lgsm local mirror
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

78 lines
2.3 KiB

// ****************************************************************************
// Counter-Strike: Source
// Config - server.cfg
// Date - 06/12/2023
// ****************************************************************************
// hostname - Hostname for server.
hostname "SERVERNAME"
// rcon_password - remote console password.
rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games.
sv_password ""
// map - Start playing on specified map.
// map "de_dust2"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers
mapcyclefile "mapcycle.txt"
// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
sv_lan 0
// sv_logfile - Log server information in the log file.
sv_logfile 1
// sv_logbans - Log server bans in the server logs.
sv_logbans 1
// sv_voiceenable - Enable voice communications.
sv_voiceenable 1
// sv_alltalk - Players can hear all other players, no team restrictions.
sv_alltalk 0
// sv_allowupload - Allow clients to upload customizations files.
sv_allowupload 1
// sv_allowdownload - Allow clients to download files.
sv_allowdownload 1
// sv_downloadurl - Location from which clients can download missing files.
sv_downloadurl ""
// mp_allowspectators - Toggles whether the server allows spectator mode or not.
mp_allowspectators 0
// mp_autoteambalance - Toggle auto-team balance.
mp_autoteambalance 1
// mp_freezetime - how many seconds to keep players frozen when the round starts
mp_freezetime 6
// mp_friendlyfire - Allows team members to injure other members of their team.
mp_friendlyfire 0
// mp_limitteams - Max # of players 1 team can have over another (0 disables check)
mp_limitteams 2
// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds.
mp_mapcycle_empty_timeout_seconds 900
// mp_tkpunish - Enable/disable teamkill punishing (0: disabled, default, 1: enabled)
mp_tkpunish 0
// mp_maxrounds - Max number of rounds to play before server changes maps.
mp_maxrounds 0
// mp_roundtime - How many minutes each round takes.
mp_roundtime 2
// mp_round_restart_delay - Number of seconds to delay before restarting a round after a win
mp_round_restart_delay 2
// mp_timelimit - Game time per map in minutes.
mp_timelimit 0