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#!/bin/bash |
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# LinuxGSM command_ut99.sh module |
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# Author: Daniel Gibbs |
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# Contributors: http://linuxgsm.com/contrib |
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# Website: https://linuxgsm.com |
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# Description: Handles updating of Unreal Tournament 99 servers. |
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functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" |
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fn_update_ut99_dl() { |
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remotebuildlink=$(curl --connect-timeout 10 -sL "https://api.github.com/repos/OldUnreal/UnrealTournamentPatches/releases/latest" | jq -r '.assets[]|select(.browser_download_url | contains("Linux-amd64")) | .browser_download_url') |
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remotebuildfilename=$(curl --connect-timeout 10 -sL "https://api.github.com/repos/OldUnreal/UnrealTournamentPatches/releases/latest" | jq -r '.assets[]|select(.browser_download_url | contains("Linux-amd64")) | .name') |
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fn_fetch_file "${remotebuildlink}" "${tmpdir}" "${remotebuildfilename}" "" "norun" "noforce" "nohash" |
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fn_dl_extract "${tmpdir}" "${remotebuildfilename}" "${serverfiles}/${remotebuildfilename%.tar.bz2}" |
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local exitcode=$? |
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if [ "${exitcode}" == "0" ]; then |
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fn_print_ok_eol_nl |
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fn_script_log_pass "Copying to ${serverfiles}" |
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fn_clear_tmp |
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# put version number in version.txt |
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echo "${remotebuild}" > "${serverfiles}/version.txt" |
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else |
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fn_print_fail_eol_nl |
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fn_script_log_fatal "Copying to ${serverfiles}" |
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core_exit.sh |
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fi |
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} |
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fn_update_ut99_localbuild() { |
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# Gets local build info. |
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fn_print_dots "Checking local build: ${remotelocation}" |
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# Uses log file to gather info. |
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# Log is generated and cleared on startup but filled on shutdown. |
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requirerestart=1 |
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localbuild=$(cat "${serverfiles}/version.txt" 2> /dev/null) |
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if [ -z "${localbuild}" ]; then |
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localbuild="0" |
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fn_print_error "Checking local build: ${remotelocation}: waiting for local build: missing local build info" |
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fn_script_log_error "Missing local build info" |
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fn_script_log_error "Set localbuild to 0" |
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else |
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fn_print_ok "Checking local build: ${remotelocation}" |
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fn_script_log_pass "Checking local build" |
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fi |
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} |
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fn_update_ut99_remotebuild() { |
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# Gets remote build info. |
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remotebuild=$(curl --connect-timeout 10 -sL "https://api.github.com/repos/OldUnreal/UnrealTournamentPatches/releases/latest" | jq -r '.tag_name') |
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if [ "${firstcommandname}" != "INSTALL" ]; then |
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fn_print_dots "Checking remote build: ${remotelocation}" |
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# Checks if remotebuild variable has been set. |
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if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ]; then |
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fn_print_fail "Checking remote build: ${remotelocation}" |
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fn_script_log_fatal "Checking remote build" |
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core_exit.sh |
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else |
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fn_print_ok "Checking remote build: ${remotelocation}" |
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fn_script_log_pass "Checking remote build" |
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fi |
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else |
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# Checks if remotebuild variable has been set. |
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if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ]; then |
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fn_print_failure "Unable to get remote build" |
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fn_script_log_fatal "Unable to get remote build" |
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core_exit.sh |
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fi |
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fi |
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} |
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fn_update_ut99_compare() { |
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# Removes dots so if statement can compare version numbers. |
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fn_print_dots "Checking for update: ${remotelocation}" |
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localbuilddigit=$(echo -e "${localbuild}" | tr -cd '[:digit:]') |
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remotebuilddigit=$(echo -e "${remotebuild}" | tr -cd '[:digit:]') |
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if [ "${localbuilddigit}" -ne "${remotebuilddigit}" ] || [ "${forceupdate}" == "1" ]; then |
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fn_print_ok_nl "Checking for update: ${remotelocation}" |
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echo -en "\n" |
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echo -e "Update available" |
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echo -e "* Local build: ${red}${localbuild} ${ut99arch}${default}" |
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echo -e "* Remote build: ${green}${remotebuild} ${ut99arch}${default}" |
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echo -en "\n" |
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fn_script_log_info "Update available" |
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fn_script_log_info "Local build: ${localbuild} ${ut99arch}" |
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fn_script_log_info "Remote build: ${remotebuild} ${ut99arch}" |
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fn_script_log_info "${localbuild} > ${remotebuild}" |
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unset updateonstart |
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check_status.sh |
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# If server stopped. |
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if [ "${status}" == "0" ]; then |
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exitbypass=1 |
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fn_update_ut99_dl |
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if [ "${requirerestart}" == "1" ]; then |
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exitbypass=1 |
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command_start.sh |
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fn_firstcommand_reset |
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exitbypass=1 |
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command_stop.sh |
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fn_firstcommand_reset |
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fi |
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# If server started. |
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else |
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fn_print_restart_warning |
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exitbypass=1 |
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command_stop.sh |
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fn_firstcommand_reset |
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exitbypass=1 |
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fn_update_ut99_dl |
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exitbypass=1 |
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command_start.sh |
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fn_firstcommand_reset |
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fi |
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date +%s > "${lockdir}/lastupdate.lock" |
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alert="update" |
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alert.sh |
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else |
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fn_print_ok_nl "Checking for update: ${remotelocation}" |
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echo -en "\n" |
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echo -e "No update available" |
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echo -e "* Local build: ${green}${localbuild} ${ut99arch}${default}" |
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echo -e "* Remote build: ${green}${remotebuild} ${ut99arch}${default}" |
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echo -en "\n" |
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fn_script_log_info "No update available" |
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fn_script_log_info "Local build: ${localbuild} ${ut99arch}" |
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fn_script_log_info "Remote build: ${remotebuild} ${ut99arch}" |
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fi |
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} |
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# The location where the builds are checked and downloaded. |
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remotelocation="github.com" |
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# Game server architecture. |
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ut99arch="x64" |
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if [ "${firstcommandname}" == "INSTALL" ]; then |
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fn_update_ut99_remotebuild |
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fn_update_ut99_dl |
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else |
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fn_print_dots "Checking for update" |
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fn_print_dots "Checking for update: ${remotelocation}" |
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fn_script_log_info "Checking for update: ${remotelocation}" |
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fn_update_ut99_localbuild |
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fn_update_ut99_remotebuild |
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fn_update_ut99_compare |
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fi |
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