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// ****************************************************************************
// Double Action: Boogaloo
// Config - server.cfg
// Date - 26/04/2026
// ****************************************************************************
// .................................. Basic ................................. //
// hostname - Name of the server.
hostname "SERVERNAME"
// rcon_password - Remote console password.
rcon_password "ADMINPASSWORD"
// sv_password - Server password for private servers.
sv_password ""
// .............................. Map Rotation .............................. //
// map - Start playing on specified map.
// map "da_rooftops"
// mapcyclefile - Name of the .txt file used to cycle maps on multiplayer servers.
mapcyclefile "mapcycle.txt"
// ................................. Security ................................ //
// sv_lan - LAN mode. No heartbeat, no authentication, and no public listing.
sv_lan 0
// ............................. Server Logging ............................. //
// sv_logfile - Log server information in the log file.
sv_logfile 1
// sv_logbans - Log server bans in the server logs.
sv_logbans 1
// ............................. Communication .............................. //
// sv_voiceenable - Enable voice communications.
sv_voiceenable 1
// sv_alltalk - Players can hear all other players, no team restrictions.
sv_alltalk 0
// sv_allowupload - Allow clients to upload customization files.
sv_allowupload 1
// sv_allowdownload - Allow clients to download files.
sv_allowdownload 1
// sv_downloadurl - Location from which clients can download missing files.
sv_downloadurl ""
// sv_allow_votes - Allow voting?
sv_allow_votes 1
// ................................ Gameplay ................................ //
// mp_allowspectators - Toggles whether the server allows spectator mode or not.
mp_allowspectators 1
// mp_falldamage - Enable fall damage.
mp_falldamage 0
// mp_forcerespawn - Force all players to respawn.
mp_forcerespawn 1
// mp_fraglimit - The number of kills at which the map ends.
mp_fraglimit 0
// mp_friendlyfire - Allows team members to injure other members of their team.
mp_friendlyfire 0
// mp_limitteams - Max number of players one team can have over another (0 disables check).
mp_limitteams 2
// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds.
mp_mapcycle_empty_timeout_seconds 900
// mp_teamplay - Enable team based gameplay.
mp_teamplay 0
// mp_timelimit - Game time per map in minutes.
mp_timelimit 20