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moving mods core functions away

pull/1255/head
UltimateByte 8 years ago
committed by GitHub
parent
commit
1de06e1945
  1. 97
      lgsm/functions/command_mods_install.sh

97
lgsm/functions/command_mods_install.sh

@ -10,6 +10,7 @@ local commandaction="Mod Installation"
local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))" local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
check.sh check.sh
mods_core.sh
mods_list.sh mods_list.sh
fn_mods_install_init(){ fn_mods_install_init(){
@ -43,102 +44,6 @@ fn_mods_install_init(){
fn_script_log "Installing ${modprettyname}." fn_script_log "Installing ${modprettyname}."
} }
# Create mods directory if it doesn't exist
# Assuming the game is already installed as mods_list.sh checked for it.
fn_mods_dir(){
if [ ! -d "${modinstalldir}" ]; then
fn_script_log_info "Creating mods directory: ${modinstalldir}"
fn_print_dots "Creating mods directory"
sleep 1
mkdir -p "${modinstalldir}"
fn_print_ok_nl "Created mods directory"
fi
}
# Clear mod download directory so that there is only one file in it since we don't the file name and extention
fn_clear_tmp_mods(){
if [ -d "${modstmpdir}" ]; then
rm -r "${modstmpdir}"
fn_script_log "Clearing temp mod download directory: ${modstmpdir}"
fi
}
# Create tmp download mod directory
fn_mods_tmpdir(){
if [ ! -d "${modstmpdir}" ]; then
mkdir -p "${modstmpdir}"
fn_script_log "Creating temp mod download directory: ${modstmpdir}"
fi
}
fn_mod_dl(){
# fn_fetch_file "${fileurl}" "${filedir}" "${filename}" "${executecmd}" "${run}" "${force}" "${md5}"
fileurl="${modurl}"
filedir="${modstmpdir}"
filename="${modfilename}"
fn_script_log "Downloading mods to ${modstmpdir}"
fn_fetch_file "${fileurl}" "${filedir}" "${filename}"
# Check if variable is valid checking if file has been downloaded and exists
if [ ! -f "${modstmpdir}/${modfilename}" ]; then
fn_print_fail "An issue occurred upon downloading ${modprettyname}"
core_exit.sh
fi
}
fn_mod_extract(){
# fn_dl_extract "${filedir}" "${filename}" "${extractdir}"
filename="${modfilename}"
extractdir="${modstmpdir}/extracted"
if [ ! -d "${extractdir}" ]; then
mkdir -p "${extractdir}"
fi
fn_script_log "Extracting ${modprettyname} to ${extractdir}"
fn_dl_extract "${filedir}" "${filename}" "${extractdir}"
}
fn_mod_fileslist(){
# ${modsdatadir}/${modcommand}-files.list
find "${extractdir}" -mindepth 1 -printf '%P\n' >> ${modsdatadir}/${modcommand}-files.list
fn_script_log "Writing file list: ${modsdatadir}/${modcommand}-files.list}"
}
fn_mod_copy_destination(){
# Destination directory: ${modinstalldir}
fn_script_log "Copying ${modprettyname} to ${modinstalldir}"
cp -Rf "${extractdir}/." "${modinstalldir}/"
}
# Check if the mod is already installed and warn the user
fn_mod_already_installed(){
if [ -f "${modslockfilefullpath}" ]; then
if [ -n "$(cat "${modslockfilefullpath}" | grep "${modcommand}")" ]; then
echo ""
fn_print_warning_nl "${modprettyname} has already been installed."
echo " * Mod files will be overwritten."
sleep 4
fi
fi
}
# Add the mod to the installed mods list
fn_mod_add_list(){
# Create lgsm/data directory
if [ ! -d "${modsdatadir}" ]; then
mkdir -p "${modsdatadir}"
fn_script_log "Created ${modsdatadir}"
fi
# Create lgsm/data/${modslockfile}
if [ ! -f "${modslockfilefullpath}" ]; then
touch "${modslockfilefullpath}"
fn_script_log "Created ${modslockfilefullpath}"
fi
# Input mod name to lockfile
if [ ! -n "$(cat "${modslockfilefullpath}" | grep "${modcommand}")" ]; then
echo "${modcommand}" >> "${modslockfilefullpath}"
fn_script_log "${modcommand} added to ${modslockfile}"
fi
}
# Run all required operation # Run all required operation
fn_mod_installation(){ fn_mod_installation(){
# If a mod was selected # If a mod was selected

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