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corrected starbound ports location

pull/3428/head
Daniel Gibbs 4 years ago
parent
commit
1761c9c92a
  1. 4
      lgsm/functions/info_messages.sh

4
lgsm/functions/info_messages.sh

@ -650,7 +650,7 @@ fn_info_message_ports(){
startparameterslocation="${red}UNKNOWN${default}"
# engines/games that require editing in the config file.
local ports_edit_array=( "avalanche2.0" "avalanche3.0" "Ballistic Overkill" "Barotrauma" "dontstarve" "Eco" "idtech2" "idtech3" "idtech3_ql" "lwjgl2" "Minecraft Bedrock" "Project Cars" "projectzomboid" "quake" "refractor" "realvirtuality" "renderware" "Rising World" "Stationeers" "teeworlds" "terraria" "unreal" "unreal2" "unreal3" "TeamSpeak 3" "Mumble" "7 Days To Die" "Vintage Story" "wurm")
local ports_edit_array=( "avalanche2.0" "avalanche3.0" "Ballistic Overkill" "Barotrauma" "dontstarve" "Eco" "idtech2" "idtech3" "idtech3_ql" "lwjgl2" "Minecraft Bedrock" "Project Cars" "projectzomboid" "quake" "refractor" "realvirtuality" "renderware" "Rising World" "starbound" "Stationeers" "teeworlds" "terraria" "unreal" "unreal2" "unreal3" "TeamSpeak 3" "Mumble" "7 Days To Die" "Vintage Story" "wurm")
for port_edit in "${ports_edit_array[@]}"; do
if [ "${shortname}" == "ut3" ]; then
startparameterslocation="${servercfgdir}/UTWeb.ini"
@ -661,7 +661,7 @@ fn_info_message_ports(){
fi
done
# engines/games that require editing the start parameters.
local ports_edit_array=( "Avorion" "col" "goldsrc" "Factorio" "Hurtworld" "iw3.0" "ioquake3" "qfusion" "Rust" "scpsl" "scpslsm" "Soldat" "spark" "source" "starbound" "unreal4" "realvirtuality" "Unturned" "vh" )
local ports_edit_array=( "Avorion" "col" "goldsrc" "Factorio" "Hurtworld" "iw3.0" "ioquake3" "qfusion" "Rust" "scpsl" "scpslsm" "Soldat" "spark" "source" "unreal4" "realvirtuality" "Unturned" "vh" )
for port_edit in "${ports_edit_array[@]}"; do
if [ "${engine}" == "${port_edit}" ]||[ "${gamename}" == "${port_edit}" ]||[ "${shortname}" == "${port_edit}" ]; then
startparameterslocation="${configdirserver}"

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