From 29a2fb8001b84df7bfd08e434173e549ebbab65b Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Wed, 21 Dec 2016 17:44:03 +0000 Subject: [PATCH] Removed old configs --- Insurgency/cfg/lgsm-default.cfg | 302 -------------------------------- QuakeWorld/cfg/lgsm-default.cfg | 26 --- 2 files changed, 328 deletions(-) delete mode 100644 Insurgency/cfg/lgsm-default.cfg delete mode 100644 QuakeWorld/cfg/lgsm-default.cfg diff --git a/Insurgency/cfg/lgsm-default.cfg b/Insurgency/cfg/lgsm-default.cfg deleted file mode 100644 index b8a98558c..000000000 --- a/Insurgency/cfg/lgsm-default.cfg +++ /dev/null @@ -1,302 +0,0 @@ -// **************************************************************************** -// * -// Ingurgency - server.cfg * -// Version 060116 * -// * -// **************************************************************************** - -// ............................. Basic Settings ............................. // - -// Hostname for server. -hostname "" - -// Server password - for private servers. -sv_password "" - -// Contact email for server sysop. -sv_contact "email@example.com" - -// LAN Mode - If set the server will not show on the internet. -// Default: sv_lan 0 -sv_lan 0 - -// Set maximum server FPS -// Default: fps_max 300 -fps_max 300 - -// ........................... RCON Configuration .......................... // - -// RCON - remote console password. -rcon_password "" - -// Number of minutes to ban users who fail rcon authentication -// min. 0 -sv_rcon_banpenalty 10 - -// Enable/disable rcon logging -sv_rcon_log 1 - -// Max number of times a user can fail rcon authentication before being banned -// min. 1 max. 20 -sv_rcon_maxfailures 5 - -// ......................... Matchmaking Playlists ......................... // -// info: Selecting a playlist will allow the server to show up in matchmaking. -// Playlists use predefined settings and mapcycle. - -// You do not need to select a mapcycle as the server will cycle though the -// predefined playlist mapcycle. -// -// If you want to change the predefined playlist mapcycle you can create a -// custom mapcycle but only with maps from the playlist mapcycle. -// -// You can also create your own custom playlists. -// http://steamcommunity.com/sharedfiles/filedetails/?id=461776759 - -// "nwi/comp" -// "nwi/coop" -// "nwi/coop_elite" -// "nwi/coop_hardcore" -// "nwi/pvp_sustained" -// "nwi/pvp_tactical" -// -sv_playlist "nwi/coop" - -// ............................... Map Cycles ............................... // -// info: There are several predefined mapcycles available that are listed below. -// You can also create your own custom mapcycle. - -// "mapcycle.txt" - by default this contains the most popular options -// "mapcycle_all.txt" - all possible map/mode combinations for PvP -// "mapcycle_ambush.txt" - all ambush (VIP) maps -// "mapcycle_attackdefend.txt" - push & strike maps -// "mapcycle_checkpoint.txt" - all checkpoint maps -// "mapcycle_comp.txt" - firefight & elimination maps -// "mapcycle_conquer.txt" - conquer gamemode -// "mapcycle_cooperative.txt" - survival, coop, hunt maps -// "mapcycle_firefight.txt" - all firefight maps -// "mapcycle_flashpoint.txt" - all flashpoint maps -// "mapcycle_hunt.txt" - all hunt maps -// "mapcycle_infiltrate.txt" - all infiltrate (CTF) maps -// "mapcycle_objrespawn.txt" - all firefight & flashpoint featuring respawning for completing objectives -// "mapcycle_occupy.txt" - all occupy maps -// "mapcycle_practice.txt" -// "mapcycle_push.txt" - all push maps -// "mapcycle_singlelife.txt" - strike & ambush single life modes -// "mapcycle_skirmish.txt" - all skirmish maps -// "mapcycle_strike.txt" - all strike maps -// "mapcycle_survival.txt" - all survival maps -// "mapcycle_sustained_combat.txt" -// "mapcycle_tactical_operations.txt" -// "mapcycle_workshop.txt" - used by Workshop system -// -//mapcyclefile "mapcycle.txt" - -// .......................... Coop Mode Settings ............................ // -// info: Settings for all cooperative gamemodes - -// Set the maximum number of human players in Cooperative modes -// Maximum value: 8 -// Default: mp_coop_lobbysize 6 -//mp_coop_lobbysize 6 - -// Set the minimum number of bots -//mp_coop_min_bots 5 - -// Set the maximum number of bots -// Maximum value: maxplayers - mp_coop_lobbysize -//mp_coop_max_bots 18 - -// ........................... Voting Settings .............................. // - -// Allow voting? -sv_allow_votes 1 - -// Is map voting enabled? -sv_map_voting 1 - -// Allow spectators to vote? -sv_vote_allow_spectators 0 - -// A vote that fails cannot be re-submitted for this long -sv_vote_failure_timer 300 - -// Can people hold votes to change AI count? -sv_vote_issue_botcount_allowed 1 - -// The voting population required to pass a bot count vote -// min. 0.1 max. 1 -sv_vote_issue_botcount_min_population 0.55 - -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) -// min. 0 max. 1 -sv_vote_issue_botcount_min_ratio 0.5 - -// Can people hold votes to change AI difficulty? -sv_vote_issue_botdifficulty_allowed 1 - -// The voting population required to pass an AI difficulty vote -// min. 0.1 max. 1 -sv_vote_issue_botdifficulty_min_population 0.55 - -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) -// min. 0 max. 1 -sv_vote_issue_botdifficulty_min_ratio 0.5 - -// Can people hold votes to change the gamemode? -sv_vote_issue_changegamemode_allowed 0 - -// Can people hold votes to change levels? -sv_vote_issue_changelevel_allowed 1 - -// If enabled, wait until the end of the round to change levels -sv_vote_issue_changelevel_wait 1 - -// Can people hold votes to kick players from the server? -sv_vote_issue_kick_allowed 1 - -// Can we kick the other team? -sv_vote_issue_kick_other_team 0 - -// Can people hold votes to set the next level? -sv_vote_issue_nextlevel_allowed 1 - -// Allow players to extend the current map? -sv_vote_issue_nextlevel_allowextend 0 - -// Present players with a list of maps to choose from? -sv_vote_issue_nextlevel_choicesmode 1 - -// Not allowed to vote for a nextlevel if one has already been set -sv_vote_issue_nextlevel_prevent_change 1 - -// How many rounds before map voting can begin -sv_vote_issue_nextlevel_round_count_delay 1 - -// The voting population required to pass a next level vote -// min. 0.1 max. 1 -sv_vote_issue_nextlevel_min_population 0.55 - -// How strong does the yes vote need to be to win? (2.0 = 2x more voters) -// min. 1 max. 5 -sv_vote_issue_nextlevel_min_ratio 0.5 - -// Can people hold votes to restart the game? -sv_vote_issue_restart_game_allowed 1 - -// Can people hold votes to restart the round? -sv_vote_issue_restart_round_allowed 1 - -// Can people hold votes to scramble the teams? -sv_vote_issue_scramble_teams_allowed 1 - -// Can people hold votes to switch the teams? -sv_vote_issue_switch_teams_allowed 1 - -// How long should a kick ban last for if a player is kicked for hacking? (minutes) -sv_vote_kick_ban_duration_cheating 240 - -// The voting population required to kick a person for hacking -// min. 0.1 max. 1 -sv_vote_kick_hack_min_population 0.60 - -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) -// min. 0 max. 1 -sv_vote_kick_hack_min_ratio 0.66 - -// How long should a kick vote ban someone from the server? (in minutes) -sv_vote_kick_ban_duration_idle 0 - -// The voting population required to kick a person for being idle -// min. 0.1 max. 1 -sv_vote_kick_idle_min_population 0.20 - -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) -// min. 0 max. 1 -sv_vote_kick_idle_min_ratio 0.5 - -// How long should a kick ban last for if a player is