Browse Source

comments

pull/3040/head
Daniel Gibbs 5 years ago
parent
commit
277b29c481
  1. 1
      lgsm/functions/fix_cmw.sh
  2. 2
      lgsm/functions/fix_cs.sh
  3. 3
      lgsm/functions/fix_pz.sh
  4. 2
      lgsm/functions/fix_tu.sh
  5. 2
      lgsm/functions/fix_unt.sh

1
lgsm/functions/fix_cmw.sh

@ -12,6 +12,7 @@ if [ ! -f "${executabledir}/steam_appid.txt" ]; then
fn_fix_msg_end
fi
# steamclient.so x86 fix.
if [ ! -f "${executabledir}/lib/steamclient.so" ]; then
fixname="steamclient.so x86"
fn_fix_msg_start

2
lgsm/functions/fix_cs.sh

@ -6,7 +6,7 @@
functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
# Fixes: steamclient.so: cannot open shared object file: No such file or directory
# steamclient.so x86 fix.
if [ ! -f "${serverfiles}/steamclient.so" ]; then
fixname="steamclient.so x86"
fn_fix_msg_start

3
lgsm/functions/fix_pz.sh

@ -6,7 +6,7 @@
functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
# Fixes: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
# steamclient.so x86 fix.
if [ ! -f "${serverfiles}/linux32/steamclient.so" ]; then
fixname="steamclient.so x86"
fn_fix_msg_start
@ -19,6 +19,7 @@ if [ ! -f "${serverfiles}/linux32/steamclient.so" ]; then
fn_fix_msg_end
fi
# steamclient.so x86_64 fix.
if [ ! -f "${serverfiles}/linux64/steamclient.so" ]; then
fixname="steamclient.so x86_64"
fn_fix_msg_start

2
lgsm/functions/fix_tu.sh

@ -6,7 +6,7 @@
functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
# Fixes: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
# steamclient.so x86_64 fix.
if [ ! -f "${executabledir}/steamclient.so" ]; then
fixname="steamclient.so x86_64"
fn_fix_msg_start

2
lgsm/functions/fix_unt.sh

@ -8,7 +8,7 @@ functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:${serverfiles}:${serverfiles}/Unturned_Headless_Data/Plugins/x86_64"
# steamclient.so x86 fix for unity3d game server
# steamclient.so x86_64 fix.
if [ ! -f "${serverfiles}/steamclient.so" ]; then
fixname="steamclient.so x86_64"
fn_fix_msg_start

Loading…
Cancel
Save