// ****************************************************************************
// Double Action Boogaloo
// Config - server.cfg
// Date - 06/12/2023
// ****************************************************************************

// hostname - Hostname for server.
hostname "SERVERNAME"

// rcon_password - remote console password.
rcon_password "ADMINPASSWORD"

// sv_password - Server password for entry into multiplayer games.
sv_password ""

// map - Start playing on specified map.
// map "da_rooftops"

// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers
mapcyclefile "mapcycle.txt"

// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
sv_lan 0

// sv_logfile - Log server information in the log file.
sv_logfile 1

// sv_logbans - Log server bans in the server logs.
sv_logbans 1

// sv_voiceenable - Enable voice communications.
sv_voiceenable 1

// sv_alltalk - Players can hear all other players, no team restrictions.
sv_alltalk 0

// sv_allowupload - Allow clients to upload customizations files.
sv_allowupload 1

// sv_allowdownload - Allow clients to download files.
sv_allowdownload 1

// sv_downloadurl - Location from which clients can download missing files.
sv_downloadurl ""

// sv_allow_votes - Allow voting?
sv_allow_votes 1

// mp_allowspectators - Toggles whether the server allows spectator mode or not.
mp_allowspectators 1

// mp_falldamage - Enable fall damage.
mp_falldamage 0

// mp_forcerespawn - Force all players to respawn.
mp_forcerespawn 1

// mp_fraglimit - The number of kills at which the map ends.
mp_fraglimit 0

// mp_friendlyfire - Allows team members to injure other members of their team.
mp_friendlyfire 0

// mp_limitteams - Max # of players 1 team can have over another (0 disables check)
mp_limitteams 2

// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds.
mp_mapcycle_empty_timeout_seconds 900

// mp_teamplay - Enable team based gameplay.
mp_teamplay 0

// mp_timelimit - Game time per map in minutes.
mp_timelimit 20