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190 lines
5.6 KiB
190 lines
5.6 KiB
// Official NWI playlist
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// See example.playlist for documentation/format guide
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"playlist"
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{
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"name" "#Playlist_PVP_Sustained"
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"description" "#Playlist_PVP_Sustained_Desc"
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"require_maxplayers_max" "32" // Max player slots required for this playlist
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"allowed_maps"
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{
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"district" "strike"
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"market" "strike"
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"verticality" "strike"
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"panj" "strike"
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"heights" "strike"
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"station" "push"
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"station" "occupy"
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"station_night" "push"
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"station_night" "occupy"
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"tell" "push"
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"tell_night" "push"
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"panj" "push"
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"panj_night" "push"
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"market" "push"
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"market_night" "push"
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"sinjar" "push"
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"sinjar_night" "push"
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"peak" "push"
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"peak_night" "push"
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"heights" "push"
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"heights_night" "push"
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"buhriz" "push"
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"buhriz_night" "push"
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"district" "push"
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"district_night" "push"
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"siege" "push"
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"revolt" "push"
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"revolt_night" "push"
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"verticality" "push"
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"verticality_night" "push"
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"panj" "skirmish"
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"panj_night" "skirmish"
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"market" "skirmish"
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"market_night" "skirmish"
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"heights" "skirmish"
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"heights_night" "skirmish"
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"district" "skirmish"
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"district_night" "skirmish"
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"siege" "skirmish"
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"contact" "skirmish"
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"peak" "skirmish"
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"peak_night" "skirmish"
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"ministry" "skirmish"
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"ministry_night" "skirmish"
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"revolt" "skirmish"
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"revolt_night" "skirmish"
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"verticality" "skirmish"
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"verticality_night" "skirmish"
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"uprising" "occupy"
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"uprising_night" "occupy"
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"panj" "occupy"
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"panj_night" "occupy"
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"market" "occupy"
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"market_night" "occupy"
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"peak" "occupy"
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"peak_night" "occupy"
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"heights" "occupy"
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"heights_night" "occupy"
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"district" "occupy"
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"district_night" "occupy"
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"siege" "occupy"
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"buhriz" "occupy"
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"buhriz_night" "occupy"
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"ministry" "occupy"
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"ministry_night" "occupy"
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"revolt" "occupy"
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"revolt_night" "occupy"
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"tell" "occupy"
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"tell_night" "occupy"
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"verticality" "occupy"
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"verticality_night" "occupy"
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}
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// recommended settings but can be changed
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"cvars"
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{
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"mp_friendlyfire" "1" // friendly fire
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"mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
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"sv_hud_deathmessages" "0" // death messages
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"sv_hud_targetindicator" "1" // show friendly player names when looking at them
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"mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
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"mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
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"mp_timer_postround" "15" // timer for the post-round (after the round starts)
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"mp_timer_postgame" "10" // timer for the post-game (at the end of a game / map rotation)
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"mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another
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"mapcyclefile" "mapcycle_sustained_combat.txt"
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}
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"forced_cvars"
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{
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"mp_theater_override" ""
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"ins_bot_quota" "0" // if set higher than 0, the server will add this many bots to each team
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"mp_teams_auto_join" "1" // when enabled, players are automatically assigned to a team on join
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"mp_teams_unbalance_limit" "1" // the amount of player difference between each team the server considers to be imbalanced
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"mp_autoteambalance" "1" // should the server auto balance the teams if they are imbalanced?
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"mp_minteamplayers" "1" // min players on each team to start the match
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"sv_deadtalk" "0" // enabling this will allow the dead and living to chat text each other
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"sv_deadtalk_team" "1" // is deadchat limited to just your team?
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"sv_deadvoice" "0" // enabling this will allow the dead and living to VOIP each other
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"sv_vote_issue_changegamemode_allowed" "0" // no changegamemode
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"sv_nwi_banlist" "1" // global ban list
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"mp_supply_token_base" "10" // force to 10 starting supply, too many are changing this
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"host_timescale" "1.0"
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"occupy"
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{
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"mp_occupy_bonus_wave" "1"
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"mp_wave_count_perteam" "5"
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"mp_wave_capture_increment" "1"
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"mp_wave_dpr_perteam" "0.2"
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"mp_respawnwavetime_min" "20"
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"mp_respawnwavetime_max" "30"
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"mp_cp_capture_time" "15"
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"mp_supply_rate_winning_team_high" "2"
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"mp_supply_rate_losing_team_high" "2"
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"mp_supply_rate_winning_team_low" "1"
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"mp_supply_rate_losing_team_low" "1"
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}
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"skirmish"
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{
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"mp_wave_count_perteam" "3"
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"mp_wave_capture_increment" "1"
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"mp_wave_dpr_perteam" "0.2"
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"mp_respawnwavetime_min" "20"
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"mp_respawnwavetime_max" "30"
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"mp_cp_capture_time" "30"
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"mp_supply_rate_winning_team_high" "2"
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"mp_supply_rate_losing_team_high" "2"
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"mp_supply_rate_winning_team_low" "1"
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"mp_supply_rate_losing_team_low" "1"
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}
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"push"
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{
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"mp_wave_count_attackers" "5"
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"mp_wave_count_defenders" "15"
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"mp_wave_capture_increment" "5"
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"mp_wave_dpr_attackers" "0.2"
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"mp_wave_dpr_defenders" "0.2"
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"mp_respawnwavetime_min" "20"
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"mp_respawnwavetime_max" "35"
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"mp_cp_capture_time" "30"
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"mp_supply_rate_winning_team_high" "2"
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"mp_supply_rate_losing_team_high" "2"
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"mp_supply_rate_winning_team_low" "1"
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"mp_supply_rate_losing_team_low" "1"
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}
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}
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"filters"
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{
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// Minimum player count filter, removing this key will remove this filter.
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"players"
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{
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// Default min/max values are 0 to require_maxplayers_max-1
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}
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"tags"
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{
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"nofriendlyfire"
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{
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"invert" "1"
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"default" "2"
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}
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"fullscoreboard"
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{
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"default" "2"
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}
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"deathmsgs"
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{
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"default" "2"
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}
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}
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}
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}
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