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fix(armar): adapts game info to the new specification of server config

pull/4240/head
Marcin Jakubowski 2 years ago
parent
commit
0632971e8a
  1. 10
      lgsm/functions/info_game.sh
  2. 10
      lgsm/modules/info_game.sh

10
lgsm/functions/info_game.sh

@ -102,12 +102,12 @@ fn_info_game_armar() {
servername="${unavailable}"
serverpassword="${unavailable}"
else
adminpassword=$(jq -r '.adminPassword' "${servercfgfullpath}")
adminpassword=$(jq -r '.game.passwordAdmin' "${servercfgfullpath}")
battleeyeport=1376
configip=$(jq -r '.gameHostBindAddress' "${servercfgfullpath}")
maxplayers=$(jq -r '.game.playerCountLimit' "${servercfgfullpath}")
port=$(jq -r '.gameHostBindPort' "${servercfgfullpath}")
queryport=$(jq -r '.steamQueryPort' "${servercfgfullpath}")
configip=$(jq -r '.bindAddress' "${servercfgfullpath}")
maxplayers=$(jq -r '.game.maxPlayers' "${servercfgfullpath}")
port=$(jq -r '.bindPort' "${servercfgfullpath}")
queryport=$(jq -r '.a2s.port' "${servercfgfullpath}")
servername=$(jq -r '.game.name' "${servercfgfullpath}")
serverpassword=$(jq -r '.game.password' "${servercfgfullpath}")

10
lgsm/modules/info_game.sh

@ -867,11 +867,11 @@ fn_info_game_ut2k4() {
# Filetype: json
fn_info_game_armar() {
if [ -f "${servercfgfullpath}" ]; then
fn_info_game_json "adminpassword" ".adminPassword"
fn_info_game_json "configip" ".gameHostBindAddress"
fn_info_game_json "maxplayers" ".game.playerCountLimit"
fn_info_game_json "port" ".gameHostBindPort"
fn_info_game_json "queryport" ".steamQueryPort"
fn_info_game_json "adminpassword" ".game.passwordAdmin"
fn_info_game_json "configip" ".bindAddress"
fn_info_game_json "maxplayers" ".game.maxPlayers"
fn_info_game_json "port" ".bindPort"
fn_info_game_json "queryport" ".a2s.port"
fn_info_game_json "servername" ".game.name"
fn_info_game_json "serverpassword" ".game.password"
fi

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