lgsm local mirror
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

142 lines
3.8 KiB

// ****************************************************************************
// Dystopia
// Config - server.cfg
// Date - 26/04/2026
// ****************************************************************************
// .................................. Basic ................................. //
// hostname - Name of the server.
hostname "SERVERNAME"
// rcon_password - Remote console password.
rcon_password "ADMINPASSWORD"
// sv_password - Server password for private servers.
sv_password ""
// sv_contact - Contact email for server sysop.
sv_contact ""
// sv_lan - LAN mode. If set the server will not show on the internet.
sv_lan 0
// ............................. Server Logging ............................. //
// log - Enables logging to file, console, and udp < on | off >.
log on
// sv_logbans - Log server bans in the server logs.
sv_logbans 1
// sv_logecho - Echo log information to the console.
sv_logecho 1
// sv_logfile - Log server information in the log file.
sv_logfile 1
// sv_log_onefile - Log server information to only one file.
sv_log_onefile 0
// ................................ Ban List ................................ //
// exec banned_user.cfg - Load the banned user ID list.
exec banned_user.cfg
// exec banned_ip.cfg - Load the banned IP address list.
exec banned_ip.cfg
// writeid - Write banned user IDs to banned_user.cfg.
writeid
// writeip - Write banned IPs to banned_ip.cfg.
writeip
// ........................... Dystopia Settings ............................ //
// mp_rounds - Number of rounds before a map change.
mp_rounds 2
// sv_pure - Enforce pure server file verification.
sv_pure 2
// sv_cheats - Allow cheats on the server.
sv_cheats 0
// mp_stopwatch - Use stopwatch mode. Doubles the round count per map.
mp_stopwatch 0
// mp_startdelay - Delay in seconds before players spawn after map load.
mp_startdelay 40
// mp_timelimit - Timelimit per round in minutes.
mp_timelimit 20
// mp_friendlyfire - Allows team members to injure other members of their team.
mp_friendlyfire 1
// mp_autoteambalance - Automatically balance the teams.
mp_autoteambalance 1
// mp_chattime - Waiting period in seconds after a round ends for chat.
mp_chattime 45
// mp_scalespawntime - Scale spawn time. Has no effect in Dystopia 1.4+.
mp_scalespawntime 0
// sv_gravity - World gravity.
sv_gravity 600
// sv_alltalk - Players can hear all other players, no team restrictions.
sv_alltalk 0
// mp_allowvoting - Allow players to use callvote commands.
mp_allowvoting 1
// mp_punishvotes - Number of punish votes before teamkiller is banned. 0 = Disabled.
mp_punishvotes 4
// mp_allowvoting_map - Allow players to callvote map changes.
mp_allowvoting_map 1
// mp_allowvoting_balanceteams - Allow players to callvote team balance.
mp_allowvoting_balanceteams 1
// mp_allowvoting_maprestart - Allow players to callvote map restart.
mp_allowvoting_maprestart 1
// mp_allowvoting_stopwatch - Allow players to callvote toggling stopwatch mode.
mp_allowvoting_stopwatch 0
// mp_allowvoting_kick - Allow players to callvote kick or ban.
mp_allowvoting_kick 1
// mp_votekick_bantime - Minutes to ban a player kicked by callvote. 0 = kick only.
mp_votekick_bantime 15
// mp_allowvoting_forcespec - Allow players to callvote forcing a player to spectators.
mp_allowvoting_forcespec 1
// sv_idlekick - Kick idle players. 0=Never, 1=Non-spectators only, 2=All players.
sv_idlekick 1
// mp_votepct - Percentage of players required for a callvote to pass.
mp_votepct 51
// sv_minrate - Minimum network rate.
sv_minrate 10000
// sv_maxrate - Maximum network rate.
sv_maxrate 35000
// sv_maxcmdrate - Maximum client command rate.
sv_maxcmdrate 66
// sv_mincmdrate - Minimum client command rate.
sv_mincmdrate 30
// sv_maxupdaterate - Maximum server update rate.
sv_maxupdaterate 66
// sv_minupdaterate - Minimum server update rate.
sv_minupdaterate 30