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fixes for minecraft

pull/1011/head
Daniel Gibbs 9 years ago
parent
commit
391c29b45c
  1. 7
      lgsm/functions/command_details.sh

7
lgsm/functions/command_details.sh

@ -287,14 +287,15 @@ fn_details_ports(){
echo -e "Change ports by editing the parameters in:"
parmslocation="${red}UNKNOWN${default}"
local ports_edit_array=( "avalanche" "dontstarve" "projectzomboid" "idtech3" "realvirtuality" "seriousengine35" "teeworlds" "terraria" "unreal" "unreal2" "TeamSpeak 3" "Mumble" "7 Days To Die" )
# engines that require editing in the config file
local ports_edit_array=( "avalanche" "dontstarve" "idtech3" "minecraft" "projectzomboid" "realvirtuality" "seriousengine35" "teeworlds" "terraria" "unreal" "unreal2" "TeamSpeak 3" "Mumble" "7 Days To Die" )
for port_edit in "${ports_edit_array[@]}"
do
if [ "${engine}" == "${port_edit}" ]||[ "${gamename}" == "${port_edit}" ]; then
parmslocation="${servercfgfullpath}"
fi
done
# engines that require editing in the script file
local ports_edit_array=( "starbound" "spark" "source" "goldsource" "Rust" "Hurtworld" "unreal4")
for port_edit in "${ports_edit_array[@]}"
do
@ -589,7 +590,7 @@ fn_details_gameserver
fn_details_script
fn_details_backup
# Some game servers do not have parms.
if [ "${gamename}" != "TeamSpeak 3" ]&&[ "${engine}" != "avalanche" ]&&[ "${engine}" != "dontstarve" ]&&[ "${engine}" != "projectzomboid" ]; then
if [ "${gamename}" != "TeamSpeak 3" ]&&[ "${engine}" != "avalanche" ]&&[ "${engine}" != "dontstarve" ]&&[ "${engine}" != "projectzomboid" ]&&[ "${engine}" != "minecraft" ]; then
fn_parms
fn_details_commandlineparms
fi

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