[/Script/Battalion.BattalionGameInstance] +ArcadeMaps="Battery" +ArcadeMaps="Coastal" +ArcadeMaps="Derailed" +ArcadeMaps="Docks" +ArcadeMaps="Goldrush" +ArcadeMaps="Invasion" +ArcadeMaps="Liberation" +ArcadeMaps="Manorhouse_V1" +ArcadeMaps="Manorhouse_V2" +ArcadeMaps="Outpost" +ArcadeMaps="Savoia" +ArcadeMaps="Vanguard" +WartideMaps="Coastal" +WartideMaps="Derailed" +WartideMaps="Docks" +WartideMaps="Invasion" +WartideMaps="Liberation" +WartideMaps="Manorhouse_V2" +WartideMaps="Savoia" +WartideMaps="Vanguard" ; ======== DEFAULT SETTINGS ======== [/Script/Battalion.BattalionGameMode] MarketPath=Loadouts/Market.json ; Time for when players are kicked for being idle IdlePlayerTimeout=240 ; StartType -> "Skip" (Immediately start the match), "PlayerCount" (Wait for a specified player count to be reached), "PlayerCountWithTimeout" (Wait for a specified player count or time out), "ReadyUp" (All players in the server must ready up for the game to start) StartType=PlayerCountWithTimeout ; Time to start the game after StartType condition is met. CountdownToStartTime=5 ; Time between the end of a round and the setup of the next. PostRoundTime=8 ; Time of the post match UI screens - do not edit. PostMatchTime=40 ; How long it takes to respawn when the game is waiting to start. WarmupRespawnTime=1 ; Total amount of rounds in the game. Overridden per game mode. NumRounds=3 ; Multiplier for weapon damage. EnemyWeaponDamageModifier=1 ; Multiplier for all self-damage excluding grenades. SelfOtherDamageScale=1 ; Multiplier for self grenade damage. SelfGrenadeDamageScale=1 ; Enable / Disable Friendly Fire. FriendlyFire=False ; Multiplier for friendly fire. FriendlyBulletDamageScale=0.33 ; Multiplier for friendly grenade damage. FriendlyGrenadeDamageScale=0.85 ; Max amount of players per team. MaxPlayersPerTeam=5 ; Whether or not to allow swapping team when doing so would cause an imbalance in player count. RequireBalancedPlayersPerTeam=false ; Default time between death and respawn when the round is in progress. Overridden per game mode. RespawnDelay=5 ; Weight applied to the spawn point last used. PreviousSpawnInfluence=-100 ; Values to weight spawns nearby the last used spawn point. PreviousSpawnAreaInfluence=-10 PreviousSpawnAreaInfluenceExponent=1 PreviousSpawnAreaDistance=1500 ; Values to weight spawns with enemies nearby. EnemySpawnInfluenceDistance=4000 EnemySpawnInfluenceValue=-100 EnemySpawnInfluenceExponent=1 ; Values to weight spawns with enemies slighly further away. EnemySpawnWeakForceInfluenceDistance=6000 EnemySpawnWeakForceInfluenceValue=0 EnemySpawnWeakForceInfluenceExponent=1 ; Values to weight spawn with friendlies nearby. AllySpawnInfluenceDistance=2000 AllySpawnInfluenceValue=50 AllySpawnInfluenceExponent=1 ; Values to weight spawns nearby recent deaths of friendly players. TeamDeathAreaTimeOfRelevance=10 TeamDeathAreaInfluence=-20 TeamDeathAreaDistance=1600 TeamDeathAreaInfluenceExponent=1 TeamDeathLastSpawnAreaTimeOfRelevance=10 TeamDeathLastSpawnAreaInfluence=-5 TeamDeathLastSpawnAreaDistance=1400 TeamDeathLastSpawnAreaInfluenceExponent=1 ; Max amount of weapon pickups before old ones are destroyed. MaxGunsOnGround=10 ; Max amount of grenade pickups before old ones are destroyed. MaxGrenadesOnGround=10 ; Score awarded for a kill. PlayerKillScore=5 ; Score awarded for an assist. PlayerAssistScore=3 ; Score awarded for dying. DeathScore=0 ; Score awarded for winning a round. RoundWinScore=0 ; Score awarded for losing a round. RoundLossScore=0 ; Whether or not to instantly end a round when one team is empty. WinOnTeamEmpty=True ; Default number of bots to spawn into the game. Note: functionality not used while FillEmptySlotsWithBots is true. NumBots=0 ; Automatically populates empty slots with bots (up to MaxPlayersPerTeam). FillEmptySlotsWithBots=True ; Warmup time when StartType is PlayerCountWithTimeout, once RequiredPlayers is reached. WaitingToStartTimer=30 ; How many players are requied on relevant StartTypes before starting the game. RequiredPlayers=1 ; Time between dying and being placed in spectator until respawn. SpectatorTransferTime=1.0f ; Whether map voting is used after a game. MapVotingEnabled=true ; Example of custom team names / colours. ;+TeamNames="TeamOne" ;+TeamNames="TeamTwo" ;+TeamColors="f8971f" ;+TeamColors="7844c3" ; Server name ServerName=SERVERNAME ; Password required to access admin commands via Server.Login AdminPassword=ADMINPASSWORD ; Allow / block being able to change teams through the pause menu. DisableTeamSwapping=False ; If true, weapon selection is limited to the nation your team is playing as. LimitToNationWeapons=False ; ======== TDM SETTINGS ======== [/Script/Battalion.TDMGameMode] MarketPath=Loadouts/MarketArcade.json ; Time limit for individual rounds. In the case of TDM it is the length of the match. RoundTime=420 RespawnDelay=5 MaxGrenadesOnGround=6 ; Total score required for a team to win a round. ScoreToWinRound=75 NumRounds=1 ; ======== SND SETTINGS ======== [/Script/Battalion.WartideGameMode] MarketPath=Loadouts/Market.json ; Min distance required to be able to defuse the bomb. DistanceToDefuse=125 ; Min distance required to be able pickup the bomb off the ground. DistanceToPickupBomb=200 ; Min distance required to be able to take the bomb from a bot. TakeItemFromBotDistance=200 ; Time in seconds to plant the bomb. PlantTime=5 ; Time in seconds to defuse the bomb. DefuseTime=7.5 ; Time in seconds until the bomb explodes after being planted. FuseTime=50 ; When true, instead of a draw, the game will enter overtime. UseOvertime=True ; Number of rounds in overtime, works the same way as NumRounds. NumOvertimeRounds=2 NumRounds=16 ; What round number teams swap side. Happens on this round number, not before or after. SwapSidesRound=9 ; Whether or not a bomb defusal causes the round to end. DefuseEndsRound=true ; Time before rounds begin for players to pick weapons. SetupRoundTime=10 ; Time limit for individual rounds. RoundTime=105 ; Total score required for a team to win a round. ScoreToWinRound=1 ; Score awarded for planting the bomb. AttackObjectiveScore=5 ; Score awarded for defusing the bomb. DefendObjectiveScore=10 MaxGrenadesOnGround=10