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105 lines
3.8 KiB
105 lines
3.8 KiB
// ****************************************************************************
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// Nuclear Dawn
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// Config - server.cfg
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// Date 06/12/2023
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// ****************************************************************************
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// hostname - Hostname for server.
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hostname "SERVERNAME"
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// rcon_password - RCON remote console password.
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rcon_password "ADMINPASSWORD"
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// sv_password - Server password for entry into multiplayer games.
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sv_password ""
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// map - Start playing on specified map.
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// map "hydro"
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// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers
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mapcyclefile "mapcycle.txt"
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// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
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sv_lan 0
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// sv_logfile - Log server information in the log file.
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sv_logfile 1
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// sv_logbans - Log server bans in the server logs.
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sv_logbans 1
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// sv_voiceenable - Enable voice communications.
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sv_voiceenable 0
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// sv_alltalk - Players can hear all other players, no team restrictions.
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sv_alltalk 0
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// ......................... Team and round settings ........................ //
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// mp_limitteams - Max # of players 1 team can have over another (0 disables check)
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mp_limitteams 1
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// mp_autoteambalance 2 - 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round.
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mp_autoteambalance 2
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// mp_unbalance_limit - Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
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mp_unbalance_limit 2
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// mp_autoteambalance_delay - Seconds after the start of a round before a team balance is considered if mp_autoteambalance is set to 2 or 3.
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mp_autoteambalance_delay 60
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// mp_roundend_teamswap - Should teams be swapped at round end
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mp_roundend_teamswap 0
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// nd_commander_accept_time - Time (seconds) the selected commander has to accept
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nd_commander_accept_time 15
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// nd_commander_election_time - How long until a commander is selected at the beginning of a round
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nd_commander_election_time 45
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// nd_commander_mutiny_min_players - Minimum number of players connected to start a mutiny vote
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nd_commander_mutiny_min_players 3
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// nd_commander_mutiny_surpress_time - Time in minutes before a mutiny can start after a previous one, or after a new round
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nd_commander_mutiny_surpress_time 5
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// nd_commander_mutiny_time - Time (in seconds) a mutiny vote lasts
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nd_commander_mutiny_time 30
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// nd_commander_mutiny_vote_threshold - The percentage of team votes required for the current commander to be voted off
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nd_commander_mutiny_vote_threshold 51.0
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// nd_commander_surrender_vote_threshold - The percentage of team votes required for the team to surrender the round
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nd_commander_surrender_vote_threshold 51.0
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// mp_force_autoassign - Force players to join a team when joining the server. 0=disabled 1=enabled
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mp_force_autoassign 0
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// nd_starting_resources - Resources that each team starts the game with
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nd_starting_resources 3000
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// nd_spawn_min_time - Min time in seconds player must be dead for before they can spawn
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nd_spawn_min_time 6.0
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// nd_spawn_wave_interval - Time in seconds between spawn waves
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nd_spawn_wave_interval 12.0
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// mp_roundtime - How long (in minutes) should a round last.
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mp_roundtime 35
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// mp_timelimit - Minutes for a map to last
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mp_timelimit 70
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// mp_maxrounds - How many rounds in each map. 0 for unlimited
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mp_maxrounds 2
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// nd_xmas - Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period.
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nd_xmas 0
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// bot_quota - Determines the total number of bots in the game.
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bot_quota 0
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// bot_quota_mode - Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N
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bot_quota_mode fill
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// bot_join_after_player - If nonzero, bots wait until a player joins before entering the game.
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bot_join_after_player 0
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