Browse Source

adding Unreal Tournament

pull/1010/head
Alexander Hurd 9 years ago
parent
commit
17f8c787c2
  1. 3
      UnrealTournament/cfg/Engine.ini
  2. 142
      UnrealTournament/uthubserver
  3. 144
      UnrealTournament/utserver
  4. 2
      lgsm/functions/command_install.sh
  5. 8
      lgsm/functions/install_config.sh
  6. 2
      lgsm/functions/install_server_files.sh

3
UnrealTournament/cfg/Engine.ini

@ -0,0 +1,3 @@
[/Script/UnrealTournament.UTGameEngine]
bFirstRun=False
RconPassword=<rconpassword>

142
UnrealTournament/uthubserver

@ -0,0 +1,142 @@
#!/bin/bash
# Unreal Tournament Hub
# Server Management Script
# Author: Daniel Gibbs
# Website: https://gameservermanagers.com
if [ -f ".dev-debug" ]; then
exec 5>dev-debug.log
BASH_XTRACEFD="5"
set -x
fi
version="210516"
#### Variables ####
# Notification Alerts
# (on|off)
# Email
emailalert="off"
email="[email protected]"
# Pushbullet
# https://www.pushbullet.com/#settings
pushbulletalert="off"
pushbullettoken="accesstoken"
# Start Variables
ip="0.0.0.0"
fn_parms(){
parms="UnrealTournament UT-Entry?Game=Lobby -port=${port}"
}
#### Advanced Variables ####
# Github Branch Select
# Allows for the use of different function files
# from a different repo and/or branch.
githubuser="dgibbs64"
githubrepo="linuxgsm"
githubbranch="master"
# Server Details
servicename="ut-hub-server"
gamename="Unreal Tournament"
engine="unreal4"
# Directories
rootdir="$(dirname $(readlink -f "${BASH_SOURCE[0]}"))"
selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
lockselfname=".${servicename}.lock"
lgsmdir="${rootdir}/lgsm"
functionsdir="${lgsmdir}/functions"
libdir="${lgsmdir}/lib"
filesdir="${rootdir}/serverfiles"
systemdir="${filesdir}"
executabledir="${systemdir}/LinuxServer/Engine/Binaries/Linux"
executable="./UE4Server-Linux-Shipping"
servercfg="Game.ini"
servercfgdir="${systemdir}/UnrealTournament/Saved/Config/LinuxServer"
servercfgfullpath="${servercfgdir}/${servercfg}"
servercfgdefault="${servercfgdir}/Game.ini"
backupdir="${rootdir}/backups"
# Logging
logdays="7"
gamelogdir="${filesdir}/Logs"
scriptlogdir="${rootdir}/log/script"
consolelogdir="${rootdir}/log/console"
consolelogging="on"
scriptlog="${scriptlogdir}/${servicename}-script.log"
consolelog="${consolelogdir}/${servicename}-console.log"
emaillog="${scriptlogdir}/${servicename}-email.log"
scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log"
consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log"
##### Script #####
# Do not edit
# Fetches core_dl for file downloads
fn_fetch_core_dl(){
github_file_url_dir="lgsm/functions"
github_file_url_name="${functionfile}"
filedir="${functionsdir}"
filename="${github_file_url_name}"
githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${github_file_url_name}"
# If the file is missing, then download
if [ ! -f "${filedir}/${filename}" ]; then
if [ ! -d "${filedir}" ]; then
mkdir -p "${filedir}"
fi
echo -e " fetching ${filename}...\c"
# Check curl exists and use available path
curlpaths="$(command -v curl 2>/dev/null) $(which curl >/dev/null 2>&1) /usr/bin/curl /bin/curl /usr/sbin/curl /sbin/curl)"
for curlcmd in ${curlpaths}
do
if [ -x "${curlcmd}" ]; then
break
fi
done
# If curl exists download file
if [ "$(basename ${curlcmd})" == "curl" ]; then
curlfetch=$(${curlcmd} -s --fail -o "${filedir}/${filename}" "${githuburl}" 2>&1)
if [ $? -ne 0 ]; then
echo -e "\e[0;31mFAIL\e[0m\n"
echo "${curlfetch}"
echo -e "${githuburl}\n"
exit 1
else
echo -e "\e[0;32mOK\e[0m"
fi
else
echo -e "\e[0;31mFAIL\e[0m\n"
echo "Curl is not installed!"
echo -e ""
exit 1
fi
chmod +x "${filedir}/${filename}"
fi
source "${filedir}/${filename}"
}
core_dl.sh(){
# Functions are defined in core_functions.sh.
functionfile="${FUNCNAME}"
fn_fetch_core_dl
}
core_functions.sh(){
# Functions are defined in core_functions.sh.
functionfile="${FUNCNAME}"
fn_fetch_core_dl
}
core_dl.sh
core_functions.sh
getopt=$1
core_getopt.sh

