").+?(?=")' ${workshopmodsdldir}/steamapps/workshop/content/${gameappid}/${modid}/mod.cpp)"
}
# Convert workshop mod files to lowercase if needed.
fn_workshop_lowercase() {
local modid="$1"
# Arma 3 requires lowercase
if [ "${engine}" == "realvirtuality" ]; then
echo -en "converting ${modprettyname} files to lowercase..."
fn_sleep_time
fn_script_log_info "Converting ${modprettyname} files to lowercase"
# Total files and directories for the mod, to output to the user
fileswc=$(find "${extractdir}" | wc -l)
# Total uppercase files and directories for the mod, to output to the user
filesupperwc=$(find "${extractdir}" -name '*[[:upper:]]*' | wc -l)
fn_script_log_info "Found ${filesupperwc} uppercase files out of ${fileswc}, converting"
echo -en "Found ${filesupperwc} uppercase files out of ${fileswc}, converting..."
# Convert files and directories starting from the deepest to prevent issues (-depth argument)
while read -r src; do
# We have to convert only the last file from the path, otherwise we will fail to convert anything if a parent dir has any uppercase
# therefore, we have to separate the end of the filename to only lowercase it rather than the whole line
# Gather parent dir, filename lowercase filename, and set lowercase destination name
latestparentdir=$(dirname "${src}")
latestfilelc=$(basename "${src}" | tr '[:upper:]' '[:lower:]')
dst="${latestparentdir}/${latestfilelc}"
# Only convert if destination does not already exist for some reason
if [ ! -e "${dst}" ]; then
# Finally we can rename the file
mv "${src}" "${dst}"
# Exit if it fails for any reason
local exitcode=$?
if [ "${exitcode}" != 0 ]; then
fn_print_fail_eol_nl
core_exit.sh
fi
fi
done < <(find "${extractdir}" -depth -name '*[[:upper:]]*')
fn_print_ok_eol_nl
fi
}
# # Copy the mod into serverfiles.
# fn_mod_copy_destination() {
# echo -en "copying ${modprettyname} to ${modinstalldir}..."
# fn_sleep_time
# cp -Rf "${extractdir}/." "${modinstalldir}/"
# local exitcode=$?
# if [ "${exitcode}" != 0 ]; then
# fn_print_fail_eol_nl
# fn_script_log_fatal "Copying ${modprettyname} to ${modinstalldir}"
# else
# fn_print_ok_eol_nl
# fn_script_log_pass "Copying ${modprettyname} to ${modinstalldir}"
# fi
# }
# ## Information Gathering.
# # Get details of a mod any (relevant and unique, such as full mod name or install command) value.
# fn_mod_get_info() {
# # Variable to know when job is done.
# modinfocommand="0"
# # Find entry in global array.
# for ((index = 0; index <= ${#mods_global_array[@]}; index++)); do
# # When entry is found.
# if [ "${mods_global_array[index]}" == "${currentmod}" ]; then
# # Go back to the previous "MOD" separator.
# for ((index = index; index <= ${#mods_global_array[@]}; index--)); do
# # When "MOD" is found.
# if [ "${mods_global_array[index]}" == "MOD" ]; then
# # Get info.
# fn_mods_define
# modinfocommand="1"
# break
# fi
# done
# fi
# # Exit the loop if job is done.
# if [ "${modinfocommand}" == "1" ]; then
# break
# fi
# done
# # What happens if mod is not found.
# if [ "${modinfocommand}" == "0" ]; then
# fn_script_log_error "Could not find information for ${currentmod}"
# fn_print_error_nl "Could not find information for ${currentmod}"
# core_exit.sh
# fi
# }
# # Builds list of installed mods.
# # using installed-mods.txt grabing mod info from mods_list.sh.
# fn_mods_installed_list() {
# fn_mods_count_installed
# # Set/reset variables.
# installedmodsline="1"
# installedmodslist=()
# modprettynamemaxlength="0"
# modsitemaxlength="0"
# moddescriptionmaxlength="0"
# modcommandmaxlength="0"
# # Loop through every line of the installed mods list ${modsinstalledlistfullpath}.
# while [ "${installedmodsline}" -le "${installedmodscount}" ]; do
# currentmod=$(sed "${installedmodsline}q;d" "${modsinstalledlistfullpath}")
# # Get mod info to make sure mod exists.
# fn_mod_get_info
# # Add the mod to available commands.
# installedmodslist+=("${modcommand}")
# # Increment line check.
# ((installedmodsline++))
# done
# if [ "${installedmodscount}" ]; then
# fn_script_log_info "${installedmodscount} addons/mods are currently installed"
# fi
# }
# ## Directory management.
# Create mods files and directories if it doesn't exist.
fn_create_workshop_dir() {
# Create lgsm data modsdir.
if [ ! -d "${workshopmodsdldir}" ]; then
echo -en "creating LinuxGSM Steam Workshop data directory ${workshopmodsdldir}..."
