Browse Source

Merge pull request #393 from dgibbs64/master

update from master
pull/405/head
Daniel Gibbs 10 years ago
parent
commit
2c9a4c6f15
  1. 47
      functions/fn_check_logs
  2. 16
      functions/fn_functions
  3. 26
      functions/fn_getopt
  4. 6
      functions/fn_update_check
  5. 22
      functions/fn_update_functions

47
functions/fn_check_logs

@ -2,11 +2,11 @@
# LGSM fn_check_logs function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
# Version: 160515
# Version: 190515
# Description: Checks that log files exist on server start
# Create dir's for the script and console logs
if [ ! -f "${scriptlog}" ]; then
if [ ! -f "${scriptlogdir}" ]; then
fn_printdots "Checking for log files"
sleep 1
fn_printinfo "Checking for log files: Creating log files"
@ -15,61 +15,34 @@ if [ ! -f "${scriptlog}" ]; then
mkdir -v "${rootdir}/log"
mkdir -v "${scriptlogdir}"
touch "${scriptlog}"
mkdir -v "${consolelogdir}"
touch "${consolelog}"
# If a server is Project Zomboid create a symbolic link to the game server logs
if [ "${engine}" == "projectzomboid" ]; then
ln -nfsv "${gamelogdir}" "${rootdir}/log/server"
if [ -n "${consolelogdir}" ]; then
mkdir -v "${consolelogdir}"
touch "${consolelog}"
fi
# If a server is source or goldsource create a symbolic link to the game server logs
if [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]; then
# If a server is source or goldsource, Teamspeak 3, Starbound, Project Zomhoid create a symbolic link to the game server logs.
if [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]||[ "${gamename}" == "Teamspeak 3" ]||[ "${engine}" == "starbound" ]||[ "${engine}" == "projectzomboid" ]; then
if [ ! -h "${rootdir}/log/server" ]; then
ln -nfsv "${gamelogdir}" "${rootdir}/log/server"
else
echo "Symbolic link ${gamelogdir} => ${rootdir}/log/server already exists!"
fi
fi
# If a server is unreal2 or unity3d create a dir
# If a server is unreal2 or unity3d create a dir.
if [ "${engine}" == "unreal2" ]||[ "${engine}" == "unity3d" ]; then
mkdir -pv "${gamelogdir}"
fi
# If a server is 7 Days to Die
# If a server is 7 Days to Die.
if [ "${gamename}" == "7 Days To Die" ]; then
if [ ! -h "${gamelogdir}/output_log.txt" ]; then
ln -nfsv "${filesdir}/7DaysToDie_Data/output_log.txt" "${gamelogdir}/output_log.txt"
fi
fi
# If a server is starbound create a symbolic link to the game server logs
if [ "${engine}" == "starbound" ]; then
if [ ! -h "${rootdir}/log/server" ]; then
ln -nfsv "${gamelogdir}" "${rootdir}/log/server"
else
echo "Symbolic link ${gamelogdir} => ${rootdir}/log/server already exists!"
fi
fi
# If server uses SteamCMD create a symbolic link to the Steam logs
# If server uses SteamCMD create a symbolic link to the Steam logs.
if [ -d "${rootdir}/Steam/logs" ]; then
if [ ! -h "${rootdir}/log/steamcmd" ]; then
ln -nfsv "${rootdir}/Steam/logs" "${rootdir}/log/steamcmd"
else
echo "Symbolic link ${rootdir}/Steam/logs => ${rootdir}/log/steamcmd already exists!"
fi
fi
# If server is Teamspeak 3
if [ "${engine}" == "Teamspeak 3" ]; then
if [ ! -d "${scriptlogdir}" ];then
mkdir "${rootdir}/log"
mkdir "${scriptlogdir}"
fi
if [ ! -h "${rootdir}/log/server" ]; then
ln -sv "${gamelogdir}" "${rootdir}/log/server"
fi
fi
sleep 1

16
functions/fn_functions

@ -2,7 +2,7 @@
# LGSM fn_functions function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
# Version: 160515
# Version: 190515
# Description: Defines all functions to allow download and execution of functions using fn_runfunction.
# This function is called first before any other function. Without this file other functions would not load.
@ -149,17 +149,27 @@ functionfile="${FUNCNAME}"
fn_runfunction
}
fn_update_check(){
functionfile="${FUNCNAME}"
fn_runfunction
}
fn_update_functions(){
functionfile="${FUNCNAME}"
fn_runfunction
}
fn_update_dl(){
functionfile="${FUNCNAME}"
fn_runfunction
}
fn_validate(){
fn_update_functions(){
functionfile="${FUNCNAME}"
fn_runfunction
}
fn_update_check(){
fn_validate(){
functionfile="${FUNCNAME}"
fn_runfunction
}

