// ************************************************************************** // // // // Half-Life 2 DeathMatch - server.cfg // // // // // ************************************************************************** // // .................................. Basic ................................. // // Hostname - Name of the server. hostname "SERVERNAME" // RCON - remote console password. rcon_password "ADMINPASSWORD" // Server password - for private servers. sv_password "" // Email - Server admin email. // Example: sv_contact "email@example.com" sv_contact "" // LAN mode - If set the server will not show on the internet. // Default: sv_lan 0 sv_lan 0 // ............................. Server Logging ............................. // // Enable log - Enables logging to file, console, and udp < on | off >. // Recommended: log on log on // Log bans - Log server bans in the server logs. // Default: sv_logbans 1 // Recommended: sv_logbans 1 sv_logbans 1 // Log echo - Display log information to the server console. // Default: sv_logecho 1 // Recommended: sv_logecho 1 sv_logecho 1 // Log file - Log server information in the log file. // Default: sv_logfile 1 // Recommended: sv_logfile 1 sv_logfile 1 // One file log - Log server information to only one file. // Default: sv_log_onefile 0 // Recommended: sv_log_onefile 0 sv_log_onefile 0 // ................................ Ban List ................................ // // User ban - Server banlist based on user steam ID. // Recommended: exec banned_user.cfg exec banned_user.cfg // IP ban - Server banlist based on user IP. // Recommended: exec banned_ip.cfg exec banned_ip.cfg // Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg. writeid // Write IP - Save the ban list to banned_ip.cfg. writeip // ........................ HL2DM Settings...................... // // set to 1 if this is a teamplay server mp_teamplay 1 // allow or disallow damage from teammates mp_friendlyfire 0 // how much damage is inflicted from falls, default 0 mp_falldamage 0 // set to 1 if weapons stay (immediate pickup by players without weapons) // requires that there be additional ammo (can't pick up a weapon to get more ammo) mp_weaponstay 0 // set to force players to respawn after death mp_forcerespawn 1 // enable player footstep sounds mp_footsteps 1 // enable flashlight mp_flashlight 1 // enable autocrosshair (default is 1) mp_autocrosshair 1 // allow bots mp_allowNPCs 1 // world gravity (default 600) sv_gravity 600 // world friction (default 4) sv_friction 4 // world water friction (default 1) sv_waterfriction 1 // Minimum stopping speed when on ground sv_stopspeed 100 // spectator settings sv_noclipaccelerate 5 sv_noclipspeed 5 sv_specaccelerate 5 sv_specspeed 3 sv_specnoclip 1 // player movement acceleration rate (default 10) sv_accelerate 10 sv_airaccelerate 10 sv_wateraccelerate 10 // max player speed (default 320) sv_maxspeed 320 // misc physics settings, leave them as-is sv_rollspeed 200 sv_rollangle 0 sv_bounce 0 // player stepsize - dont mess with this (default 18) sv_stepsize 18 // teamplay talk all (1) or team only (0) sv_alltalk 1 // enable voice on server sv_voiceenable 1 // disable pause on server (set this to 0 always) sv_pausable 0 // disable cheats (set this to 0 always) sv_cheats 0 // teamserver coop (default 0) coop 0 // deathmatch - set this to 1 deathmatch 1 // allow players to upload sprays (default 1) sv_allowupload 1 // allow sprays and map content to be downloaded (default 1) sv_allowdownload 1 // how often players can spray tags (default 20) decalfrequency 20 // fast http download url address sv_downloadurl "" // Enable instanced baselines - Saves network overhead sv_instancebaselines 0 //Force server side preloading (default 0) sv_forcepreload 1 // set fraglimit before mapchange mp_fraglimit 0 // set timelimit before map change mp_timelimit 30 // Max bandwidth rate allowed on server, 0 == unlimited sv_maxrate 35000 // Min bandwidth rate allowed on server, 0 == unlimited sv_minrate 10000 // Maximum updates per second that the server will allow (default 60) sv_maxupdaterate 66 // Minimum updates per second that the server will allow (default 10) sv_minupdaterate 33 // Maximum lag compensation in seconds (default 1) sv_maxunlag 1 // explosion size (default 1) sv_robust_explosions 1 // Maximum speed any ballistically moving object is allowed to attain per axis (default 3500) sv_maxvelocity 3500 // rcon failure settings, uncomment the cvars to enabling settings //sv_rcon_banpenalty 0 //sv_rcon_maxfailures 10 //sv_rcon_minfailures 5 //sv_rcon_minfailuretime 30 //The region of the world to report this server in (255 = world) sv_region 255 // gather server statistics sv_stats 1 //After this many seconds without a message from a client, the client is dropped (default 65) sv_timeout 65 //Enables player lag compensation sv_unlag 1 //Enables HLTV on this server sv_hltv 0 //toggles whether the server allows spectator mode or not mp_allowspectators 0