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// Sample Quake 4 CTF Server Configuration File
// ---------------------------
// si_name
// ---------------------------
// name advertised to server browsers
si_name "Quake 4 CTF Server"
// ---------------------------
// si_gametype
// ---------------------------
// gametype can be "DM", "Team DM", "Tourney", "CTF", "Arena CTF"
si_gameType "CTF"
// ---------------------------
// net_serverDedicated
// ---------------------------
// type of server, dedicated or listen. Dedicated server
// recommended for anything other than small pick up games
net_serverDedicated 1
// ---------------------------
// si_maxPlayers
// ---------------------------
// maxPlayers, set appropriate to your upstream
si_maxPlayers 16
// ---------------------------
// si_minPlayers
// ---------------------------
// minPlayers, game will stay in warmup until at least this many
// players connect. Only valid if si_warmup 1
si_minPlayers 1
// ---------------------------
// si_warmup
// ---------------------------
// perform a match warmup
si_warmup 1
// ---------------------------
// si_countdown
// ---------------------------
// how many seconds the warmup->game countdown lasts
si_countdown 10
// ---------------------------
// net_serverMaxClientRate
// ---------------------------
// serverMaxClientRate - maximum data rate out to each client. Divide
// your out bandwidth by this value to figure out how many clients you
// can support
// net_serverMaxClientRate 16000
// ---------------------------
// si_mapCycle
// ---------------------------
// simple mapcycle, semicolon delimited list of maps to cycle through
// for more advanced map cycling that sets minplayers/gametype/etc see
// g_mapCycle
si_mapCycle "mp/q4ctf1;mp/q4ctf2;mp/q4ctf3;mp/q4ctf4;mp/q4ctf5"
// ---------------------------
// g_mapCycle
// ---------------------------
// advanced mapcycle, set this to the name of the .scriptcfg in
// q4base/ you want to use
// defaults to "mapcycle" to use q4base/mapcycle.scriptcfg
g_mapCycle ""
// ---------------------------
// si_captureLimit
// ---------------------------
// capture limit, in CTF and Arena CTF, the number of captures required
// to win the game
si_captureLimit 5
// ---------------------------
// si_timeLimit
// ---------------------------
// timelimit, in DM, Team DM, CTF, Arena CTF how long the match will
// last before ending. in tourney how long an individual round will
// last before ending.
si_timeLimit 30
// NOTE:
// if both timelimit and capturelimit is set, the game will end when
// either one is hit
// ---------------------------
// si_map
// ---------------------------
// map, the map to start on
si_map mp/q4ctf1
// start the server
spawnServer