26
functions/fn_getopt

@ -22,6 +22,8 @@ case "$getopt" in
update-restart)
forceupdate=1;
fn_update_check;;
update-functions)
fn_update_functions;;
validate)
fn_validate;;
monitor)
@ -41,7 +43,7 @@ case "$getopt" in
auto-install)
fn_autoinstall;;
*)
echo "Usage: $0 {start|stop|restart|update|force-update|validate|monitor|email-test|details|backup|console|debug|install|auto-install}"
echo "Usage: $0 {start|stop|restart|update|force-update|update-funtions|validate|monitor|email-test|details|backup|console|debug|install|auto-install}"
exit 1;;
esac
exit
@ -57,6 +59,8 @@ case "$getopt" in
fn_restart;;
update)
fn_update_check;;
update-functions)
fn_update_functions;;
monitor)
fn_monitor;;
email-test)
@ -70,7 +74,7 @@ case "$getopt" in
auto-install)
fn_autoinstall;;
*)
echo "Usage: $0 {start|stop|restart|update|monitor|email-test|details|backup|install|auto-install}"
echo "Usage: $0 {start|stop|restart|update|update-funtions|monitor|email-test|details|backup|install|auto-install}"
exit 1;;
esac
exit
@ -84,6 +88,8 @@ case "$getopt" in
fn_stop;;
restart)
fn_restart;;
update-functions)
fn_update_functions;;
monitor)
fn_monitor;;
email-test)
@ -101,7 +107,7 @@ case "$getopt" in
map-compressor)
fn_compress_ut99maps;;
*)
echo "Usage: $0 {start|stop|restart|monitor|email-test|details|backup|console|debug|install|map-compressor}"
echo "Usage: $0 {start|stop|restart|update-funtions|monitor|email-test|details|backup|console|debug|install|map-compressor}"
exit 1;;
esac
exit
@ -118,6 +124,14 @@ case "$getopt" in
fn_restart;;
update)
fn_update_check;;
force-update)
forceupdate=1;
fn_update_check;;
update-restart)
forceupdate=1;
fn_update_check;;
update-functions)
fn_update_functions;;
validate)
fn_validate;;
monitor)
@ -139,7 +153,7 @@ case "$getopt" in
map-compressor)
fn_compress_unreal2maps;;
*)
echo "Usage: $0 {start|stop|restart|update|validate|monitor|email-test|details|backup|console|debug|install|auto-install|map-compressor}"
echo "Usage: $0 {start|stop|restart|update|update-funtions|validate|monitor|email-test|details|backup|console|debug|install|auto-install|map-compressor}"
exit 1;;
esac
exit
@ -154,6 +168,8 @@ case "$getopt" in
fn_stop;;
restart)
fn_restart;;
update-functions)
fn_update_functions;;
monitor)
fn_monitor;;
email-test)
@ -171,7 +187,7 @@ case "$getopt" in
map-compressor)
fn_compress_unreal2maps;;
*)
echo "Usage: $0 {start|stop|restart|monitor|email-test|details|backup|console|debug|install|map-compressor}"
echo "Usage: $0 {start|stop|restart|update-funtions|monitor|email-test|details|backup|console|debug|install|map-compressor}"
exit 1;;
esac
exit

6
functions/fn_update_check

@ -53,6 +53,12 @@ if [ "${appmanifestfilewc}" -ge "2" ]; then
fn_update_check
fi
elif [ "${appmanifestfilewc}" -eq "0" ]; then
if [ "${forceupdate}" -eq "1" ]; then
fn_printfail "Still no appmanifest_${appid}.acf found: Unable to update"
fn_scriptlog "Warning! Still no appmanifest_${appid}.acf found: Unable to update"
exit
fi
forceupdate=1
fn_printwarn "No appmanifest_${appid}.acf found"
fn_scriptlog "Warning! No appmanifest_${appid}.acf found"
sleep 2

22
functions/fn_update_functions

@ -0,0 +1,22 @@
#!/bin/bash
# LGSM fn_update_functions function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
# Version: 190515
# Description: Deletes the functions dir to allow re-downloading of functions from GitHub.
fn_printdots "Updating functions"
fn_scriptlog "Updating functions"
sleep 1
echo -ne "\n"
rm -rfv "${rootdir}/functions/"*
exitcode=$?
if [ "${exitcode}" == "0" ]; then
fn_printok "Updating functions"
fn_scriptlog "Successfull! Updating functions"
else
fn_printokfail "Updating functions"
fn_scriptlog "Failure! Updating functions"
fi
echo -ne "\n"
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