mkdir -p "${workshopmodsdldir}"
exitcode=$?
if [ "${exitcode}" != 0 ]; then
fn_print_fail_eol_nl
fn_script_log_fatal "Creating mod download dir ${workshopmodsdldir}"
core_exit.sh
else
fn_print_ok_eol_nl
fn_script_log_pass "Creating mod download dir ${workshopmodsdldir}"
fi
fi
# Create mod install directory.
if [ ! -d "${workhshopmodsdir}" ]; then
echo -en "creating Steam Workshop install directory ${workhshopmodsdir}..."
mkdir -p "${workhshopmodsdir}"
exitcode=$?
if [ "${exitcode}" != 0 ]; then
fn_print_fail_eol_nl
fn_script_log_fatal "Creating mod install directory ${workhshopmodsdir}"
core_exit.sh
else
fn_print_ok_eol_nl
fn_script_log_pass "Creating mod install directory ${workhshopmodsdir}"
fi
fi
}
# # Create tmp download mod directory.
# fn_mods_create_tmp_dir() {
# if [ ! -d "${modstmpdir}" ]; then
# mkdir -p "${modstmpdir}"
# exitcode=$?
# echo -en "creating mod download directory ${modstmpdir}..."
# if [ "${exitcode}" != 0 ]; then
# fn_print_fail_eol_nl
# fn_script_log_fatal "Creating mod download directory ${modstmpdir}"
# core_exit.sh
# else
# fn_print_ok_eol_nl
# fn_script_log_pass "Creating mod download directory ${modstmpdir}"
# fi
# fi
# }
# # Remove the tmp mod download directory when finished.
# fn_mods_clear_tmp_dir() {
# if [ -d "${modstmpdir}" ]; then
# echo -en "clearing mod download directory ${modstmpdir}..."
# rm -fr "${modstmpdir:?}"
# exitcode=$?
# if [ "${exitcode}" != 0 ]; then
# fn_print_fail_eol_nl
# fn_script_log_fatal "Clearing mod download directory ${modstmpdir}"
# core_exit.sh
# else
# fn_print_ok_eol_nl
# fn_script_log_pass "Clearing mod download directory ${modstmpdir}"
# fi
# fi
# # Clear temp file list as well.
# if [ -f "${modsdir}/.removedfiles.tmp" ]; then
# rm -f "${modsdir:?}/.removedfiles.tmp"
# fi
# }
# Counts how many mods were installed.
fn_workshop_count_installed() {
if [ -f "${workhshopmodsdir}" ]; then
installedmodscount=$(ls -l "${workhshopmodsdir}" | grep -c ^d)
else
installedmodscount=0
fi
}
# Exits if no mods were installed.
fn_workshop_check_installed() {
# Count installed mods.
fn_workshop_count_installed
# If no mods are found.
if [ ${installedmodscount} -eq 0 ]; then
echo -e ""
fn_print_failure_nl "No installed workshop mods or addons were found"
echo -e " * Install mods using LinuxGSM first with: ./${selfname} workshop-install"
fn_script_log_error "No installed workshop mods or addons were found."
core_exit.sh
fi
}
# fn_mod_exist() {
# modreq=$1
# # requires one parameter, the mod
# if [ -f "${modsdir}/${modreq}-files.txt" ]; then
# # how many lines is the file list
# modsfilelistsize=$(wc -l < "${modsdir}/${modreq}-files.txt")
# # if file list is empty
# if [ "${modsfilelistsize}" -eq 0 ]; then
# fn_mod_required_fail_exist "${modreq}"
# fi
# else
# fn_mod_required_fail_exist "${modreq}"
# fi
# }
# fn_mod_required_fail_exist() {
# modreq=$1
# # requires one parameter, the mod
# fn_script_log_fatal "${modreq}-files.txt is empty: unable to find ${modreq} installed"
# echo -en "* Unable to find '${modreq}' which is required prior to installing this mod..."
# fn_print_fail_eol_nl
# core_exit.sh
# }
# ## Database initialisation.
# mods_list.sh
# fn_mods_available
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