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Merge branch 'hotfix/v23.3.1'

pull/4218/head v23.3.1
Daniel Gibbs 2 years ago
parent
commit
084553c306
  1. 2
      lgsm/functions/core_functions.sh
  2. 2
      lgsm/functions/core_modules.sh
  3. 6
      lgsm/modules/command_dev_details.sh
  4. 2
      lgsm/modules/core_functions.sh
  5. 2
      lgsm/modules/core_modules.sh
  6. 53
      lgsm/modules/info_game.sh
  7. 1
      lgsm/modules/info_messages.sh
  8. 2
      linuxgsm.sh
  9. 2
      tests/tests_fctrserver.sh
  10. 2
      tests/tests_jc2server.sh
  11. 2
      tests/tests_mcserver.sh
  12. 2
      tests/tests_ts3server.sh

2
lgsm/functions/core_functions.sh

@ -8,7 +8,7 @@
functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
modulesversion="v23.3.0" modulesversion="v23.2.3"
# Core # Core

2
lgsm/functions/core_modules.sh

@ -8,7 +8,7 @@
moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
modulesversion="v23.3.0" modulesversion="v23.3.1"
# Core # Core

6
lgsm/modules/command_dev_details.sh

@ -44,7 +44,7 @@ declare -A server_details=(
['HTTP Password']="${httppassword}" ['HTTP Password']="${httppassword}"
['HTTP Port']="${httpport}" ['HTTP Port']="${httpport}"
['HTTP User']="${httpuser}" ['HTTP User']="${httpuser}"
['ip']="${ip}" ['Internet IP']="${extip}"
['LAN Port']="${lanport}" ['LAN Port']="${lanport}"
['Master Port']="${masterport}" ['Master Port']="${masterport}"
['Master']="${master}" ['Master']="${master}"
@ -56,12 +56,16 @@ declare -A server_details=(
['RCON Password']="${rconpassword}" ['RCON Password']="${rconpassword}"
['RCON Port']="${rconport}" ['RCON Port']="${rconport}"
['Reserved Slots']="${reservedslots}" ['Reserved Slots']="${reservedslots}"
['Server IP']="${ip}"
['Server Password']="${serverpassword}" ['Server Password']="${serverpassword}"
['Servername']="${servername}" ['Servername']="${servername}"
['Shard']="${shard}" ['Shard']="${shard}"
['Sharding']="${sharding}" ['Sharding']="${sharding}"
['Steam Auth Port']="${steamauthport}" ['Steam Auth Port']="${steamauthport}"
['Telnet Enabled']="${telnetenabled}"
['Telnet IP']="${telnetip}" ['Telnet IP']="${telnetip}"
['Telnet Password']="${telnetpassword}"
['Telnet Port']="${telnetport}"
['Tickrate']="${tickrate}" ['Tickrate']="${tickrate}"
['World Name']="${worldname}" ['World Name']="${worldname}"
['World Type']="${worldtype}" ['World Type']="${worldtype}"

2
lgsm/modules/core_functions.sh

@ -8,7 +8,7 @@
module_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" module_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
modulesversion="v23.3.0" modulesversion="v23.3.1"
# Core # Core

2
lgsm/modules/core_modules.sh

@ -8,7 +8,7 @@
moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
modulesversion="v23.3.0" modulesversion="v23.3.1"
# Core # Core

