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233 lines
6.1 KiB
233 lines
6.1 KiB
[/Script/Battalion.BattalionGameInstance]
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+ArcadeMaps="Battery"
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+ArcadeMaps="Coastal"
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+ArcadeMaps="Derailed"
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+ArcadeMaps="Docks"
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+ArcadeMaps="Goldrush"
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+ArcadeMaps="Invasion"
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+ArcadeMaps="Liberation"
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+ArcadeMaps="Manorhouse_V1"
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+ArcadeMaps="Manorhouse_V2"
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+ArcadeMaps="Outpost"
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+ArcadeMaps="Savoia"
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+ArcadeMaps="Vanguard"
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+WartideMaps="Coastal"
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+WartideMaps="Derailed"
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+WartideMaps="Docks"
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+WartideMaps="Invasion"
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+WartideMaps="Liberation"
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+WartideMaps="Manorhouse_V2"
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+WartideMaps="Savoia"
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+WartideMaps="Vanguard"
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; ======== DEFAULT SETTINGS ========
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[/Script/Battalion.BattalionGameMode]
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MarketPath=Loadouts/Market.json
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; Time for when players are kicked for being idle
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IdlePlayerTimeout=240
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; StartType -> "Skip" (Immediately start the match), "PlayerCount" (Wait for a specified player count to be reached), "PlayerCountWithTimeout" (Wait for a specified player count or time out), "ReadyUp" (All players in the server must ready up for the game to start)
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StartType=PlayerCountWithTimeout
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; Time to start the game after StartType condition is met.
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CountdownToStartTime=5
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; Time between the end of a round and the setup of the next.
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PostRoundTime=8
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; Time of the post match UI screens - do not edit.
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PostMatchTime=40
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; How long it takes to respawn when the game is waiting to start.
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WarmupRespawnTime=1
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; Total amount of rounds in the game. Overridden per game mode.
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NumRounds=3
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; Multiplier for weapon damage.
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EnemyWeaponDamageModifier=1
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; Multiplier for all self-damage excluding grenades.
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SelfOtherDamageScale=1
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; Multiplier for self grenade damage.
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SelfGrenadeDamageScale=1
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; Enable / Disable Friendly Fire.
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FriendlyFire=False
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; Multiplier for friendly fire.
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FriendlyBulletDamageScale=0.33
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; Multiplier for friendly grenade damage.
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FriendlyGrenadeDamageScale=0.85
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; Max amount of players per team.
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MaxPlayersPerTeam=5
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; Whether or not to allow swapping team when doing so would cause an imbalance in player count.
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RequireBalancedPlayersPerTeam=false
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; Default time between death and respawn when the round is in progress. Overridden per game mode.
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RespawnDelay=5
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; Weight applied to the spawn point last used.
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PreviousSpawnInfluence=-100
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; Values to weight spawns nearby the last used spawn point.
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PreviousSpawnAreaInfluence=-10
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PreviousSpawnAreaInfluenceExponent=1
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PreviousSpawnAreaDistance=1500
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; Values to weight spawns with enemies nearby.
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EnemySpawnInfluenceDistance=4000
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EnemySpawnInfluenceValue=-100
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EnemySpawnInfluenceExponent=1
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; Values to weight spawns with enemies slighly further away.
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EnemySpawnWeakForceInfluenceDistance=6000
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EnemySpawnWeakForceInfluenceValue=0
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EnemySpawnWeakForceInfluenceExponent=1
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; Values to weight spawn with friendlies nearby.
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AllySpawnInfluenceDistance=2000
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AllySpawnInfluenceValue=50
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AllySpawnInfluenceExponent=1
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; Values to weight spawns nearby recent deaths of friendly players.
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TeamDeathAreaTimeOfRelevance=10
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TeamDeathAreaInfluence=-20
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TeamDeathAreaDistance=1600
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TeamDeathAreaInfluenceExponent=1
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TeamDeathLastSpawnAreaTimeOfRelevance=10
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TeamDeathLastSpawnAreaInfluence=-5
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TeamDeathLastSpawnAreaDistance=1400
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TeamDeathLastSpawnAreaInfluenceExponent=1
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; Max amount of weapon pickups before old ones are destroyed.
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MaxGunsOnGround=10
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; Max amount of grenade pickups before old ones are destroyed.
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MaxGrenadesOnGround=10
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; Score awarded for a kill.
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PlayerKillScore=5
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; Score awarded for an assist.
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PlayerAssistScore=3
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; Score awarded for dying.
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DeathScore=0
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; Score awarded for winning a round.
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RoundWinScore=0
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; Score awarded for losing a round.
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RoundLossScore=0
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; Whether or not to instantly end a round when one team is empty.
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WinOnTeamEmpty=True
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; Default number of bots to spawn into the game. Note: functionality not used while FillEmptySlotsWithBots is true.
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NumBots=0
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; Automatically populates empty slots with bots (up to MaxPlayersPerTeam).
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FillEmptySlotsWithBots=True
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; Warmup time when StartType is PlayerCountWithTimeout, once RequiredPlayers is reached.
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WaitingToStartTimer=30
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; How many players are requied on relevant StartTypes before starting the game.
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RequiredPlayers=1
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; Time between dying and being placed in spectator until respawn.
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SpectatorTransferTime=1.0f
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; Whether map voting is used after a game.
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MapVotingEnabled=true
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; Example of custom team names / colours.
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;+TeamNames="TeamOne"
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;+TeamNames="TeamTwo"
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;+TeamColors="f8971f"
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;+TeamColors="7844c3"
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; Server name
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ServerName=SERVERNAME
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; Password required to access admin commands via Server.Login <Password>
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AdminPassword=ADMINPASSWORD
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; Allow / block being able to change teams through the pause menu.
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DisableTeamSwapping=False
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; If true, weapon selection is limited to the nation your team is playing as.
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LimitToNationWeapons=False
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; ======== TDM SETTINGS ========
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[/Script/Battalion.TDMGameMode]
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MarketPath=Loadouts/MarketArcade.json
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; Time limit for individual rounds. In the case of TDM it is the length of the match.
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RoundTime=420
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RespawnDelay=5
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MaxGrenadesOnGround=6
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; Total score required for a team to win a round.
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ScoreToWinRound=75
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NumRounds=1
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; ======== SND SETTINGS ========
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[/Script/Battalion.WartideGameMode]
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MarketPath=Loadouts/Market.json
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; Min distance required to be able to defuse the bomb.
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DistanceToDefuse=125
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; Min distance required to be able pickup the bomb off the ground.
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DistanceToPickupBomb=200
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; Min distance required to be able to take the bomb from a bot.
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TakeItemFromBotDistance=200
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; Time in seconds to plant the bomb.
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PlantTime=5
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; Time in seconds to defuse the bomb.
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DefuseTime=7.5
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; Time in seconds until the bomb explodes after being planted.
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FuseTime=50
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; When true, instead of a draw, the game will enter overtime.
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UseOvertime=True
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; Number of rounds in overtime, works the same way as NumRounds.
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NumOvertimeRounds=2
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NumRounds=16
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; What round number teams swap side. Happens on this round number, not before or after.
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SwapSidesRound=9
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; Whether or not a bomb defusal causes the round to end.
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DefuseEndsRound=true
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; Time before rounds begin for players to pick weapons.
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SetupRoundTime=10
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; Time limit for individual rounds.
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RoundTime=105
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; Total score required for a team to win a round.
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ScoreToWinRound=1
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; Score awarded for planting the bomb.
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AttackObjectiveScore=5
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; Score awarded for defusing the bomb.
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DefendObjectiveScore=10
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MaxGrenadesOnGround=10
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