kicked for team killing? (minutes) -sv_vote_kick_ban_duration_teamkilling 10 - -// The voting population required to kick a person for team killing -// min. 0.1 max. 1 -sv_vote_kick_tk_min_population 0.25 - -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) -// min. 0 max. 1 -sv_vote_kick_tk_min_ratio 0.66 - -// How long should a kick ban last for if a player is kicked for trolling? (minutes) -sv_vote_kick_ban_duration_trolling 60 - -// The voting population required to kick a person for trolling -// min. 0.1 max. 1 -sv_vote_kick_troll_min_population 0.40 - -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) -// min. 0 max. 1 -sv_vote_kick_troll_min_ration 0.66 - -// The minimum number of players needed on the server to start a vote kick -sv_vote_kick_min_players 4 - -// Minimum number of vote attempts required to start an actual vote -sv_vote_kick_min_voters 3 - -// The voting population required -// min. 0 max. 1 -sv_vote_min_population 0.55 - -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) -// min. 0 max. 1 -sv_vote_min_ratio 0.55 - -// ............................. Fast Download .............................. // -// info: Allows custom maps to be downloaded to the client. - -// Allows clients to download custom maps and textures etc. from the server at 20 kbps. -// Default: sv_allowdownload 1 -sv_allowdownload 1 - -// Allows clients to download custom maps, textures etc. from a web server with no transfer limit. -// Example: -// server location: maps/custommap.bsp -// web server location: http://example.com/custom/maps/custommap.bsp -// sv_downloadurl "http://example.com/custom" -// Default: sv_downloadurl "" -sv_downloadurl "" - -// ................................ Ban List ............................... // - -// sv_nwi_banlist is the official banlist. -sv_nwi_banlist 1 - -// personal banlist based on user IDs. -exec banned_user.cfg - -// personal banlist based on user IPs. -exec banned_ip.cfg - -writeid -writeip - -// ............................. Server Logging ............................. // - -//Enables logging to file, console, and udp < on | off >. -log on - -// Log server bans in the server logs. -// Default: sv_logbans 1 -sv_logbans 1 - -// Echo log information to the console. -// Default: sv_logecho 1 -sv_logecho 1 - -// Log server information in the log file. -// Default: sv_logfile 1 -sv_logfile 1 - -// Log server information to only one file. -// Default: sv_log_onefile 0 -sv_log_onefile 0 diff --git a/QuakeWorld/cfg/lgsm-default.cfg b/QuakeWorld/cfg/lgsm-default.cfg deleted file mode 100644 index e3da2497b..000000000 --- a/QuakeWorld/cfg/lgsm-default.cfg +++ /dev/null @@ -1,26 +0,0 @@ -// server info -hostname "" // server name shown in server browsers -rcon_password "" -sv_admininfo "lgsm " // admin name shown in server browsers - -// motd (max 15 rows) - this is the welcome message displayed when you connect to a server -set k_motd1 "" -set k_motd2 " " -set k_motd3 "Available game modes:" -set k_motd4 "1on1, 2on2, 4on4, 10on10, ffa, ctf" -//set k_motd5 "line 5" // etc.. - -set k_motd_time "5" // time motd is displayed in seconds - - -// edit the lines below if you want different gamemodes on this port -// matchless mode -set k_matchless 0 // run ktx as a regular match server or as a matchless (ffa) server (0 = regular, 1 = matchless) -set k_use_matchless_dir 1 // use configs/usermodes/matchless instead of [...]/ffa (0 = no, 1 = yes) - -// free modes -set k_defmode 2on2 // default mode on server -set k_allowed_free_modes 255 // allowed free modes (bit mask): - // 1=1on1, 2=2on2, 4=3on3, 8=4on4, 16=10on10, 32=ffa 64=ctf 128=hoonymode -set k_defmap dm4 // server homemap. server will change to this when last player leaves the server -set k_mode 2 // server mode (1 = duel, 2 = team, 3 = ffa, 4 = ctf)