53
lgsm/modules/info_game.sh

@ -1883,38 +1883,39 @@ fn_info_game_scpsl() {
# Filetype: xml # Filetype: xml
fn_info_game_sdtd() { fn_info_game_sdtd() {
if [ -f "${servercfgfullpath}" ]; then if [ -f "${servercfgfullpath}" ]; then
fn_info_game_xml "gamemode" "ServerSettings/@GameMode" fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
fn_info_game_xml "maxplayers" "ServerSettings/@MaxPlayers" fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
fn_info_game_xml "servername" "ServerSettings/@ServerName" fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
fn_info_game_xml "serverpassword" "ServerSettings/@ServerPassword" fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
fn_info_game_xml "serverport" "ServerSettings/@ServerPort" fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
fn_info_game_xml "telnetenabled" "ServerSettings/@TelnetEnabled" fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
fn_info_game_xml "telnetpass" "ServerSettings/@TelnetPassword" fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
fn_info_game_xml "telnetport" "ServerSettings/@TelnetPort" fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
fn_info_game_xml "httpenabled" "ServerSettings/@ControlPanelEnabled" fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
fn_info_game_xml "httppassword" "ServerSettings/@ControlPanelPassword" fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
fn_info_game_xml "httpport" "ServerSettings/@ControlPanelPort" fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
fn_info_game_xml "worldname" "ServerSettings/@GameWorld" fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
fi fi
servername="${servername:-"NOT SET"}" gamemode="${gamemode:-"NOT SET"}"
serverpassword="${serverpassword:-"NOT SET"}"
port="${port:-"0"}"
queryport="${queryport:-"0"}"
httpenabled="${httpenabled:-"NOT SET"}" httpenabled="${httpenabled:-"NOT SET"}"
httpport="${httpport:-"0"}"
httppassword="${httppassword:-"NOT SET"}" httppassword="${httppassword:-"NOT SET"}"
telnetenabled="${telnetenabled:-"NOT SET"}" httpport="${httpport:-"0"}"
telnetport="${telnetport:-"0"}"
telnetpass="${telnetpass:-"NOT SET"}"
maxplayers="${maxplayers:-"0"}" maxplayers="${maxplayers:-"0"}"
gamemode="${gamemode:-"NOT SET"}" port="${port:-"0"}"
worldname="${worldname:-"NOT SET"}" port3="$((port + 2))"
queryport="${port:-"0"}"
servername="${servername:-"NOT SET"}"
serverpassword="${serverpassword:-"NOT SET"}"
telnetenabled="${telnetenabled:-"NOT SET"}"
# Telnet IP will be localhost if no password is set # Telnet IP will be localhost if no password is set
# check_ip will set the IP first. This will overwrite it. # check_ip will set the IP first. This will overwrite it.
if [ -z "${telnetpass}" ]; then if [ -z "${telnetpass}" ]; then
telnetip="127.0.0.1" telnetip="127.0.0.1"
fi fi
telnetpass="${telnetpass:-"NOT SET"}"
telnetport="${telnetport:-"0"}"
worldname="${worldname:-"NOT SET"}"
} }
# Config Type: Parameters (with an ini) # Config Type: Parameters (with an ini)
@ -2443,12 +2444,12 @@ if [ -z "${displaymasterserver}" ]; then
if [ "$(command -v jq 2> /dev/null)" ]; then if [ "$(command -v jq 2> /dev/null)" ]; then
if [ -n "${ip}" ] && [ -n "${port}" ]; then if [ -n "${ip}" ] && [ -n "${port}" ]; then
if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
# Query external IP first as most likely to succeed. # Query external IP first as most liky to succeed.
masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${extip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)" masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${extip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
if [ "${masterserver}" == "0" ]; then if [ "${masterserver}" == "0" ]; then
# Loop though server IP addresses if external IP fails. # Loop though server IP addresses if external IP fails.
for queryip in "${queryips[@]}"; do for queryip in "${queryips[@]}"; do
masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)" masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
done done
fi fi
if [ "${masterserver}" == "0" ]; then if [ "${masterserver}" == "0" ]; then

1
lgsm/modules/info_messages.sh

@ -1411,7 +1411,6 @@ fn_info_message_sdtd() {
{ {
echo -e "${lightblue}Web Interface enabled:\t${default}${httpenabled}" echo -e "${lightblue}Web Interface enabled:\t${default}${httpenabled}"
echo -e "${lightblue}Web Interface url:\t${default}http://${httpip}:${httpport}/index.html" echo -e "${lightblue}Web Interface url:\t${default}http://${httpip}:${httpport}/index.html"
echo -e "${lightblue}Web Interface username:\t${default}${httpuser}"
echo -e "${lightblue}Web Interface password:\t${default}${httppassword}" echo -e "${lightblue}Web Interface password:\t${default}${httppassword}"
} | column -s $'\t' -t } | column -s $'\t' -t
echo -e "" echo -e ""

2
linuxgsm.sh

@ -20,7 +20,7 @@ if [ -f ".dev-debug" ]; then
set -x set -x
fi fi
version="v23.3.0" version="v23.3.1"
shortname="core" shortname="core"
gameservername="core" gameservername="core"
commandname="CORE" commandname="CORE"

2
tests/tests_fctrserver.sh

@ -20,7 +20,7 @@ if [ -f ".dev-debug" ]; then
set -x set -x
fi fi
version="v23.3.0" version="v23.3.1"
shortname="fctr" shortname="fctr"
gameservername="fctrserver" gameservername="fctrserver"
commandname="CORE" commandname="CORE"

2
tests/tests_jc2server.sh

@ -20,7 +20,7 @@ if [ -f ".dev-debug" ]; then
set -x set -x
fi fi
version="v23.3.0" version="v23.3.1"
shortname="jc2" shortname="jc2"
gameservername="jc2server" gameservername="jc2server"
commandname="CORE" commandname="CORE"

2
tests/tests_mcserver.sh

@ -20,7 +20,7 @@ if [ -f ".dev-debug" ]; then
set -x set -x
fi fi
version="v23.3.0" version="v23.3.1"
shortname="mc" shortname="mc"
gameservername="mcserver" gameservername="mcserver"
commandname="CORE" commandname="CORE"

2
tests/tests_ts3server.sh

@ -20,7 +20,7 @@ if [ -f ".dev-debug" ]; then
set -x set -x
fi fi
version="v23.3.0" version="v23.3.1"
shortname="ts3" shortname="ts3"
gameservername="ts3server" gameservername="ts3server"
commandname="CORE" commandname="CORE"

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