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// ******************************************************************************
// Day of Infamy
// Config - server.cfg
// Date - 06/12/2023
// ******************************************************************************
// ................................. Basic .................................. //
// hostname - Hostname for server.
hostname "SERVERNAME"
// rcon_password - Remote console password.
rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games.
sv_password ""
// map - Start playing on specified map.
// map "bastogne stronghold"
// ................................ Security ................................ //
// sv_lan - Server is a LAN server (no heartbeat, no authentication, no non-class C addresses).
sv_lan 0
// ............................. Server Logging ............................. //
// sv_logfile - Log server information in the log file.
sv_logfile 1
// sv_logbans - Log server bans in the server logs.
sv_logbans 1
// ............................. Communication .............................. //
// sv_voiceenable - Enable voice communications.
sv_voiceenable 1
// sv_alltalk - Players can hear all other players, no team restrictions.
sv_alltalk 0
// sv_alltalk_dead - Dead players broadcast their voice to enemies.
sv_alltalk_dead 0
// sv_alltalk_endgame - All talk enabled at the end of the game.
sv_alltalk_endgame 1
// sv_alltalk_intermission - All talk enabled between rounds.
sv_alltalk_intermission 1
// ................................ Gameplay ................................ //
// mp_allowspectators - Toggles whether the server allows spectator mode or not.
mp_allowspectators 1
// mp_autoteambalance - Automatically balance out teams in teamplay.
mp_autoteambalance 1
// mp_falldamage - Enable fall damage.
mp_falldamage 0
// mp_forcerespawn - Force all players to respawn.
mp_forcerespawn 1
// mp_fraglimit - The number of kills at which the map ends.
mp_fraglimit 0
// mp_friendlyfire - Allows team members to injure other members of their team.
mp_friendlyfire 0
// mp_teamplay - Enable team based gameplay.
mp_teamplay 0
// mp_timelimit - Game time per map in minutes.
mp_timelimit 20
// mp_timer_pregame - Pregame timer in seconds.
mp_timer_pregame 10
// mp_timer_preround - Preround timer in seconds.
mp_timer_preround 15
// mp_timer_postround - Postround timer in seconds.
mp_timer_postround 15
// mp_timer_postgame - Postgame timer in seconds.
mp_timer_postgame 21
// doi_bot_quota - Number of bots to place on each team when no players are present.
doi_bot_quota 0
// .............................. Map Rotation .............................. //
// mapcyclefile - Name of the map cycle file used to cycle maps on multiplayer servers.
mapcyclefile "mapcycle.txt"
// ............................. Fast Download .............................. //
// sv_allowupload - Allow clients to upload customization files.
sv_allowupload 1
// sv_allowdownload - Allow clients to download files.
sv_allowdownload 1
// sv_downloadurl - Location from which clients can download missing files.
sv_downloadurl ""