144
UnrealTournament/utserver

@ -0,0 +1,144 @@
#!/bin/bash
# Unreal Tournament
# Server Management Script
# Author: Daniel Gibbs
# Website: https://gameservermanagers.com
if [ -f ".dev-debug" ]; then
exec 5>dev-debug.log
BASH_XTRACEFD="5"
set -x
fi
version="210516"
#### Variables ####
# Notification Alerts
# (on|off)
# Email
emailalert="off"
email="[email protected]"
# Pushbullet
# https://www.pushbullet.com/#settings
pushbulletalert="off"
pushbullettoken="accesstoken"
# Start Variables
ip="0.0.0.0"
port="7777"
fn_parms(){
parms="UnrealTournament DM-DeckTest?Game=DM?TimeLimit=10 -port=${port}"
#parms="UnrealTournament CTF-FaceTest?Game=CTF?TimeLimit=15 -port=${port}"
}
#### Advanced Variables ####
# Github Branch Select
# Allows for the use of different function files
# from a different repo and/or branch.
githubuser="dgibbs64"
githubrepo="linuxgsm"
githubbranch="master"
# Server Details
servicename="ut-server"
gamename="Unreal Tournament"
engine="unreal4"
# Directories
rootdir="$(dirname $(readlink -f "${BASH_SOURCE[0]}"))"
selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
lockselfname=".${servicename}.lock"
lgsmdir="${rootdir}/lgsm"
functionsdir="${lgsmdir}/functions"
libdir="${lgsmdir}/lib"
filesdir="${rootdir}/serverfiles"
systemdir="${filesdir}"
executabledir="${systemdir}/LinuxServer/Engine/Binaries/Linux"
executable="./UE4Server-Linux-Shipping"
servercfg="Game.ini"
servercfgdir="${systemdir}/UnrealTournament/Saved/Config/LinuxServer"
servercfgfullpath="${servercfgdir}/${servercfg}"
servercfgdefault="${servercfgdir}/Game.ini"
backupdir="${rootdir}/backups"
# Logging
logdays="7"
gamelogdir="${filesdir}/Logs"
scriptlogdir="${rootdir}/log/script"
consolelogdir="${rootdir}/log/console"
consolelogging="on"
scriptlog="${scriptlogdir}/${servicename}-script.log"
consolelog="${consolelogdir}/${servicename}-console.log"
emaillog="${scriptlogdir}/${servicename}-email.log"
scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log"
consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log"
##### Script #####
# Do not edit
# Fetches core_dl for file downloads
fn_fetch_core_dl(){
github_file_url_dir="lgsm/functions"
github_file_url_name="${functionfile}"
filedir="${functionsdir}"
filename="${github_file_url_name}"
githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${github_file_url_name}"
# If the file is missing, then download
if [ ! -f "${filedir}/${filename}" ]; then
if [ ! -d "${filedir}" ]; then
mkdir -p "${filedir}"
fi
echo -e " fetching ${filename}...\c"
# Check curl exists and use available path
curlpaths="$(command -v curl 2>/dev/null) $(which curl >/dev/null 2>&1) /usr/bin/curl /bin/curl /usr/sbin/curl /sbin/curl)"
for curlcmd in ${curlpaths}
do
if [ -x "${curlcmd}" ]; then
break
fi
done
# If curl exists download file
if [ "$(basename ${curlcmd})" == "curl" ]; then
curlfetch=$(${curlcmd} -s --fail -o "${filedir}/${filename}" "${githuburl}" 2>&1)
if [ $? -ne 0 ]; then
echo -e "\e[0;31mFAIL\e[0m\n"
echo "${curlfetch}"
echo -e "${githuburl}\n"
exit 1
else
echo -e "\e[0;32mOK\e[0m"
fi
else
echo -e "\e[0;31mFAIL\e[0m\n"
echo "Curl is not installed!"
echo -e ""
exit 1
fi
chmod +x "${filedir}/${filename}"
fi
source "${filedir}/${filename}"
}
core_dl.sh(){
# Functions are defined in core_functions.sh.
functionfile="${FUNCNAME}"
fn_fetch_core_dl
}
core_functions.sh(){
# Functions are defined in core_functions.sh.
functionfile="${FUNCNAME}"
fn_fetch_core_dl
}
core_dl.sh
core_functions.sh
getopt=$1
core_getopt.sh

