diff --git a/KillingFloor/kfserver b/KillingFloor/kfserver index d17a23feb..616c14775 100644 --- a/KillingFloor/kfserver +++ b/KillingFloor/kfserver @@ -378,20 +378,20 @@ if [ "${engine}" = "unreal2" ];then webadminpass=$(grep AdminPassword= ${systemdir}/${ini}|sed 's/\AdminPassword=//g') echo "Ports the server is currently using" echo "" - echo "DIRECTION DESCRIPTION PORT INI VARIABLE" - echo "INBOUND Game Port ${gameport} UDP Port=${gameport}" - echo "INBOUND Query Port ${queryport} UDP n/a" - echo "INBOUND GameSpy Query Port ${gsqueryport} UDP OldQueryPortNumber=${gsqueryport}" + echo "DIRECTION DESCRIPTION PORT INI VARIABLE" + echo "INBOUND Game Port ${gameport} UDP Port=${gameport}" + echo "INBOUND Query Port ${queryport} UDP n/a" + echo "INBOUND GameSpy Query Port ${gsqueryport} UDP OldQueryPortNumber=${gsqueryport}" if [ "${gamename}" == "Killing Floor" ];then - echo "OUTBOUND Master Server port 28852 TCP/UDP n/a" + echo "OUTBOUND Master Server port 28852 TCP/UDP n/a" elif [ "${gamename}" == "Unreal Tournament 2004" ];then - echo "OUTBOUND Master Server port 28900/28902 TCP/UDP n/a" + echo "OUTBOUND Master Server port 28900/28902 TCP/UDP n/a" fi if [ "${appid}" ];then - echo "OUTBOUND Steam Port 20660 UDP n/a" + echo "OUTBOUND Steam Port 20660 UDP n/a" fi - echo "INBOUND WebAdmin ${webadmin} TCP ListenPort=${webadmin}" + echo "INBOUND WebAdmin ${webadmin} TCP ListenPort=${webadmin}" echo "" echo "${servername} WebAdmin" echo "=======================" diff --git a/UnrealTournament2004/ut2k4server b/UnrealTournament2004/ut2k4server index 9f423a85c..c9512b913 100644 --- a/UnrealTournament2004/ut2k4server +++ b/UnrealTournament2004/ut2k4server @@ -320,20 +320,20 @@ if [ "${engine}" = "unreal2" ];then webadminpass=$(grep AdminPassword= ${systemdir}/${ini}|sed 's/\AdminPassword=//g') echo "Ports the server is currently using" echo "" - echo "DIRECTION DESCRIPTION PORT INI VARIABLE" - echo "INBOUND Game Port ${gameport} UDP Port=${gameport}" - echo "INBOUND Query Port ${queryport} UDP n/a" - echo "INBOUND GameSpy Query Port ${gsqueryport} UDP OldQueryPortNumber=${gsqueryport}" + echo "DIRECTION DESCRIPTION PORT INI VARIABLE" + echo "INBOUND Game Port ${gameport} UDP Port=${gameport}" + echo "INBOUND Query Port ${queryport} UDP n/a" + echo "INBOUND GameSpy Query Port ${gsqueryport} UDP OldQueryPortNumber=${gsqueryport}" if [ "${gamename}" == "Killing Floor" ];then - echo "OUTBOUND Master Server port 28852 TCP/UDP n/a" + echo "OUTBOUND Master Server port 28852 TCP/UDP n/a" elif [ "${gamename}" == "Unreal Tournament 2004" ];then - echo "OUTBOUND Master Server port 28900/28902 TCP/UDP n/a" + echo "OUTBOUND Master Server port 28900/28902 TCP/UDP n/a" fi if [ "${appid}" ];then - echo "OUTBOUND Steam Port 20660 UDP n/a" + echo "OUTBOUND Steam Port 20660 UDP n/a" fi - echo "INBOUND WebAdmin ${webadmin} TCP ListenPort=${webadmin}" + echo "INBOUND WebAdmin ${webadmin} TCP ListenPort=${webadmin}" echo "" echo "${servername} WebAdmin" echo "======================="