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changed avalanche to avalanche2.0

Just Cause 3 has an unspecified version of the avalanche engine. Will assume its version 3.0
pull/1787/head
Daniel Gibbs 7 years ago
parent
commit
0dd57c0485
  1. 2
      lgsm/functions/command_details.sh
  2. 2
      lgsm/functions/command_monitor.sh
  3. 2
      lgsm/functions/command_postdetails.sh
  4. 4
      lgsm/functions/gsquery.py
  5. 2
      lgsm/functions/info_messages.sh

2
lgsm/functions/command_details.sh

@ -23,7 +23,7 @@ fn_info_message_gameserver
fn_info_message_script
fn_info_message_backup
# Some game servers do not have parms.
if [ "${gamename}" != "TeamSpeak 3" ]&&[ "${engine}" != "avalanche" ]&&[ "${engine}" != "dontstarve" ]&&[ "${engine}" != "projectzomboid" ]&&[ "${engine}" != "renderware" ]; then
if [ "${gamename}" != "TeamSpeak 3" ]&&[ "${engine}" != "avalanche2.0" ]&&[ "${engine}" != "dontstarve" ]&&[ "${engine}" != "projectzomboid" ]&&[ "${engine}" != "renderware" ]; then
fn_parms
fn_info_message_commandlineparms
fi

2
lgsm/functions/command_monitor.sh

@ -79,7 +79,7 @@ fn_monitor_tmux(){
fn_print_ok_eol_nl
fn_script_log_pass "Checking session: OK"
# runs gsquery check on game with specific engines.
local allowed_engines_array=( avalanche goldsource idtech3 idtech3_ql iw2.0 iw3.0 madness quake refractor realvirtuality source spark starbound unity3d unreal unreal2 )
local allowed_engines_array=( avalanche2.0 goldsource idtech3 idtech3_ql iw2.0 iw3.0 madness quake refractor realvirtuality source spark starbound unity3d unreal unreal2 )
for allowed_engine in "${allowed_engines_array[@]}"
do
if [ "${allowed_engine}" == "starbound" ]; then

2
lgsm/functions/command_postdetails.sh

@ -62,7 +62,7 @@ else
fn_info_message_script
fn_info_message_backup
# Some game servers do not have parms.
if [ "${gamename}" != "TeamSpeak 3" ]&&[ "${engine}" != "avalanche" ]&&[ "${engine}" != "dontstarve" ]&&[ "${engine}" != "projectzomboid" ]&&[ "${engine}" != "renderware" ]; then
if [ "${gamename}" != "TeamSpeak 3" ]&&[ "${engine}" != "avalanche2.0" ]&&[ "${engine}" != "dontstarve" ]&&[ "${engine}" != "projectzomboid" ]&&[ "${engine}" != "renderware" ]; then
fn_parms
fn_info_message_commandlineparms
fi

4
lgsm/functions/gsquery.py

@ -26,7 +26,7 @@ class PythonGSQ:
self.query_prompt_string = b'\xff\xff\xff\xffstatus\x00'
elif self.option.engine in idtech3query:
self.query_prompt_string = b'\xff\xff\xff\xffgetstatus'
elif self.option.engine == 'avalanche':
elif self.option.engine == 'avalanche2.0':
self.query_prompt_string = b'\xFE\xFD\x09\x10\x20\x30\x40'
elif self.option.engine == 'unreal':
self.query_prompt_string = b'\x5C\x69\x6E\x66\x6F\x5C'
@ -100,7 +100,7 @@ if __name__ == '__main__':
action='store',
dest='engine',
default=False,
help='Engine type: avalanche, goldsource, idtech2, idtech3, iw2.0, iw3.0, realvirtuality, quake, quakelive, refractor, spark, source, unity3d, unreal, unreal2.'
help='Engine type: avalanche2.0, goldsource, idtech2, idtech3, iw2.0, iw3.0, realvirtuality, quake, quakelive, refractor, spark, source, unity3d, unreal, unreal2.'
)
parser.add_option(
'-v', '--verbose',

2
lgsm/functions/info_messages.sh

@ -402,7 +402,7 @@ fn_info_message_ports(){
parmslocation="${red}UNKNOWN${default}"
# engines/games that require editing in the config file
local ports_edit_array=( "avalanche" "Ballistic Overkill" "dontstarve" "idtech2" "idtech3" "idtech3_ql" "lwjgl2" "Project Cars" "projectzomboid" "quake" "refractor" "realvirtuality" "renderware" "seriousengine35" "teeworlds" "terraria" "unreal" "unreal2" "unreal3" "TeamSpeak 3" "Mumble" "7 Days To Die" )
local ports_edit_array=( "avalanche2.0" "Ballistic Overkill" "dontstarve" "idtech2" "idtech3" "idtech3_ql" "lwjgl2" "Project Cars" "projectzomboid" "quake" "refractor" "realvirtuality" "renderware" "seriousengine35" "teeworlds" "terraria" "unreal" "unreal2" "unreal3" "TeamSpeak 3" "Mumble" "7 Days To Die" )
for port_edit in "${ports_edit_array[@]}"
do
if [ "${shortname}" == "ut3" ]; then

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