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88 lines
3.2 KiB
88 lines
3.2 KiB
// Official NWI playlist
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// See example.playlist for documentation/format guide
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"playlist"
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{
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"name" "#Playlist_Coop"
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"description" "#Playlist_Coop_Desc"
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"require_maxplayers_min" "24" // Min player slots required for this playlist
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"allowed_maps"
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{
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"sinjar_coop" "checkpoint"
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"revolt_coop" "checkpoint"
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"buhriz_coop" "checkpoint"
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"market_coop" "checkpoint"
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"heights_coop" "checkpoint"
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"contact_coop" "checkpoint"
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"district_coop" "checkpoint"
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"ministry_coop" "checkpoint"
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"siege_coop" "checkpoint"
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"tell_coop" "checkpoint"
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"district_hunt" "hunt"
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"heights_hunt" "hunt"
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"ministry_hunt" "hunt"
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"uprising_hunt" "hunt"
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"panj_hunt" "hunt"
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"peak_hunt" "hunt"
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"verticality_hunt" "hunt"
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"sinjar_hunt" "hunt"
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"contact_hunt" "hunt"
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"market_hunt" "hunt"
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"buhriz_hunt" "hunt"
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"revolt_hunt" "hunt"
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"station_hunt" "hunt"
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"market_survival" "survival"
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"district_survival" "survival"
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"heights_survival" "survival"
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"sinjar_survival" "survival"
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"verticality_survival" "survival"
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"verticality_outpost" "outpost"
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"peak_outpost" "outpost"
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"market_outpost" "outpost"
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"sinjar_outpost" "outpost"
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"panj_outpost" "outpost"
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"heights_outpost" "outpost"
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}
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"cvars"
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{
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"mp_friendlyfire" "1" // friendly fire
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"mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
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"sv_hud_deathmessages" "0" // death messages
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"sv_hud_targetindicator" "1" // show friendly player names when looking at them
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"mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
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"mp_timer_postround" "15" // timer for the post-round (after the round starts)
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"mp_timer_postgame" "10" // timer for the post-game (at the end of a game / map rotation)
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"mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
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"sv_deadvoice" "0" // enabling this will allow the dead and living to VOIP each other
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"sv_deadtalk" "0" // enabling this will allow the dead and living to chat text each other
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"sv_deadtalk_team" "1" // is deadchat limited to just your team?
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"mp_coop_lobbysize" "6" // lobby size
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"mp_coop_min_bots" "5" // number of bots when there is 1 player on the server
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"mp_coop_max_bots" "18" // number of bots when there are 8 players on the server
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"ins_bot_count_checkpoint_max" "24" // maximum number of bots for checkpoint
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"bot_damage" "0.6" // the amount of damage bots give off compared to normal players
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"mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another
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"sv_vote_issue_changegamemode_allowed" "0" // no changegamemode
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}
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"forced_cvars"
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{
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"mp_theater_override" ""
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"mp_minteamplayers" "1" // min players on each team to start the match
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"sv_nwi_banlist" "1" // global ban list
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"host_timescale" "1.0"
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}
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"filters"
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{
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// Minimum player count filter, removing this key will remove this filter.
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"players"
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{
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"min" "0" // Minimum slider value
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"max" "7" // Maximum slider value
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}
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}
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}
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