lgsm local mirror
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

190 lines
5.6 KiB

// Official NWI playlist
// See example.playlist for documentation/format guide
"playlist"
{
"name" "#Playlist_PVP_Sustained"
"description" "#Playlist_PVP_Sustained_Desc"
"require_maxplayers_max" "32" // Max player slots required for this playlist
"allowed_maps"
{
"district" "strike"
"market" "strike"
"verticality" "strike"
"panj" "strike"
"heights" "strike"
"station" "push"
"station" "occupy"
"station_night" "push"
"station_night" "occupy"
"tell" "push"
"tell_night" "push"
"panj" "push"
"panj_night" "push"
"market" "push"
"market_night" "push"
"sinjar" "push"
"sinjar_night" "push"
"peak" "push"
"peak_night" "push"
"heights" "push"
"heights_night" "push"
"buhriz" "push"
"buhriz_night" "push"
"district" "push"
"district_night" "push"
"siege" "push"
"revolt" "push"
"revolt_night" "push"
"verticality" "push"
"verticality_night" "push"
"panj" "skirmish"
"panj_night" "skirmish"
"market" "skirmish"
"market_night" "skirmish"
"heights" "skirmish"
"heights_night" "skirmish"
"district" "skirmish"
"district_night" "skirmish"
"siege" "skirmish"
"contact" "skirmish"
"peak" "skirmish"
"peak_night" "skirmish"
"ministry" "skirmish"
"ministry_night" "skirmish"
"revolt" "skirmish"
"revolt_night" "skirmish"
"verticality" "skirmish"
"verticality_night" "skirmish"
"uprising" "occupy"
"uprising_night" "occupy"
"panj" "occupy"
"panj_night" "occupy"
"market" "occupy"
"market_night" "occupy"
"peak" "occupy"
"peak_night" "occupy"
"heights" "occupy"
"heights_night" "occupy"
"district" "occupy"
"district_night" "occupy"
"siege" "occupy"
"buhriz" "occupy"
"buhriz_night" "occupy"
"ministry" "occupy"
"ministry_night" "occupy"
"revolt" "occupy"
"revolt_night" "occupy"
"tell" "occupy"
"tell_night" "occupy"
"verticality" "occupy"
"verticality_night" "occupy"
}
// recommended settings but can be changed
"cvars"
{
"mp_friendlyfire" "1" // friendly fire
"mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"sv_hud_deathmessages" "0" // death messages
"sv_hud_targetindicator" "1" // show friendly player names when looking at them
"mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
"mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
"mp_timer_postround" "15" // timer for the post-round (after the round starts)
"mp_timer_postgame" "10" // timer for the post-game (at the end of a game / map rotation)
"mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another
"mapcyclefile" "mapcycle_sustained_combat.txt"
}
"forced_cvars"
{
"mp_theater_override" ""
"ins_bot_quota" "0" // if set higher than 0, the server will add this many bots to each team
"mp_teams_auto_join" "1" // when enabled, players are automatically assigned to a team on join
"mp_teams_unbalance_limit" "1" // the amount of player difference between each team the server considers to be imbalanced
"mp_autoteambalance" "1" // should the server auto balance the teams if they are imbalanced?
"mp_minteamplayers" "1" // min players on each team to start the match
"sv_deadtalk" "0" // enabling this will allow the dead and living to chat text each other
"sv_deadtalk_team" "1" // is deadchat limited to just your team?
"sv_deadvoice" "0" // enabling this will allow the dead and living to VOIP each other
"sv_vote_issue_changegamemode_allowed" "0" // no changegamemode
"sv_nwi_banlist" "1" // global ban list
"mp_supply_token_base" "10" // force to 10 starting supply, too many are changing this
"host_timescale" "1.0"
"occupy"
{
"mp_occupy_bonus_wave" "1"
"mp_wave_count_perteam" "5"
"mp_wave_capture_increment" "1"
"mp_wave_dpr_perteam" "0.2"
"mp_respawnwavetime_min" "20"
"mp_respawnwavetime_max" "30"
"mp_cp_capture_time" "15"
"mp_supply_rate_winning_team_high" "2"
"mp_supply_rate_losing_team_high" "2"
"mp_supply_rate_winning_team_low" "1"
"mp_supply_rate_losing_team_low" "1"
}
"skirmish"
{
"mp_wave_count_perteam" "3"
"mp_wave_capture_increment" "1"
"mp_wave_dpr_perteam" "0.2"
"mp_respawnwavetime_min" "20"
"mp_respawnwavetime_max" "30"
"mp_cp_capture_time" "30"
"mp_supply_rate_winning_team_high" "2"
"mp_supply_rate_losing_team_high" "2"
"mp_supply_rate_winning_team_low" "1"
"mp_supply_rate_losing_team_low" "1"
}
"push"
{
"mp_wave_count_attackers" "5"
"mp_wave_count_defenders" "15"
"mp_wave_capture_increment" "5"
"mp_wave_dpr_attackers" "0.2"
"mp_wave_dpr_defenders" "0.2"
"mp_respawnwavetime_min" "20"
"mp_respawnwavetime_max" "35"
"mp_cp_capture_time" "30"
"mp_supply_rate_winning_team_high" "2"
"mp_supply_rate_losing_team_high" "2"
"mp_supply_rate_winning_team_low" "1"
"mp_supply_rate_losing_team_low" "1"
}
}
"filters"
{
// Minimum player count filter, removing this key will remove this filter.
"players"
{
// Default min/max values are 0 to require_maxplayers_max-1
}
"tags"
{
"nofriendlyfire"
{
"invert" "1"
"default" "2"
}
"fullscoreboard"
{
"default" "2"
}
"deathmsgs"
{
"default" "2"
}
}
}
}