2
lgsm/functions/command_install.sh

@ -18,7 +18,7 @@ check_deps.sh
if [ "${gamename}" == "Unreal Tournament 2004" ]; then
install_server_files.sh
install_ut2k4_key.sh
elif [ "${gamename}" == "Unreal Tournament 99" ]||[ "${gamename}" == "TeamSpeak 3" ]||[ "${gamename}" == "Mumble" ]; then
elif [ "${gamename}" == "Unreal Tournament 99" ]||[ "${gamename}" == "Unreal Tournament" ]||[ "${gamename}" == "TeamSpeak 3" ]||[ "${gamename}" == "Mumble" ]; then
installer=1
install_server_files.sh
elif [ -n "${appid}" ]; then

8
lgsm/functions/install_config.sh

@ -165,6 +165,12 @@ fn_unreal2config(){
echo ""
}
fn_unreal4(){
echo ""
echo "Configuring ${gamename} Server"
echo "================================="
}
echo ""
if [ "${gamename}" != "Hurtworld" ]; then
echo "Creating Configs"
@ -382,6 +388,8 @@ elif [ "${gamename}" == "Terraria" ]; then
wget -N /dev/null ${githuburl}/Terraria/cfg/lgsm-default.txt 2>&1 | grep -F HTTP | cut -c45- | uniq
sleep 1
fn_defaultconfig
elif [ "${gamename}" == "Unreal Tournament" ]; then
fn_unreal4
elif [ "${gamename}" == "Unreal Tournament 2004" ]; then
fn_unreal2config
elif [ "${gamename}" == "Unreal Tournament 99" ]; then

2
lgsm/functions/install_server_files.sh

@ -13,6 +13,8 @@ fn_install_server_files(){
fileurl="https://gameservermanagers.com/files/UnrealTournament99/ut99-server-451-ultimate-linux.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="ut99-server-451-ultimate-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="49cb24d0550ff6ddeaba6007045c6edd"
elif [ "${gamename}" == "Unreal Tournament 2004" ]; then
fileurl="https://gameservermanagers.com/files/UnrealTournament2004/ut2004-server-3339-ultimate-linux.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="ut2004-server-3339-ultimate-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="67c5e2cd9c2a4b04f163962ee41eff54"
elif [ "${gamename}" == "Unreal Tournament" ]; then
fileurl="https://s3.amazonaws.com/unrealtournament/UnrealTournament-Server-XAN-3045522-Linux.zip"; filedir="${lgsmdir}/tmp"; filename="UnrealTournament-Server-XAN-3045522-Linux.zip"; executecmd="noexecute" run="norun"; force="noforce"; md5="553fed5645a9fc623e92563049bf79f6"
elif [ "${gamename}" == "GoldenEye: Source" ]; then
fileurl="https://gameservermanagers.com/files/GoldenEyeSource/goldenEye_source_v4.2.4_server_2015_map_pack.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="goldenEye_source_v4.2.4_server_2015_map_pack.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="3148ac38acc3642b0d6d64f51f27de15"
fi

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