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// *****************************************************************************
// Garry's Mod
// Config - server.cfg
// Date - 26/04/2026
// *****************************************************************************
// .................................. Basic ................................. //
// hostname - Hostname for server.
hostname "SERVERNAME"
// rcon_password - remote console password.
rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games.
sv_password ""
// sv_setsteamaccount - Set game server account token to use for logging in to a persistent game server account.
sv_setsteamaccount ""
// ................................. Security ................................ //
// sv_lan - Server is a lan server. ( no authentication, no non-class C addresses ) Use 'hide_server' cvar to hide the server from the server browser.
sv_lan 0
// sv_loadingurl - URL to show to clients while joining the server. Must start with http:// or https://.
sv_loadingurl ""
// ............................. Server Logging ............................. //
// sv_logfile - Log server information in the log file.
sv_logfile 1
// sv_logbans - Log server bans in the server logs.
sv_logbans 1
// ............................. Communication .............................. //
// sv_voiceenable - Enable voice communications.
sv_voiceenable 1
// sv_alltalk - Players can hear all other players, no team restrictions.
sv_alltalk 1
// ............................. Fast Download .............................. //
// sv_allowupload - Allow clients to upload customizations files.
sv_allowupload 1
// sv_allowdownload - Allow clients to download files.
sv_allowdownload 1
// sv_downloadurl - Location from which clients can download missing files.
sv_downloadurl ""
// .......................... Garry's Mod Settings .......................... //
// sbox_bonemanip_misc - If enabled then manipulating the bones of other entities will be allowed
sbox_bonemanip_misc 0
// sbox_bonemanip_npc - If enabled then manipulating NPC bones will be allowed
sbox_bonemanip_npc 1
// sbox_bonemanip_player - If enabled then manipulating Player bones will be allowed
sbox_bonemanip_player 0
// sbox_godmode - If enabled, all players will be invincible
sbox_godmode 0
// sbox_maxballoons - Maximum balloons a single player can create
sbox_maxballoons 10
// sbox_maxbuttons - Maximum buttons a single player can create
sbox_maxbuttons 20
// sbox_maxcameras - Maximum cameras a single player can create
sbox_maxcameras 10
// sbox_maxdynamite - Maximum dynamites a single player can create
sbox_maxdynamite 0
// sbox_maxeffects - Maximum effect props a single player can create
sbox_maxeffects 0
// sbox_maxemitters - Maximum emitters a single player can create
sbox_maxemitters 0
// sbox_maxhoverballs - Maximum hoverballs a single player can create
sbox_maxhoverballs 20
// sbox_maxlamps - Maximum lamps a single player can create
sbox_maxlamps 5
// sbox_maxlights - Maximum lights a single player can create
sbox_maxlights 5
// sbox_maxnpcs - Maximum NPCs a single player can create
sbox_maxnpcs 10
// sbox_maxprops - Maximum props a single player can create
sbox_maxprops 100
// sbox_maxragdolls - Maximum ragdolls a single player can create
sbox_maxragdolls 50
// sbox_maxsents - Maximum entities a single player can create
sbox_maxsents 100
// sbox_maxthrusters - Maximum thrusters a single player can create
sbox_maxthrusters 20
// sbox_maxvehicles - Maximum vehicles a single player can create
sbox_maxvehicles 1
// sbox_maxwheels - Maximum wheels a single player can create
sbox_maxwheels 20
// sbox_noclip - If enabled, players will be able to use noclip
sbox_noclip 0
// sbox_persist - If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across sessions. Changing this convar will save existing persistent props, cleanup the whole map and load props from given file.
sbox_persist 0
// sbox_playershurtplayers - If enabled, players will be able to hurt each other
sbox_playershurtplayers 0
// sbox_weapons - If enabled, each player will receive default Half-Life 2 weapons on each spawn
sbox_weapons 0
// .............................. Map Rotation .............................. //
// map - Start playing on specified map.
// map "gm_construct"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers.
mapcyclefile "mapcycle.txt"