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total mods fix

pull/1255/head
UltimateByte 8 years ago
committed by GitHub
parent
commit
0ddc146631
  1. 4
      lgsm/functions/command_mods_install.sh

4
lgsm/functions/command_mods_install.sh

@ -48,7 +48,7 @@ while [ "${compatiblemodslistindex}" -lt "${#compatiblemodslist[@]}" ]; do
echo -e " * ${cyan}${displayedmodcommand}${default}" echo -e " * ${cyan}${displayedmodcommand}${default}"
# Increment index from the amount of values we just displayed # Increment index from the amount of values we just displayed
let "compatiblemodslistindex+=4" let "compatiblemodslistindex+=4"
((totalmods++)) ((totalmodsavailable++))
done done
# If no mods are available for a specific game # If no mods are available for a specific game
@ -57,7 +57,7 @@ if [ -z "${compatiblemodslist}" ]; then
fn_script_log_info "No mods are currently available for ${gamename}." fn_script_log_info "No mods are currently available for ${gamename}."
core_exit.sh core_exit.sh
fi fi
fn_script_log_info "${totalmods} addons/mods are available for install" fn_script_log_info "${totalmodsavailable} addons/mods are available for install"
## User selects a mod ## User selects a mod
echo "" echo ""

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