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185 lines
5.9 KiB
185 lines
5.9 KiB
-- Welcome to the JC2-MP server configuration file!
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--[[
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SERVER OPTIONS
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Server-related options.
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--]]
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Server =
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{
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-- The maximum number of players that can be on the server at any
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-- given time. Make sure your connection and server can handle it!
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-- Default value: 5000
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MaxPlayers = 5000,
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-- Used to control what IP this server binds to. Unless you're a dedicated
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-- game host, you don't need to worry about this.
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-- Default value: ""
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BindIP = "",
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-- The port the server uses.
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-- Default value: 7777
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BindPort = 7777,
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-- The time before a player is timed out after temporarily losing
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-- connection, or crashing without properly disconnecting.
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-- Default value (in milliseconds): 10000
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Timeout = 10000,
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-- The name of the server, as seen by players and the server browser.
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-- Default value: "JC2-MP Server"
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Name = "SERVERNAME",
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-- The server description, as seen by players and the server browser.
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-- Default value: "No description available"
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Description = "No description available.",
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-- The server password.
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-- Default value: ""
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Password = "",
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-- Controls whether the server announces its presence to the master server
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-- and therefore to the server browser.
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-- Default value: true
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Announce = true,
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-- Controls how often synchronization packets are broadcast by the server
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-- in milliseconds
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-- Default value (in milliseconds): 180
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SyncUpdate = 180,
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-- CAUTION: Setting this variable to true unlocks a number of potentially
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-- unsafe operations, which include:
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-- * Native Lua packages (.dll, .so)
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-- * Execution of Lua from arbitrary paths (Access to loadfile/dofile)
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-- * Unbound io functions, allowing for access to the entire file-system
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-- Default value: false
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IKnowWhatImDoing = false
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}
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--[[
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SYNCRATE OPTIONS
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Sync rate options. These values control how often synchronization
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packets are sent by the clients, in milliseconds. This lets you
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control how frequent the sync comes in, which may result in a
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smoother or less laggy experience
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--]]
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SyncRates =
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{
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-- Default value (in milliseconds): 75
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Vehicle = 75,
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-- Default value (in milliseconds): 120
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OnFoot = 120,
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-- Default value (in milliseconds): 1000
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Passenger = 1000,
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-- Default value (in milliseconds): 250
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MountedGun = 250,
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-- Default value (in milliseconds): 350
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StuntPosition = 350
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}
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--[[
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STREAMER OPTIONS
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Streamer-related options. The streamer is responsible for controlling the
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visibility of objects (including players and vehicles) for other players.
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What this means is that if you want to extend the distance at which objects
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remain visible for players, you need to change the StreamDistance.
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--]]
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Streamer =
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{
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-- The default distance before objects are streamed out.
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-- Default value (in metres): 500
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StreamDistance = 500
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}
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--[[
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VEHICLE OPTIONS
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Vehicle-related options.
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--]]
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Vehicle =
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{
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-- The number of seconds required for a vehicle to respawn after
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-- vehicle death.
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-- Default value (in seconds): 10
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-- For instant respawn: 0
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-- For no respawning: nil
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DeathRespawnTime = 10,
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-- Controls whether to remove the vehicle if respawning is turned off,
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-- and the vehicle dies.
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-- Default value: false
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DeathRemove = false,
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-- The number of seconds required for a vehicle to respawn after it is
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-- left unoccupied.
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-- Default value (in seconds): 45
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-- For instant respawn: 0
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-- For no respawning: nil
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UnoccupiedRespawnTime = 45,
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-- Controls whether to remove the vehicle if respawning is turned off,
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-- and the vehicle is left unoccupied.
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-- Default value: false
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UnoccupiedRemove = false,
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}
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--[[
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PLAYER OPTIONS
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Player-related options.
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--]]
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Player =
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{
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-- The default spawn position for players. If you do not use a script
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-- to handle spawns, such as the freeroam script, then this spawn position
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-- will be used.
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-- Default value: Vector3( -6550, 209, -3290 )
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SpawnPosition = Vector3( -6550, 209, -3290 )
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}
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--[[
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MODULE OPTIONS
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Lua module-related options.
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--]]
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Module =
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{
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--[[
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To prevent a large number of errors building up, modules are automatically
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unloaded after a certain number of errors in a given timespan. Each error
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adds to a counter, which is decremented if there has not been an error
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in a certain amount of time.
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This allows you to adjust the number of errors before the module is unloaded,
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as well as the time since the last error for the counter to be decremented.
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--]]
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-- The maximum number of errors before a module is unloaded.
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-- Default value: 5
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MaxErrorCount = 5,
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-- The time from the last error necessary for the error counter to be decremented.
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-- Default value (in milliseconds): 500
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ErrorDecrementTime = 500,
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-- Controls whether autorun scripts (as controlled by IKnowWhatImDoing) should be
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-- sent to clients for empty modules. Don't turn this on unless you're willing to
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-- accept the bandwidth hit and know what you're doing!
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-- Default value: false
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SendAutorunWhenEmpty = false
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}
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--[[
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WORLD OPTIONS
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Default settings for worlds.
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--]]
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World =
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{
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-- The default time of day at world creation.
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-- Default value (in hours): 0.0
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Time = 0.0,
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-- The increment added to the time of day each second.
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-- Default value (in minutes): 1
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TimeStep = 1,
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-- The default weather severity at world creation.
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-- Default value: 0
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WeatherSeverity = 0
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}
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